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	<title>der hess &#187; library</title>
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		<title>My most important Twitter Messages #12</title>
		<link>http://blog.derhess.de/2011/11/26/my-most-important-twitter-messages-12/</link>
		<comments>http://blog.derhess.de/2011/11/26/my-most-important-twitter-messages-12/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 20:45:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1723</guid>
		<description><![CDATA[A small summary of my Twitter messages from August - November 2011: Allgemein (General) some nice talks http://vimeo.com/eyeofestival/videos #visual #media #art #design insideAR 2011 talks (Augmented Reality Conference) are online RT Our first title in the Maker Press series: DIY Bookbinding. Download the PDF book, bind it, and win a prize startnext.de ist die Crowdfunding [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from August - November 2011:</p>
<p><strong><span id="more-1723"></span>Allgemein (General)</strong></p>
<ul>
<li>some nice talks <a title="http://vimeo.com/eyeofestival/videos" href="http://t.co/SKcgxhN" rel="nofollow" target="_blank" data-display-url="vimeo.com/eyeofestival/v…" data-ultimate-url="http://vimeo.com/eyeofestival/videos" data-expanded-url="http://vimeo.com/eyeofestival/videos">http://vimeo.com/eyeofestival/videos</a> <s>#</s><strong>visual</strong> <s>#</s><strong>media</strong> <s>#</s><strong>art</strong> <s>#</s><strong>design</strong></li>
<li><a href="http://www.youtube.com/user/metaioAR#g/u" target="_blank">insideAR 2011 talks</a> (Augmented Reality Conference) are online</li>
<li>RT Our first title in the Maker Press series: DIY Bookbinding. Download the PDF book, bind it, and win a prize</li>
<li><a title="Startnext" href="http://www.startnext.de" target="_blank">startnext.de</a> ist die <strong>Crowdfunding</strong> Plattform für deutsche Projekte in Deutschland. Link via mein Bruder Lorenz</li>
<li>Device Art: <a title="Device Art from Japan" href="http://www.intelligentagent.com/archive/Vol6_No2_pacific_rim_kusahara.htm" target="_blank">A New Form of Media Art from a Japanese Perspective </a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Our lecture from the "<a href="http://www.design.cmu.edu/designthefuture/nervous-system/" target="_blank">Design the Future</a>" series at Carnegie Mellon University is now online</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li><a title="Sense of Patterns" href="http://casualdata.com/senseofpatterns/" target="_blank">Sense of Patterns</a>, visualizing mobility data in public spaces (via <a href="https://twitter.com/#%21/moritz_stefaner" rel="nofollow" data-screen-name="moritz_stefaner"><s>@</s><strong>moritz_stefaner</strong></a>)</li>
<li>RT Great <a title="Mike Bostock - D3" href="http://vimeo.com/29458354" target="_blank">talk</a> by <a href="https://twitter.com/#%21/mbostock" rel="nofollow" data-screen-name="mbostock"><s>@</s><strong>mbostock</strong></a> on the smooth d3 force layout | <a title="Slides" href="http://mbostock.github.com/d3/talk/20110921/#0" target="_blank">interactive slides</a></li>
<li>Linz published some local data about their area - <a title="Linz Open Data" href="http://data.linz.gv.at/" target="_blank">Linz Open Data project</a> <strong></strong> via <s>@</s><strong>mkalten</strong></li>
<li><a title="https://pachube.com/" href="http://t.co/9Jysw16I" rel="nofollow" target="_blank" data-display-url="pachube.com" data-ultimate-url="https://pachube.com/" data-expanded-url="http://pachube.com">RT http://pachube.com</a> (platform for internet of things) is now free. No excuses now not to use it!</li>
<li>RT If you are into big data streams, this service should get you excited: <a title="http://datasift.com/" href="http://t.co/ypjhdMhT" rel="nofollow" target="_blank" data-display-url="datasift.com" data-ultimate-url="http://datasift.com/" data-expanded-url="http://datasift.com/">http://datasift.com/</a> (now if they had some nice visualizations... <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
<li><a title="Royal Society journal archive" href="http://royalsociety.org/news/Royal-Society-journal-archive-made-permanently-free-to-access/" target="_blank">Royal Society journal archive</a> made permanently free to access.</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>nice <a title="Gesture Wars" href="http://www.core77.com/blog/columns/gesture_wars_20272.asp" target="_blank"><strong>article</strong> about problems of <strong>gesture</strong> based <strong>interaction</strong></a>  reminds me on my old <a title="Designing Gestures" href="http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens" target="_blank">paper</a></li>
<li>very nice: TapSense: <a title="TapSense: Enhancing Finger Interaction" href="http://www.chrisharrison.net/index.php/Research/TapSense" target="_blank">Enhancing Finger Interaction on Touch Surfaces</a></li>
<li><a href="http://www.creativeapplications.net/android/touch-vision-interface-openframeworks-arduino-android/" target="_blank">Touch Vision Interface</a> has a really nice interaction approach for augmented reality apps</li>
<li>B<a title="Between the Tag and the Screen: Kjetil Nordby’s PhD" href="http://www.nearfield.org/2011/10/between-the-tag-and-the-screen-kjetil-nordbys-phd" target="_blank">etween the Tag and the Screen</a> - A PHD Thesis by Kjetil Nordby</li>
