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	<title>der hess &#187; interface design</title>
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		<title>Academic research in (multi-touch) gestures for screen interfaces</title>
		<link>http://blog.derhess.de/2010/12/13/academic-research-in-multi-touch-gestures-for-screen-interfaces/</link>
		<comments>http://blog.derhess.de/2010/12/13/academic-research-in-multi-touch-gestures-for-screen-interfaces/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 12:46:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=1402</guid>
		<description><![CDATA[Last semester I joined the Journal Club lecture at our University. I continued my research in gesture based interaction for screen-based environments. This little paper research was based on the question how the screen size influences the gesture design. In the end I created a short presentation about important conferences for gesture design, and summarized [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/' rel='bookmark' title='Technical Paper: Designing gestures for (multi-touch) screens'>Technical Paper: Designing gestures for (multi-touch) screens</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Last semester I joined the Journal Club lecture at our University. I continued my research in gesture based interaction for screen-based environments. This little paper research was based on the question how the screen size influences the gesture design. In the end I created a short presentation about important conferences for gesture design, and summarized the results of 4 papers. Thanks to <a title="Martin Kaltenbrunner" href="http://modin.yuri.at/" target="_blank">Martin Kaltenbrunner</a> for his useful advices!</p>
<div id="__ss_6035005" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Multi(Touch) Gesture Research" href="http://www.slideshare.net/derhess/multitouch-gesture-research">Multi(Touch) Gesture Research</a></strong><object id="__sse6035005" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentation-101205030413-phpapp02&amp;stripped_title=multitouch-gesture-research&amp;userName=derhess" /><param name="name" value="__sse6035005" /><param name="allowfullscreen" value="true" /><embed id="__sse6035005" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentation-101205030413-phpapp02&amp;stripped_title=multitouch-gesture-research&amp;userName=derhess" name="__sse6035005" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/derhess">Florian Weil</a>.</div>
</div>
<p>Furthermore, I found a bunch of very interesting papers for designing gestures in screen-based environments. I want to share these papers with you. You are welcome to add comments about the papers or recommend other nice projects! (use the tooltip for only reading the titles of the papers)<br />
<span id="more-1402"></span><br />
<strong>Gesture design in general</strong></p>
<p><a title="GestureBar: improving the approachability of gesture-based interfaces" href="http://www.cs.brown.edu/people/acb/papers/p2269-bragdon.pdf" target="_blank">Andrew Bragdon, Robert Zeleznik, Brian Williamson, Timothy Miller, and  Joseph J. LaViola, Jr.. 2009. GestureBar: improving the approachability  of gesture-based interfaces.  In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  2269-2278.</a></p>
<p><a title="The design and evaluation of multi-finger mouse emulation techniques" href="http://www.autodeskresearch.com/pdf/p1073-matejka.pdf" target="_blank">Justin Matejka, Tovi Grossman, Jessica Lo, and George Fitzmaurice. 2009.  The design and evaluation of multi-finger mouse emulation techniques.   In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  1073-1082.</a></p>
<p><a title="User-defined gestures for surface computing" href="http://http://faculty.washington.edu/wobbrock/pubs/chi-09.2.pdf" target="_blank">Jacob O. Wobbrock, Meredith Ringel Morris, and Andrew D. Wilson. 2009. User-defined gestures for surface computing.  In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  1083-1092.</a></p>
<p>﻿﻿﻿﻿<a title="Gestural Interfaces for Elderly Users: Help or Hindrance?" href="http://www.gw2009.de/page6/abstracts/StoesselEA.pdf" target="_blank">Stößel, C.; Wandke, H. &amp; Blessing, L. Kopp, S. &amp; Wachsmuth, I. (Eds.) Gestural Interfaces for Elderly Users: Help or Hindrance? Gesture in Embodied Communication and Human-Computer Interaction, Springer Berlin / Heidelberg, 2010, 5934, 269-280</a></p>
<p><a title="Determining the Benefits of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch Workstation" href="http://vis.berkeley.edu/papers/multitargetUserStudy/multitarget-GI2009.pdf" target="_blank">Kenrick  Kin, Maneesh Agrawala, and Tony DeRose. 2009. Determining the Benefits  of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch  Workstation</a></p>
<p><strong>Gesture design for small screens</strong></p>
<p><a title="MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb" href="http://anneroudaut.fr/data/doc/pdf/roudaut_chi09.pdf" target="_blank">Anne Roudaut, Eric Lecolinet, and Yves Guiard. 2009. MicroRolls:  expanding touch-screen input vocabulary by distinguishing rolls vs.  slides of the thumb.  In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  927-936.</a></p>
<p><a title="Back-of-device interaction allows creating very small touch devices" href="http://www.patrickbaudisch.com/publications/2009-Baudisch-CHI09-BackOfDeviceInteractionAllowsCreatingVerySmallTouchDevices.pdf" target="_blank">Patrick Baudisch and Gerry Chu. 2009. Back-of-device interaction allows creating very small touch devices.  In <em>Proceedings of the 27th international conference on Human factors in computing systems </em></a><a href="http://portal.acm.org/citation.cfm?id=1518995" target="_blank">(CHI '09). ACM, New York, NY, USA,  1923-1932.</a></p>
<p><strong>Gesture design for medium screens</strong></p>
<p><a title="Indirect mappings of multi-touch input using one and two hands" href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CBYQFjAA&amp;url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.130.6357%26rep%3Drep1%26type%3Dpdf&amp;rct=j&amp;q=Indirect%20Mappings%20of%20Multi-touch%20Input%20Using%20One%20and%20Two%20Hands&amp;ei=B2b7TO_pHoPKswb1rP2TBA&amp;usg=AFQjCNFbDlabZieyiERlVmXm5qpn6SNnEQ&amp;sig2=FkOaZWdIWh5q4Gbrdi6k4g&amp;cad=rja" target="_blank">Tomer Moscovich and John F. Hughes. 2008. Indirect mappings of multi-touch input using one and two hands.</a> <a title="presentation" href="http://www.deutsche-telekom-laboratories.de/~usability/hci08/07-IndirectMappings.pdf" target="_blank">In <em>Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems</em> (CHI '08). ACM, New York, NY, USA,  1275-1284.</a></p>
<p><a title="Hand distinction for multi-touch tabletop interaction" href="http://mm-werkstatt.informatik.uni-augsburg.de/files/publications/259/tabletop-dang.pdf" target="_blank">Chi Tai Dang, Martin Straub, and Elisabeth Andre;. 2009. Hand distinction for multi-touch tabletop interaction.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  101-108.</a></p>
<p><a title="ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures" href="http://research.microsoft.com/en-us/um/people/merrie/papers/shadowguides.pdf" target="_blank">Dustin Freeman, Hrvoje Benko, Meredith Ringel Morris, and Daniel Wigdor.  2009. ShadowGuides: visualizations for in-situ learning of multi-touch  and whole-hand gestures.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  165-172</a></p>
<p><a title="CRISTAL: a collaborative home media and device controller based on a multi-touch display" href="http://mi-lab.org/files/2009/11/seifried-cristal-2009.pdf" target="_blank">Thomas Seifried, Michael Haller, Stacey D. Scott, Florian Perteneder,  Christian Rendl, Daisuke Sakamoto, and Masahiko Inami. 2009. CRISTAL: a  collaborative home media and device controller based on a multi-touch  display.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  33-40.</a></p>
<p><strong>Gesture design for big screens</strong></p>
<p><a title="It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre" href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=2&amp;ved=0CCQQFjAB&amp;url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.149.5977%26rep%3Drep1%26type%3Dpdf&amp;rct=j&amp;q=%22It%27s%20Mine%2C%20Don%27t%20Touch!%22%3A%20Interactions%20at%20a%20Large%20Multi-Touch%20Display%20in%20a%20City%20Centre&amp;ei=8mj7TMSNE8zMswaIxfGTBA&amp;usg=AFQjCNGm_DhQmW3BHbzHzSxm5yK8qeS7tg&amp;sig2=NGyIfOfZeYIQNrixn0XSHw&amp;cad=rja" target="_blank">Peter Peltonen, Esko Kurvinen, Antti Salovaara, Giulio Jacucci, Tommi  Ilmonen, John Evans, Antti Oulasvirta, and Petri Saarikko. 2008. It's  Mine, Don't Touch!: interactions at a large multi-touch display in a  city centre.  In <em>Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems</em> (CHI '08). ACM, New York, NY, USA,  1285-1294.</a></p>
<p><a title="Ninja Cursors: Using Multiple=">Masatomo Kobayashi and Takeo Igarashi. 2008. Ninja cursors: using  multiple cursors to assist target acquisition on large screens.  In <em>Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems</em> (CHI '08). ACM, New York, NY, USA,  949-958.</a></p>
<p><a title="I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber" href="http://portal.acm.org/citation.cfm?id=1731903.1731917" target="_blank">Martha Abednego, Joong-Ho Lee, Won Moon, and Ji-Hyung Park. 2009.  I-Grabber: expanding physical reach in a large-display tabletop  environment through the use of a virtual grabber.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  61-64.</a></p>
<p><a title="Extending touch: towards interaction with large-scale surfaces" href="http://www.iosb.fraunhofer.de/servlet/is/20718/its2009.pdf" target="_blank">Alexander Schick, Florian van de Camp, Joris Ijsselmuiden, and Rainer  Stiefelhagen. 2009. Extending touch: towards interaction with  large-scale surfaces.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  117-124</a></p>
<p><strong>Gesture design for pen/stylus devices</strong></p>
