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		<title>My most important Twitter Messages #12</title>
		<link>http://blog.derhess.de/2011/11/26/my-most-important-twitter-messages-12/</link>
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		<pubDate>Sat, 26 Nov 2011 20:45:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1723</guid>
		<description><![CDATA[A small summary of my Twitter messages from August - November 2011: Allgemein (General) some nice talks http://vimeo.com/eyeofestival/videos #visual #media #art #design insideAR 2011 talks (Augmented Reality Conference) are online RT Our first title in the Maker Press series: DIY Bookbinding. Download the PDF book, bind it, and win a prize startnext.de ist die Crowdfunding [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from August - November 2011:</p>
<p><strong><span id="more-1723"></span>Allgemein (General)</strong></p>
<ul>
<li>some nice talks <a title="http://vimeo.com/eyeofestival/videos" href="http://t.co/SKcgxhN" rel="nofollow" target="_blank" data-display-url="vimeo.com/eyeofestival/v…" data-ultimate-url="http://vimeo.com/eyeofestival/videos" data-expanded-url="http://vimeo.com/eyeofestival/videos">http://vimeo.com/eyeofestival/videos</a> <s>#</s><strong>visual</strong> <s>#</s><strong>media</strong> <s>#</s><strong>art</strong> <s>#</s><strong>design</strong></li>
<li><a href="http://www.youtube.com/user/metaioAR#g/u" target="_blank">insideAR 2011 talks</a> (Augmented Reality Conference) are online</li>
<li>RT Our first title in the Maker Press series: DIY Bookbinding. Download the PDF book, bind it, and win a prize</li>
<li><a title="Startnext" href="http://www.startnext.de" target="_blank">startnext.de</a> ist die <strong>Crowdfunding</strong> Plattform für deutsche Projekte in Deutschland. Link via mein Bruder Lorenz</li>
<li>Device Art: <a title="Device Art from Japan" href="http://www.intelligentagent.com/archive/Vol6_No2_pacific_rim_kusahara.htm" target="_blank">A New Form of Media Art from a Japanese Perspective </a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Our lecture from the "<a href="http://www.design.cmu.edu/designthefuture/nervous-system/" target="_blank">Design the Future</a>" series at Carnegie Mellon University is now online</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li><a title="Sense of Patterns" href="http://casualdata.com/senseofpatterns/" target="_blank">Sense of Patterns</a>, visualizing mobility data in public spaces (via <a href="https://twitter.com/#%21/moritz_stefaner" rel="nofollow" data-screen-name="moritz_stefaner"><s>@</s><strong>moritz_stefaner</strong></a>)</li>
<li>RT Great <a title="Mike Bostock - D3" href="http://vimeo.com/29458354" target="_blank">talk</a> by <a href="https://twitter.com/#%21/mbostock" rel="nofollow" data-screen-name="mbostock"><s>@</s><strong>mbostock</strong></a> on the smooth d3 force layout | <a title="Slides" href="http://mbostock.github.com/d3/talk/20110921/#0" target="_blank">interactive slides</a></li>
<li>Linz published some local data about their area - <a title="Linz Open Data" href="http://data.linz.gv.at/" target="_blank">Linz Open Data project</a> <strong></strong> via <s>@</s><strong>mkalten</strong></li>
<li><a title="https://pachube.com/" href="http://t.co/9Jysw16I" rel="nofollow" target="_blank" data-display-url="pachube.com" data-ultimate-url="https://pachube.com/" data-expanded-url="http://pachube.com">RT http://pachube.com</a> (platform for internet of things) is now free. No excuses now not to use it!</li>
<li>RT If you are into big data streams, this service should get you excited: <a title="http://datasift.com/" href="http://t.co/ypjhdMhT" rel="nofollow" target="_blank" data-display-url="datasift.com" data-ultimate-url="http://datasift.com/" data-expanded-url="http://datasift.com/">http://datasift.com/</a> (now if they had some nice visualizations... <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
<li><a title="Royal Society journal archive" href="http://royalsociety.org/news/Royal-Society-journal-archive-made-permanently-free-to-access/" target="_blank">Royal Society journal archive</a> made permanently free to access.</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>nice <a title="Gesture Wars" href="http://www.core77.com/blog/columns/gesture_wars_20272.asp" target="_blank"><strong>article</strong> about problems of <strong>gesture</strong> based <strong>interaction</strong></a>  reminds me on my old <a title="Designing Gestures" href="http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens" target="_blank">paper</a></li>
<li>very nice: TapSense: <a title="TapSense: Enhancing Finger Interaction" href="http://www.chrisharrison.net/index.php/Research/TapSense" target="_blank">Enhancing Finger Interaction on Touch Surfaces</a></li>
<li><a href="http://www.creativeapplications.net/android/touch-vision-interface-openframeworks-arduino-android/" target="_blank">Touch Vision Interface</a> has a really nice interaction approach for augmented reality apps</li>
<li>B<a title="Between the Tag and the Screen: Kjetil Nordby’s PhD" href="http://www.nearfield.org/2011/10/between-the-tag-and-the-screen-kjetil-nordbys-phd" target="_blank">etween the Tag and the Screen</a> - A PHD Thesis by Kjetil Nordby</li>
<li>sweet but not cheap: <a title="International Journal of Creative Interfaces and Computer Graphics" href="http://www.igi-global.com/journal/international-journal-creative-interfaces-computer/1161" target="_blank">International Journal of Creative <s>#</s><strong>Interfaces</strong> and Computer Graphics</a> (IJCICG)</li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>"<a title="An Urban Sensation" href="http://vimeo.com/25471417" target="_blank">An Urban Sensation</a>" overlay live CCTV footage to a 3D model of the urban environment</li>
<li>nice project<a title="openPaths" href="https://openpaths.cc/" target="_blank"> openpaths.cc</a> by the <a title="New York Times Lab" href="http://nytlabs.com/projects/openpaths.html" target="_blank">New York Times Lab</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Another tool and software for <strong>3d</strong> projection <strong>mapping</strong> <a title="http://www.madmapper.com/" href="http://t.co/ZYaTMJtT" rel="nofollow" target="_blank" data-display-url="madmapper.com" data-ultimate-url="http://www.madmapper.com/" data-expanded-url="http://www.madmapper.com">http://www.madmapper.com</a> their blog is also pretty informative</li>
<li>nice resource and <a title="Derivate: TouchDesigner" href="http://www.derivative.ca" target="_blank">software for 3D projection</a> <s>#</s><strong>mapping</strong> <s>#</s><strong>visual</strong> <s>#</s><strong>design</strong> <s>#</s><strong>interactive</strong> <s>#</s><strong>installation</strong> <s>#</s><strong>art</strong></li>
<li>Amazing! <a title="Rendering Synthetic Objects into Legacy Photographs" href="http://vimeo.com/28962540" target="_blank">Render <strong>3D</strong> objects into photos</a>: Rendering Synthetic Objects into Legacy Photographs</li>
<li><a title="KinectFusion Project Page" href="http://research.microsoft.com/en-us/projects/surfacerecon/" target="_blank">KinectFusion</a> - a research project that lets users generate high-quality 3-D models in real time using Kinect.</li>
<li>Some nice development is going on... <a title="We built this city on A and R" href="http://augmentedblog.wordpress.com/2011/11/01/we-built-this-city-on-a-and-r/" target="_blank">Augmented realtiy <s>#</s><strong>tracking</strong></a> for <s>#</s><a title="By 2014: Augmented Reality will be on every Smartphone" href="http://www.metaio.com/press/press-release/2011/by-2014-augmented-reality-will-be-on-every-smartphone/" target="_blank"><strong>mobile</strong> devices</a></li>
<li>Publication: <a href="http://viewer.zmags.com/publication/5cae4ae2#/5cae4ae2/1" target="_blank">Future Textiles</a></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Seems to be an interesting article: <a title="Ladder of Abstraction" href="http://worrydream.com/LadderOfAbstraction/" target="_blank">Ladder Of Abstraction by Bret Victor</a></li>
<li>RT In case you want to work with maps in processing, here is your open source library: <a title="unfolding maps" href="http://unfoldingmaps.org" target="_blank">unfolding</a> by <a href="https://twitter.com/#%21/tillnm" rel="nofollow" data-screen-name="tillnm"><s>@</s><strong>tillnm</strong></a></li>
<li>RT <a title="iGeo" href="http://igeo.jp/tutorial/" target="_blank">iGeo is free and open source 3D modeling software</a> library for processing for architecture and product design</li>
<li>RT <a title="Google Mapper" href="http://googlemapper.pt.vu/" target="_blank">Google Mapper for Processing</a> is a library that enables you to download images of any size from Google Maps.</li>
<li>RT howto use svg for <a title="use svg for rigged 2D-animations in processing" href="http://www.local-guru.net/blog/2011/10/3/howto-use-svg-for-rigged-2D-animations-in-processing" target="_blank">rigged 2D-animations</a> in processing</li>
<li>RT a <a title="HTTP library" href="http://francisli.github.com/processing-http/" target="_blank">new HTTP Library for processing</a> for GET,POST,oAuth and more</li>
<li>RT Finally a good overview of all <a title="ofxAddons" href="http://ofxaddons.com/" target="_blank">openFrameworks addons</a>:</li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li>Nice resources and <a title="iFixit" href="http://www.ifixit.com/" target="_blank">inspiration for fixing</a> and <a title="Facebook Group" href="https://www.facebook.com/pages/Fixers/199552773449713?ref=ts" target="_blank">repairing (electronic) objects</a> via @make</li>
<li><a title="Fab@Home" href="http://fabathome.org/" target="_blank">Fab@home</a> is working on a decentralized factory approach for your home</li>
<li><a title="Circuit Skills: Infrared Light" href="http://blog.makezine.com/archive/2011/11/circuit-skills-infrared-light-sponsored-by-jameco-electronics.html" target="_blank">Infrared 101</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Very nice collection of <a title="Title scream" href="http://www.titlescream.com/" target="_blank">old school Game title screens</a></li>
<li>RT <a href="http://tideart.com/?id=4e9c7403" target="_blank">Photo-realistic game engine from Square Enix</a></li>
<li><a title="Citrus Engine" href="http://citrusengine.com/blog/view/citrus-engine-now-free-and-open-source" target="_blank">Citrus Game Engine Now Free and Open Source</a></li>
<li>Create <strong>Flash</strong> and <strong>iOS</strong> Games via <a title="Stencyl" href="http://www.stencyl.com" target="_blank">Editor Stencil</a>  via <s>@</s><strong>andremichelle</strong> and <s>@</s><strong>jensfranke</strong> looks nice!</li>
<li><a title="Construct2" href="http://www.scirra.com/construct2" target="_blank">Construct 2</a> - A visual HTML5 game development tool</li>
<li>Very good blog about <strong>Game</strong> <strong>Design</strong>! <a title="http://www.lostgarden.com/" href="http://t.co/0CnBtlQ9" rel="nofollow" target="_blank" data-display-url="lostgarden.com" data-ultimate-url="http://www.lostgarden.com/" data-expanded-url="http://www.lostgarden.com/">http://www.lostgarden.com/</a></li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT AIR Developer Center | Using Flash Builder 4.5 to <a title="packaging air apps ios" href="http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html" target="_blank">package applications</a> for Apple iOS devices</li>
<li>Fast and easy! The Flex 4 <a title="Simplified Flex 4 architecture diagrams" href="http://www.dehats.com/drupal/?q=node/96" target="_blank">Spark Framework Architecture</a> for (ui) component development by David Deraedt</li>
<li><a title="Introspective Event Handling For Flex SkinnableComponents" href="http://thunderheadxpler.blogspot.com/2011/09/introspective-event-handling-for-flex.html" target="_blank">Great article on <s>#</s><strong>Flex</strong> 4 skin programming</a> by <s>@</s><strong>mraad</strong> . Focusing on <s>#</s><strong>performance</strong> and reducing boilerplate code</li>
<li><a title="Talking Trash – An overview of Player GC" href="http://www.digitalprimates.net/author/codeslinger/2011/10/11/talking-trash-an-overview-of-player-gc/" target="_blank">Talking Trash</a> – An overview of <s>#</s><strong>Flash</strong> Player Garbage collection</li>