<li>sweet but not cheap: <a title="International Journal of Creative Interfaces and Computer Graphics" href="http://www.igi-global.com/journal/international-journal-creative-interfaces-computer/1161" target="_blank">International Journal of Creative <s>#</s><strong>Interfaces</strong> and Computer Graphics</a> (IJCICG)</li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>"<a title="An Urban Sensation" href="http://vimeo.com/25471417" target="_blank">An Urban Sensation</a>" overlay live CCTV footage to a 3D model of the urban environment</li>
<li>nice project<a title="openPaths" href="https://openpaths.cc/" target="_blank"> openpaths.cc</a> by the <a title="New York Times Lab" href="http://nytlabs.com/projects/openpaths.html" target="_blank">New York Times Lab</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Another tool and software for <strong>3d</strong> projection <strong>mapping</strong> <a title="http://www.madmapper.com/" href="http://t.co/ZYaTMJtT" rel="nofollow" target="_blank" data-display-url="madmapper.com" data-ultimate-url="http://www.madmapper.com/" data-expanded-url="http://www.madmapper.com">http://www.madmapper.com</a> their blog is also pretty informative</li>
<li>nice resource and <a title="Derivate: TouchDesigner" href="http://www.derivative.ca" target="_blank">software for 3D projection</a> <s>#</s><strong>mapping</strong> <s>#</s><strong>visual</strong> <s>#</s><strong>design</strong> <s>#</s><strong>interactive</strong> <s>#</s><strong>installation</strong> <s>#</s><strong>art</strong></li>
<li>Amazing! <a title="Rendering Synthetic Objects into Legacy Photographs" href="http://vimeo.com/28962540" target="_blank">Render <strong>3D</strong> objects into photos</a>: Rendering Synthetic Objects into Legacy Photographs</li>
<li><a title="KinectFusion Project Page" href="http://research.microsoft.com/en-us/projects/surfacerecon/" target="_blank">KinectFusion</a> - a research project that lets users generate high-quality 3-D models in real time using Kinect.</li>
<li>Some nice development is going on... <a title="We built this city on A and R" href="http://augmentedblog.wordpress.com/2011/11/01/we-built-this-city-on-a-and-r/" target="_blank">Augmented realtiy <s>#</s><strong>tracking</strong></a> for <s>#</s><a title="By 2014: Augmented Reality will be on every Smartphone" href="http://www.metaio.com/press/press-release/2011/by-2014-augmented-reality-will-be-on-every-smartphone/" target="_blank"><strong>mobile</strong> devices</a></li>
<li>Publication: <a href="http://viewer.zmags.com/publication/5cae4ae2#/5cae4ae2/1" target="_blank">Future Textiles</a></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Seems to be an interesting article: <a title="Ladder of Abstraction" href="http://worrydream.com/LadderOfAbstraction/" target="_blank">Ladder Of Abstraction by Bret Victor</a></li>
<li>RT In case you want to work with maps in processing, here is your open source library: <a title="unfolding maps" href="http://unfoldingmaps.org" target="_blank">unfolding</a> by <a href="https://twitter.com/#%21/tillnm" rel="nofollow" data-screen-name="tillnm"><s>@</s><strong>tillnm</strong></a></li>
<li>RT <a title="iGeo" href="http://igeo.jp/tutorial/" target="_blank">iGeo is free and open source 3D modeling software</a> library for processing for architecture and product design</li>
<li>RT <a title="Google Mapper" href="http://googlemapper.pt.vu/" target="_blank">Google Mapper for Processing</a> is a library that enables you to download images of any size from Google Maps.</li>
<li>RT howto use svg for <a title="use svg for rigged 2D-animations in processing" href="http://www.local-guru.net/blog/2011/10/3/howto-use-svg-for-rigged-2D-animations-in-processing" target="_blank">rigged 2D-animations</a> in processing</li>
<li>RT a <a title="HTTP library" href="http://francisli.github.com/processing-http/" target="_blank">new HTTP Library for processing</a> for GET,POST,oAuth and more</li>
<li>RT Finally a good overview of all <a title="ofxAddons" href="http://ofxaddons.com/" target="_blank">openFrameworks addons</a>:</li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li>Nice resources and <a title="iFixit" href="http://www.ifixit.com/" target="_blank">inspiration for fixing</a> and <a title="Facebook Group" href="https://www.facebook.com/pages/Fixers/199552773449713?ref=ts" target="_blank">repairing (electronic) objects</a> via @make</li>
<li><a title="Fab@Home" href="http://fabathome.org/" target="_blank">Fab@home</a> is working on a decentralized factory approach for your home</li>
<li><a title="Circuit Skills: Infrared Light" href="http://blog.makezine.com/archive/2011/11/circuit-skills-infrared-light-sponsored-by-jameco-electronics.html" target="_blank">Infrared 101</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Very nice collection of <a title="Title scream" href="http://www.titlescream.com/" target="_blank">old school Game title screens</a></li>
<li>RT <a href="http://tideart.com/?id=4e9c7403" target="_blank">Photo-realistic game engine from Square Enix</a></li>
<li><a title="Citrus Engine" href="http://citrusengine.com/blog/view/citrus-engine-now-free-and-open-source" target="_blank">Citrus Game Engine Now Free and Open Source</a></li>
<li>Create <strong>Flash</strong> and <strong>iOS</strong> Games via <a title="Stencyl" href="http://www.stencyl.com" target="_blank">Editor Stencil</a>  via <s>@</s><strong>andremichelle</strong> and <s>@</s><strong>jensfranke</strong> looks nice!</li>
<li><a title="Construct2" href="http://www.scirra.com/construct2" target="_blank">Construct 2</a> - A visual HTML5 game development tool</li>