<p><a title="Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces" href="http://www.cs.uta.fi/~grse/Georgios/References/MultiFlick_p1689.pdf" target="_blank">Dzimitry Aliakseyeu, Pourang Irani, Andres Lucero, and Sriram  Subramanian. 2008. Multi-flick: an evaluation of flick-based scrolling  techniques for pen interfaces.  In <em>Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems</em> (CHI '08). ACM, New York, NY, USA,  1689-1698</a></p>
<p><a title="Using strokes as command shortcuts: cognitive benefits and toolkit support" href="http://www.lri.fr/~appert/website/papers/StrokeShortcuts.pdf" target="_blank">Caroline Appert and Shumin Zhai. 2009. Using strokes as command shortcuts: cognitive benefits and toolkit support.  In <em>Proceedings of the 27th international conference on Human factors in computing systems</em> (CHI '09). ACM, New York, NY, USA,  2289-2298</a></p>
<p><a title="Investigating multi-touch and pen gestures for diagram editing on interactive surfaces" href="http://www.cde.ovgu.de/cde_media/pdf/publikationen/2009/FHD_ITS09.pdf" target="_blank">Mathias Frisch, Jens Heydekorn, and Raimund Dachselt. 2009.  Investigating multi-touch and pen gestures for diagram editing on  interactive surfaces.  In <em>Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces</em> (ITS '09). ACM, New York, NY, USA,  149-156.</a></p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens/' rel='bookmark' title='Technical Paper: Designing gestures for (multi-touch) screens'>Technical Paper: Designing gestures for (multi-touch) screens</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1402&amp;md5=8d3892a9fc69267b38cc5534b6eabf34" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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	</item>
		<item>
		<title>Book review: Designing Interactions</title>
		<link>http://blog.derhess.de/2010/11/15/book-review-designing-interactions/</link>
		<comments>http://blog.derhess.de/2010/11/15/book-review-designing-interactions/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 13:25:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=1433</guid>
		<description><![CDATA[The book Designing Interaction from Bill Moggridge was already published in 2006. Even it is quite old for a technology book the content is still valid. The first six chapters give a perfect history background of human-computer interaction. The evolution of input devices and the computer itself is very good explained. Also the original comments [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2009/07/31/book-review-the-elements-of-user-experience/' rel='bookmark' title='Book Review: The Elements of User Experience'>Book Review: The Elements of User Experience</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
<li><a href='http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/' rel='bookmark' title='Book review: Form + Code (Generative Art &amp; Design)'>Book review: Form + Code (Generative Art &#038; Design)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The book <strong><a href="http://www.amazon.de/gp/product/0262134748?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=19454&amp;creativeASIN=0262134748" target="_blank">Designing Interaction</a></strong> from <a title="The book homepage" href="http://www.designinginteractions.com/bill" target="_blank">Bill Moggridge</a> was already published in 2006. Even it is quite old for a technology book the content is still valid. The first six chapters give a perfect history background of human-computer interaction. The evolution of input devices and the computer itself is very good explained. Also the original comments from the designers and engineers are very interesting to read.  In the end the reader gets a very good introduction how and why the computer evolved as it is today. Even the described history is a strongly based on the authors view.  The chapters <em><strong>Adopting Technology</strong></em> and <em><strong>Multisensory and Multimedia</strong></em> gives a nice introduction into tangible interaction. It also helps beginners to understand how to leave the desktop metaphor. The whole book describes very easily how product designer, industrial designer, psychologist and engineers working together for developing the new devices. The texts about their development and thinking processes gives a very good insight. The last chapters about <em><strong>The Internet</strong></em>, <em><strong>Futures and Alternatives Nows</strong></em>, and <em><strong>People and Prototypes</strong></em> are nice to read, but with some comments I can't agree. For this reason, the aspects of Emotional Design and Prototyping are little bit weak in my opinion. However, reading the first six chapters is very useful for human-computer interaction beginners. It makes their knowledge around the history of Interaction Design more stable. The last chapters are nice to read, but not very obligatory. Unfortunately, the multimedia CD of the book I never really checked.  So I can't say if it is good or not. For professional interaction designer is almost nothing new in this book, so I can't recommend it for them.</p>
<p style="text-align: center;"><iframe src="http://rcm-de.amazon.de/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=derhessammedi-21&o=3&p=8&l=as1&m=amazon&f=ifr&md=1M6ABJKN5YT3337HVA02&asins=0262134748" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2009/07/31/book-review-the-elements-of-user-experience/' rel='bookmark' title='Book Review: The Elements of User Experience'>Book Review: The Elements of User Experience</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
<li><a href='http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/' rel='bookmark' title='Book review: Form + Code (Generative Art &amp; Design)'>Book review: Form + Code (Generative Art &#038; Design)</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1433&amp;md5=05b7676e5b61bd2f3d710f3210bacb0c" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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	</item>
		<item>
		<title>My most important Twitter Messages #7</title>
		<link>http://blog.derhess.de/2010/10/18/my-most-important-twitter-messages-7/</link>
		<comments>http://blog.derhess.de/2010/10/18/my-most-important-twitter-messages-7/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 12:20:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technologie]]></category>
		<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[flash]]></category>
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		<category><![CDATA[interface design]]></category>
		<category><![CDATA[physical computing]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1411</guid>
		<description><![CDATA[A small summary of my Twitter messages from July - October 2010: Allgemein (General) #Latex Thesis Framework is a nice #template. It is not the best but if it's urgent, it does the job well. Gideon Obarzanek talks about stage-based #animation at See conference in Wiesbaden  #design Dieter Brell talks about #spatial #design and #architecture [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from July - October 2010:</p>
<p><strong><span id="more-1411"></span>Allgemein (General)</strong></p>
<ul>
<li>#<a href="http://www.socher.org/index.php/Main/CompleteLatexThesisFramework" target="_blank">Latex Thesis Framework</a> is a nice #template. It is not the best but if it's urgent, it does the job well.</li>
<li>Gideon Obarzanek talks about <a href="http://www.see-conference.de/gideon-obarzanek/" target="_blank">stage-based #animation at See conference</a> in Wiesbaden  #design</li>
<li>Dieter Brell talks about <a href="http://www.see-conference.de/dieter-brell/" target="_blank">#spatial #design and #architecture</a> at See conference in Wiesbaden</li>
<li><a href="http://www.greatbuildings.com/" target="_blank">Gallery of buildings and architectural elements</a> - good resource for inspiration via @<a href="http://twitter.com/make" target="_blank">make</a></li>
<li>If you have problems with #math, then don't hesitate to visit this great <a href="http://www.khanacademy.org">math #tutorial site</a> It is really big</li>
<li>RT Best de-Facebooking apps so far are <a title="http://socialsafe.net" rel="nofollow" href="http://socialsafe.net/" target="_blank">http://socialsafe.net</a> and <a href="http://bit.ly/c1aOAi " target="_blank">ArchiveFacebook</a> Thanks @<a href="http://twitter.com/Haaziq" target="_blank">Haaziq</a> @<a href="http://twitter.com/frankbarnhouse" target="_blank">frankbarnhouse</a> @<a href="http://twitter.com/orgicus" target="_blank">orgicus</a></li>
<li>RT @youthedesigner <a href="http://www.youthedesigner.com/2010/09/08/40-plus-digital-painting-tutorials-you-should-study/" target="_blank">40+ Digital Painting Tutorials</a> You Should Study</li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Nice tutorial for fractal programming in processing: <a href="http://blog.makezine.com/archive/2010/10/codebox_create_a_fractal_menagerie.html" target="_blank">Codebox: Create a fractal menagerie</a> #generative #art #design</li>
<li><a title="http://n-e-r-v-o-u-s.com/" rel="nofollow" href="http://n-e-r-v-o-u-s.com/" target="_blank">http://n-e-r-v-o-u-s.com/</a> rocks in the domain of #generative #design Look at the <a href="http://www.creativeapplications.net/processing/nervous-system-profile-cinder-processing/" target="_blank">nice article</a> about them</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li>RT Journalism in the Age of Data <a title="http://datafl.ws/11z" rel="nofollow" href="http://datafl.ws/11z" target="_blank">http://datafl.ws/11z</a> (via @<a href="http://twitter.com/flowingdata" target="_blank">flowingdata</a>)</li>
<li>Nice paper and approach for information design: <a href="http://vis.stanford.edu/papers/narrative" target="_blank">Narrative Visualization: Telling Stories with Data</a></li>
<li>Very cool #infodesign project and software #Gephi, Free Graph Exploration Software  | <a title="http://gephi.org" rel="nofollow" href="http://gephi.org/" target="_blank">http://gephi.org</a> via @<a href="http://infosthetics.com/archives/2010/07/review_gephi_graph_exploration_software.html" target="_blank">infosthetics</a></li>