<li>RT Introducing <strong>opensource</strong> <a title="Introducing open source evoSpicyParticleEngine" href="http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/" target="_blank">evoSpicyParticleEngine</a></li>
<li>RT Particle Editor for <s>#</s><strong>Starling</strong>. <a title="Particle Editor for Starling Framework" href="http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/" target="_blank">Blog Post</a> | <a title="Particle Editor" href="http://onebyonedesign.com/flash/particleeditor/" target="_blank">Tool</a> (cc <s>@</s><strong>leebrimelow</strong> <s>@</s><strong>thibault_imbert</strong> )</li>
<li>RT Check out this incredible <a title="AGALtheMEaN v0.4" href="http://www.lidev.com.ar/agalthemean-v0-4/" target="_blank">Stage3D AGAL sandbox </a>by <s>@</s><strong>li_palebluedot</strong> - a fun way to learn AGAL shaders.</li>
<li>some nice generator tool for <a href="http://projects.stroep.nl/enumGenerator/" target="_blank">enum</a> and <a href="http://projects.stroep.nl/ValueObjectGenerator/" target="_blank">value objects</a></li>
<li>That's sound cool vor enhancing your personal workflow: <a title="Creative Suite Extension Builder" href="https://www.adobe.com/devnet/creativesuite/cs-extension-builder.html" target="_blank">Creative Suite Extension Builder</a></li>
<li>Not so new but still <a href="http://www.effectiveui.com/industry-resources/whitepapers-ebooks.php?dL=7-2-3-f" target="_blank">interesting whitepaper</a> comparing <strong>AJAX</strong> and <strong>Flex</strong> in terms of <strong>productivity</strong> and etc via <strong>flexlabs</strong></li>
<li>Nice<a href="http://www.8bitrocket.com/2011/11/11/now-dont-get-cocky-web-standards-dudes-html5-still-has-a-looooooooong-way-to-go/" target="_blank"> article for identifying the best web target platform</a>. If it is <strong>Flash</strong> or <strong>HTML5</strong></li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1723&amp;md5=aa6a3a795a5f8b25080876d88240bf21" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>My most important Twitter Messages #11</title>
		<link>http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/</link>
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		<pubDate>Wed, 31 Aug 2011 10:00:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1683</guid>
		<description><![CDATA[A small summary of my Twitter messages from June - August 2011: Allgemein (General) OFF TOPIC: Another great Tumblr blog. Awesome People Hanging Out Together great interview about a brazilian (art) #DIY movement #gambiologia http://www.gambiologia.net/blog/ #repair #hack #culture guter Artikel: Das Zusammenspiel von Wissensarbeit und Wissensarchitektur in Beziehungsnetzen und räumlichen Strukturen Interesting article: #Design #Research [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from June - August 2011:</p>
<p><strong><span id="more-1683"></span>Allgemein (General)</strong></p>
<ul>
<li>OFF TOPIC: Another great Tumblr blog. <a href="http://awesomepeoplehangingouttogether.tumblr.com/" target="_blank">Awesome People Hanging Out Together</a></li>
<li>great interview about <a href="http://www.we-make-money-not-art.com/archives/2011/07/gambiologia.php" target="_blank">a brazilian (art) #DIY movement</a> <a title="#gambiologia" href="http://twitter.com/#%21/search?q=%23gambiologia" rel="nofollow">#gambiologia</a> <a title="http://www.gambiologia.net/blog/" href="http://t.co/qiSebQq" rel="nofollow" target="_blank" data-display-url="gambiologia.net/blog/" data-expanded-url="http://www.gambiologia.net/blog/">http://www.gambiologia.net/blog/</a> <a title="#repair" href="http://twitter.com/#%21/search?q=%23repair" rel="nofollow">#repair</a> <a title="#hack" href="http://twitter.com/#%21/search?q=%23hack" rel="nofollow">#hack</a> <a title="#culture" href="http://twitter.com/#%21/search?q=%23culture" rel="nofollow">#culture</a></li>
<li>guter Artikel: Das <a href="http://www.community-of-knowledge.de/beitrag/das-zusammenspiel-von-wissensarbeit-und-wissensarchitektur-in-beziehungsnetzen-und-raeumlichen-struk/" target="_blank">Zusammenspiel von Wissensarbeit und Wissensarchitektur</a> in Beziehungsnetzen und räumlichen Strukturen</li>
<li>Interesting article: <a href="http://www.polaine.com/2011/07/07/design-research-a-failure-of-imagination/" target="_blank">#Design #Research – A Failure of Imagination</a>? by Andy Polaine</li>
<li>Maybe I already mentioned this <a title="#funding" href="http://twitter.com/#%21/search?q=%23funding" rel="nofollow">#funding</a> platform... <a title="http://www.indiegogo.com/" href="http://t.co/j0I2vyz" rel="nofollow" target="_blank" data-display-url="indiegogo.com" data-expanded-url="http://www.indiegogo.com/">http://www.indiegogo.com/</a></li>
<li>RT A couple of great resources for free math &amp; comp sci courses: <a href="http://www.khanacademy.org/" rel="nofollow" target="_blank">http://www.khanacademy.org/</a> &amp; <a href="http://www.openculture.com/" rel="nofollow" target="_blank">http://www.openculture.com/</a></li>
<li>RT Designers: Google released hundreds of free, open-source fonts yesterday for the web. <a title="http://www.google.com/webfonts/v2" href="http://t.co/TynQfek" rel="nofollow" target="_blank" data-display-url="google.com/webfonts/v2" data-expanded-url="http://www.google.com/webfonts/v2">http://www.google.com/webfonts/v2</a></li>
<li>RT “<a href="http://twitter.com/subblue" rel="nofollow" data-screen-name="subblue">@subblue</a>: <a href="http://students.autodesk.com/?nd=register&amp;tagent=EDU-FY12_Launch_EC_Banner-JG-5-19-2011" target="_blank">Students and teachers can now get all Autodesk software for free</a> - wow!” &lt; smart move.</li>
<li>RT <a href="http://www.layervault.com/">Version control for designers</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Just added this interesting sounding book <a href="http://astore.amazon.de/derhessammedi-21/detail/026205048X">The Visual Mind: #Art and #Mathematics</a></li>
<li>Johannes Keplers book "<a title="Harmony of the world (page 130)" href="http://books.google.de/books?id=rEkLAAAAIAAJ" target="_blank">The harmony of the world</a>" looks like a treasure for #generative #art(ists)</li>
<li>perfect <a href="http://vimeo.com/23103181" target="_blank">inspiration for #visual #programming</a> via <a href="http://twitter.com/rdrb" rel="nofollow" data-screen-name="rdrb">@rdrb</a></li>
<li>really <a href="http://www.earslap.com/" target="_blank">nice and inspiring blog about sound programming</a> and other stuff</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li><a href="http://cinemetrics.fredericbrodbeck.de/" target="_blank">Cinemetrics</a> - Film #Visualization Project Breaks - is a really great #Info Vis project! <a href="http://www.thecreatorsproject.com/blog/whos-got-style-film-visualization-project-breaks-down-our-favorite-films" target="_blank">check</a></li>
<li><a href="http://www.metoffice.gov.uk/research/climate/climate-monitoring/land-and-atmosphere/surface-station-records" target="_blank">Land surface #climate station records</a> from the last 150 years published</li>
<li>great<a title="jail report photos" href="http://www.flickr.com/photos/jailreport/" target="_blank"> resource for an info design art project</a> link via <a href="http://twitter.com/JoshuaDavis" rel="nofollow" data-screen-name="JoshuaDavis">@JoshuaDavis</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><a href="http://www.princeton.edu/main/news/archive/S28/82/93O80/index.xml?section=research" target="_blank">Font focus</a>: Making ideas harder to read may make them easier to retain #research</li>
<li>another <a title="mobilepatterns.com" href="http://www.mobilepatterns.com/" target="_blank">#mobile interaction #design pattern website</a></li>
<li>RT Interesting presentation about <a href="http://www.slideshare.net/cxpartners/chinese-web-design-patterns-how-and-why-theyre-different" target="_blank">web design patterns on chinese web sites</a></li>
<li>nice article: F<a href="http://uxmag.com/technology/five-lessons-from-a-year-of-tablet-ux-research" target="_blank">ive Lessons from a Year of Tablet UX Research </a></li>
<li>fake texture and <a href="http://www.newscientist.com/article/dn19510-nokia-touchscreen-creates-texture-illusion.html" target="_blank">tangible feedback for #multitouch</a> devices <a title="http://www.teslatouch.com/" href="http://t.co/wylCKoK" rel="nofollow" target="_blank" data-display-url="teslatouch.com" data-expanded-url="http://www.teslatouch.com/">http://www.teslatouch.com</a></li>
<li>Fucking interesting exhibition at the MoMa(New York) <a href="http://www.moma.org/visit/calendar/exhibitions/1080" target="_blank">Talk to Me: Design and the Communication between People and Objects</a></li>
<li>Great example of a #tangible #interface: <a href="http://blog.makezine.com/archive/2011/07/humanoid-usb-posing-mannequin-for-skeletal-animation.html" target="_blank">Humanoid USB Posing Mannequin for Skeletal Animation</a></li>
<li><a href="http://www.artisopensource.net/category/projects/leaf-plusplus/" target="_blank">Leaf++</a> is a nice example how humans can interact with nature</li>
<li><a href="http://www.youtube.com/watch?v=fXbBA1DRE84&amp;feature=youtu.be">Wacom inkling device</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>it seems to be a nice resource - <a title="http://linkeddata.org/faq" href="http://t.co/eRDZ1Pl" rel="nofollow" target="_blank" data-display-url="linkeddata.org/faq" data-expanded-url="http://linkeddata.org/faq">http://linkeddata.org/faq</a> - organizing links and data... <a title="#semanticweb" href="http://twitter.com/#%21/search?q=%23semanticweb" rel="nofollow">#semanticweb</a> <a title="#rdf" href="http://twitter.com/#%21/search?q=%23rdf" rel="nofollow">#rdf</a> <a title="#information" href="http://twitter.com/#%21/search?q=%23information" rel="nofollow">#information</a> <a title="#architecture" href="http://twitter.com/#%21/search?q=%23architecture" rel="nofollow">#architecture</a></li>
<li>QR codes and cooking... <a href="http://qkies.de/" target="_blank">QKies</a> combines it perfectly via <a href="http://twitter.com/mkalten" rel="nofollow" data-screen-name="mkalten">@mkalten</a></li>
<li>QR Codes in Fashion Design - nice idea - <a href="http://www.fashioningtech.com/profiles/blogs/beaded-qr-code-garment" target="_blank">Beaded QR Code Garment</a></li>
<li>RT Flipping flip! <a href="http://swiffy.googlelabs.com/" target="_blank">Google Swiffy</a> reckons it can turn Flash into HTML5! Try it out!</li>
<li>RT The open source <a href="https://sites.google.com/site/mechatronicsguy/lightscythe" target="_blank">LightScythe</a> is a device for writing text and images frozen in midair</li>
<li>Cheap <a href="http://blog.makezine.com/archive/2011/06/harvards-14-swarm-bot-design.html" target="_blank">swarm robots</a></li>
<li><a href="http://www.swarmanoid.org/" target="_blank">Swarmanoid</a>. modular swarming scary robots out to read your books and outsmart you</li>
<li>Interesting project: Electronic Origami by Jie Qi | <a href="http://hlt.media.mit.edu/?p=1448" target="_blank">tutorial</a> | <a href="http://web.media.mit.edu/%7Ejieqi/" target="_blank">website</a></li>
<li><a href="http://www.creativeapplications.net/processing/paysages-processing/" target="_blank">Pixel Knitting</a> is a real nice <a href="http://openprocessing.org/visuals/?visualID=31404" target="_blank">effect</a> for photography-transform you photo to a cartoon like landscap</li>
<li>wow, very interesting <a href="http://www.youtube.com/watch?v=CFTs_6C919g%20" target="_blank">projection mapping and view of Leonardo's Last Suppe</a>r via <a href="http://twitter.com/memotv" rel="nofollow" data-screen-name="memotv">@memotv</a> see historical <a title="#art" href="http://twitter.com/#%21/search?q=%23art" rel="nofollow">#art</a> in new ways</li>
<li>Nice <a href="http://www.youtube.com/watch?v=WLrt7-kIgIM" target="_blank">visuals and mapping by Amon Tobin</a> 'ISAM' Live via <a href="http://twitter.com/david_bru" rel="nofollow" data-screen-name="david_bru">@david_bru</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>RT Fancy chips for dinner? <a href="http://www.newscientist.com/blogs/onepercent/2011/06/chips-for-dinner-edible-rfid-t.html" target="_blank">Edible RFID tags</a> could tell you what's in your food</li>