<li>Very good blog about <strong>Game</strong> <strong>Design</strong>! <a title="http://www.lostgarden.com/" href="http://t.co/0CnBtlQ9" rel="nofollow" target="_blank" data-display-url="lostgarden.com" data-ultimate-url="http://www.lostgarden.com/" data-expanded-url="http://www.lostgarden.com/">http://www.lostgarden.com/</a></li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT AIR Developer Center | Using Flash Builder 4.5 to <a title="packaging air apps ios" href="http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html" target="_blank">package applications</a> for Apple iOS devices</li>
<li>Fast and easy! The Flex 4 <a title="Simplified Flex 4 architecture diagrams" href="http://www.dehats.com/drupal/?q=node/96" target="_blank">Spark Framework Architecture</a> for (ui) component development by David Deraedt</li>
<li><a title="Introspective Event Handling For Flex SkinnableComponents" href="http://thunderheadxpler.blogspot.com/2011/09/introspective-event-handling-for-flex.html" target="_blank">Great article on <s>#</s><strong>Flex</strong> 4 skin programming</a> by <s>@</s><strong>mraad</strong> . Focusing on <s>#</s><strong>performance</strong> and reducing boilerplate code</li>
<li><a title="Talking Trash – An overview of Player GC" href="http://www.digitalprimates.net/author/codeslinger/2011/10/11/talking-trash-an-overview-of-player-gc/" target="_blank">Talking Trash</a> – An overview of <s>#</s><strong>Flash</strong> Player Garbage collection</li>
<li>RT Introducing <strong>opensource</strong> <a title="Introducing open source evoSpicyParticleEngine" href="http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/" target="_blank">evoSpicyParticleEngine</a></li>
<li>RT Particle Editor for <s>#</s><strong>Starling</strong>. <a title="Particle Editor for Starling Framework" href="http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/" target="_blank">Blog Post</a> | <a title="Particle Editor" href="http://onebyonedesign.com/flash/particleeditor/" target="_blank">Tool</a> (cc <s>@</s><strong>leebrimelow</strong> <s>@</s><strong>thibault_imbert</strong> )</li>
<li>RT Check out this incredible <a title="AGALtheMEaN v0.4" href="http://www.lidev.com.ar/agalthemean-v0-4/" target="_blank">Stage3D AGAL sandbox </a>by <s>@</s><strong>li_palebluedot</strong> - a fun way to learn AGAL shaders.</li>
<li>some nice generator tool for <a href="http://projects.stroep.nl/enumGenerator/" target="_blank">enum</a> and <a href="http://projects.stroep.nl/ValueObjectGenerator/" target="_blank">value objects</a></li>
<li>That's sound cool vor enhancing your personal workflow: <a title="Creative Suite Extension Builder" href="https://www.adobe.com/devnet/creativesuite/cs-extension-builder.html" target="_blank">Creative Suite Extension Builder</a></li>
<li>Not so new but still <a href="http://www.effectiveui.com/industry-resources/whitepapers-ebooks.php?dL=7-2-3-f" target="_blank">interesting whitepaper</a> comparing <strong>AJAX</strong> and <strong>Flex</strong> in terms of <strong>productivity</strong> and etc via <strong>flexlabs</strong></li>
<li>Nice<a href="http://www.8bitrocket.com/2011/11/11/now-dont-get-cocky-web-standards-dudes-html5-still-has-a-looooooooong-way-to-go/" target="_blank"> article for identifying the best web target platform</a>. If it is <strong>Flash</strong> or <strong>HTML5</strong></li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1723&amp;md5=aa6a3a795a5f8b25080876d88240bf21" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Mr. Doobs Harmony project ported to Flash AS3</title>
		<link>http://blog.derhess.de/2011/08/09/mr-doobs-harmony-project-ported-to-flash-as3/</link>
		<comments>http://blog.derhess.de/2011/08/09/mr-doobs-harmony-project-ported-to-flash-as3/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 10:00:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[library]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=1645</guid>
		<description><![CDATA[Some time ago I ported the great Harmony drawing app by Mr. Doob to Max/Msp. This Max/Msp Version I used for my media installation "Sound drawings". During the development and testing with the musicians I was not so happy with my workflow. Furthermore I felt that the Max/Msp environment causes some certain useless obstacles for [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/08/mr-doobs-harmony-drawing-app-ported-to-max-msp/' rel='bookmark' title='Mr. Doobs Harmony drawing APP ported to MAX / MSP'>Mr. Doobs Harmony drawing APP ported to MAX / MSP</a></li>
<li><a href='http://blog.derhess.de/2011/02/23/harmony-in-max-msp-with-multiple-brushes/' rel='bookmark' title='Harmony in Max / MSP with multiple brushes'>Harmony in Max / MSP with multiple brushes</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.derhess.de/wp-content/uploads/2011/08/flashharmonyport.jpg" rel="lightbox[1645]"><img class="size-full wp-image-1651 aligncenter" title="flash harmony port" src="http://blog.derhess.de/wp-content/uploads/2011/08/flashharmonyport.jpg" alt="" width="600" height="148" /></a></p>
<p>Some time ago I ported the great <strong><a title="Harmony drawing app" href="http://mrdoob.com/projects/harmony/" target="_blank">Harmony drawing app by Mr. Doob</a></strong> to Max/Msp. This <strong><a title="Harmony drawing app for Max/Msp" href="http://blog.derhess.de/2010/07/08/mr-doobs-harmony-drawing-app-ported-to-max-msp/" target="_blank">Max/Msp Version</a></strong> I used for my media installation <a title="blog post about the Sound drawings project" href="http://blog.derhess.de/2011/02/18/interactive-media-installation-sound-drawings/" target="_blank">"Sound drawings"</a>. During the development and testing with the musicians I was not so happy with my workflow. Furthermore I felt that the Max/Msp environment causes some certain useless obstacles for me. Especially for the visual part of my work. Now I have time to check how useful Flash can be as a renderer. The first step was to port the drawing functions to ActionScript. Here is the result:</p>