<li><a href="http://thejit.org/ " target="_blank">JavaScript InfoVis Toolkit v2</a> is released, looking good! (via @<a href="http://twitter.com/flowingdata" target="_blank">flowingdata</a>)</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>Mark Vanderbeeken summerized <a href="http://johnnyholland.org/2010/10/10/marks-ux-clippings-reflecting-on-data-visualization/" target="_blank">5 nice topics</a>, which are interesting to read for #interaction #designer and artist</li>
<li>Interesting article: <a href="http://www.nearfield.org/2010/09/depth-of-field-film-in-design-research" target="_blank">Depth of field: Film in #design</a> #research</li>
<li>RT<a href="http://wiki.darkpatterns.org/wiki/Home" target="_blank"> DarkPatterns.org </a>- Naming and shaming sites that use black hat, anti-usability design patterns.<a title="http://bit.ly/bBLm4v" rel="nofollow" href="http://bit.ly/bBLm4v" target="_blank"></a> (via @<a href="http://twitter.com/wanderingstan" target="_blank">wanderingstan</a>)</li>
<li>Useful download: <a href="http://j.mp/droidPSD" target="_blank">Android GUI set as PSD</a> #android #GUI #PSD (via @marcthiele)</li>
<li>Useful download: <a href="http://j.mp/iphn4PSD" target="_blank">PSD with iPhone 4 GUI</a> (Retina Display) #iPhone #GUI #PSD (via @marcthiele)</li>
<li>Very <a href="http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/" target="_blank">big list of Free #Wireframing Kits</a>, UI Design Kits, PDFs and Resources. #mobile #android #nokia #blackberry</li>
<li>RT <a href="http://www.webalys.com/design-interface-application-framework.php" target="_blank">User Interface Design Framework</a> - an awesome Adobe Illustrator library has just been released... (<a title="http://linowski.ca" rel="nofollow" href="http://linowski.ca/" target="_blank">linowski.ca</a>)</li>
<li><a href="http://www.hotgloo.com" target="_blank">HotGloo - The Online #Wireframe Application</a> maybe helpful for small User #Interface &amp; #Interaction projects #web #app</li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>Great media art project: <a href="http://www.creativeapplications.net/processing/circuit-explorations-openframeworks-processing/" target="_blank">Circuit Explorations</a> from <a href="http://www.evsc.net/about?id=about:start" target="_blank">Eva Schindling</a></li>
<li>Nice project: <a href="http://www.behance.net/gallery/Multi-Touch-Light-Table-gergwerk-/600092" target="_blank">Multi Touch Light Table: gergwerk</a> A touchscreen application for DJs</li>
<li>Really cool project: <a href="http://www.creativeapplications.net/vvvv/kinetic-chandelier-silke-vvvv/" target="_blank">Kinetic Chandelier SILKE</a> [vvvv] via @<a href="http://twitter.com/creativeapps" target="_blank">creativeapps</a></li>
<li><a href="http://www.tinker.it/blog/2010/07/29/txtbomber-prints-messages-on-walls/" target="_blank">txtBomber</a> is a nice guerillia-tool</li>
<li>Nice and inspiring project: <a href="http://blog.makezine.com/archive/2010/07/facadeprinter_temporarily_tattoos_a.html" target="_blank">The Facade Printer</a> or should I say the automactiv Printer Gun Machine ?!</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Amazing: <a href="http://www.mpi-inf.mpg.de/resources/MovieReshape/" target="_blank">MovieReshape: Tracking and Reshaping of Humans in Videos</a> #research #video #effect</li>
<li>Amazing Software! <a href="http://www.revisionfx.com/products/twixtor/overview/" target="_blank">#Twixtor</a> intelligently slows down, speeds up or changes the frame rate of your image sequences</li>
<li><a href="http://blog.makezine.com/archive/2010/09/quadrocopter_drone_learns_new_trick.html" target="_blank">#Quadrocopter the new flying robots</a>... Amazing technology</li>
<li>nice article what is state of the art at the moment: <a href="http://serialconsign.com/2010/09/cyborg-realism-ieds-prosthetic-limbs-and-military-rd" target="_blank">Cyborg Realism: IEDs, Prosthetic Limbs and Military R&amp;D</a></li>
<li>Nice and very interesting blog: <a href="http://newblog.oribotics.net/" target="_blank">Oribotics - the art/science of #robotic #origami</a> especially for #architecture</li>
<li>Nice article: Modular <a href="http://serialconsign.com/2010/08/modular-robotics-mini-bibliography" target="_blank">#Robotics (Mini) Bibliography</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Great <a href="http://www.creativeapplications.net/android/mobile-app-development-processing-android-tutorial/" target="_blank">Tutorial for using #Processing on #Android</a> Phones via creativeApplications</li>
<li>RT <a href="http://www.codinghorror.com/blog/2010/09/youtube-vs-fair-use.html" target="_blank">YouTube compares every upload against every minute</a> of every major copyrighted work  That's some serious CPU power!</li>
<li><a href="http://www.camspace.com/" target="_blank">CamSpace</a> can be useful for creating some #webcam based games?!Has Anyone experience with it? #gamedev #tracking</li>
<li>Open Atrium ( <a title="http://openatrium.com" rel="nofollow" href="http://openatrium.com/" target="_blank">http://openatrium.com</a> ) Schlanker Bugtracker im hübschen Gewand via @<a href="http://www.video-flash.de/index/schlanker-bugtracker-open-atrium/" target="_blank">fplag</a> his article</li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li><a href="http://www.lumigram.com/catalog/index.php?language=en" target="_blank">Maybe some time useful: </a><a href="http://twitter.com/#search/%23Arduino" target="_blank">#Arduino</a> Shield List <a title="http://shieldlist.org/" rel="nofollow" href="http://shieldlist.org/" target="_blank">http://shieldlist.org/</a></li>
<li><a href="http://fritzing.org/" target="_blank">Fritzing</a> seems to be a very nice software tool for physical computing with #arduino #processing #prototyping</li>
<li><a href="http://www.cadsoftusa.com/info.htm" target="_blank">EAGLE Layout Editor</a> ist ein guter Schaltplan Editor für #Arduino | <a href="http://www.cadsoftusa.com/download.htm" target="_blank">Download</a></li>
<li>RT <a href="http://www.zambetti.com/projects/seriality/" target="_blank">Seriality - Browser Plugin</a> that let you control Arduino via your Browser/  Webinterface (via @<a href="http://twitter.com/CedricKiefer" target="_blank">CedricKiefer</a>)</li>
<li>Very cool: <a href="http://www.freetronics.com/blogs/news/1872172-ethernet-shield-for-arduino-with-power-over-ethernet-here-at-last" target="_blank">Ethernet Shield for #Arduino</a> with Power-over-Ethernet via @make <a href="http://blog.makezine.com/archive/2010/09/power_over_ethernet_theres_a_shield.html" target="_blank">article</a></li>
<li>Alicia Gibbs master thesis about #Arduino <a href="http://tinyurl.com/yjjsv65" target="_blank">New Media Art Design and the Arduino Microcontroller</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li><a href="http://www.as3gamegears.com/blog/" target="_blank">AS3 Game Gears</a> is a very good blog about #Flash #GameDev #Tools</li>
<li>An amazing <a href="http://www.kerp.net/box2d/" target="_blank">list of #Flash #box2d tutorials</a> I hope they are still up-to-date #gamedev</li>
<li>I am totally flashed about #Box2d #Flash #Alchemy Port + <a href="http://www.sideroller.com/wck/" target="_blank">World Construction Kit </a>#gamedev #web</li>
<li><a href="http://www.jacobschatz.com/bisonkick/" target="_blank">Bison Kick</a> is a #Flash based #Box2D Editor. Looks nice #Physics</li>
<li>Added the Level editor <a href="http://dambots.com/dame-editor/" target="_blank">DAME</a> to my <a href="http://tinyurl.com/leob2v" target="_blank">#Flash #GameDev Lib blog post</a> Thx @<a href="http://twitter.com/photonstorm" target="_blank">photonstorm</a></li>
<li>creating music games in flash: <a href="http://music.ece.drexel.edu/files/Navigation/People/Ray_Migneco/ALF-ICE-GIC-2009.pdf" target="_blank">ALF is a nice library</a></li>
<li><a href="http://dx2.my1.cc/en/projects/aves-engine/index.html" target="_blank">Aves Engine</a> is a #Game Framework for #HTML5 and #JavaScript #gamedev #web</li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT _sandro Woah. Alternativa3D goes free! - <a title="http://is.gd/g1uJc" rel="nofollow" href="http://is.gd/g1uJc" target="_blank">http://is.gd/g1uJc</a> #3d #flash #engine</li>
<li>RT <a href="http://www.custardbelly.com/android/froyo/as3flobile/" target="_blank">Flash Components for Android</a> Development #as3flobile  - let's get started!</li>
<li>#Adobe Lab <a href="http://labs.adobe.com/technologies/melrose/" target="_blank">Project Melrose</a> for publishing and #monetizing your #Air app.<a title="http://labs.adobe.com/technologies/melrose/" rel="nofollow" href="http://labs.adobe.com/technologies/melrose/" target="_blank"></a> Sounds good</li>
<li>RT @johnwfisherii: Really nice <a href="http://jpauclair.net/2010/09/12/flashpreloadprofilerbet/" target="_blank">open source Flash profiler</a></li>
<li>Flashkonferenz hat ein <a href="http://vimeo.com/channels/twumble#10403500" target="_blank">paar Vorträge online</a> gestellt. Auf jeden Fall einen Besuch wert! #FFK10</li>
<li><a href="http://blog.yoz.sk/2010/08/actionscript-bitwise-calculator" target="_blank">ActionScript #Bitwise Calculator</a> maybe very helpful for some #bitmap programming</li>
<li>Very cool: <a href="http://blog.inspirit.ru/?p=432" target="_blank">ASLSD – Line Segment Detector</a></li>
</ul>
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<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
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		<title>Creative Coding Tools, which is the best?</title>
		<link>http://blog.derhess.de/2010/06/02/creative-coding-tools-which-is-the-best/</link>
		<comments>http://blog.derhess.de/2010/06/02/creative-coding-tools-which-is-the-best/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 12:15:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gedanken]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[image processing]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=1308</guid>
		<description><![CDATA[Now I am almost studying Interactive Art for one year. Me, as a Flash and Flex Developer, like coding with audio-visual and interaction-based content. But if I am honest, in the last time I did not use Flash in my projects at all. I had to deal with some other powerful creative coding tools. Some [...]