<li>some great tutorials on <a title="#projectionmapping" href="http://twitter.com/#%21/search?q=%23projectionmapping" rel="nofollow">#projectionmapping</a> from the kings of projections (and mapping), <a title="http://1024d.wordpress.com/" href="http://t.co/BKReXif" rel="nofollow" target="_blank" data-display-url="1024d.wordpress.com" data-expanded-url="http://1024d.wordpress.com/">http://1024d.wordpress.com/</a></li>
<li>One day this <a title="Insight3d Project" href="http://insight3d.sourceforge.net/" target="_blank">#software might help  making life for media #facade designer easier </a>#3d #mapping #tracking</li>
<li>Impressing <a href="http://www.youtube.com/watch?v=quGhaggn3cQ" target="_blank">#3d reconstruction</a> via #kinect</li>
<li>Great round-up of <a href="http://blog.makezine.com/archive/2011/06/is-the-rise-of-wearable-electronics-finally-here.html" target="_blank">wearable electronics</a> from the past and present</li>
<li>RT (almost) <a href="http://www.sciencenewsblog.com/blog/821111" target="_blank">bulletproof human skin made from spider silk</a> - amazing art+science project.</li>
<li>Algorithm <a href="http://research.microsoft.com/en-us/um/people/kopf/pixelart/" target="_blank">for extracting a resolution-independent vector representation</a> from pixel art</li>
<li>RT gutted I'm not at <a title="#SIGGRAPH2011" href="http://twitter.com/#%21/search?q=%23SIGGRAPH2011" rel="nofollow">#SIGGRAPH2011</a> <a title="http://www.youtube.com/watch?v=KwGK6lGnu90" href="http://t.co/EzwojHW" rel="nofollow" target="_blank" data-display-url="youtube.com/watch?v=KwGK6l…" data-expanded-url="http://www.youtube.com/watch?v=KwGK6lGnu90">http://www.youtube.com/watch?v=KwGK6lGnu90</a> <a title="http://www.youtube.com/watch?v=JK9EEE3RsKM" href="http://t.co/iApq0bX" rel="nofollow" target="_blank" data-display-url="youtube.com/watch?v=JK9EEE…" data-expanded-url="http://www.youtube.com/watch?v=JK9EEE3RsKM">http://www.youtube.com/watch?v=JK9EEE3RsKM</a></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><a title="CreativeJS.com" href="http://creativejs.com/" target="_blank">Cool website and resource for #JavaScript</a></li>
<li>RT <a title="FireQuery" href="http://firequery.binaryage.com/" target="_blank">FireQuery</a>: a Firebug extension for jQuery development. /via <a href="http://twitter.com/rem" rel="nofollow" data-screen-name="rem">@rem</a></li>
<li>RT <a title="PDF and JavaScript" href="http://andreasgal.com/2011/06/15/pdf-js/" target="_blank">pdf.js</a> - rendering PDF with HTML5 and JavaScript.. still beta but sounds good</li>
<li>RT <a href="http://twitter.com/PaperJS" rel="nofollow" data-screen-name="PaperJS">@PaperJS</a>: After five months in the making, <a href="http://twitter.com/juerglehni" rel="nofollow" data-screen-name="juerglehni">@juerglehni</a> and <a href="http://twitter.com/jonathanpuckey" rel="nofollow" data-screen-name="jonathanpuckey">@jonathanpuckey</a> are very happy to release <a href="http://paperjs.org/" target="_blank">Paper.js</a></li>
<li title="http://bit.ly/hLgfky" data-display-url="bit.ly/hLgfky" data-expanded-url="http://bit.ly/hLgfky">RT Oh my, <a href="http://vvvvjs.quasipartikel.at/" target="_blank">#vvvv is being ported to the web</a></li>
<li title="http://bit.ly/hLgfky" data-display-url="bit.ly/hLgfky" data-expanded-url="http://bit.ly/hLgfky">RT Olé! <a href="http://haptic-data.com/toxiclibsjs/" target="_blank">@toxiclibs for Javascript</a>! (via <a href="http://twitter.com/blprnt" rel="nofollow" data-screen-name="blprnt">@blprnt</a>, <a href="http://twitter.com/peterpaulrubens" rel="nofollow" data-screen-name="peterpaulrubens">@peterpaulrubens</a>)</li>
<li>RT <a href="http://twitter.com/tillnm" rel="nofollow" data-screen-name="tillnm">@tillnm</a>: <a href="http://www.thecloudlab.org/processing/library.html" target="_blank">Search Geometry</a>, a Processing library for isometric contours and surfaces</li>
<li>First look on the <a title="Blob detection" href="http://code.google.com/p/blobscanner/" target="_blank">#Blobscanner library</a> for #processing was great. Very easy going and well documente</li>
<li>RT new version 0.1.4 of the <a title="graffiti markup language library for processing" href="https://github.com/01010101/GML4U/downloads" target="_blank">GML Library</a> <a href="http://twitter.com/gml4u" rel="nofollow" data-screen-name="gml4u">@gml4u</a>: releasedMinor additions + fix for the TUIORecorder example issue</li>
<li>RT <a href="http://kenfrederick.blogspot.com/2011/08/drop-processing.html" target="_blank">Drop Processing</a> is an app for quickly batch processing image</li>
<li>RT <a href="http://vimeo.com/27642353" target="_blank">Processing Tutorial about how to save audio data to text files</a></li>
<li>RT Non-Commercial <a title="Kinect SDK for Windows" href="http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/" target="_blank">Kinect for Windows SDK</a> from Microsoft Research released</li>
<li><a href="http://www.topquadrant.com/products/TB_Composer.html" target="_blank">TopBraid Composer</a> is mabye the first real nice editor for <a title="#rdf" href="http://twitter.com/#%21/search?q=%23rdf" rel="nofollow">#rdf</a> <a title="#owl" href="http://twitter.com/#%21/search?q=%23owl" rel="nofollow">#owl</a> and other tasks <a title="#semanticweb" href="http://twitter.com/#%21/search?q=%23semanticweb" rel="nofollow">#semanticweb</a></li>
<li><a href="http://www.openframeworks.cc/download" target="_blank">OF v007</a> is now released - <a title="Presentation about the changes" href="http://www.roxlu.com/blog/entry/145/openframeworks-007-presentations/page/" target="_blank">Thanks to the community</a> and <a href="http://twitter.com/creativeinquiry" rel="nofollow" data-screen-name="creativeinquiry">@creativeinquiry</a> for helping make it happen!</li>
<li>RT <a title="#yUML" href="http://twitter.com/#%21/search?q=%23yUML" rel="nofollow">#yUML</a> (<a title="http://yuml.me/" href="http://t.co/ByY00g5" rel="nofollow" target="_blank" data-ultimate-url="http://yuml.me/" data-expanded-url="http://yuml.me/">yuml.me</a>) is really cool for creating quick UML diagrams. I love the scruffy ones.</li>
<li>Intel have released <a href="http://software.intel.com/en-us/articles/embree-photo-realistic-ray-tracing-kernels/" target="_blank">Embree</a> an open-source photo-realistic ray tracer for Windows, OSX and Linux</li>
<li>Qualcomm <a href="https://ar.qualcomm.at/qdevnet/sdk/ios" target="_blank">#Augmented Reality #SDK</a> for #iPhone OS</li>
<li>some really <a href="http://nocreativity.com/blog/tag/red5" target="_blank">nice #Red5 tutorials</a> <a title="#flash" href="http://twitter.com/#%21/search?q=%23flash" rel="nofollow">#flash</a> <a title="#streaming" href="http://twitter.com/#%21/search?q=%23streaming" rel="nofollow">#streaming</a> <a title="#multiplayer" href="http://twitter.com/#%21/search?q=%23multiplayer" rel="nofollow">#multiplayer</a> <a title="#java" href="http://twitter.com/#%21/search?q=%23java" rel="nofollow">#java</a></li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li>Amazing resource for hacking your <a title="#canon" href="http://twitter.com/#%21/search?q=%23canon" rel="nofollow">#canon</a> photo camera! <a title="http://chdk.wikia.com/wiki/CHDK" href="http://t.co/SIhmb0a" rel="nofollow" target="_blank" data-display-url="chdk.wikia.com/wiki/CHDK" data-expanded-url="http://chdk.wikia.com/wiki/CHDK">http://chdk.wikia.com/wiki/CHDK</a> <a title="#hack" href="http://twitter.com/#%21/search?q=%23hack" rel="nofollow">#hack</a> <a title="#programming" href="http://twitter.com/#%21/search?q=%23programming" rel="nofollow">#programming</a> <a title="#firmware" href="http://twitter.com/#%21/search?q=%23firmware" rel="nofollow">#firmware</a></li>
<li>Nice <a href="http://www.plugandwear.com/" target="_blank">online shop and resource for #wearable technology</a> #physical #computing #mobile</li>
<li><a href="http://blog.makezine.com/archive/2011/08/paduino-control-arduino-from-iphoneipadipod-touch-with-the-redpark-serial-cable.html" target="_blank">iPhone iPad iPod talks to #Arduino</a></li>
<li>RT Tutorial: <a href="http://blog.littlebirdelectronics.com/tutorial-maximising-your-arduinos-io-ports" target="_blank">Maximising your Arduino’s I/O ports</a></li>
<li>nice tutorial and interface for #wearable technology: <a href="http://bildr.org/2011/08/heartrate-arduino/" target="_blank">Polar #Heart Rate Monitor #Interface + #Arduino</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>RT The creator of TexturePacker also has a tool called <a title="Physic Editor" href="http://www.physicseditor.de/features/" target="_blank">PhysicsEditor</a> that has a Flash export option. Looks interesting!</li>
<li>Added <a href="http://citrusengine.com/blog/view/the-official-level-editor-has-arrived" target="_blank">Citrus Level #Editor</a> link to my #flash #game libs blog pos</li>
<li>RT Opinion: <a href="http://www.gamasutra.com/view/news/35291/Opinion_Analog_Input_Processing_And_Delivering_Great_Controls.php" target="_blank">Analog Input Processing And Delivering Great Controls</a></li>
<li>RT Gaming Developer Center | <a href="http://www.adobe.com/devnet/games/gaming_engines.html" target="_blank">Resource page for gaming engines, 3D, and Stage 3D</a></li>
<li>RT great article about #flash <a href="http://www.photonstorm.com/archives/1530/flash-game-dev-tip-11-the-flixel-display-list-explained" target="_blank">#flixel #game #engine in combination with other flash libraries</a></li>
<li>Added <a title="http://playerio.com/" href="http://t.co/GMPWGAP" rel="nofollow" target="_blank" data-display-url="playerio.com" data-expanded-url="http://playerio.com/">http://playerio.com/</a> Games API to my <a title="#Flash" href="http://twitter.com/#%21/search?q=%23Flash" rel="nofollow">#Flash</a> <a title="#Game" href="http://twitter.com/#%21/search?q=%23Game" rel="nofollow">#Game</a> Framework post</li>
<li>Very interesting article about <a href="http://gafferongames.com/game-physics/fix-your-timestep/" target="_blank">game loops in physics and game engines</a> #gamedev #programming #algorithm</li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT uploaded short <a href="http://wiki.alternativaplatform.com/Augmented_reality_for_version_7_Tutorial" target="_blank">Alternativa3D AR tutorial</a> including qtrack, FLARManager &amp; <a title="#IN2AR" href="http://twitter.com/#%21/search?q=%23IN2AR" rel="nofollow">#IN2AR</a> examples (via <a href="http://twitter.com/makc3d" rel="nofollow" data-screen-name="makc3d">@makc3d</a>)</li>
<li>RT some useful geom &amp; algebra stuff added: <a href="http://code.google.com/p/in-spirit/source/detail?r=232" target="_blank">Affine/Homography/Fundamental/LevMar</a> #asfeat</li>
<li>RT Very nice (and smooth) <a title="Blitting Particle Engine" href="http://blog.alkemi-games.com/index.php?post/2010/11/16/Alkemi-Flash-Bitmap-Renderer%2C-part-3-%3A-Fire-%21" target="_blank">fire+smoke animation in Flash using blitting</a> (source available) (via <a href="http://twitter.com/elsassph" rel="nofollow" data-screen-name="elsassph">@elsassph</a>)</li>
<li>Big pdf about: Developing<a href="http://www.adobe.com/content/dam/Adobe/en/devnet/devices/pdfs/DevelopingActionScriptExtensionsForAdobeAIR.pdf" target="_blank"> ACTIONSCRIPT Extensions for ADOBE AIR</a></li>
<li><a href="https://github.com/PushButtonLabs/AS3MemoryWatcher" target="_blank">AS3MemoryWatcher</a> - hacky toolkit for tracking ALL SWF allocs via Apparat</li>
<li><a href="http://www.riatest.com/" target="_blank">RIATest</a> looks like a very useful tool for automate your GUI testings <a title="#flex" href="http://twitter.com/#%21/search?q=%23flex" rel="nofollow">#flex</a> <a title="#ui" href="http://twitter.com/#%21/search?q=%23ui" rel="nofollow">#ui</a> <a title="#testings" href="http://twitter.com/#%21/search?q=%23testings" rel="nofollow">#testings</a> <a title="#quality" href="http://twitter.com/#%21/search?q=%23quality" rel="nofollow">#quality</a></li>
<li>RT <a href="http://www.flashmagazine.com/news/detail/crocus_modeller_-_a_sweet_tool_for_developers/" target="_blank">Online UML modeling application</a> for <a title="#AS3" href="http://twitter.com/#%21/search?q=%23AS3" rel="nofollow">#AS3</a> &amp; Flex programmers, <a href="http://crocusmodeller.com/" target="_blank">Crocus Modeller</a> is free (for now) and full of features</li>