<p><span id="more-1645"></span>
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_as3_harmony_1934921497"
			class="flashmovie"
			width="600"
			height="300">
	<param name="movie" value="http://blog.derhess.de/wp-content/uploads/2011/08/as3_harmony.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://blog.derhess.de/wp-content/uploads/2011/08/as3_harmony.swf"
			name="fm_as3_harmony_1934921497"
			width="600"
			height="300">
	<!--<![endif]-->
		
<p><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>

	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>
<p>For drawing in <strong>full size</strong> mode please visit the <strong><a title="Full size drawing app" href="http://blog.derhess.de/wp-content/uploads/2011/08/as3_harmony.html" target="_blank">html File</a></strong>. The <a title="code of the Flash project" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/as3_harmony_port/as3_harmony.as" target="_blank"><strong>code</strong></a> is available on my <a title="code on google project" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/drawing/brushes/" target="_blank">Google project site</a>. Before using the code in your projects, please check the requirements of the <a title="GPL Version 3" href="http://www.gnu.org/licenses/gpl.html" target="_blank">GPL license Version 3</a> and read <a title="Mr. Doob blog post about harmony ports" href="http://mrdoob.com/blog/post/696" target="_blank">Mr. Doobs blog post</a> about using his code. The API is still the same as the orginial JavaScript version. Every brush has to implement the <a title="IBrush Interface" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/drawing/brushes/IBrush.as" target="_blank">IBrush</a> Interface methods:</p>
<pre class="actionscript"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> init<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">// for re-creating the brush (after calling destroy)</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> destroy<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//destroy the brush data and free the memory</span>
&nbsp;
<span style="color: #808080; font-style: italic;">////////// Drawing functions ///////////////</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> strokeStart<span style="color: #66cc66;">&#40;</span>mouseX:<span style="color: #0066CC;">int</span>, mouseY:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>; <span style="color: #808080; font-style: italic;">// set first drawing point</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> stroke<span style="color: #66cc66;">&#40;</span>mouseX:<span style="color: #0066CC;">int</span>, mouseY:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>; <span style="color: #808080; font-style: italic;">// set following drawing points</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> strokeEnd<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>; <span style="color: #808080; font-style: italic;">// stop drawing</span></pre>
<p>Brushes are very easy to use, but for <strong>performance issues</strong> you have to consider, that the drawing commands are expensive for the computer. I already ran into some performance problems after a few seconds. For this reason, I decided to store the drawing result of each frame into a BitmapData object. The <a title="Hype Framework for generative design" href="http://www.hypeframework.org/" target="_blank">Hype Framework</a> is using the same approach. Here you can see the most important code lines for the bitmap storing approach...</p>
<pre class="actionscript"><span style="color: #0066CC;">public</span> fundction handleEnterFrame<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
   <span style="color: #808080; font-style: italic;">// some code before</span>
&nbsp;
   <span style="color: #808080; font-style: italic;">// draw the stroke for one(!) frame</span>
   brush.<span style="color: #006600;">stroke</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">mouseX</span>,<span style="color: #0066CC;">e</span>.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">mouseY</span><span style="color: #66cc66;">&#41;</span>;
   <span style="color: #808080; font-style: italic;">// save the drawing in a bitmapData Object for performance</span>
   bmpCanvas.<span style="color: #006600;">draw</span><span style="color: #66cc66;">&#40;</span>canvas<span style="color: #66cc66;">&#41;</span>;
   <span style="color: #808080; font-style: italic;">// clean the canvas again for new drawings.</span>
   canvas.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">clear</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
  <span style="color: #808080; font-style: italic;">// some code later...</span>
<span style="color: #66cc66;">&#125;</span></pre>
<p>Nothing more I can say. Have fun and keep on coding!</p>
<p>&nbsp;</p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/08/mr-doobs-harmony-drawing-app-ported-to-max-msp/' rel='bookmark' title='Mr. Doobs Harmony drawing APP ported to MAX / MSP'>Mr. Doobs Harmony drawing APP ported to MAX / MSP</a></li>
<li><a href='http://blog.derhess.de/2011/02/23/harmony-in-max-msp-with-multiple-brushes/' rel='bookmark' title='Harmony in Max / MSP with multiple brushes'>Harmony in Max / MSP with multiple brushes</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1645&amp;md5=d61566a79bc0d2ee11878c1df2055b83" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>An example how to use the VIMEO Moogaloop Javascript API</title>
