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Posts Tagged ‘publications’

Arduino Prototype: The “plate” Gaming Device

August 2nd, 2011 No comments

For two or three years I wanted to work seriously with Arduino. During this time I have done the same basic LED exercises again and again. Just for keeping alive my basic knowledge. Finally and luckily, I had to visit the Advanced Microcontroller lecture by Laurent Mignonneau. Laurent is the definition of a Geek himself. Not much talking, just doing, and a fucking huge amount of knowledge in electronics and programming. The assignment for his lecture was to create SOMETHING with a low resolution screen. Really advanced examples of a low resolution screen are the androp project (Making of | strobo animation) or Laurent's solar display (concept).

Plate Game Device Front

Device Front

device form

Device shot

Plate Game Device opened
Device opened

 

 

 

 

 

 

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Moodumbrella – a self em-powered device for well-being

May 5th, 2011 3 comments

During the lectures Fashionable Technology I and II from Sabine Seymour, Andrea Suter and me improved the common usage of an umbrella. In the end we developed a concept of a self em-powered device for people’s well being. Our umbrella using the approaches of light therapy and autonomous power resources.

moodumbrella prototype

moodumbrella

moodumbrella detail

moodumbrella detail

moodumbrella in use

moodumbrella in use

 

 

 

 

 

 

 

We created a prototype for interviews and user testings and we made a survey in Linz during a rainy day. The Austrain people were very sceptical and did not want to be asked about their happiness on rainy days. However, we were able to get some very useful feedback. The video below will show you examples of the feedback mentioned.

In the end we wrote paper about the details of light therapy and discussing mobile energy resources for smart devices.

Download the moodumbrella paper

Harmony in Max / MSP with multiple brushes

February 23rd, 2011 No comments

For my interactive installation "Sound Drawings" I decided to use the Harmony Drawing application. Meanwhile, the single brush version worked pretty stable with the sound analyzing. There was still one thing missing. It would be much cooler if more than one person can draw on the canvas. From the technical view it was very easy to implement. In the beginning I was a little bit scared if the realtime feedback is still good with more brushes at the same time. It was! For this reason here is the source code and my versions of testing for you.

I prepared a screencast for getting an idea and overview how it works. The principles are exactly the same as in the first version. The only exception is the "brushID" as a new parameter. Every API call uses this syntax:

apiFunctionName brushID parameter1 parameter2 ...

For creating a new brush use the command "setBrush brushID brushType". Afterwards you can use the API command "setCoordinate brushID xPos yPos" for drawing programmatically. If you want to use the mouse for drawing you must use the API command "selectBrush brushID" before drawing directly on the canvas!

All JavaScript codes and Max / MSP patches are included in the example file. For the sound drawing patch you must install the Max MSP Fiddler object, before you can try experimenting.

Download Harmony with multible brushes

Technical Paper: Designing gestures for (multi-touch) screens

December 6th, 2010 4 comments

For several months I worked on technical paper about designing gestures for screen-based environments. Finally, it is finished and you can read it. Here is the abstract:

This paper analyses gesture design for pointing devices in screen-based environments. By exploring design patterns the analysis investigated the gesture design of five different end-user products: Desktop operating systems, mobile operating systems, 3rd Party software, small software products, and common hardware products. The beginning of the paper defines what a gesture is, and the various kinds of gestures. Afterwards the analysis merges the gesture design results with the basic commands for pointing devices. This approach points out which gestures are often used, and in which context they are used. The results give interaction designers and software engineers a guide for implementing gestures in their own products. Furthermore, the paper proposes solutions for gesture documentation, and a conceptual framework for complicated gestures. The last section takes an industrial design perspective on pointing devices as an input channel. It discusses the evolution of interface design from a hardware driven to a software driven approach.

Please note:

Unfortunately, I got sick on a long-term disease. Therefore it took me so long for writing this paper and that is also the reason why the data of the analysis is from January of 2010. However, in my opinion the results of my analysis are still valid. For more up-to-date data, please check the Touch Gesture Reference from LukeW.

Acknowledgement:

I am very happy about the support from my teachers, friends, and fellow students. Big thanks to Mahir M. Yavuz and Mathias Stäbler for the content feedback. Vesela Mihaylova for a great Adobe Illustrator and graphic design support. Tim Devine for transforming over 30 pages of my bad english in a readable form, and marking some unclear points of my paper. Dudes, thank you so much!

Download

web version |   print version

Mr. Doobs Harmony drawing APP ported to MAX / MSP

July 8th, 2010 4 comments

For exploring the JavaScript API in MAX / MSP / Jitter I decided to port the Harmony Web Application by Mr. Doob. I really fall in love with the different brush styles. MAX / MSP / Jitter is pretty cool for doing audio visual stuff, and I think the different brush style might be nice for this. Fortunately, Mr. Doob published the source code and the code is nice, too! Therefore, it was not so difficult to understand the code.  During my porting process I had to consider four things: Read more...