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			<content:encoded><![CDATA[<p>Now I am almost studying Interactive Art for one year. Me, as a Flash and Flex Developer, like coding with audio-visual and interaction-based content. But if I am honest, in the last time I did not use Flash in my projects at all. I had to deal with some other powerful creative coding tools. Some of these tools provide me, as an artist, much more freedom than the Flash plattform can ever provide. For example, creating a <strong>visual output for multi-displays</strong> applications, <strong>programming on hardware</strong> (arduino), some real-time<strong> video tracking</strong> (face detection) experiments, using special Open-GL Renderer for <strong>3D graphics</strong> and so on. But I also ran into problems, which I would never have with using Flash. Especially, when I worked together with unexperienced programmer. For this reason, I will describe some of these creative coding tools with their inherent advantages and disadvantages. After this article you should have a good overview about the available tools in creative coding.</p>
<div id="attachment_1319" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.derhess.de/wp-content/uploads/2010/06/creativeCoding_table.gif" rel="lightbox[1308]"><img class="size-medium wp-image-1319" title="Creative Coding Tools" src="http://blog.derhess.de/wp-content/uploads/2010/06/creativeCoding_table-300x142.gif" alt="Creative Coding Tools Overview" width="300" height="142" /></a><p class="wp-caption-text">Creative Coding Tools Overview</p></div>
<p><span id="more-1308"></span></p>
<p><a href="http://www.adobe.com/products/flash/" target="_blank"><span style="font-size: large;"><strong>Adobe Flash (text-based coding)</strong></span></a></p>
<p>Adobe delivers a very good IDE for creative coding. Many people complain about the IDE, but it is the <strong>best tool to start coding</strong> for media designer, artist etc. You have the whole familiar layer infrastructure from Photoshop, and you can easily import your Photoshop, Illustrator graphics. After importing the graphics and the artist can start coding directly on the graphics. To see the graphics visually and arrange them on the stage, and then coding seamlessly with them (connected via symbolname = variable name) minimizes the obstactles for newbies so much. The same is valid for working with interactive video and audio. I know the Flash IDE is not cheap, but it is definitely the money worth for getting a perfect start. After reaching the intermediate level, you can switch to <a href="http://www.adobe.com/devnet/flex/free/index.html" target="_blank">Flash Builder</a> Coding Editor. This editor is quite advanced and it is free for students and teacher.</p>
<p>In a summary Flash is perfect for starting creative coding. For heavy <strong>graphic and media</strong> (video + audio files) <strong>projects </strong>it is perfect and delivers a <strong>unique workflow</strong>. Flash is also a very good solution for <strong>web-based project</strong> and the <strong>community is very big and active</strong>. So you can be sure to find a whole set of additional libraries and help. Because of the simplicity the Flash Plattform has got two disadvantages. The lack of perfomance compared to other technologies (C++, Java, Python) can be a problem for complex visual renderings and algorithms. The second disadvantage is the less freedom for physical computing based projects. An Alternative for Flash is <strong><a href="http://www.silverlight.net/" target="_blank">Microsoft Silverlight</a></strong></p>
<p><a href="http://processing.org/" target="_blank"><span style="font-size: large;"><strong>Processing (text-based coding)</strong></span></a></p>
<p>Processing is a specific Java based framework for creative coding. Ben Fry and Casey Reas simplified the programming language Java, so it is easier for media artist diving into creative coding. In my opinion, <strong>it is not a good solution for starting creative coding</strong> with this tool, even it is for free! In my class and at my old university I often saw the same misunderstanding in the beginners eyes when they started with processing... This whole text-based coding without any reference to the graphics is still too abstract for beginners. That lead for unhappy artist. Then maybe they  started hating programming... That is not cool... Maybe the new IDE project <strong><a href="http://kaleido.media.mit.edu/" target="_blank">Kaleido</a></strong> can solve this.</p>
<p>The syntax of Processing is quite similar to <a href="http://de.wikipedia.org/wiki/ActionScript" target="_blank">ActionScript</a>. So it is not so difficult for Flash Coder to switch to Processing and vice versa. Processing is able to <strong>use Open-GL</strong>. In this case it makes much more sense to use this <strong>tool for 3D Project</strong> than Flash. Even you can <strong>connect Java Libraries</strong> with your Processing projects. That enables completely new application possibilities. <strong>Speech recognition, video tracking</strong>, working with <strong>Bluetooth Networks</strong> are only a few examples. Also collaborative coding via <a href="http://en.wikipedia.org/wiki/Revision_control" target="_blank">SVN</a> is quite easy in Processing and the active community is the best evidence for this.</p>
<p><a href="http://cycling74.com/" target="_blank"><span style="font-size: large;"><strong>Max/MSP/Jitter (node-based coding)</strong></span></a></p>
<p>This tool is a node-based  programming tool for media artist. Every node has an input and a output. The artist can connect this nodes with cables, like it was used to do in the earlier times with the audio synthesizer. The node-based approach may be a good starting point for beginners. For experienced programmer (also for me) it can be very weird to programm in this environment. But if I am honest, Max/MSP/Jitter delivers a b<strong>ig repertoire of audio effect nodes, video effect nodes</strong> and <strong>User Interface elements</strong>. Also working with hardware is quite well supported in this environment. <strong>Connecting MIDI devices</strong>,<strong> special sound-cards</strong> and <strong>several displays</strong> (or projectors) to Max/MSP/Jitter is not a big problem. For this reason Max/MSP/Jitter is perfect for <strong>live audio-visual performances</strong> and <strong>media installations</strong>. A further advantage is the extensibility of Max/MSP/Jitter. Advanced programmers can use the <strong>included JAVA  API</strong> or <strong>JavaScript API</strong> for creating and extending new nodes (e.g. OpenCV in Max) and user interface elements. Only for web-based projects this tool is almost useless, and even working together with other artist seems not so easy. Alternatives for the commercial based product MAX/MSP/Jitter can be <strong><a href="http://puredata.info/" target="_blank">PureData</a></strong> (mainly for audio processing), <strong><a href="http://vvvv.org/" target="_blank">VVVV</a></strong> (video and visuals) and <strong><a href="http://musart.dist.unige.it/EywMain.html" target="_blank">EyesWeb Framework</a></strong> (video and stage-based installations).</p>
<p><strong><a href="http://www.openframeworks.cc/" target="_blank"><span style="font-size: large;">openFrameworks (text-based coding)</span></a></strong></p>
<p>With openFrameworks we enter the big world of C and C++. C and C++ is quite old and for this reason the language has got some ugly inherent characteristics. For advanced programmer the <a href="http://en.wikipedia.org/wiki/Pointer_%28computing%29" target="_blank">concept of pointers</a> is quite easy to understand. In contrast intermediate programmers will get surely fucked up with the <a href="http://en.wikipedia.org/wiki/Header_file" target="_blank">header file concept</a>. Beginners are going to get lost in this big world... That sounds terrible, but it  is not so worse. C and C++ provides the biggest freedom an artist can ever get. For getting this freedom the artist has to put some effort into it.</p>