		<link>http://blog.derhess.de/2009/08/19/an-example-how-to-use-the-vimeo-moogaloop-javascript-api/</link>
		<comments>http://blog.derhess.de/2009/08/19/an-example-how-to-use-the-vimeo-moogaloop-javascript-api/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 14:49:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=935</guid>
		<description><![CDATA[Last time I worked a little with the Moogaloop JavaScript API, because I thought it would be a nice workaround solution for integrate the Moogaloop API in an Adobe AIR Application. First time I tried the example code from the vimeo api documentation and it worked fine on my webserver. But for my case I [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2009/08/12/working-with-vimeo-moogaloop-api-in-flash/' rel='bookmark' title='Working with Vimeo Moogaloop API in Flash'>Working with Vimeo Moogaloop API in Flash</a></li>
<li><a href='http://blog.derhess.de/2009/08/14/vimeo-moogaloop-in-flex-flexvimeoplayer-component/' rel='bookmark' title='Vimeo Moogaloop in Flex &#8211; FlexVimeoPlayer Component'>Vimeo Moogaloop in Flex &#8211; FlexVimeoPlayer Component</a></li>
<li><a href='http://blog.derhess.de/2009/09/22/an-adobe-air-component-for-the-vimeo-moogaloop-api/' rel='bookmark' title='An Adobe Air Component for the Vimeo Moogaloop API'>An Adobe Air Component for the Vimeo Moogaloop API</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Last time I worked a little with the <a href="http://vimeo.com/api/docs/moogaloop" target="_blank">Moogaloop JavaScript API</a>, because I thought it would be a nice workaround solution for integrate the Moogaloop API in an <a href="http://www.adobe.com/de/products/air/" target="_blank">Adobe AIR Application</a>. First time I tried the example code from the vimeo api documentation and it worked fine on my webserver. But for my case I did not want to use the <a href="http://mootools.net/docs/core/Utilities/Swiff" target="_blank">SWIFF </a>JavaScript Code. Only the <a href="http://code.google.com/p/swfobject/" target="_blank">SWFObject Code</a> for embedding Flash Content in HTML was for me o.k. So I spent a few hours to get this API work without this SWIFF JavaScript thing. I tried a lot, failed a lot,  cried a lot and laughed a lot about myself and my limited JavaScript knowledge. So now I am happy with my current version, because it works fine without this SWIFF thing, except loading a new Video (or should I say loading a new clipID) into this SWF Container failed. So if anyone has an idea, please post a comment here!</p>
<h3 style="text-align: center;"><a title="Download Source Files" href="http://blog.derhess.de/wp-content/uploads/2009/08/vimeo_js_api.zip" target="_blank">Download SWFObject  Code Example</a></h3>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2009/08/12/working-with-vimeo-moogaloop-api-in-flash/' rel='bookmark' title='Working with Vimeo Moogaloop API in Flash'>Working with Vimeo Moogaloop API in Flash</a></li>
<li><a href='http://blog.derhess.de/2009/08/14/vimeo-moogaloop-in-flex-flexvimeoplayer-component/' rel='bookmark' title='Vimeo Moogaloop in Flex &#8211; FlexVimeoPlayer Component'>Vimeo Moogaloop in Flex &#8211; FlexVimeoPlayer Component</a></li>
<li><a href='http://blog.derhess.de/2009/09/22/an-adobe-air-component-for-the-vimeo-moogaloop-api/' rel='bookmark' title='An Adobe Air Component for the Vimeo Moogaloop API'>An Adobe Air Component for the Vimeo Moogaloop API</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=935&amp;md5=bf2d9e6b00282ad933f7c9236c87ce28" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>AS3: Interactive Webcam Package 1.2</title>
		<link>http://blog.derhess.de/2007/12/21/as3-interactive-webcam-package-12/</link>
		<comments>http://blog.derhess.de/2007/12/21/as3-interactive-webcam-package-12/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 15:27:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=321</guid>
		<description><![CDATA[Es ist endlich geschafft und auch noch rechtzeitig zu Weihnachten wurde die Version 1.2 meines Interactive Webcam Packages fertig gestellt. Viel hat sich in der Funktionalität zur Version 1.0 eigentlich nicht getan, ausser dass das Interactive Webcam Package nun komplett auf ActionScript 3 portiert wurde. Aber der damit verbundene erhebliche Perfomancesprung von ActionScript 2 auf [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2007/06/14/as2-interactive-webcam-package/' rel='bookmark' title='AS2: Interactive Webcam Package'>AS2: Interactive Webcam Package</a></li>
<li><a href='http://blog.derhess.de/2006/10/10/webcam-user-interface/' rel='bookmark' title='Webcam User Interface'>Webcam User Interface</a></li>
<li><a href='http://blog.derhess.de/2007/04/16/webcam-lightwriter-version-20/' rel='bookmark' title='Webcam &#8211; Lightwriter Version 2.0'>Webcam &#8211; Lightwriter Version 2.0</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-252" title="iacamlogo_web" src="http://blog.derhess.de/wp-content/uploads/2009/04/iacamlogo_web.jpg" alt="iacamlogo_web" width="128" height="96" /> <img class="alignnone size-full wp-image-322" title="iacamdoku" src="http://blog.derhess.de/wp-content/uploads/2009/04/iacamdoku.jpg" alt="iacamdoku" width="128" height="96" /> <img class="alignnone size-full wp-image-323" title="iacamdoku2" src="http://blog.derhess.de/wp-content/uploads/2009/04/iacamdoku2.jpg" alt="iacamdoku2" width="128" height="96" /></p>