<li>If you are working with huge data amount in <a title="#flex" href="http://twitter.com/#%21/search?q=%23flex" rel="nofollow">#flex</a>, this might be helpful: <a title="How to deal with huge data in Flex (Lazy loading)" href="http://flexblog.faratasystems.com/2011/07/20/working-with-large-data-sets-in-flash-player" target="_blank">Working with large #data sets in #flash player </a></li>
<li>Really useful for developing mobile apps: <a href="http://cookbooks.adobe.com/post_Detecting_the_network_connection_type_with_Flex_4_-18791.html" target="_blank">Detecting the network connection</a> type with <a title="#Flex" href="http://twitter.com/#%21/search?q=%23Flex" rel="nofollow">#Flex</a> 4.5 <a title="#wifi" href="http://twitter.com/#%21/search?q=%23wifi" rel="nofollow">#wifi</a> <a title="#mobile" href="http://twitter.com/#%21/search?q=%23mobile" rel="nofollow">#mobile</a> <a title="#network" href="http://twitter.com/#%21/search?q=%23network" rel="nofollow">#network</a></li>
<li>RT <a href="http://coenraets.org/blog/2011/07/multi-touch-charts-for-ios-android-and-playbook-source-code-available-on-github/" target="_blank">Multi-Touch Charts for iOS, Android, and PlayBook</a>: Source Code Available on GitHub</li>
<li>RT <a href="http://twitter.com/mraad" rel="nofollow" data-screen-name="mraad">@mraad</a>: <a href="http://blogs.esri.com/Dev/blogs/arcgisserver/archive/2011/07/25/ArcGIS-API-for-Flex-and-ArcGIS-Viewer-for-Flex_3A00_-Version-2.4-released.aspx" target="_blank">ArcGIS API for #Flex</a> Version 2.0 is released (Arabic locale &amp; <a title="#iOS" href="http://twitter.com/#%21/search?q=%23iOS" rel="nofollow">#iOS</a> and <a title="#Android" href="http://twitter.com/#%21/search?q=%23Android" rel="nofollow">#Android</a> friendly:-)</li>
<li><a href="http://blog.flashgen.com/2011/07/16/my-10-tips-when-developing-for-multiple-devices/" target="_blank">10 tips from @FlashGen: developing for multiple devices #mobile #multiscreen</a></li>
<li>How to <a href="http://www.riagora.com/2011/08/flex-mobile-in-the-browser/" target="_blank">create a #Flex mobile project with #Flash Builder, and publish it as a classic web app</a></li>
<li><a href="http://flexponential.com/" target="_blank">flexponential</a> is a good resource for some flex framework issues and code snippets #flex #skinning #mobile #code #tips</li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1683&amp;md5=c3edf98f6ee0c6c4a828334f4d4d5d19" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Moodumbrella &#8211; a self em-powered device for well-being</title>
		<link>http://blog.derhess.de/2011/05/05/moodumbrella-a-self-em-powered-device-for-well-being/</link>
		<comments>http://blog.derhess.de/2011/05/05/moodumbrella-a-self-em-powered-device-for-well-being/#comments</comments>
		<pubDate>Thu, 05 May 2011 10:00:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1560</guid>
		<description><![CDATA[During the lectures Fashionable Technology I and II from Sabine Seymour, Andrea Suter and me improved the common usage of an umbrella. In the end we developed a concept of a self em-powered device for people’s well being. Our umbrella using the approaches of light therapy and autonomous power resources. &#160; &#160; &#160; &#160; &#160; [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/08/02/arduino-prototype-the-plate-gaming-device/' rel='bookmark' title='Arduino Prototype: The &#8220;plate&#8221; Gaming Device'>Arduino Prototype: The &#8220;plate&#8221; Gaming Device</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>During the lectures <a title="Fashionable Technology" href="http://www.fashionabletechnology.org/" target="_blank">Fashionable Technology</a> I and II from <a title="Sabine Seymour" href="http://moondial.com/" target="_blank">Sabine Seymour</a>, <a title="Andrea Suter homepage" href="http://www.andreasuter.com/" target="_blank">Andrea Suter</a> and me improved the common usage of an umbrella. In the end we developed a concept of a self em-powered device for people’s well being. Our umbrella using the approaches of light therapy and autonomous power resources.</p>
<div id="attachment_1561" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2011/05/P1010190.jpg" rel="lightbox[1560]"><img class="size-thumbnail wp-image-1561" title="moodumbrella prototype" src="http://blog.derhess.de/wp-content/uploads/2011/05/P1010190-150x150.jpg" alt="moodumbrella prototype" width="150" height="150" /></a><p class="wp-caption-text">moodumbrella</p></div>
<div id="attachment_1562" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2011/05/P1010198.jpg" rel="lightbox[1560]"><img class="size-thumbnail wp-image-1562" title="moodumbrella detail" src="http://blog.derhess.de/wp-content/uploads/2011/05/P1010198-150x150.jpg" alt="moodumbrella detail" width="150" height="150" /></a><p class="wp-caption-text">moodumbrella detail</p></div>
<div id="attachment_1563" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2011/05/P1010195.jpg" rel="lightbox[1560]"><img class="size-thumbnail wp-image-1563" title="moodumbrella in use" src="http://blog.derhess.de/wp-content/uploads/2011/05/P1010195-150x150.jpg" alt="moodumbrella in use" width="150" height="150" /></a><p class="wp-caption-text">moodumbrella in use</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>We created a prototype for interviews and user testings and we made a survey in Linz during a rainy day. The Austrain people were very sceptical and did not want to be asked about their happiness on rainy days. However, we were able to get some very useful feedback. The video below will show you examples of the feedback mentioned.</p>
<p><object width="398" height="299"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=23260688&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="398" height="299" src="http://vimeo.com/moogaloop.swf?clip_id=23260688&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>In the end we wrote paper about the details of light therapy and discussing mobile energy resources for smart devices.</p>
<p><strong><a href="http://blog.derhess.de/wp-content/uploads/2011/05/mood_umbrella_paper.pdf"> Download the moodumbrella paper</a></strong></p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/08/02/arduino-prototype-the-plate-gaming-device/' rel='bookmark' title='Arduino Prototype: The &#8220;plate&#8221; Gaming Device'>Arduino Prototype: The &#8220;plate&#8221; Gaming Device</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1560&amp;md5=864620900b92619640ea0da4ad88a6f4" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Book review: Form + Code (Generative Art &amp; Design)</title>
		<link>http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/</link>
		<comments>http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 13:44:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1483</guid>
		<description><![CDATA[The last few weeks I did some research on the trendy topic generative art and design. I was very enthusiastically for reading the Form + Code book from Casey Reas, Chandler McWilliams, and the agency LUST. The content of this book is very well structured. The first chapters introduces programming and the special characteristics of [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/02/14/book-review-generative-gestaltung/' rel='bookmark' title='Book review: Generative Gestaltung'>Book review: Generative Gestaltung</a></li>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1485" title="formcode" src="http://blog.derhess.de/wp-content/uploads/2011/01/formcode.gif" alt="Form + Code Title" width="544" height="67" /></p>
<p>The last few weeks I did some research on the trendy topic generative art and design. I was very enthusiastically for reading the <strong><a href="http://www.formandcode.com/" target="_blank">Form + Code book</a></strong> from <a href="http://reas.com/" target="_blank">Casey Reas</a>, <a href="http://brysonian.com/" target="_blank">Chandler McWilliams</a>, and the agency <a href="http://lust.nl/" target="_blank">LUST</a>.</p>
<p>The <strong><a href="http://www.formandcode.com/contents" target="_blank">content</a></strong> of this book is very well structured. The first chapters introduces programming and the special characteristics of computers in design and art very well. I really appreciate it, that they chose the more concept introduction, then a technical focus. For this reason the reader gets a very good picture why the computer and programming could be helpful for creating new experiences. The transition from the introduction into the toolbox of creative coding is perfectly done. They explained the concepts of <strong>Repeat, Transform, Parameterize, Visualize, Simulate</strong> pretty good. Especially, the chosen examples of artworks for the various toolboxes are very appropriate. Therefore this book is a very useful resource for research in a scientific environment. The positive argument is also the little weakness of this book. In a theoretical terms everything is fine. The reader gets a very good introduction in this new topic. In practical terms the reader is very often alone with the <a href="http://www.formandcode.com/code-examples/" target="_blank">code examples</a>. Only two or four pages are too less for inexperienced programmers and designers. They are not going to understand and even learn so much from these code examples. The book delivers so much good content, but on the practical site if failed for me. For <a href="http://www.generative-gestaltung.de/" target="_blank">German-speaking</a> and <a href="http://www.pyramyd-editions.com/hors-collection/livre/design-generatif-concevoir-programmer-visualiser" target="_blank">French-speaking</a> people it is not worse, because the book <strong><a href="http://www.generative-gestaltung.de/" target="_blank">Generative Gestaltung</a></strong> (review comes soon) is the perfect complement for this book. The book Generative Gestaltung has got some minor weakness on theoretical aspects, but the practical part and the learning from code is perfectly done!</p>
<p>However, this book belongs to every book collection of visual programmers, new media artists and designers. It is definitely the money worth! I enjoyed the reading very much.</p>
<p style="text-align: center;"><iframe src="http://rcm-de.amazon.de/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=derhessammedi-21&o=3&p=8&l=as1&m=amazon&f=ifr&md=1M6ABJKN5YT3337HVA02&asins=1568989377" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p><span style="text-decoration: underline;">Reminder  for Flashers:</span></p>
<p>This books reminds me strongly on the creative coding beginnings, like it was with Flash 4, 5 and 6. Flashers, please don't forget your roots! Have also a look on the the old <a href="http://www.friendsofed.com/fmc/downloads/" target="_blank">Flash Math Creativity Books</a> (<a href="http://www.friendsofed.com/fmc/FMCv2/FMC.html" target="_blank">edition 2</a>). Further good code examples are available on <a href="http://www.liquidjourney.com/" target="_blank">Liquid Journey</a>. Joshua Davis and Branden Hall created a very good Flash library for generative design. Check out their <a href="http://www.hypeframework.org/" target="_blank">Hype Framework</a>!</p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/02/14/book-review-generative-gestaltung/' rel='bookmark' title='Book review: Generative Gestaltung'>Book review: Generative Gestaltung</a></li>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1483&amp;md5=4aac1d461b2bcc7d31f6dea177debbf3" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>My most important Twitter Messages #8</title>
		<link>http://blog.derhess.de/2010/12/23/my-most-important-twitter-messages-8/</link>
		<comments>http://blog.derhess.de/2010/12/23/my-most-important-twitter-messages-8/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 11:36:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1474</guid>
		<description><![CDATA[A small summary of my Twitter messages from October - December 2010: Allgemein (General) dotBrighton Talks are online at vimeo #flash #arduino #android #gamedev #programming #talks #video RT FFK10 talk of Chris Pelsor (@cspelsor) online: "DIY Methodology …" #ffk10 #video #session Great unique style in photography http://www.jonathanleder.com/ unfortunately the flash site is really shitty... free [...]