<p>Afterwards the artist can <strong>code directly on hardware</strong> (e.g. <a href="http://www.arduino.cc/" target="_blank">Arduino</a>). Also <strong>high-end performance</strong> optimizing of your application is possible here. Especially for <strong>heavy 3D -based projects</strong> you are supposed to use this platform. The team around openFrameworks created successfully an easy to use C++ Library for audio-visual coding. Their <a href="http://www.openframeworks.cc/setup" target="_blank">tutorial page</a> gives an easy start and their classes makes it quite <strong>easy working with audio,video and drawing operations in C++</strong>. The openFramework approach is very similar to the Processing project in Java World. It exist an active community, who <a href="http://www.openframeworks.cc/addons" target="_blank">extend</a> the openFramework toolkit successively. A disadvantage of openFrameworks could be the slow development process. If no suitable add-on is available for your project (for instance: network-based multi-user interaction) it can get very fast complex and time-consuming to solve this technical issue. An alternative for openFramework could be <strong><a href="http://libcinder.org/" target="_blank">Cinder</a></strong>.</p>
<p><strong><span style="font-size: large;">The End</span></strong></p>
<p>The table above reveals that there is no real winner available. All the tools do a great job in their special domain. So Flash and Processing are very good tools for web-based projects, openFrameworks and Max/MSP/Jitter are better for media installations and complex animations. Beginners should check which tool is really easy to learn. An easy start and enjoying coding is very important in the beginning! Advanced Programmer and artist should distinguish between <strong>perfomance-based/hardware-based</strong> or <strong>graphic-based/media-file-based/web-based</strong> projects. For perfomance-based/hardware-based projects openFrameworks, Max/MSP/Jitter and maybe Processing is the best solution. For web-based and media-file/graphic-based projects Flash delivers a very good solution. In some cases (e.g. big Information Design projects) Processing is more suitable... So Happy Coding and visit <strong><a href="http://www.creativeapplications.net/" target="_blank">CreativeApplications.Net</a></strong> to see what is possible!</p>
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		<title>My most important Twitter Messages #5</title>
		<link>http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/</link>
		<comments>http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 09:15:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[Generative Art]]></category>
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		<category><![CDATA[image processing]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1235</guid>
		<description><![CDATA[A small summary of my Twitter messages from Januar - February 2010: Allgemein (General) Alexis Milant is a great video artist. Especially this video I like very much RT @golan: Just discovered that Ars Electronica is putting their archives on Vimeo Nice list of demos and good points for #creative #visual #flash prorgramming. Thx to [...]
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			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from Januar - February 2010:</p>
<p><strong><span id="more-1235"></span>Allgemein (General)</strong></p>
<ul>
<li>Alexis Milant is a great video artist. Especially <a href="http://www.alexismilant.com/cinema_ang.php?opus=11" target="_blank">this video</a> I like very much</li>
<li>RT @golan: Just discovered that Ars Electronica is putting their <a rel="nofollow" href="http://www.vimeo.com/user2525344/" target="_blank">archives on Vimeo</a></li>
<li>Nice list of demos and good points for <a title="#creative" rel="nofollow" href="http://twitter.com/search?q=%23creative">#creative</a> <a title="#visual" rel="nofollow" href="http://twitter.com/search?q=%23visual">#visual</a> <a title="#flash" rel="nofollow" href="http://twitter.com/search?q=%23flash">#flash</a> prorgramming. Thx to @<a rel="nofollow" href="http://twitter.com/mrdoob">mrdoob</a> <a rel="nofollow" href="http://mrdoob.com/blog/post/685" target="_blank">http://mrdoob.com/blog/post/685</a></li>
<li>Sehr coole Auswahl von Videokunstwerken - <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2677028.html" target="_blank">Arte Video Art Night Marathon</a></li>
<li>Funny interactive (media) installation<a href="http://www.youtube.com/watch?v=FXdifR7s1vA" target="_blank"> Moving Mario</a> thx @Bager for the link</li>
<li>Nice Project. <a href="http://www.rebelart.net/diary/zanadesign-sand-printer/003002/" target="_blank">The Sand-Printer </a> via @<a rel="nofollow" href="http://twitter.com/make">make</a> <a rel="nofollow" href="http://tinyurl.com/y8fhz4f" target="_blank">http://tinyurl.com/y8fhz4f</a></li>
<li>Interesting Master Program: <a rel="nofollow" href="http://creativegames.org.uk/LudicInterfaces/" target="_blank">European Masters in Ludic Interfaces </a></li>
<li>One of the best stage-based animations I have seen yet.<a href="http://www.youtube.com/watch?v=pS1WALmBqUw" target="_blank"> Chunky Move's Mortal Engine</a></li>
<li>Interesting book puplished: <a href="http://www.interactivearchitecture.org/the-definative-book-to-date.html" target="_blank">Interactive Architecture</a> Book <a href="http://www.interactive-architecture.com/" target="_blank">Homepage</a></li>
<li>iFreeTablet the free alternative from ipad much cheaper and all open source. <a rel="nofollow" href="http://www.ifreetablet.com/" target="_blank">http://www.ifreetablet.com/</a> via @<a rel="nofollow" href="http://twitter.com/mcanet">mcanet</a></li>
<li>Open source hardware - feature story in Wired - <a href="http://blog.makezine.com/archive/2010/01/open_source_hardware_-_feature_stor.html" target="_blank">In the Next Industrial Revolution, Atoms Are the New Bits</a></li>
<li>Cool <a href="http://blog.makezine.com/archive/2010/02/cool_java-based_circuit_simulator.html" target="_blank">Java-based circuit simulator</a>. a good helper for physical computing experiments</li>
<li>Hm is this an interesting master study or just a trend study for getting new students:<a href="http://www.mediacourses.com/courses.asp?cat=2&amp;courseID=30" target="_blank"> MA Social Media</a></li>
<li><a href="http://puredyne.goto10.org/about.html" target="_blank">puredyne</a> - USB-bootable GNU/LINUX OS for creative media via @<a rel="nofollow" href="http://twitter.com/shervinafshar">shervinafshar</a></li>
<li><a href="http://www.community-of-knowledge.de/beitrag/293/" target="_blank">Sehr guter und informativer Artikel</a> zum Thema <a title="#Wissensmanagement" rel="nofollow" href="http://twitter.com/search?q=%23Wissensmanagement">#Wissensmanagement</a> (3.0). Nur der Schluss ist ein wenig schwach..</li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Ich bin nun überzeugt und werd mir das Buch kaufen. <a rel="nofollow" href="http://www.generative-gestaltung.de/" target="_blank">http://www.generative-gestaltung.de/</a> Visual Programming Lernen vom Feinsten</li>
<li>RT @<a rel="nofollow" href="http://twitter.com/rafiqelmansy">rafiqelmansy</a> Fractal Art: Inspiration with Equations <a rel="nofollow" href="http://bit.ly/8UblDj" target="_blank">http://bit.ly/8UblDj</a></li>
<li>Really great generative art experiment - <a href="http://www.neuroproductions.be/experiments/alice-in-wonderland-the-bitmap/" target="_blank">Alice in Wonderland</a>, which worked with text as material and flash</li>
</ul>
<p><strong>Info Design and Visualization<br />
</strong></p>
<ul>
<li> RT @<a rel="nofollow" href="http://twitter.com/grumplet">grumplet</a>: <a href="http://understandingdata.dlow.org/" target="_blank">7500 words by Henry Hadlow in one image</a>. Reviews Eigenfactor.org, Photosynth, wk.com, Seadragon<a rel="nofollow" href="http://tinyurl.com/ycj5a32" target="_blank"></a>Cool info design project: Knowledge Cartography <a rel="nofollow" href="http://www.knowledgecartography.org/" target="_blank">http://www.knowledgecartography.org/</a> via MStäbler,other nice project <a rel="nofollow" href="http://eigenfactor.org/" target="_blank">http://eigenfactor.org/</a></li>
<li><a href="http://benfry.com/phd/" target="_blank">COMPUTATIONAL INFORMATION DESIGN</a> (PHD Thesis) or Book from Ben Fry available as a PDF download</li>
<li><a href="http://mahir.tumblr.com/post/335099772/choosing-colours-for-data-visualization-pdf" target="_blank">Choosing Colours for Data Visualization</a> (.pdf) - prostheticknowledge</li>