<p>Es ist endlich geschafft und auch noch rechtzeitig zu Weihnachten <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  wurde die Version 1.2 meines Interactive Webcam Packages fertig gestellt. Viel hat sich in der Funktionalität zur Version 1.0 eigentlich nicht getan, ausser dass das Interactive Webcam Package nun komplett auf ActionScript 3 portiert wurde.<br />
Aber der damit verbundene erhebliche Perfomancesprung von ActionScript 2 auf ActionScript 3 und die neuen Open-Source Projekte (wie z.B. <a class="checkLink" href="http://blog.papervision3d.org/" target="_blank">Papervision 3D</a>) ermöglichen einige neue interessante Anwendungsfelder für das Interactive Webcam Package. Als kleinen Vorgeschmack und für eine bessere Vorstellung wie solch eine Kombination aussehen könnte, habe ich für euch zwei Videos meiner neuen Webcam Experimente mit hochgeladen, die in Kombination mit der Papervision3D Engine entstanden sind.</p>
<p><object width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=4557788&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4557788&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object></p>
<p><object width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=4557827&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4557827&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object></p>
<p>Der Sourcecode dieser Experimente liegt in dem <a class="checkLink" href="http://blog.derhess.de/wp-content/uploads/2009/05/interactivewebcam.zip" target="_blank">zip-File des Interactive Webcam Packages</a> bei, so dass jeder damit ein wenig rumspielen kann. An dieser Stelle möchte ich mich noch bei den Entwickler der <a class="checkLink" href="http://blog.papervision3d.org/" target="_blank">Papervision3D Engine</a>,<a class="checkLink" href="http://www.rockonflash.com/blog/" target="_blank">John Grden</a> für das XFighter Modell und <a class="checkLink" href="http://blog.jensfranke.com/" target="_blank">Jens Franke</a> für seinen <a class="checkLink" href="http://blog.jensfranke.com/2007/10/01/papervision3d-vortrag/" target="_blank">Papervision3D Vortrag</a> und seine Utility Klassen bedanken. Ohne diese hilfreichen Tools hätte ich diese zwei kleinen Experimente auf jeden Fall nicht so schnell realisieren können.</p>
<p>Nochmal kurz zum Aufbau und zur Struktur des neuen Interactive Webcam Packages. Da sich bekanntlich die Flash API Struktur von ActionScript 2 auf ActionScript 3 schon gut verändert hat, musste ich auch ein bissl an der Struktur des Interactive Webcam Packages rumschrauben. Da die Klassen aber nicht so mega umfangreich sind, hat sich eigentlich nur das Eventhandling nennenswert verändert. So dass jetzt alle Events mit der bekannten ActionScript 3 <a class="checkLink" href="http://livedocs.adobe.com/flash/9.0_de/ActionScriptLangRefV3/flash/events/EventDispatcher.html#addEventListener()" target="_blank">addEventListener() Funktion</a> abgefangen und bearbeitet werden müssen. Aber über solch eine Änderung lacht ja ein eingefleischter AS3 Coder <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . Für alle anderen offenen Punkten soll die beigelegte <a class="checkLink" href="http://blog.derhess.de/wp-content/uploads/2009/05/interactivewebcam.zip" target="_blank">Dokumentation des Interactive Webcam Packages</a> für Klärung sorgen. Dabei orientiert sich die Dokumentation an der etablierten Flash Hilfe. Aus diesem Grund sind alle möglichen Klassenmethoden und Attribute erklärt und mit Beispielcodes versehen. Sollte es dennoch Fragen oder Probleme geben, scheut euch nicht mich anzuschreiben oder hier zu posten. Ich werde dann mein Bestes geben.</p>
<p>Nun aber genug von mir, wünsch euch allen frohe Weihnachten und viel Spass beim Flashen im neuen Jahr!</p>
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<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2007/06/14/as2-interactive-webcam-package/' rel='bookmark' title='AS2: Interactive Webcam Package'>AS2: Interactive Webcam Package</a></li>
<li><a href='http://blog.derhess.de/2006/10/10/webcam-user-interface/' rel='bookmark' title='Webcam User Interface'>Webcam User Interface</a></li>
<li><a href='http://blog.derhess.de/2007/04/16/webcam-lightwriter-version-20/' rel='bookmark' title='Webcam &#8211; Lightwriter Version 2.0'>Webcam &#8211; Lightwriter Version 2.0</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=321&amp;md5=0e838e451e879083b9a4d2855c1640a7" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>AS2: Interactive Webcam Package</title>
		<link>http://blog.derhess.de/2007/06/14/as2-interactive-webcam-package/</link>
		<comments>http://blog.derhess.de/2007/06/14/as2-interactive-webcam-package/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 13:47:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=251</guid>
		<description><![CDATA[Seit einiger Zeit spiele ich schon mit bildbasierter Interaktion rum (wie man es im meinen Experimenten Bereich gut sehen kann:-). Leider liesen sich die bisherigen Klassen nicht so einfach ohne Änderung für andere Experimente verwenden. Aus diesem Grund habe ich mich jetzt nochmal hingesetzt und die Klassen richtig aufgeräumt bzw. auch zum Teil verbessert. Das [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2007/12/21/as3-interactive-webcam-package-12/' rel='bookmark' title='AS3: Interactive Webcam Package 1.2'>AS3: Interactive Webcam Package 1.2</a></li>
<li><a href='http://blog.derhess.de/2006/10/10/webcam-user-interface/' rel='bookmark' title='Webcam User Interface'>Webcam User Interface</a></li>