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<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from October - December 2010:</p>
<p><strong><span id="more-1474"></span>Allgemein (General)</strong></p>
<ul>
<li><a href="http://vimeo.com/user4690349/videos" target="_blank">dotBrighton Talks</a> are online at vimeo #flash #arduino #android #gamedev #programming #talks #video</li>
<li>RT FFK10 talk of Chris Pelsor (@<a rel="nofollow" href="http://twitter.com/cspelsor">cspelsor</a>) online: "<a href="http://vimeo.com/channels/twumble#16501153" target="_blank">DIY Methodology …</a>" #ffk10 #video #session</li>
<li>Great unique style in photography <a rel="nofollow" href="http://www.jonathanleder.com/" target="_blank">http://www.jonathanleder.com/</a> unfortunately the flash site is really shitty...</li>
<li><a href="http://www.smashingmagazine.com/2010/11/09/50-free-high-quality-icons-sets/" target="_blank">free #icons until you die via SmashingMagazine</a></li>
<li><a href="http://beryll.me/index.php?option=com_content&amp;task=view&amp;id=2&amp;Itemid=65&amp;lang=english" target="_blank">Beryll Art software</a> looks nice for #manage and #document your artwork. But it is not cheap... :-/ #art #business</li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Basics in <a href="http://en.nicoptere.net/?p=1080" target="_blank">pattern generation</a> for visual programming by @<a rel="nofollow" href="http://twitter.com/nicoptere">nicoptere</a></li>
<li><a href="http://www.creativeapplications.net/cinder/cindermedusae-cinder/" target="_blank">Generating animals</a> -&gt; <a href="http://marcinignac.com/projects/cindermedusae/" target="_blank">Cindermedusae</a> is a great project inspired by Ernst Haeckel</li>
<li>Nicolas Barradeau - @<a rel="nofollow" href="http://twitter.com/nicoptere">nicoptere</a> - wrote some really nice <a href="http://en.nicoptere.net/" target="_blank">blog posts and slides</a> about #generative #art &amp; #design</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li><a href="http://vis.berkeley.edu/papers/" target="_blank">Paper list of the Visualization Lab</a> | University of California, Berkeley #research #inspiration #visual</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>RT A <a href="http://accessmaincomputerfile.net/" target="_blank">visual study of computer GUI in cinema movies</a></li>
<li>Nice overview of <a href="http://precious-forever.com/design-studio/native-instruments/" target="_blank">user interfaces  in current audio software</a> products via @<a rel="nofollow" href="http://twitter.com/jensfranke">jensfranke</a></li>
<li>RT <a href="http://hci.rwth-aachen.de/" target="_blank">The Media Computing Group at RWTH Aachen University</a> (via @<a rel="nofollow" href="http://twitter.com/stefanwoelwer">stefanwoelwer</a>)</li>
<li>Technical Paper: <a href="http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/" target="_blank">Designing gestures for (multi-touch) screens</a></li>
<li>Looks good: <a href="http://www.billbuxton.com/input13.markup.pdf " target="_blank">Chapter about Marking (menu) Interfaces</a> #pen #stylus #interface #gesture #pdf</li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong></p>
<ul>
<li><a href="http://www.interactivefabrication.com/projects/beautiful-modeler/" target="_blank">Beautiful Modeler</a> is a really nice inspiration for gestural and device based interaction via @<a rel="nofollow" href="http://twitter.com/creativeapps">creativeapps</a> #ipad</li>
<li>Nice multi-touch application "<a href="http://mattgemmell.com/2010/08/11/finger-tools" target="_blank">Finger tools</a>" by @<a rel="nofollow" href="http://twitter.com/mattgemmell">mattgemmell</a> especially for multi-touch screens #gesture #app #ui</li>
<li>Nice project: <a href="http://blog.makezine.com/archive/2010/11/math_monday_wearable_geometry.html" target="_blank">Wearable generative design</a> - #fashion #design</li>
<li>Arte versucht sich wieder mal an einem <a href="http://www.arte.tv/de/film/Addicts--Die-erste-reine-Web-Serie/3475698,CmC=3475796.html" target="_blank">interaktiven Videofilm</a>. Was meint ihr über <a href="http://addicts.arte.tv" target="_blank">Addicts</a>?</li>
<li>RT <a href="http://youtu.be/6KKNnjFpGto" target="_blank">Waterdrop shot in 10000 frames a second</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>RT GigaPan shoots a <a href="http://mlb.mlb.com/mlb/ps/y2010/gigapan/index.jsp?gpId=9d0c95d7de78a4c7853e8411db304e81" target="_blank">1,539 megapixel panorama</a> of the World Series (via @<a rel="nofollow" href="http://twitter.com/pauloroid">pauloroid</a>)</li>
<li>Interesting article: <a href="http://serialconsign.com/2010/11/ctrl-v-wired-war" target="_blank">A New Generation of Robotic Weapons</a> #war #future #robotics</li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>RT @<a rel="nofollow" href="http://twitter.com/REAS">REAS</a>: <a href="http://www.youtube.com/watch?v=mLDwXUSqusg" target="_blank">SceneBuilder is patch-based programming</a> built on top of Processing</li>
<li>@<a rel="nofollow" href="http://twitter.com/ben_fry">ben_fry</a> announces the new <a href="http://benfry.com/writing/archives/738" target="_blank">Processing Plug-in for Eclipse</a>: built by Chris @<a rel="nofollow" href="http://twitter.com/Lonnen">Lonnen</a>. More on the<a href="http://wiki.processing.org/w/Eclipse_Plug_In" target="_blank"> wiki</a>:</li>
<li>The Processing.js team is proud to announce release 1.0! Checkout the updated website and download. <a title="http://processingjs.org/" rel="nofollow" href="http://processingjs.org/" target="_blank">http://processingjs.org</a></li>
<li>my <a href="https://github.com/nrocy/processing-openkinect" target="_blank">#processing #kinect library</a> is pretty usable now, give it a try! cc @<a rel="nofollow" href="http://twitter.com/seb_ly">seb_ly</a> @<a rel="nofollow" href="http://twitter.com/zenbullets">zenbullets</a></li>
<li>Just uploaded a preliminary <a href="http://vimeo.com/17221217" target="_blank">TuioKinect demo video</a> to Vimeo  #TUIO #Kinect #OpenKinect #OF</li>
<li>Video: <a href="http://www.rdrb.de/post/1718423082/kinect-computer-vision-javascript-depthjs-is" target="_blank">Kinect + Computer Vision + Javascript</a>. DepthJS is a web browser extension that allows any any web page...</li>
<li><a href="http://millermedeiros.github.com/js-signals/" target="_blank">RT JS-Signals</a>: custom event/messaging system for JavaScript - new open source project!</li>
<li>Nice read: <a href="http://samizdat.mines.edu/howto/HowToBeAProgrammer.pdf" target="_blank">How to be a #Programmer</a> via <a href="http://www.betriebsraum.de/blog/2010/11/10/how-to-be-a-programmer/" target="_blank">betriebsraum</a></li>
<li><a href="http://openni.org/" target="_blank">OpenNI</a> for writing applications utilizing natural interaction in C++ is very interesting. I would like to try</li>
</ul>
<p><strong>Mobile Development<br />
</strong></p>
<ul>
<li>Good to read: <a href="http://insideria.com/2010/11/flash-player-101-mobile-optimi.html" target="_blank">Optimize #Flash Content and Improving #Usability on #Mobile Devices - Part #1</a></li>
<li>great article from @<a rel="nofollow" href="http://twitter.com/newmovieclip">newmovieclip</a> about <a href="http://blog.newmovieclip.com/2010/11/13/adobe-air-mobile-application-performance-optimization-on-android/" target="_blank">mobile graphical optimisation</a>.</li>
<li>An <a href="http://www.lfpug.com/an-introduction-to-android/" target="_blank">Introduction to #Android</a> by Richard Leggett  #mobile #dev #programming #java</li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li> RT Blogged: <a href="http://blog.iainlobb.com/2010/10/advanced-game-design-with-flash-book.html" target="_blank">AdvancED Game Design with Flash - book review</a></li>
<li><a href="http://www.flashgamelicense.com/blog/2010/11/how-to-protect-your-game-from-being-rebranded/" target="_blank">How To Protect Your Game From Being Rebranded</a> by flashGameLicense  #flash #gamedev #security</li>
<li><a href="http://blog.alternativaplatform.com/en/2010/11/16/alternativa3d-tutorials-required/" target="_blank">Get paid for your Alternativa3D tutorial</a>! Maybe interesting for some Flash Developer...</li>
<li>Maybe interesting: <a href="http://polygeek.com/3147_flex_4-videos-on-the-theory-of-gamesocial-mechanics" target="_blank">4 videos on the theory of game/social mechanics</a> #game #design #social #media #future #talks</li>
<li>Nice blog post: #Game #design <a href="http://blog.wolfire.com/2009/01/designing-the-solution-space/" target="_blank">Designing the solution space</a> #gamedev</li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>Aka Shiva / Kolor <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  RT @<a rel="nofollow" href="http://twitter.com/UnitZeroOne">UnitZeroOne</a>: "<a href="http://tv.adobe.com/watch/max-2010-develop/flash-player-3d-future/" target="_blank">Flash Player 3D Future</a>" session, by Sebastian Marketsmueller (aka Mr. Mole).</li>
<li>Nice read: <a href="http://blog.bengarney.com/2010/11/01/tips-for-flash-developers-looking-at-hardware-3d/" target="_blank">Tips for Flash Developers Looking at Hardware 3D</a></li>
<li>Nice Resource: <a href="http://www.senocular.com/flash/tutorials/contentdomains/" target="_blank">Security Domains, Application Domains</a>, and More in ActionScript 3.0 #flash</li>
<li>That really looks good and kinda stable! <a href="http://www.kasperkamperman.com/blog/flash-qrcode-reader-as3/" target="_blank">#Flash #QR #Code #reader by Kasper Kamperman</a> link via @<a rel="nofollow" href="http://twitter.com/quasimondo">quasimondo</a> thx!</li>
<li>Interesting book I would like to read in the future: <a href="http://blog.flashgen.com/2010/12/07/developing-flex-components-book-2/" target="_blank">Developing Flex 4 Components Book</a> #flex4 #book #components</li>
<li>RT <a href="http://tonfall.googlecode.com" target="_blank">Tonfall</a> has now AIFF, WAV, RAW decoding &amp; encoding support. (via @<a rel="nofollow" href="http://twitter.com/andremichelle">andremichelle</a>)</li>
<li>For working with #Flash and <a title="http://www.tuio.org/" rel="nofollow" href="http://www.tuio.org/" target="_blank">http://www.tuio.org/</a> this might be a very <a title="Tuio Flash" href="http://bubblebird.at/tuioflash/tuio-as3-library/" target="_blank">interesting library</a></li>
<li>nice blog about #Kinect and #Flash <a title="http://www.as3kinect.org/" rel="nofollow" href="http://www.as3kinect.org/" target="_blank">http://www.as3kinect.org/</a> Especially the <a href="http://www.as3kinect.org/2010/12/openni-kinect-as3-wrapper-skeleton-tracking-with-papervision/" target="_blank">#skeleton #tracking</a> looks good!</li>
<li><a href="http://remotair.yoz.sk" target="_blank">Remotair</a> - concept of transmitting device inputs (gestures, mouse etc) into receiving #flash or AIR apps - Looks nice</li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
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		<title>Academic research in (multi-touch) gestures for screen interfaces</title>
		<link>http://blog.derhess.de/2010/12/13/academic-research-in-multi-touch-gestures-for-screen-interfaces/</link>
		<comments>http://blog.derhess.de/2010/12/13/academic-research-in-multi-touch-gestures-for-screen-interfaces/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 12:46:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=1402</guid>
		<description><![CDATA[Last semester I joined the Journal Club lecture at our University. I continued my research in gesture based interaction for screen-based environments. This little paper research was based on the question how the screen size influences the gesture design. In the end I created a short presentation about important conferences for gesture design, and summarized [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/' rel='bookmark' title='Technical Paper: Designing gestures for (multi-touch) screens'>Technical Paper: Designing gestures for (multi-touch) screens</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Last semester I joined the Journal Club lecture at our University. I continued my research in gesture based interaction for screen-based environments. This little paper research was based on the question how the screen size influences the gesture design. In the end I created a short presentation about important conferences for gesture design, and summarized the results of 4 papers. Thanks to <a title="Martin Kaltenbrunner" href="http://modin.yuri.at/" target="_blank">Martin Kaltenbrunner</a> for his useful advices!</p>
<div id="__ss_6035005" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Multi(Touch) Gesture Research" href="http://www.slideshare.net/derhess/multitouch-gesture-research">Multi(Touch) Gesture Research</a></strong><object id="__sse6035005" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentation-101205030413-phpapp02&amp;stripped_title=multitouch-gesture-research&amp;userName=derhess" /><param name="name" value="__sse6035005" /><param name="allowfullscreen" value="true" /><embed id="__sse6035005" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentation-101205030413-phpapp02&amp;stripped_title=multitouch-gesture-research&amp;userName=derhess" name="__sse6035005" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/derhess">Florian Weil</a>.</div>
</div>
<p>Furthermore, I found a bunch of very interesting papers for designing gestures in screen-based environments. I want to share these papers with you. You are welcome to add comments about the papers or recommend other nice projects! (use the tooltip for only reading the titles of the papers)<br />