<li>RT Upcoming later this year: O'Reilly's "Beautiful Visualization" <a rel="nofollow" href="http://is.gd/6Zlt9" target="_blank">http://is.gd/6Zlt9</a> featuring a chapter on "X by Y" <a rel="nofollow" href="http://is.gd/6ZlCr" target="_blank">http://is.gd/6ZlCr</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>RT <a href="http://www.slideshare.net/mrettig/interaction-design-history?src=embed" target="_blank">interaction design history slideshow</a> (via @<a rel="nofollow" href="http://twitter.com/ighfggmuend">ighfggmuend</a>)</li>
<li>PhD Thesis: <a href="http://www.cs.toronto.edu/~smalik/downloads/malik_2007_thesis_multi_finger_final.pdf" target="_blank">An Exploration of Multi-finger Interaction on Multi-touch Surfaces</a> by Shahzad Malik as a PDF Download</li>
<li>Nice list and maybe useful for some research papers... <a href="http://www.billbuxton.com/InputSources.html" target="_blank">A DIRECTORY OF SOURCES FOR INPUT TECHNOLOGIES</a> by Bill Buxton</li>
<li>Nice system!! <a href="http://multitouch.fi/products/cell/" target="_blank">MultiTouch Cell</a> is the first multitouch LCD for fully scalable display arrays<a rel="nofollow" href="http://multitouch.fi/products/cell/" target="_blank"></a></li>
<li>Again,I highly recommend <a href="http://www.amazon.de/gp/product/2940373078?ie=UTF8&amp;redirect=true&amp;tag=derhessammedi-21&amp;camp=3206&amp;creative=21426&amp;link_code=as3&amp;creativeASIN=2940373078&amp;linkCode=shr" target="_blank">this book for Mobile Interface Design</a>.It is old but many interface concepts are still upToDate</li>
<li>Now I am convinced about the advantages of <a rel="nofollow" href="http://sikuli.csail.mit.edu/" target="_blank">http://sikuli.csail.mit.edu/</a> for Interaction Designer. Rapid Prototyping Tool for Remote Devices</li>
<li><a href="http://www.hpi.uni-potsdam.de/baudisch/projekte/disappearing_mobile_devices.html" target="_blank">Disappearing mobile devices</a> - a paper and concept by Hasso Plattner Institut Potsdam</li>
<li><a href="http://www.smashingmagazine.com/2010/02/05/50-free-ui-and-web-design-wireframing-kits-resources-and-source-files/" target="_blank">50 Free UI and Web Design Wireframing Kits</a>, Resources and Source Files via @<a rel="nofollow" href="http://twitter.com/smashingmag">smashingmag</a></li>
<li>RT @<a rel="nofollow" href="http://twitter.com/fuelinterface">fuelinterface</a> Amazing Alternative Interfaces That Will Change Our Lives | <a href="http://ow.ly/1oK1zx" target="_blank">Fuel Your Interface</a> -&gt;Interesting overview</li>
<li><a href="http://blog.makezine.com/archive/2010/02/relief_3d_interactive_maps.html" target="_blank">scalable actuated shape display</a> from MIT's Tangible Media Group</li>
<li><a href="http://www.designingforhumans.com/idsa/2010/02/physical-gestures-to-document-design-research.html" target="_blank">Physical Gestures to Document Design Research</a></li>
<li>Dan Saffer's Talk: <a href="http://www.designresearchconference.org/index.php?option=com_k2&amp;view=item&amp;id=19:dan-saffer-researching-and-designing-interactive-gestures&amp;Itemid=73" target="_blank">Researching and Designing Interactive Gestures</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>Nice Project from MIT: High Low Tech <a rel="nofollow" href="http://hlt.media.mit.edu/" target="_blank">http://hlt.media.mit.edu/</a></li>
<li><a href="http://blog.makezine.com/archive/2010/01/craft_meets_tech_at_mit.html" target="_blank">Wearable Technologies and other High and Low Tech Stuff</a> from the MIT via @<a rel="nofollow" href="http://twitter.com/make">make</a> interesting video report!</li>
<li><a href="http://blog.makezine.com/archive/2010/01/secret_handshake_of_the_future.html" target="_blank">Secret handshake of the future</a> from the tangible Interface class of the MIT via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li>
<div><a id="status_star_7913180185" title="favorite this tweet"> </a>RT  <a href="http://vimeo.com/channels/newwaysofinteraction#8308494" target="_blank">“Notput” is an interactive music table</a> with tangible notes, that combines all three senses of hearing, sight and touch:</div>
</li>
<li>LED Galaxy Dress by <a href="http://www.ecouterre.com/5815/bewitching-led-galaxy-dress-by-cute-circuit-is-worlds-largest-wearable-display/" target="_blank">CuteCircuit is World’s Largest Wearable Display</a></li>
<li>Great use of Augmented Reality! <a href="http://gamesalfresco.com/2010/01/14/training-the-visual-way/" target="_blank">LEGO Manual With ARToolKit</a></li>
<li>That is a really<a href="http://www.ted.com/talks/blaise_aguera.html" target="_blank"> crazy map-location-based mash up demo</a> -  augmented-reality maps by microsoft</li>
<li><a href="http://blog.makezine.com/archive/2010/02/ekg-controlled_game_of_life_hoodie.html" target="_blank">EKG-controlled Game of Life hoodie</a> via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li><a href="http://www.creativeapplications.net/sound/touchdesigner-plastikman-windows-sound/" target="_blank">TouchDesigner</a>, an authoring tool for building interactive 3D art, visualizations</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><a href="http://www.interactivearchitecture.org/kiefer-technic-showroom-facade.html" target="_blank">A Dynamic Facade</a></li>
<li>Nice examples and nice <a title="#augmented" rel="nofollow" href="http://twitter.com/search?q=%23augmented">#augmented</a> reality SDK for common <a title="#mobile" rel="nofollow" href="http://twitter.com/search?q=%23mobile">#mobile</a> Devices <a rel="nofollow" href="http://tinyurl.com/yz6hny3" target="_blank">http://tinyurl.com/yz6hny3</a> | SDK <a rel="nofollow" href="http://www.metaio.com/products/mobile/" target="_blank">www.metaio.com/products/mobile/</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Let <a href="http://blog.makezine.com/archive/2010/01/arduino_sketch_programs_its_peers.html" target="_blank">Arduino communicate with each other</a>. Arduino control the other Arduino.Maybe the new Adruino Virus?!via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li>Xuggler is the easy way to uncompress, modify, and re-compress any media file (or stream) from Java to a red5 server <a rel="nofollow" href="http://www.xuggle.com/" target="_blank">http://www.xuggle.com/</a></li>
<li><a href="http://xat.info/live-screencast-in-flash-mit-red5-und-camtasia-studio/" target="_blank">Live Screencast in Flash mit Red5 und Java Streaming Library</a></li>
<li><a href="http://www.splitmedialabs.com/vh-java-capture-sdk" target="_blank">VH Java Screen Capture SDK</a> looks nice... Hopefully it will not become so expensive..</li>
<li>Freeware: <a href="http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture" target="_blank">VH Screen Capture Driver</a> supports C++, C#, Java, Delphi, etc</li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Playyoo is an interesting plattform for Flash Mobile and Flash Lite Game Developer <a rel="nofollow" href="http://blog.playyoo.com/" target="_blank">http://blog.playyoo.com/</a> and <a rel="nofollow" href="http://playyoo.com/" target="_blank">http://playyoo.com/</a></li>
<li>Interesting report: <a href="http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/" target="_blank">Indie Flash Game Development: A 2009 Year-End Retrospective</a></li>
<li>Blog article: <a href="http://gamesalfresco.com/2009/12/31/best-selling-augmented-reality-games-of-2009/" target="_blank">Best Selling Augmented Reality Games of 2009</a></li>
<li>Flash Game License:<a href="http://www.flashgamelicense.com/blog/2010/01/looking-back-at-2009-trends-and-statistics/" target="_blank"> Looking Back at 2009: Trends and Statistics</a></li>
<li>Very cool styles for Casual Computer Games: <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2897158.html#44" target="_blank">Skateboard</a> // <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2897158.html#45" target="_blank">Jump N Run Adventure</a></li>
<li>RT Getting Started: PushButton Engine recording from <a title="#SeaFlex" rel="nofollow" href="http://twitter.com/search?q=%23SeaFlex">#SeaFlex</a> last night: <a rel="nofollow" href="http://bit.ly/74jCHc" target="_blank">http://bit.ly/74jCHc</a> (via @<a rel="nofollow" href="http://twitter.com/jnbeck">jnbeck</a>)</li>
<li>Wow! a big Graphical User Interface Collection of Games. Useful for research in interaction design in Games <a rel="nofollow" href="http://gamegui.net/" target="_blank">http://gamegui.net/</a></li>