<li><a href='http://blog.derhess.de/2007/01/30/webcam-lightwriter-version-10/' rel='bookmark' title='Webcam &#8211; Lightwriter Version 1.0'>Webcam &#8211; Lightwriter Version 1.0</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-252" title="iacamlogo_web" src="http://blog.derhess.de/wp-content/uploads/2009/04/iacamlogo_web.jpg" alt="iacamlogo_web" width="128" height="96" /> <img class="alignnone size-full wp-image-220" title="singlelighttrack" src="http://blog.derhess.de/wp-content/uploads/2009/04/singlelighttrack.jpg" alt="singlelighttrack" width="128" height="96" /> <img class="alignnone size-full wp-image-76" title="handon" src="http://blog.derhess.de/wp-content/uploads/2009/04/handon.jpg" alt="handon" width="128" height="96" /></p>
<p>Seit einiger Zeit spiele ich schon mit bildbasierter Interaktion rum (wie man es im meinen <a class="checkLink" href="http://blog.derhess.de/tag/webcam/" target="_blank">Experimenten Bereich</a> gut sehen kann:-). Leider liesen sich die bisherigen Klassen nicht so einfach ohne Änderung für andere Experimente verwenden. Aus diesem Grund habe ich mich jetzt nochmal hingesetzt und die Klassen richtig aufgeräumt bzw. auch zum Teil verbessert.</p>
<p>Das <a class="checkLink" href="http://blog.derhess.de/2007/04/16/webcam-lightwriter-version-20/" target="_blank">Lichter Tracking</a> arbeitet endlich auflösungsunabhängig (funzt somit auch in 640x480px) und wirft schön Events, die ihr mit einem einfachen <a class="checkLink" href="http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?href=00001376.html" target="_blank">Listener Objekt</a> abrufen könnt.<br />
Die <a class="checkLink" href="http://blog.derhess.de/2006/10/10/webcam-user-interface/" target="_blank">CamButton Klasse</a> wurde komplett überarbeitet. Es gibt jetzt eine <strong>CamButtonManager Klasse</strong> mit der man dann die <strong>Cam Buttons</strong> erzeugt, ganz nach dem Prinzip des <a class="checkLink" href="http://de.wikipedia.org/wiki/Factory-Pattern" target="_blank">Factory Pattern</a>. Die <strong>CamButtonManager</strong> Klasse überprüft desweiteren ob der Button aktiv ist oder nicht und führt dementsprechend das Ereignis aus. Was mir aber am besten gefällt ist, dass jetzt in zwei verschiedenen Modi gearbeitet werden kann. Einmal der bisher bekannte Modus mit dem <a class="checkLink" href="weblog_detail.php?id=8" target="_blank">Differenzkey</a> (wo man vorher ein Snapshotbild ohne User erstellen musste) und jetzt gibt es neuerdings noch dazu den Modus <a class="checkLink" href="http://www.adobe.com/devnet/flash/articles/webcam_motion.html" target="_blank">Motion Detection</a>, der ganz nach dem <a class="checkLink" href="http://www.adobe.com/devnet/flash/articles/webcam_motion.html" target="_blank">Prinzip von Guy Watson</a> arbeitet. Nur dass man bei meiner Version die Menge der Frameüberlagerungen zur Laufzeit einstellen kann. ;-p</p>
<p>Das wars auch schon im Groben an Neuerungen. Ich hoffe mit den Klassen kann jetzt jeder ein bissl schneller mit bildbasierter Interaktion herumspielen. Die Klassen könnt ihr euch mit <strong>Codebeispielen</strong> und einer <strong>ausführlichen Dokumentation</strong> hier runterladen:</p>
<p>Download: <a class="checkLink" href="http://blog.derhess.de/wp-content/uploads/2009/05/interactivewebcam.zip" target="_blank">Interactive Webcam Package</a> mit Klassendoku und Beispiel Codes</p>
<p>Ich würde mich sehr über euer Feedback freuen!</p>
<p><strong>-- UPDATE 22.12.2007 --</strong><br />
Es gibt ein neues Update des Interactive Webcam Packages für ActionScript 3. Mehr Infos <a class="checkLink" href="http://blog.derhess.de/2007/12/21/as3-interactive-webcam-package-12/" target="_blank">hier</a>.</p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2007/12/21/as3-interactive-webcam-package-12/' rel='bookmark' title='AS3: Interactive Webcam Package 1.2'>AS3: Interactive Webcam Package 1.2</a></li>
<li><a href='http://blog.derhess.de/2006/10/10/webcam-user-interface/' rel='bookmark' title='Webcam User Interface'>Webcam User Interface</a></li>
<li><a href='http://blog.derhess.de/2007/01/30/webcam-lightwriter-version-10/' rel='bookmark' title='Webcam &#8211; Lightwriter Version 1.0'>Webcam &#8211; Lightwriter Version 1.0</a></li>
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		<title>Flash &#8211; ActionScript Bibliotheken und APIs</title>
		<link>http://blog.derhess.de/2007/04/10/flash-actionscript-bibliotheken-und-apis/</link>
		<comments>http://blog.derhess.de/2007/04/10/flash-actionscript-bibliotheken-und-apis/#comments</comments>
		<pubDate>Tue, 10 Apr 2007 12:54:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=212</guid>
		<description><![CDATA[Eine kleine Sammlung von sehr guten Helferlein Klassen und umfangreicheren Klassenbibs für das Lösen grösserer Flashproblemen Allgemein: as2lib.org :AS 2 -verbessertes Event- und Error-Handling uvm. Pixlib :AS 2 - Logging, Data Preloading uvm. senocular.com :AS 1-3 - Utility-, Drawing und GUI Klassen uvm. Data Structures :AS 3 - Datenstruktur Bibliothek PaperVision 3D :AS2 und 3 [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-213" title="fuse" src="http://blog.derhess.de/wp-content/uploads/2009/04/fuse.jpg" alt="fuse" width="128" height="96" /> <img class="alignnone size-full wp-image-214" title="animationpackage" src="http://blog.derhess.de/wp-content/uploads/2009/04/animationpackage.gif" alt="animationpackage" width="128" height="96" /> <img class="alignnone size-full wp-image-215" title="flashinterface" src="http://blog.derhess.de/wp-content/uploads/2009/04/flashinterface.gif" alt="flashinterface" width="128" height="96" /></p>
<p>Eine kleine Sammlung von sehr guten Helferlein Klassen und umfangreicheren Klassenbibs für das Lösen grösserer Flashproblemen</p>
<p>Allgemein:</p>
<ul>
