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Posts Tagged ‘interface design’

Making of wasfuttern.de: Vom visuellen Gesicht zur Feldstudie

July 22nd, 2013 No comments

wasfuttern - making of - Part 2

Im ersten Teil der Making-Of Serie habe ich die Randbedingungen des Projektes vorgestellt und unser Verfahren mit Hilfe von MockUps die Struktur und den Inhalt unserer App zu definieren. In diesem Beitrag geht es um die visuelle Gestaltung, sprich das Grafik Design unserer Ap. Ein weiteres Thema sind die Ergebnisse unserer kleinen Feldstudie mit Freunden.

3. Eine Art Mischung von Corporate Design und Screen Design

Die Erstellung eines visuellen Gesicht war weniger ein technisches und gestalterisches Problem, es war eher ein Budgetproblem. An dieser Stelle mußten wir einen großen Spagat zwischen unseren Ansprüchen und den stark begrenzten Mitteln machen. Read more...

Making of wasfuttern.de: Vom Mock-Up zum interaktiven Prototypen

July 14th, 2013 No comments

wasfuttern - making of - Part1

Seit Mitte/Ende Februar hat das Projekt wasfuttern.de das Licht der Welt erblickt. Mein frühiger Schulkollege Rusbeh kam vor ca. 1 Jahr auf mich zu mit seiner Antwort auf die alltägliche Frage "Was soll ich heute wo essen?". Jeder kennt sicherlich diese immer wieder auftretende Frage in der Mittagspause. In diesem Blogartikel gebe ich einen Einblick in unseren User-Centered Design Entstehungsprozess von wasfuttern.de.

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My most important Twitter Messages #16

July 1st, 2013 No comments

Twitter von der hess

A small summary of my Twitter messages from February 2013- June 2013:

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Subdisciplines of botany in context of Interface Design

March 11th, 2013 No comments

In my previous post I presented a text collage about the basics of botany. In this blog post I created again a text collage about the subdisciplines of botany for Interface Designer. In my opinion there only four really interesting subdisciplines: Plant perception, plant defense against herbivory, Ethnobotany, and Horticulture. Each subdiscipline has a short description (text collage from wikipedia) what it does and a comment of mine. In the comment I give an argument why I think this topic is important for a deeper research. So here it goes:

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The basics of plants and botany

March 4th, 2013 No comments

As a teenager, I spent too much time on skates, and I did not get teacher message why I should spent time for education. For this reason, my knowledge of biology - especially of plants - is so fucking minor. However, sometimes you got fucked, and then you have to kick your ass by yourself. Still, I am a little lazy m***f***r so the result is more or less a text collage of wikipedia articles. Here it goes:

Definition of plants

Plants,  focus is on green plants (Viridiplantae in Latin), are living organisms of the kingdom Plantae including such multicellular groups as flowering plants, conifers, ferns and mosses, as well as, depending on definition, the green algae, but not red or brown seaweeds like kelp, nor fungi or bacteria.

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Categories: Plants Tags: , ,

My most important Twitter Messages #15

February 8th, 2013 No comments

Twitter von der hess

A small summary of my Twitter messages from July 2012- January 2013:

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Academic research in (multi-touch) gestures for screen interfaces

December 13th, 2010 3 comments

Last semester I joined the Journal Club lecture at our University. I continued my research in gesture based interaction for screen-based environments. This little paper research was based on the question how the screen size influences the gesture design. In the end I created a short presentation about important conferences for gesture design, and summarized the results of 4 papers. Thanks to Martin Kaltenbrunner for his useful advices!

Furthermore, I found a bunch of very interesting papers for designing gestures in screen-based environments. I want to share these papers with you. You are welcome to add comments about the papers or recommend other nice projects! (use the tooltip for only reading the titles of the papers)
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Book review: Designing Interactions

November 15th, 2010 No comments

The book Designing Interaction from Bill Moggridge was already published in 2006. Even it is quite old for a technology book the content is still valid. The first six chapters give a perfect history background of human-computer interaction. The evolution of input devices and the computer itself is very good explained. Also the original comments from the designers and engineers are very interesting to read.  In the end the reader gets a very good introduction how and why the computer evolved as it is today. Even the described history is a strongly based on the authors view.  The chapters Adopting Technology and Multisensory and Multimedia gives a nice introduction into tangible interaction. It also helps beginners to understand how to leave the desktop metaphor. The whole book describes very easily how product designer, industrial designer, psychologist and engineers working together for developing the new devices. The texts about their development and thinking processes gives a very good insight. The last chapters about The Internet, Futures and Alternatives Nows, and People and Prototypes are nice to read, but with some comments I can't agree. For this reason, the aspects of Emotional Design and Prototyping are little bit weak in my opinion. However, reading the first six chapters is very useful for human-computer interaction beginners. It makes their knowledge around the history of Interaction Design more stable. The last chapters are nice to read, but not very obligatory. Unfortunately, the multimedia CD of the book I never really checked.  So I can't say if it is good or not. For professional interaction designer is almost nothing new in this book, so I can't recommend it for them.

My most important Twitter Messages #7

October 18th, 2010 No comments

Twitter von der hess
A small summary of my Twitter messages from July - October 2010:

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Creative Coding Tools, which is the best?

June 2nd, 2010 13 comments

Now I am almost studying Interactive Art for one year. Me, as a Flash and Flex Developer, like coding with audio-visual and interaction-based content. But if I am honest, in the last time I did not use Flash in my projects at all. I had to deal with some other powerful creative coding tools. Some of these tools provide me, as an artist, much more freedom than the Flash plattform can ever provide. For example, creating a visual output for multi-displays applications, programming on hardware (arduino), some real-time video tracking (face detection) experiments, using special Open-GL Renderer for 3D graphics and so on. But I also ran into problems, which I would never have with using Flash. Especially, when I worked together with unexperienced programmer. For this reason, I will describe some of these creative coding tools with their inherent advantages and disadvantages. After this article you should have a good overview about the available tools in creative coding.

Creative Coding Tools Overview

Creative Coding Tools Overview

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