<li>Fast statistic consumption... RT @<a rel="nofollow" href="http://twitter.com/dotmick">dotmick</a>: <a rel="nofollow" href="http://www.onlineeducation.net/videogame/" target="_blank">Videogame Statistics</a></li>
<li>Cool game design prototypes for tangible interfaces: <a href="Cool game design prototypes for tangible interfaces: DaVinci (Microsoft Surface Physics Illustrator)" target="_blank">DaVinci (Microsoft Surface Physics Illustrator)</a></li>
<li><a href="http://blog.makezine.com/archive/2010/02/surfacescapes_20_demo.html" target="_blank">SurfaceScapes 2.0 demo</a> - A further nice tangible Game Interface idea!</li>
<li><a href="http://www.adobe.com/newsletters/edge/february2010/articles/article7/" target="_blank">Nice article about creating a MMO browser game</a> with Flash (Game: zOMG)</li>
<li>RT Addressing color blindness in (game) design <a rel="nofollow" href="http://is.gd/8HWrQ" target="_blank">http://is.gd/8HWrQ</a> (via @<a rel="nofollow" href="http://twitter.com/elsassph">elsassph</a>)</li>
<li>Looks good: <a href="http://www.flashrealtime.com/flash-gaming-on-nvidia-tablets/" target="_blank">Flash Gaming on NVIDIA Tablets</a></li>
<li>Two great tutorials for particle effects with flint: <a href="http://slekx.com/2009/12/flint-visual-introduction/" target="_blank">Introduction</a> <a href="http://slekx.com/2009/12/flinteroids-advanced-flint-tutorial/" target="_blank">Flint in a Game</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">Brain Computer Interface ActionScript 3.0 API library released by Sean Moore</a></li>
<li>RT New <a title="#Processing" rel="nofollow" href="http://twitter.com/search?q=%23Processing">#Processing</a> book by Ira Greenberg, The <a href="http://www.friendsofed.com/book.html?isbn=1430219793" target="_blank">Essential Guide to Processing for Flash Developers</a>, is here!</li>
<li>RT  @_sandro Highly interesting! Jangaroo - Actionscript 3 to Javascript  Compiler! <a rel="nofollow" href="http://www.jangaroo.net/home/" target="_blank">http://www.jangaroo.net/home/</a> - i think i'm in love <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Nice list:<a href="http://corlan.org/2010/01/14/5-flash-applications/" target="_blank"> 5 useful Flash applications</a> listed by Mihai CORLAN</li>
<li><a href="http://www.flashconnections.com/2010/01/15/xmoovstream-php-video-server/" target="_blank">xmoovStream PHP video server for Flash</a>. Not real Streaming, but progressive download with seeking functionality</li>
<li>RT Red5 Developer Series videos from @<a rel="nofollow" href="http://twitter.com/newviewnetworks">newviewnetworks</a> look awesome! <a rel="nofollow" href="http://bit.ly/4KJBu2" target="_blank">http://bit.ly/4KJBu2</a></li>
<li>RT We just released <a href="http://www.gskinner.com/blog/archives/2010/01/asdocr_simple_a.html" target="_blank">ASDocr</a>, an AIR 2.0 app for working w/ASDoc. Makes documenting AS3 code much easier!</li>
<li>RT Here it is: @<a rel="nofollow" href="http://twitter.com/matthbooth">matthbooth</a>'s excellent webcam light-painting tutorial - <a rel="nofollow" href="http://bit.ly/4sipE5" target="_blank">http://bit.ly/4sipE5</a></li>
<li>This Controlling the rain project with Arduino and Flash gives a <a rel="nofollow" href="http://tinyurl.com/yzw2l3k" target="_blank">nice introduction into physical computing</a></li>
<li>Good introduction video tutorial for the <a rel="nofollow" href="    *  http://www.as3apex.com/video_tuts/intro-to-gaia-flash-framework/" target="_blank">Flash Gaia Website Framework</a></li>
<li><a href="http://casario.blogs.com/mmworld/2010/02/flex-and-mobile-a-whitepaper-to-create-flex-application-for-mobile-devices.html" target="_blank">Whitpaper about Flex (Slider) Framework</a> and mobile devices</li>
<li><a href="http://help.adobe.com/en_US/as3/mobile/index.html" target="_blank">Great resources for optimizing your content</a> for flash mobile devices</li>
<li>
<div><a id="status_star_9145960256" title="favorite this tweet"> </a>A really useful set of ActionScript classes and utilities "to get you coding faster and more reliably": <a rel="nofollow" href="http://casalib.org/" target="_blank">http://casalib.org</a></div>
</li>
<li><a href="http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/" target="_blank">Pixelwave, framework for iPhones Games/Apps</a>, based completely on the Flash AS3 API <a title="#iphone" rel="nofollow" href="http://twitter.com/search?q=%23iphone">#iphone</a> <a title="#flash" rel="nofollow" href="http://twitter.com/search?q=%23flash">#flash</a> (via @<a rel="nofollow" href="http://twitter.com/fplag">fplag</a>)</li>
<li>You can monetize your Flex Components, Flex and Air applications with FlexDen.net <a rel="nofollow" href="http://www.flexden.net/" target="_blank">http://www.flexden.net/</a></li>
<li><a href="http://blog.inspirit.ru/?p=386" target="_blank">FlashSURF by Eugene</a> is an impressive<a href="http://code.google.com/p/in-spirit/wiki/ASSURFBundleManager" target="_blank"> image-based pattern recognition library</a> for Flash</li>
</ul>
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		<title>My most important Twitter Messages #4</title>
		<link>http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/</link>
		<comments>http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 14:03:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technologie]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=1188</guid>
		<description><![CDATA[A small summary of my Twitter messages from November - December 2009: Allgemein (General) Great homepage with top-level talks for creative coders, designer and other artists Very interesting media facade project. Partly based on Adobe Air Sorftware Nice article: Media Facades: Fundamental terms and concepts International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from November - December 2009:</p>
<p><strong><span id="more-1188"></span>Allgemein (General)</strong></p>
<ul>
<li><a href="http://blogs.aquent.com/aquentblog/author/susie-hall/" target="_blank">Great homepage with top-level talks</a> for creative coders, designer and other artists</li>
<li>Very interesting <a href="http://playhouse.daft.ie/create/" target="_blank">media facade project</a>. Partly based on Adobe Air Sorftware</li>
<li>Nice article: <a href="http://www.mediaarchitecture.org/mediafacades2008/exhibition/basics-eng/" target="_blank">Media Facades: Fundamental terms and concepts</a></li>
<li><a href="http://www.computational-aesthetics.org/2010/" target="_blank">International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging </a></li>
<li>Very interesting designer: <a rel="nofollow" href="http://www.waldemeyer.com/" target="_blank">http://www.waldemeyer.com/</a> especially for the domain of wearable technology fashion. Also<a href="http://waldemeyer.blogspot.com/" target="_blank"> his blog</a></li>
<li>Some inspiration for your <a href="http://blog.makezine.com/archive/2009/12/make_holiday_gift_guide_2009_all-ar.html" target="_blank">wishlist? Physical Computing</a> Ahoi!</li>
<li>Very cool!! <a href="http://www.photonstorm.com/archives/710/svn-for-photoshop-with-pixelnovel?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PhotonStorm+%28Photon+Storm%29" target="_blank">Real SVN Functionality for Photoshop with PixelNovel</a></li>
<li><a href="http://wiigee.org" target="_blank">Wiigee</a> is a nice java library for working with gestures and the wiimote. a port for ActionScript would be nice <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
<li><a href="http://www.opencalais.com/" target="_blank">Reuters open MetaData (Semantic Web) Database</a> looks interesting for webservice and information experiments</li>
<li>Wow! The New York Times began to open their Information Archives! <a rel="nofollow" href="http://data.nytimes.com/" target="_blank">http://data.nytimes.com/</a></li>
<li>Nice <a href="http://geoapi.com/" target="_blank">Geo coding API for Web 2.0 services </a></li>
<li><a href="http://blog.fitc.ca/post.cfm/interactive-installations-wanted" target="_blank">Interactive installations wanted for the FITC Amsterdam</a></li>
<li>Found an <a href="http://193.171.60.44/dspace/">archive database for Media Art</a>.  Maybe it could be useful during my studies in interactive art</li>
<li><a href="http://eismann-sf.com/news/?p=824" target="_blank">Nice Graphic about Qualities of Information Design</a></li>