<li><a class="checkLink" href="http://www.as2lib.org/" target="_blank">as2lib.org</a> :AS 2 -verbessertes Event- und Error-Handling uvm.</li>
<li><a class="checkLink" href="http://osflash.org/projects/pixlib" target="_blank">Pixlib</a> :AS 2 - Logging, Data Preloading uvm.</li>
<li><a class="checkLink" href="http://www.senocular.com/flash/actionscript.php" target="_blank">senocular.com</a> :AS 1-3 - Utility-, Drawing und GUI Klassen uvm.</li>
<li><a class="checkLink" href="http://lab.polygonal.de/ds/" target="_blank">Data Structures</a> :AS 3 - Datenstruktur Bibliothek</li>
<li><a class="checkLink" href="http://blog.papervision3d.org/" target="_blank">PaperVision 3D</a> :AS2 und 3 - Flash 3d Bibliothek</li>
<li><a class="checkLink" href="http://www.flashsandy.org/" target="_blank">flashsandy.org</a> :AS 2-3 - Flash 3d API</li>
<li><a class="checkLink" href="http://lab.polygonal.de/motor_physics/" target="_blank">motor2</a> :AS3 - Flash Physik Engine für Games und sonstiges</li>
<li><a class="checkLink" href="http://www.cove.org/ape/" target="_blank">APE</a> :AS3 - Flash 2D Physik Engine für Games</li>
</ul>
<p>Filter und Animation:</p>
<ul>
<li><a class="checkLink" href="http://blog.je2050.de/imageprocessing-library/" target="_blank">Image Processing Bibliothek</a> :AS 3 - Bildbearbeitungsklassen</li>
<li><a class="checkLink" href="http://code.google.com/p/popforge/" target="_blank">popforge</a> :AS 3 - Audiofilter und -bearbeitungs Framework und noch andere sehr brauchbare Dinge</li>
<li><a class="checkLink" href="http://flash-fmp.de/" target="_blank">flash-fmp.de</a> :AS 1 und 2- Filter Managing Prototyp Klassen</li>
<li><a class="checkLink" href="http://play.visualcondition.com/twease/" target="_blank">Twease</a> :AS2- datenschlanke Tweening Engine für Werbebanner und Komponenten</li>
<li><a class="checkLink" href="http://www.mosessupposes.com/Fuse/" target="_blank">Fuse</a> AS Animations- und Filter Bibliothek</li>
<li><a class="checkLink" href="http://www.robertpenner.com/easing/" target="_blank">robertpenner.com</a> :AS1 und 2 - Easing Animations Klassen für Abbremsen und Beschleunigung</li>
<li><a class="checkLink" href="http://www.alex-uhlmann.de/flash/animationpackage/" target="_blank">Animation Package</a> :AS 2 und 3 - Animations Bibliothek</li>
<li><a class="checkLink" href="http://code.google.com/p/tweener/" target="_blank">tweener</a> :AS2 und 3 - Bibliothek für Tweenings</li>
</ul>
<p>Interaktionsklassen:</p>
<ul>
<li><a class="checkLink" href="http://www.aswing.org/" target="_blank">aswing.org</a> :AS 2 und 3 - Bibliothek für RIA GUIs</li>
<li><a class="checkLink" href="http://developer.yahoo.com/flash/astra-flash/" target="_blank">Yahoo! ASTRA</a> :AS3 - Bibliothek für RIA GUIs</li>
<li><a class="checkLink" href="http://betriebsraum.de/" target="_blank">betriebsraum.de</a> :AS 2 -Klassen für Menüleisten, Statusboxen, Browser- Usability usw.</li>
<li><a class="checkLink" href="http://flare.prefuse.org/" target="_blank">flare</a> :AS3 - API für interaktive Informationsvisualisierung</li>
</ul>
<p>Datenkommunikation:</p>
<ul>
<li><a class="checkLink" href="http://www.wiiflash.org/" target="_blank">wiiflash.org</a> :AS3- API für Wiimote und FLash</li>
<li><a class="checkLink" href="http://www.swxformat.org/download" target="_blank">swxformat.org</a> :AS2- Datenformat API für eine Art Flashremoting mit PHP (besonders gut geeignet für Mobile Endgeräte - Flash Lite)</li>
<li><a class="checkLink" href="http://www.amfphp.org" target="_blank">amfphp.org</a> :AS2- Flash Remoting API mit PHP</li>
<li><a class="checkLink" href="http://amfnet.openmymind.net/overview/default.aspx" target="_blank">AMF.NET</a> :AS2- Flash Remoting API mit .NET</li>
<li><a class="checkLink" href="http://www.flashextensions.com/products/flashinterface.php" target="_blank">Flashinterface</a> :AS 2 und 3 - Kommunikation zwischen der AS Virtual Machine 1 und 2</li>
<li><a class="checkLink" href="http://osflash.org/xpath4as2" target="_blank">Xpath4as2</a> :AS2 - Bibliothek für X-Path Funktionalität</li>
<li><a class="checkLink" href="http://codeazur.com.br/lab/fzip/" target="_blank">Fzip</a> :AS3- Klasse für Zip Daten Bearbeitung</li>
<li><a class="checkLink" href="http://www.bytearray.org/?p=27" target="_blank">SMTP Mailing</a> :AS3- Klasse für Email-Funktionalität</li>
<li><a class="checkLink" href="http://www.kaourantin.net/2005/10/more-fun-with-image-formats-in-as3.html" target="_blank">JPEGencoder</a> :AS3 - Speichern von .jpgs nur mittels Flash</li>
<li><a class="checkLink" href="http://www.kaourantin.net/2005/10/png-encoder-in-as3.html" target="_blank">PNGencoder</a> :AS3 - Speichern von .pngs nur mittels Flash</li>
</ul>
<p>Generell findet man immer wieder sehr interessante Projekte auf der <a class="checkLinks" href="http://osflash.org/projects" target="_blank">osflash.org</a> Seite, sowie auf der Seite <a class="checkLink" href="http://www.actionscriptclasses.com/" target="_blank">actionscriptclasses.com</a> gibt es desöfteren einen kleineren Helferlein <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> .</p>
<p><strong>-- UPDATE 27.09.2007 --</strong><br />
Auf <a class="checkLink" href="http://code.google.com/hosting/search?filter=1&amp;q=label:as3&amp;start=0" target="_blank">Google Code Project</a> kann man eine ausführliche Auflistung vieler ActionScripts APIs und Bibs bekommen, ähnlich wie bei <a class="checkLink" href="http://osflash.org/" target="_blank">OSFlash</a>. Dank an dieser Stelle an Simon Schweizer, der mich darauf aufmerskam gemacht hat!</p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
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