<span id="more-1402"></span><br />
<strong>Gesture design in general</strong></p>
<p><a title="GestureBar: improving the approachability of gesture-based interfaces" href="http://www.cs.brown.edu/people/acb/papers/p2269-bragdon.pdf" target="_blank">Andrew Bragdon, Robert Zeleznik, Brian Williamson, Timothy Miller, and  Joseph J. LaViola, Jr.. 2009. GestureBar: improving the approachability  of gesture-based interfaces.  In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  2269-2278.</a></p>
<p><a title="The design and evaluation of multi-finger mouse emulation techniques" href="http://www.autodeskresearch.com/pdf/p1073-matejka.pdf" target="_blank">Justin Matejka, Tovi Grossman, Jessica Lo, and George Fitzmaurice. 2009.  The design and evaluation of multi-finger mouse emulation techniques.   In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  1073-1082.</a></p>
<p><a title="User-defined gestures for surface computing" href="http://http://faculty.washington.edu/wobbrock/pubs/chi-09.2.pdf" target="_blank">Jacob O. Wobbrock, Meredith Ringel Morris, and Andrew D. Wilson. 2009. User-defined gestures for surface computing.  In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  1083-1092.</a></p>
<p>﻿﻿﻿﻿<a title="Gestural Interfaces for Elderly Users: Help or Hindrance?" href="http://www.gw2009.de/page6/abstracts/StoesselEA.pdf" target="_blank">Stößel, C.; Wandke, H. &amp; Blessing, L. Kopp, S. &amp; Wachsmuth, I. (Eds.) Gestural Interfaces for Elderly Users: Help or Hindrance? Gesture in Embodied Communication and Human-Computer Interaction, Springer Berlin / Heidelberg, 2010, 5934, 269-280</a></p>
<p><a title="Determining the Benefits of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch Workstation" href="http://vis.berkeley.edu/papers/multitargetUserStudy/multitarget-GI2009.pdf" target="_blank">Kenrick  Kin, Maneesh Agrawala, and Tony DeRose. 2009. Determining the Benefits  of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch  Workstation</a></p>
<p><strong>Gesture design for small screens</strong></p>
<p><a title="MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb" href="http://anneroudaut.fr/data/doc/pdf/roudaut_chi09.pdf" target="_blank">Anne Roudaut, Eric Lecolinet, and Yves Guiard. 2009. MicroRolls:  expanding touch-screen input vocabulary by distinguishing rolls vs.  slides of the thumb.  In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  927-936.</a></p>
<p><a title="Back-of-device interaction allows creating very small touch devices" href="http://www.patrickbaudisch.com/publications/2009-Baudisch-CHI09-BackOfDeviceInteractionAllowsCreatingVerySmallTouchDevices.pdf" target="_blank">Patrick Baudisch and Gerry Chu. 2009. Back-of-device interaction allows creating very small touch devices.  In <em>Proceedings of the 27th international conference on Human factors in computing systems </em></a><a href="http://portal.acm.org/citation.cfm?id=1518995" target="_blank">(CHI '09). ACM, New York, NY, USA,  1923-1932.</a></p>
<p><strong>Gesture design for medium screens</strong></p>
<p><a title="Indirect mappings of multi-touch input using one and two hands" href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CBYQFjAA&amp;url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.130.6357%26rep%3Drep1%26type%3Dpdf&amp;rct=j&amp;q=Indirect%20Mappings%20of%20Multi-touch%20Input%20Using%20One%20and%20Two%20Hands&amp;ei=B2b7TO_pHoPKswb1rP2TBA&amp;usg=AFQjCNFbDlabZieyiERlVmXm5qpn6SNnEQ&amp;sig2=FkOaZWdIWh5q4Gbrdi6k4g&amp;cad=rja" target="_blank">Tomer Moscovich and John F. Hughes. 2008. Indirect mappings of multi-touch input using one and two hands.</a> <a title="presentation" href="http://www.deutsche-telekom-laboratories.de/~usability/hci08/07-IndirectMappings.pdf" target="_blank">In <em>Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems</em> (CHI '08). ACM, New York, NY, USA,  1275-1284.</a></p>
<p><a title="Hand distinction for multi-touch tabletop interaction" href="http://mm-werkstatt.informatik.uni-augsburg.de/files/publications/259/tabletop-dang.pdf" target="_blank">Chi Tai Dang, Martin Straub, and Elisabeth Andre;. 2009. Hand distinction for multi-touch tabletop interaction.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  101-108.</a></p>
<p><a title="ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures" href="http://research.microsoft.com/en-us/um/people/merrie/papers/shadowguides.pdf" target="_blank">Dustin Freeman, Hrvoje Benko, Meredith Ringel Morris, and Daniel Wigdor.  2009. ShadowGuides: visualizations for in-situ learning of multi-touch  and whole-hand gestures.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  165-172</a></p>
<p><a title="CRISTAL: a collaborative home media and device controller based on a multi-touch display" href="http://mi-lab.org/files/2009/11/seifried-cristal-2009.pdf" target="_blank">Thomas Seifried, Michael Haller, Stacey D. Scott, Florian Perteneder,  Christian Rendl, Daisuke Sakamoto, and Masahiko Inami. 2009. CRISTAL: a  collaborative home media and device controller based on a multi-touch  display.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  33-40.</a></p>
<p><strong>Gesture design for big screens</strong></p>
<p><a title="It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre" href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=2&amp;ved=0CCQQFjAB&amp;url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.149.5977%26rep%3Drep1%26type%3Dpdf&amp;rct=j&amp;q=%22It%27s%20Mine%2C%20Don%27t%20Touch!%22%3A%20Interactions%20at%20a%20Large%20Multi-Touch%20Display%20in%20a%20City%20Centre&amp;ei=8mj7TMSNE8zMswaIxfGTBA&amp;usg=AFQjCNGm_DhQmW3BHbzHzSxm5yK8qeS7tg&amp;sig2=NGyIfOfZeYIQNrixn0XSHw&amp;cad=rja" target="_blank">Peter Peltonen, Esko Kurvinen, Antti Salovaara, Giulio Jacucci, Tommi  Ilmonen, John Evans, Antti Oulasvirta, and Petri Saarikko. 2008. It's  Mine, Don't Touch!: interactions at a large multi-touch display in a  city centre.  In <em>Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems</em> (CHI '08). ACM, New York, NY, USA,  1285-1294.</a></p>
<p><a title="Ninja Cursors: Using Multiple=">Masatomo Kobayashi and Takeo Igarashi. 2008. Ninja cursors: using  multiple cursors to assist target acquisition on large screens.  In <em>Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems</em> (CHI '08). ACM, New York, NY, USA,  949-958.</a></p>
<p><a title="I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber" href="http://portal.acm.org/citation.cfm?id=1731903.1731917" target="_blank">Martha Abednego, Joong-Ho Lee, Won Moon, and Ji-Hyung Park. 2009.  I-Grabber: expanding physical reach in a large-display tabletop  environment through the use of a virtual grabber.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  61-64.</a></p>
<p><a title="Extending touch: towards interaction with large-scale surfaces" href="http://www.iosb.fraunhofer.de/servlet/is/20718/its2009.pdf" target="_blank">Alexander Schick, Florian van de Camp, Joris Ijsselmuiden, and Rainer  Stiefelhagen. 2009. Extending touch: towards interaction with  large-scale surfaces.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  117-124</a></p>
<p><strong>Gesture design for pen/stylus devices</strong></p>
<p><a title="Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces" href="http://www.cs.uta.fi/~grse/Georgios/References/MultiFlick_p1689.pdf" target="_blank">Dzimitry Aliakseyeu, Pourang Irani, Andres Lucero, and Sriram  Subramanian. 2008. Multi-flick: an evaluation of flick-based scrolling  techniques for pen interfaces.  In <em>Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems</em> (CHI '08). ACM, New York, NY, USA,  1689-1698</a></p>
<p><a title="Using strokes as command shortcuts: cognitive benefits and toolkit support" href="http://www.lri.fr/~appert/website/papers/StrokeShortcuts.pdf" target="_blank">Caroline Appert and Shumin Zhai. 2009. Using strokes as command shortcuts: cognitive benefits and toolkit support.  In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  2289-2298</a></p>
<p><a title="Investigating multi-touch and pen gestures for diagram editing on interactive surfaces" href="http://www.cde.ovgu.de/cde_media/pdf/publikationen/2009/FHD_ITS09.pdf" target="_blank">Mathias Frisch, Jens Heydekorn, and Raimund Dachselt. 2009.  Investigating multi-touch and pen gestures for diagram editing on  interactive surfaces.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  149-156.</a></p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/' rel='bookmark' title='Technical Paper: Designing gestures for (multi-touch) screens'>Technical Paper: Designing gestures for (multi-touch) screens</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1402&amp;md5=8d3892a9fc69267b38cc5534b6eabf34" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Technical Paper: Designing gestures for (multi-touch) screens</title>
		<link>http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/</link>
		<comments>http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 13:14:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Technologie]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[inspiration]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1400</guid>
		<description><![CDATA[For several months I worked on technical paper about designing gestures for screen-based environments. Finally, it is finished and you can read it. Here is the abstract: This paper analyses gesture design for pointing devices in screen-based environments. By exploring design patterns the analysis investigated the gesture design of five different end-user products: Desktop operating [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/12/13/academic-research-in-multi-touch-gestures-for-screen-interfaces/' rel='bookmark' title='Academic research in (multi-touch) gestures for screen interfaces'>Academic research in (multi-touch) gestures for screen interfaces</a></li>
<li><a href='http://blog.derhess.de/2010/07/26/designing-subspaces-hermits-in-our-digital-age/' rel='bookmark' title='Designing Subspaces: Hermits in our digital Age'>Designing Subspaces: Hermits in our digital Age</a></li>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>For several months I worked on technical paper about designing gestures for screen-based environments. Finally, it is finished and you can read it. Here is the abstract:</p>
<blockquote><p>This paper analyses gesture design for pointing devices in screen-based environments. By exploring design patterns the analysis investigated the gesture design of five different end-user products: Desktop operating systems, mobile operating systems, 3rd Party software, small software products, and common hardware products. The beginning of the paper defines what a gesture is, and the various kinds of gestures. Afterwards the analysis merges the gesture design results with the basic commands for pointing devices. This approach points out which gestures are often used, and in which context they are used. The results give interaction designers and software engineers a guide for implementing gestures in their own products. Furthermore, the paper proposes solutions for gesture documentation, and a conceptual framework for complicated gestures. The last section takes an industrial design perspective on pointing devices as an input channel. It discusses the evolution of interface design from a hardware driven to a software driven approach.</p></blockquote>
<p><strong>Please note:</strong></p>
<p>Unfortunately, I got sick on a long-term disease. Therefore it took me so long for writing this paper and that is also the reason why the data of the analysis is from January of 2010. However, in my opinion the results of my analysis are still valid. For more up-to-date data, please check the <a title="Touch Gesture Reference" href="http://www.lukew.com/ff/entry.asp?1071" target="_blank">Touch Gesture Reference from LukeW</a>.</p>
<p><strong>Acknowledgement</strong><strong>:</strong></p>
<p id="profile_name">I am very happy about the support from my teachers, friends, and fellow students. Big thanks to <a title="Interface Design teacher Mahir Yavuz" href="http://twitter.com/#!/mahirmyavuz" target="_blank">Mahir M. Yavuz</a> and <a title="Mathias Stäbler - D Labs UI Developer" href="http://www.xing.com/profile/Mathias_Staebler" target="_blank">Mathias Stäbler</a> for the content feedback. <a title="Vesela Mihaylova (Graphic Designer)" href="http://piece-of-plastic.com/" target="_blank">Vesela Mihaylova</a> for a great Adobe Illustrator and graphic design support. <a title="Tim Devine (Media artist)" href="http://timdevine.net/" target="_blank">Tim Devine</a> for transforming over 30 pages of my bad english in a readable form, and marking some unclear points of my paper. Dudes, thank you so much!</p>
<p><strong>Download</strong></p>
<p><a title="Web Version: Gestures for pointing devices in screen-based environments" href="http://www.derhess.de/sonstiges/paper_gesturedesign_web.pdf" target="_blank">web version</a> |   <a title="Print Version: Gestures for pointing devices in screen-based environments" href="http://www.derhess.de/sonstiges/paper_gesturedesign_print.pdf">print version</a></p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/12/13/academic-research-in-multi-touch-gestures-for-screen-interfaces/' rel='bookmark' title='Academic research in (multi-touch) gestures for screen interfaces'>Academic research in (multi-touch) gestures for screen interfaces</a></li>