My artwork at the Incuratable Art – Exhibition in Paris

April 8th, 2010 No comments

My papers about Interactive Art

December 28th, 2009 4 comments

Interface Culture

During the first semester of my study Interface Culture at the University of Art in Linz I had to write some papers about interactive art. My first papers dealt with the history of interactive art and continued with some different art movements in this domain. In some cases I am more or less satisfied with my papers. Anyway, I think every 2page long paper contains some interesting points for Interaction Designer, Web Designer, Web Developer, Web Artists, Computer Scientists etc.. That is the reason why I want to share my written work with you.

Please consider that all my papers here were an assignment for the master classes of Interactive Art by Christa Sommerer. My papers don't meet the requirements of a scientific work despite the fact that the format seems to be scientific. All my texts represent partly more my own thoughts on the different art topics, so please interpret my papers as a short essay or summary. My thoughts are mainly based on the first and second references, which are mentioned at the end of each paper. I highly recommend to read these references, because they are a very good collection for delivering an introduction in the domain of interactive art. Thanks Christa for this great collection of references and the introduction!

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The new YouTube AS3 Chromeless API in Flex, Air, Flash

October 27th, 2009 39 comments

I was very pleased that YouTube released a ActionScript 3 API for their Chromeless Player. I looked at some availabe code snippets on different blogs and unfortunateley, I had to realize that the API is not really object-oriented and a little bit annoying to work with (because of the missing code completion).

My current project - an independent Web Video Player - is still using the old workaround YouTube API Tubeloc and I have to change this. That is the reason why I created a Flex Component for the new YouTube AS3 API. If you would like to use my code for your Flex or Air projects, please feel free to use it and if you will find some bugs, please leave a comment!

Now I will start with some explanations of my code. I create 4 classes, which manage the whole YouTube Chromeless API. The class YouTubeAs3 contains all the most important functions and is based on the Flex Framework(!). The classes AirYouTube and FlexYouTube extends the YouTubeAs3 class. Both classes are Flex Framework based classes. I had to divide the YouTubeAs3 class into these 2 classes, because the Adobe Air environment don't support the command Security.allowDomain() and it is cleaner to use this command for a web-based projects. So therefore please use the FlexYouTube component for web-based projects and the AirYouTube component for your Air projects. The fourth class FlashYouTube is an only Flash plattform based class, that should be very handy to use for non-Flex projects. Read more...

An Adobe Air Component for the Vimeo Moogaloop API

September 22nd, 2009 4 comments

Vimeo Moogaloop API Picture Adobe Air
space50px
I have already mentioned it in an earlier blog post that I am still working on a vimeo component for the Adobe AIR environment. Now I have created version which is stable enough for a intensive testings.  So if you would like to use it for your Air Application, don't hesitate to use it. I would be very happy about some feedback messages from you.

Now I describe some special functionality compared to my FlexVimeo Player component. Because of the incompatible command Security.allowDomain() in the Adobe Air environment  (which is essential for working with the Vimeo Moogaloop API ), I had to create a seperate remote player. This remote player receives control message and send control messages via LocalConnection to the AirVimeoPlayer Component. So if you use my AirVimeoPlayer Component, you must always use my remote_vimeo.swf File for controlling the Vimeo Moogaloop API. It works in the same way as the youTube AS3 API Wrapper.

The other not so nice thing is that I ran in some perfomance issue because of sending to many messages via LocalConnection. So I had to put down the amount of update message for the PlayingState.Playing, but that should not be problem for you. In my cases it works fine.

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Vimeo Moogaloop in Flex – FlexVimeoPlayer Component

August 14th, 2009 15 comments

I was very happy after completing my extended VimeoPlayer Class, so happy that I had enough motivation to wrote a Flex Component. With my component it is now very easy to use the moogaloop API in Flex. The functionality features are the same as my VimeoPlayer class, except that I also support some Flex-based features (Data-Binding, updatedRendering).

I created a very ugly and simple Flex GUI Interface, which demonstrates the functionality of this Flex Component. The component has some useful attributes / properties and some Functions. Here a short overview:

FlexVimeoPlayer Properties:

[Bindable] public videoClipID:int; // The vimeo video clip id
[Bindable] public duration:Number; // read-only property
[Bindable] public currentTime:Number; // read-only property
[Bindable] public playerState:String; // Have look on the VimeoPlayingState Attributes
[Bindable] public playerColor:uint; // HexValue of the Player Color
[Bindable] public volume:Number; // Volume of the video Player instance
 
//--------------------------------------------------------------------------
 //
 //  Additional getters and setters
 //
 //--------------------------------------------------------------------------
[Bindable] public isPlayerLoaded:Boolean; // read-only property
public isVideoPlaying:Boolean; // read-only property

FlexVimeoPlayer API Functions:

The API functions to control the vimeo player api are still the same, except the setSize() Function is not available anymore. You can use the width and height properties of the component as every other Flex Component. Here are the available functions: Read more...