<li><a href='http://blog.derhess.de/2010/07/26/designing-subspaces-hermits-in-our-digital-age/' rel='bookmark' title='Designing Subspaces: Hermits in our digital Age'>Designing Subspaces: Hermits in our digital Age</a></li>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1400&amp;md5=19581a614b26a399f1bf8bc65cb0b01b" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Book review: Designing Interactions</title>
		<link>http://blog.derhess.de/2010/11/15/book-review-designing-interactions/</link>
		<comments>http://blog.derhess.de/2010/11/15/book-review-designing-interactions/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 13:25:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1433</guid>
		<description><![CDATA[The book Designing Interaction from Bill Moggridge was already published in 2006. Even it is quite old for a technology book the content is still valid. The first six chapters give a perfect history background of human-computer interaction. The evolution of input devices and the computer itself is very good explained. Also the original comments [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2009/07/31/book-review-the-elements-of-user-experience/' rel='bookmark' title='Book Review: The Elements of User Experience'>Book Review: The Elements of User Experience</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
<li><a href='http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/' rel='bookmark' title='Book review: Form + Code (Generative Art &amp; Design)'>Book review: Form + Code (Generative Art &#038; Design)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The book <strong><a href="http://www.amazon.de/gp/product/0262134748?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=19454&amp;creativeASIN=0262134748" target="_blank">Designing Interaction</a></strong> from <a title="The book homepage" href="http://www.designinginteractions.com/bill" target="_blank">Bill Moggridge</a> was already published in 2006. Even it is quite old for a technology book the content is still valid. The first six chapters give a perfect history background of human-computer interaction. The evolution of input devices and the computer itself is very good explained. Also the original comments from the designers and engineers are very interesting to read.  In the end the reader gets a very good introduction how and why the computer evolved as it is today. Even the described history is a strongly based on the authors view.  The chapters <em><strong>Adopting Technology</strong></em> and <em><strong>Multisensory and Multimedia</strong></em> gives a nice introduction into tangible interaction. It also helps beginners to understand how to leave the desktop metaphor. The whole book describes very easily how product designer, industrial designer, psychologist and engineers working together for developing the new devices. The texts about their development and thinking processes gives a very good insight. The last chapters about <em><strong>The Internet</strong></em>, <em><strong>Futures and Alternatives Nows</strong></em>, and <em><strong>People and Prototypes</strong></em> are nice to read, but with some comments I can't agree. For this reason, the aspects of Emotional Design and Prototyping are little bit weak in my opinion. However, reading the first six chapters is very useful for human-computer interaction beginners. It makes their knowledge around the history of Interaction Design more stable. The last chapters are nice to read, but not very obligatory. Unfortunately, the multimedia CD of the book I never really checked.  So I can't say if it is good or not. For professional interaction designer is almost nothing new in this book, so I can't recommend it for them.</p>
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<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2009/07/31/book-review-the-elements-of-user-experience/' rel='bookmark' title='Book Review: The Elements of User Experience'>Book Review: The Elements of User Experience</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
<li><a href='http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/' rel='bookmark' title='Book review: Form + Code (Generative Art &amp; Design)'>Book review: Form + Code (Generative Art &#038; Design)</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1433&amp;md5=05b7676e5b61bd2f3d710f3210bacb0c" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Designing Subspaces: Hermits in our digital Age</title>
		<link>http://blog.derhess.de/2010/07/26/designing-subspaces-hermits-in-our-digital-age/</link>
		<comments>http://blog.derhess.de/2010/07/26/designing-subspaces-hermits-in-our-digital-age/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 12:07:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1373</guid>
		<description><![CDATA[In my class PublicSpaces 2.0 from the space &#38; design strategies department we discussed the connections between social media and public spaces. Also some design theory aspects were included into the discussion. In my case I introduced the lifestyle of hermits. Hermits create a kind of subspaces in urban or nature environments. These subspaces have [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
<li><a href='http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/' rel='bookmark' title='Technical Paper: Designing gestures for (multi-touch) screens'>Technical Paper: Designing gestures for (multi-touch) screens</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>In my class <a href="http://www.strategies-research.ufg.ac.at/blog_2010/" target="_blank">PublicSpaces 2.0</a> from the <a href="http://www.strategies-research.ufg.ac.at/" target="_blank">space &amp; design strategies</a> department we discussed the connections between social media and public spaces. Also some <a href="http://www.strategies-research.ufg.ac.at/?q=[termpath-raw]/vl1ss10" target="_blank">design theory aspects</a> were included into the discussion. In my case I introduced the lifestyle of hermits. Hermits create a kind of subspaces in urban or nature environments. These subspaces have got their own system and rules. Our current culture is characterized by fast technical developments and accelerated lifestyles. That includes travelling over big distances, moving often, huge information perception via social media services, etc.  In some life periods these circumstances are not healthy. They cause long-term stress symptoms, losing creativity and so on. In this case the lifestyle of hermits can give an inspiration for creating a subspace in our urban environment.  A subspace, which minimize these aspects of acceleration and creating an appropriate environment for each individual. In my presentation and in my paper I don't say that the solitary lifestyle of the hermits is optimal. A good environment has to provide also a stable social enviromnent with friends and partners. I am just using the hermit lifestyle for some design approaches and for getting <strong>inspired</strong>.</p>
<div style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Hermits in our digital Age" href="http://www.slideshare.net/derhess/presentation-4506440">Hermits in our digital Age</a></strong><object id="__sse4506440" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentation-100615093849-phpapp02&amp;stripped_title=presentation-4506440" /><param name="name" value="__sse4506440" /><param name="allowfullscreen" value="true" /><embed id="__sse4506440" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentation-100615093849-phpapp02&amp;stripped_title=presentation-4506440" name="__sse4506440" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div id="__ss_4506440" style="width: 425px;">
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/derhess">Florian Weil</a>.</div>
</div>
<p>Furthermore, I describe in my paper how people become unconsciously and consciously an hermit. Becoming unconsciously a hermit could lead to some conflicts in our society. The key aspects of <a href="http://lawsofsimplicity.com/category/1reduce/" target="_blank"><strong>Reduction</strong></a> and <strong>Filtering</strong> in designing Intertactive Media play an important role for solving this issues. More detailed explanations of my thoughts are written down in <a href="http://blog.derhess.de/wp-content/uploads/2010/07/Weil_paper_digital_hermits.pdf">my PDF paper</a>.</p>
<p style="text-align: center;"><a title="Download Paper" href="http://blog.derhess.de/wp-content/uploads/2010/07/Weil_paper_digital_hermits.pdf" target="_blank"><strong>PDF PAPER: Hermits in our digital Age</strong></a></p>
<h3 style="padding: 5px 0 12px;"><strong>Links of my presentation<br />
</strong></h3>
<ul>
<li><a href="http://www.youtube.com/watch?v=i9G2vX4CTsc" target="_blank">Kulturzeit: Fred K. Prieberg Interview</a></li>
<li><a href="http://www.3sat.de/page/?source=/neues/sendungen/magazin/143390/index.html&amp;cx=25" target="_blank">3sat Neues - Überleben offline</a></li>
<li><a href="http://www.youtube.com/iNspIreNewMedia#p/u/0/Pfiywvh_Rls" target="_blank">ARTE Tracks: Urban Camouflage</a></li>
<li><a href="http://urbancamouflage.de/" target="_blank">URBAN CAMOUFLAGE Deutschland</a></li>
<li><a href="http://socialbits.org/" target="_blank">Social Bits | Artistic Research</a></li>
<li><a href="http://suicidemachine.org/" target="_blank">Web 2.0 Suicide Machine</a></li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
<li><a href='http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/' rel='bookmark' title='Technical Paper: Designing gestures for (multi-touch) screens'>Technical Paper: Designing gestures for (multi-touch) screens</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1373&amp;md5=89db34d9c61cc9764a8078b55bf2a4db" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>My most important Twitter Messages #6</title>
		<link>http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/</link>
		<comments>http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 13:13:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1343</guid>
		<description><![CDATA[A small summary of my Twitter messages from March - June 2010: Allgemein (General) Reading 'How To Market Your Mobile Application' (via @smashingmag) 175 free woodworking ebooks the Pop Sciences Archive is opened and for free! Free Paper: The Internet of things: Networked objects and smart devices really cool project! http://openmaterials.org/about/ and maybe helpful for [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from March - June 2010:</p>
<p><strong><span id="more-1343"></span>Allgemein (General)</strong></p>
<ul>
<li>Reading '<a href="http://www.smashingmagazine.com/2010/03/03/how-to-market-your-mobile-app/" target="_blank">How To Market Your Mobile Application</a>'  (via @<a rel="nofollow" href="http://twitter.com/smashingmag">smashingmag</a>)</li>
<li><a href="http://blog.makezine.com/archive/2010/03/175_free_woodworking_ebooks.html" target="_blank">175 free woodworking ebooks</a></li>
<li>the <a href="http://www.popsci.com/archives" target="_blank">Pop Sciences Archive</a> is opened and for free!</li>
<li>Free Paper: <a href="http://thehammersmithgroup.com/images/reports/networked_objects.pdf" target="_blank">The Internet of things: Networked  objects and smart devices</a></li>
<li>really cool project! <a rel="nofollow" href="http://openmaterials.org/about/" target="_blank">http://openmaterials.org/about/</a> and  maybe helpful for some future projects (installations and tangible  devices?!)</li>
<li><strong><a href="http://twitter.com/ben_fry">RT @ben_fry</a> </strong>is higher education a bubble  that's about to burst? <a rel="nofollow" href="http://j.mp/cjf4Nh" target="_blank">http://j.mp/cjf4Nh</a> (via @<a rel="nofollow" href="http://twitter.com/humphd">humphd</a>)</li>
<li><strong><a href="http://twitter.com/apolaine">RT @apolaine</a> </strong>New on Playpen::  <a href="http://www.polaine.com/2010/06/07/interdisciplinarity-vs-cross-disciplinarity/" target="_blank">Interdisciplinarity vs Cross-Disciplinarity</a></li>
<li><a href="https://www.adobe.com/products/creativesuite/cslive/story/" target="_blank">Adobe Story</a>: A Collaborative Tool for  Screenwriting - maybe useful in some future projects?!</li>
<li>Interesting: <a href="http://www.slow-media.net/manifesto" target="_blank">Slow Media Manifesto</a></li>
<li>Ole <a title="#Kristensen" rel="nofollow" href="http://twitter.com/search?q=%23Kristensen">#Kristensen</a> Homepage is a  perfect resource for <a title="#stage" rel="nofollow" href="http://twitter.com/search?q=%23stage">#stage</a>-based  <a title="#animations" rel="nofollow" href="http://twitter.com/search?q=%23animations">#animations</a> and <a title="#installations" rel="nofollow" href="http://twitter.com/search?q=%23installations">#installations</a> <a rel="nofollow" href="http://bit.ly/aHxX6T" target="_blank">http://bit.ly/aHxX6T</a> | <a rel="nofollow" href="http://bit.ly/d4a8Hn" target="_blank">http://bit.ly/d4a8Hn</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li><a href="http://blog.makezine.com/archive/2010/03/math_monday_mathematical_art_in_the.html" target="_blank">Mathematical Art and sculptures</a></li>
<li>Really <a href="http://www.neuroproductions.be/experiments/blowing-up-images/" target="_blank">great particle experiment</a> with good  potential for generative art projects</li>
<li>such a nice gallery: <a href="http://www.complexification.net/gallery/ " target="_blank">Complexification | Gallery of  Computation</a> <a title="#Generative" rel="nofollow" href="http://twitter.com/search?q=%23Generative">#Generative</a> <a title="#Art" rel="nofollow" href="http://twitter.com/search?q=%23Art">#Art</a> <a title="#Drawing" rel="nofollow" href="http://twitter.com/search?q=%23Drawing">#Drawing</a></li>
</ul>
<p><strong>Info Design and Visualization<br />
</strong></p>
<ul>
<li>
<div><a id="status_star_10175167825" title="favorite  this tweet"> </a>RT @<a rel="nofollow" href="http://twitter.com/DesignerDepot">DesignerDepot</a>:  14 Visually Stunning <a href="http://www.designer-daily.com/14-visually-stunning-animated-infographics-5698" target="_blank">Animated Infographics</a></div>
</li>
<li>Tim Berners-Lee:  <a href="http://infosthetics.com/archives/2010/03/tim_berners-lee_the_year_open_data_went_worldwide_ted_talk.html" target="_blank">The Year Open Data Went Worldwide</a> (TED Talk)</li>
<li>Nice use and  explanation of Jeff Heer's horizon charts (<a rel="nofollow" href="http://is.gd/a1MhQ" target="_blank">http://is.gd/a1MhQ</a> ): "Hoe de kredietcrisis de beurs besmette" <a rel="nofollow" href="http://is.gd/a1Mfm" target="_blank">http://is.gd/a1Mfm</a></li>
<li>Launch: The <a href="http://www.google.com/publicdata/home" target="_blank">Google  Public Data Explorer</a> makes large datasets easy to explore, visualize  and communicate</li>
<li><a href="http://queue.acm.org/detail.cfm?id=1805128" target="_blank">A Tour through the Visualization Zoo</a> - Great article!!! via @<a rel="nofollow" href="http://twitter.com/moritz_stefaner">moritz_stefaner</a></li>
<li><a rel="nofollow" href="http://wefeelfine.org/book" target="_blank">http://wefeelfine.org/book</a> has included some very nice data generated graphics - nice inspiration  for info visualizatzion and generative art</li>
<li><strong><a href="http://twitter.com/moritz_stefaner">RT @moritz_stefaner</a> </strong>Put my presentation from Kassel  last week up to slideshare: <a href="http://www.slideshare.net/MoritzStefaner/information-aesthetics" target="_blank">Information Aesthetics</a></li>
<li><strong><a href="http://twitter.com/seb_ly">RT @seb_ly</a> </strong>how did I miss this?<a href="http://traintimes.org.uk:81/map/tube/" target="_blank"> London  underground trains' live position on a map</a>!</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>
<div><a id="status_star_9975554569" title="favorite  this tweet"> </a>please welcome our new and  growing <a rel="nofollow" href="http://vimeo.com/channels/interfacedesignprojects" target="_blank">project compilation on vimeo</a> (via @<a rel="nofollow" href="http://twitter.com/idpotsdam">idpotsdam</a>)</div>
</li>
<li>Nice talk: Mike Kruzeniski-<a href="http://www.nearfuturelaboratory.com/2010/03/03/a-relevant-talk/" target="_blank">Poetry &amp; Polemics  in Creating Experience</a></li>
<li>MultiTouchGesture stuff: <a href="http://www.designresearchconference.org/index.php?option=com_k2&amp;view=item&amp;id=19:dan-saffer-researching-and-designing-interactive-gestures&amp;Itemid=73" target="_blank">Talk</a> | <a href="http://gestureworks.com/about/open-source-gesture-library/" target="_blank">Icons#1</a> <a href="http://gesturecons.com/" target="_blank">Icons#2</a> <a href="http://blog.rongeorge.com/design/gesturcons/" target="_blank">Icons#3</a></li>
<li>Reading all the paper of Organic User Interfaces <a rel="nofollow" href="http://www.organicui.org/" target="_blank">http://www.organicui.org/</a></li>
<li><a href="http://www.organicui.org/?page_id=35" target="_blank">Designing Kinetic Interactions for OUI</a> is a great  article and it mentioned why interactive art is and was important</li>
<li>Some good thoughts  on "natural" user interfaces by Don Norman: <a href="http://interactions.acm.org/content/?p=1355" target="_blank">Natural User Interfaces are  not Natural</a></li>
<li><a href="http://www.strategies-research.ufg.ac.at/blog_2010/?p=273" target="_blank">Two nice talks</a> about <a title="#EMOTIONs" rel="nofollow" href="http://twitter.com/search?q=%23EMOTIONs">#EMOTIONs</a> and <a title="#HAPPINESS" rel="nofollow" href="http://twitter.com/search?q=%23HAPPINESS">#HAPPINESS</a> in <a title="#Design" rel="nofollow" href="http://twitter.com/search?q=%23Design">#Design</a> processes. Perfect  for the afternoon break <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li><a href="http://www.creativeapplications.net/sound/touchdesigner-plastikman-windows-sound/" target="_blank">TouchDesigner</a>, an authoring tool for building  interactive 3D art, visualizations</li>
<li>RT @<a rel="nofollow" href="http://twitter.com/creativeapps">creativeapps</a> <a href="http://www.creativeapplications.net/flash/toneglue-webapp-flash/" target="_blank">toneglue</a> is a nice Music band visualization App [WebApp, Flash]</li>
<li>Nice list: <a href="http://www.fastcompany.com/blog/chris-dannen/techwatch/11-killer-apps-microsoft-surface-videos" target="_blank">11 Killer Apps for Microsoft Surface</a></li>
<li><a href="http://blog.makezine.com/archive/2010/05/mobile_physical-digital_dial_interf.html" target="_blank">Mobile physical-digital dial interface</a> - Tangible  Controller for your next generation mobile?!</li>
<li><a href="http://blog.makezine.com/archive/2010/06/water-based_touch_screen_interface.html" target="_blank">Water-based touch screen interface</a> - nice  experiment-Dont know if it is helpful,at least it has a physical  feedback</li>
<li>Interactive cookies for AR Applications <a rel="nofollow" href="http://tinyurl.com/yd9et59" target="_blank">http://tinyurl.com/yd9et59</a> and <a rel="nofollow" href="http://tinyurl.com/333odbr" target="_blank">http://tinyurl.com/333odbr</a> via MultiModal Interface  Lecture</li>
<li>very nice <a href="http://www.creativeapplications.net/openframeworks/ai-controller-ipad-openframeworks/" target="_blank">media facade visualization</a></li>
<li>great audio visual based drawing project: <a href="http://nodalgenesis.com/" target="_blank">Nodal  Genesis</a>- I almost  fall in love with the vis techniques</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Skinput: Appropriating the <a href="http://www.chrisharrison.net/projects/skinput/" target="_blank">Body as an Input   Surface</a></li>
<li>RT @<a rel="nofollow" href="http://twitter.com/quasimondo">quasimondo</a>: Awesome <a href="http://www.dgp.toronto.edu/~mdelasa/slip/" target="_blank">puppet locomotion paper</a> &amp;  video</li>
<li>boah shit sick   <a href="http://gl.ict.usc.edu/Research/DigitalEmily/" target="_blank">face capturing</a>.  Much room for manipulation, like in the politic movie <a title="#WagTheDog" rel="nofollow" href="http://twitter.com/search?q=%23WagTheDog">#WagTheDog</a></li>
<li>More information <a href="http://gl.ict.usc.edu/Research/LFR/" target="_blank">how this sick face capturing and  scanning works</a></li>
<li>nice new <a href="http://www.youtube.com/watch?v=2D0TgsCnwv8" target="_blank">PSD painting tools</a><a rel="nofollow" href="http://bit.ly/b48wIG" target="_blank"></a>, especially in combination with  <a rel="nofollow" href="http://bit.ly/2LcGnM" target="_blank">http://bit.ly/2LcGnM</a> and <a href="http://www.cs.toronto.edu/~dstn/papers/coolpaint-abstract.pdf" target="_blank">Coolpaint</a></li>
<li>New Material: <a href="http://blog.makezine.com/archive/2010/06/programmable_origami.html" target="_blank">Programmable Origami</a> - reminds me on  nano technology or intelligent textils</li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><a href="http://www.xuggle.com/" target="_blank">Xuggler</a> is the easy way to uncompress, modify, and  re-compress any media file (or stream) from Java to a red5 server</li>
<li><a href="http://xat.info/live-screencast-in-flash-mit-red5-und-camtasia-studio/" target="_blank">Live Screencast in Flash mit Red5 und Java  Streaming Library</a></li>
<li><a href="http://www.splitmedialabs.com/vh-java-capture-sdk" target="_blank">VH Java Screen Capture SDK</a> looks nice... Hopefully  it will not become so expensive...</li>
<li>Freeware: <a href="http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture" target="_blank">VH Screen Capture Driver</a> supports C++,  C#, Java, Delphi, etc</li>
<li>Pogg: <a href="http://fotosdelpais.com/octavi/pogg/doku.php" target="_blank">Processing Theora Ogg Videos</a> - Working with  ogg (Streaming) Videos // thx @<a rel="nofollow" href="http://twitter.com/david_bru">david_bru</a></li>
<li>kooaba’s image recognition web services API is  public and their Query API is free! <a href="http://www.kooaba.com/developers/" target="_blank">you can check</a></li>
<li>Great tool and lib  for web <a href="http://web-harvest.sourceforge.net/" target="_blank">harvesting / scraping to extract data from web pages</a></li>
<li>crazy <a href="http://www.escapemotions.com/experiments.html" target="_blank">Peter from Slovakia</a> is an awesome visual  animation programmer <a title="#processing" rel="nofollow" href="http://twitter.com/search?q=%23processing">#processing</a>. He rocks!</li>
<li><strong><a href="http://twitter.com/jensfranke">RT @jensfranke</a> </strong>Benedikt Gross just released  <a href="http://www.looksgood.de/libraries/Ani/" target="_blank">vers. 1.2 of his Processing Animation/tweening Library</a> ANI.<a rel="nofollow" href="http://is.gd/cISGJ" target="_blank"></a> (via @<a rel="nofollow" href="http://twitter.com/CedricKiefer">CedricKiefer</a>)</li>
<li>Very good resource for processing! <a rel="nofollow" href="http://wiki.processing.org/w/Main_Page" target="_blank">http://wiki.processing.org/w/Main_Page</a></li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li><a href="http://www.lumigram.com/catalog/index.php?language=en" target="_blank">Crazy LED clothes</a>.... <a rel="nofollow" href="http://www.lumigram.com/catalog/index.php?language=en" target="_blank"></a> maybe hackable for something</li>
<li>nice website with tutorials in wearable technology  <a rel="nofollow" href="http://lilypond.media.mit.edu/" target="_blank">http://lilypond.media.mit.edu/</a> via @<a rel="nofollow" href="http://twitter.com/popkalab">popkalab</a></li>
<li>Hmm... this <a href="http://code.google.com/p/amarino/" target="_blank">Amarino Project (Android meets  Arduino)</a> sounds interesting</li>
<li><a href="http://blog.makezine.com/archive/2010/06/flexible_arduino_is_flexible.html" target="_blank">Arduino is now flexible</a>- seems perfect for  fashionable projects?!</li>
<li><a href="http://www.oreillynet.com/pub/e/1626" target="_blank">First Steps with Arduino</a> - nice video tutorial for  beginners  via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Flash Game Developer: Announcing <a href="http://blog.elite-games.net/blog4.php/2010/03/10/announcing-mochi-social-aamp-the-mochi-g" target="_blank">Mochi Social  &amp; the Mochi GAME Developer Fund</a></li>
<li>Updated my FLash Game Lib Blog with some Links:  <a href="http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive/2010/01/06/pushbutton-engine-tutorials.aspx" target="_blank">PushButton Engine vs. Flixel Game Engine and other tutorial links</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://code.google.com/p/in-spirit/wiki/ASSURF" target="_blank">ASSURF</a> by Eugene is an impressive <a href="http://blog.inspirit.ru/?p=386" target="_blank">image-based  pattern recognition library</a> for Flash</li>
<li>Two great tutorials for particle effects with  flint: <a href="http://slekx.com/2009/12/flint-visual-introduction/" target="_blank">Introduction</a> | <a href="http://slekx.com/2009/12/flinteroids-advanced-flint-tutorial/" target="_blank">Flint in a Game</a></li>
<li><strong>RT <a href="http://twitter.com/Stevehoward999">Stevehoward999</a> </strong>nice bunch of <a href="http://tv.adobe.com/show/rich-internet-applications-101/" target="_blank">Flash Catalyst and  Flash Builder 4 tutorials</a> from Adobe TV</li>
<li>RT @<a rel="nofollow" href="http://twitter.com/mchaize">mchaize</a>: Yes ! Adobe Flex is open ! The   <a href="http://opensource.adobe.com/wiki/display/flexsdk/flexsdk_announcements" target="_blank">AdvancedDataGrid and Charting components are open source</a></li>
<li><a href="https://freeriatools.adobe.com" target="_blank">Flash Builder 4 is  still FREE</a> for students and teachers</li>
<li>Introduction to Flex 4 videos --&gt; <a href="http://polygeek.com/2077_flex_introduction-to-flex-4-videos" target="_blank">Good video  links</a></li>
<li><strong><a href="http://twitter.com/thibault_imbert">RT thibault_imbert</a> </strong>Blogged  : <a href="http://www.bytearray.org/?p=1800" target="_blank">Optimizing  Flash Ads  whitepaper and some XFL Gourmet</a></li>
<li>„<a href="http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf" target="_blank">Optimizing  Performance for the Flash Platform</a>.” Tipps für Flash Player 10.1. (pdf)</li>
<li><a href="http://www.bytearray.org/?p=1827" target="_blank">Optimizing web content for Flash Player 10.1</a> - a  nice video talk</li>
<li>very <a href="http://corlan.org/2010/05/05/working-with-doctrine-zend-framework-and-flex/" target="_blank">cool article for MySQL + PHP and Flex  Projects</a></li>
<li>Added <a rel="nofollow" href="http://www.flashscope.com/" target="_blank">http://www.flashscope.com/</a> on my <a href="http://blog.derhess.de/2009/06/15/flash-indie-developer-part-8-verkaufe-deine-digitalen-produkte/comment-page-1/#comment-1143" target="_blank">blogpost</a> for  selling and buying flash components</li>
<li>Hm, I dont know why I found this <a rel="nofollow" href="http://flexbookmarks.com/" target="_blank">http://flexbookmarks.com/</a> not ealier... But it seems  to be a cool flex blog collection</li>
</ul>
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