<li>Great slides about a good <a href="http://www.insideria.com/2009/11/how-to-run-a-creative-business.html" target="_blank">business culture in a creative environment</a></li>
<li>fascinated by the <a href="http://en.wikipedia.org/wiki/Theremin" target="_blank">Theremin Music instrument</a> and tv documentation <a href="http://de.wikipedia.org/wiki/Theremin" target="_blank">(deutsch)</a></li>
<li>Yale University's Psychology course on <a href="http://www.youtube.com/watch?v=P3FKHH2RzjI&amp;feature=SeriesPlayList&amp;p=6A08EB4EEFF3E91F" target="_blank">Youtube</a>. **OFF TOPIC**</li>
<li>Holy shit that is the<a href="http://www.koreus.com/video/out-of-time.html" target="_blank"> best parkour action</a> I have ever seen!!  **OFF TOPIC**</li>
<li>Ziemlich interessante Präsentation über die Kombination von <a href="http://mediathek.hs-furtwangen.de/public/6493e9ea456d032ab02d9c156157d3a2/" target="_blank">Mobile Art und Urban Displays von Jürgen Scheible</a></li>
<li>Nett zu lesen: <a href="http://blog.liip.ch/files/pdf/stuermer_2009_digitalenachhaltigkeiteinkonzeptmitzukunft.pdf" target="_blank">Digitale Nachhaltigkeit – ein Konzept mit Zukunft</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Interesting <a href="http://mediamilitia.com/getting-started-with-generative-art/" target="_blank">blog entry on 'Generative Art'</a> via @Natzke</li>
<li><a href="http://beta.nodebox.net/wiki/Welcome" target="_blank">Generative Art Tool </a>- out of the box via @<a href="http://twitter.com/generatorx">generatorx</a></li>
<li>Ich bin nun überzeugt und werd mir das Buch kaufen. <a rel="nofollow" href="http://www.generative-gestaltung.de/" target="_blank">http://www.generative-gestaltung.de/</a> Visual Programming Lernen vom Feinsten <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
<li>Umfangreiche Artikel Sammlung zum Thema <a href="http://medienkunstnetz.de/themen/generative_tools/" target="_blank">Generative Tools für die digitale Medienkunst</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><a href="http://bit.ly/4LmWBN" target="_blank">Free Sketching &amp; Wireframing Kit</a> <a rel="nofollow" href="http://bit.ly/4LmWBN" target="_blank"></a> via @fplag</li>
<li><a href="http://www.interactivearchitecture.org/" target="_blank">Great blog</a> about interaction, architecture, space, user experience etc.</li>
<li><a href="http://www.gillesbailly.fr/menua/" target="_blank">Marking Menus</a> are a very good concept for mouse gestures and menu navigation issues</li>
<li>Must read article: Open for Business - <a href="http://www.insideria.com/2009/11/open-for-business-designing-social-interfaces.html" target="_blank">Designing Social Interfaces -&gt; degree of openness from a technical view</a></li>
<li>Wow, very nice idea of a physical computing interface: <a href="http://eis.comp.lancs.ac.uk/index.php?id=11&amp;type=0" target="_blank">VoodooIO</a></li>
<li><a href="http://vimeo.com/mkalten/likes/page:1/sort:newest" target="_blank">Nice video list of Tangible User Interfaces</a></li>
<li>Nice Blog and very good articles: <a href="http://www.organicui.org/?page_id=35" target="_blank">Designing Kinetic and Organic User Interfaces</a></li>
<li>Two great articles about <a href="http://tinyurl.com/yb66lkj" target="_blank">User Experience in an Agile Development</a> process (or in Scrum) <a rel="nofollow" href="http://tinyurl.com/yb66lkj" target="_blank"></a> <a rel="nofollow" href="http://tinyurl.com/ycj5a32" target="_blank">http://tinyurl.com/ycj5a32</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong><br />
</strong></p>
<ul>
<li><a href="http://blog.makezine.com/archive/2009/12/amazing_sound_sculptures_from_motor.html" target="_blank">Amazing sound sculptures</a> from motors &amp; more via @<a href="http://twitter.com/make">make</a></li>
<li>Stumbled again about the <a href="http://jexp.de/blog/archives/16-On-LEGO-Powered-Time-Tracking;-My-Daily-Column.html" target="_blank">lego Time Tracking</a> thing. I really like this nerdy idea</li>
<li>Should I really try it? <a rel="nofollow" href="http://suicidemachine.org/" target="_blank">http://suicidemachine.org/</a> a nice net (art) project idea</li>
<li>Nice project: <a href="http://blog.makezine.com/archive/2009/11/ego_search_visualizer.html" target="_blank">Ego search visualizer</a> from MIT Lab: <a href="http://personas.media.mit.edu/" target="_blank">the project page</a></li>
<li><a href="http://www.graviti.tv/blog/?p=130" target="_blank">MIT gestural computing</a> makes multitouch look old hat - Interesting Project</li>
<li>Looking for SenseWare: My Examples -&gt; <a href="http://www.eltopo.de/sites/funktionide_part1_1.html" target="_blank">funktionide</a> // <a href="http://www.eltopo.de/sites/liquidwall_1.html" target="_blank">LiquidWall </a>// <a href="http://www.poken.com" target="_blank">Poken</a></li>
<li><a href="http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals" target="_blank">Pimp your iPhone for RFID</a></li>
<li><a href="http://blog.makezine.com/archive/2009/12/wii_remote_for_mame_on_iphone.html" target="_blank">Wii remote for MAME on iPhone</a></li>
<li>Nice experiment! <a href="http://blog.makezine.com/archive/2009/12/iphone_controlled_solar_powered_ard.html" target="_blank">iPhone controlled Arduino tank</a></li>
<li><a href="http://blog.makezine.com/archive/2009/11/diy_accelerometer_controlled_usb_ga.html" target="_blank">DIY accelerometer controlled USB gamepad</a></li>
<li>wow, a <a rel="nofollow" href="http://infosthetics.com/archives/2009/11/ringwall_world_largest_multi-touch_multi-user_wall.html" target="_blank">45m long multitouch wall</a> via @<a href="http://twitter.com/jensfranke">jensfranke</a>, @<a href="http://twitter.com/CedricKiefer">CedricKiefer</a>, @<a href="http://twitter.com/memotv">memotv</a> / Don't know if this useful...</li>
<li><a href="http://itsme.it/project/" target="_blank">itsme</a> the next generation of personal computing?! I don't know... <a rel="nofollow" href="http://itsme.it/project/" target="_blank"></a></li>
<li>Very cool idea or app for an <a href="http://www.graviti.tv/blog/?p=122" target="_blank">eyetracker approach</a></li>
<li><a href="http://www.youtube.com/watch?v=UmIgNfp-MdI" target="_blank">Microsoft "Courier" secret tablet</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Wow the <a href="http://blog.makezine.com/archive/2010/01/generate_cityscapes_with_city_engin.html" target="_blank">City Engine Software</a> looks great for Science Fiction and other Urban Movie Post Production stuff</li>
<li>Transform your real pictures into nice drawings: <a href="http://grail.cs.washington.edu/projects/gradientshop/" target="_blank">Research Project GradientShop</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><a href="http://www.computer.org/portal/web/buildyourcareer/fa035" target="_blank">Frequently Forgotten Fundamental Facts about Software Engineering</a></li>
<li>Uh nice topic for Computer Scientist in Media: <a href="http://hci.stanford.edu/research/opportunistic/" target="_blank">Opportunistic Programming</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Blog article: <a href="http://gamesalfresco.com/2009/12/31/best-selling-augmented-reality-games-of-2009/" target="_blank">Best Selling Augmented Reality Games of 2009</a></li>
<li>Interesting report:<a href="http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/" target="_blank"> Indie Flash Game Development: A 2009 Year-End Retrospective</a></li>
<li>A must read for all Flash Indie Game Developer: <a href="http://blog.elite-games.net/blog4.php/2009/12/17/total-revenue-from-last-2-years" target="_blank">Badim's Total revenue from last 2 years blog post</a></li>
<li>Playyoo is an interesting plattform for Flash Mobile and Flash Lite Game Developer <a rel="nofollow" href="http://blog.playyoo.com/" target="_blank">http://blog.playyoo.com/</a> and <a rel="nofollow" href="http://playyoo.com/" target="_blank">http://playyoo.com/</a></li>
<li>Adobe starts "<a href="http://www.adobe.com/devnet/games/" target="_blank">#Flash Platform #Gaming Technology Center"</a> (<a href="http://www.adobe.com/devnet/logged_in/ddeibler_flash_platform_games.html" target="_blank">Center</a>) via @flashforum</li>
<li>Some nice and useful <a href="http://www.youtube.com/user/kmprssr#g/a" target="_blank">video tutorials for the Flash Push Button Game Engine</a></li>
<li>Thoughtful article from @<a href="http://twitter.com/GregLoire">GregLoire</a> on <a href="http://www.gamasutra.com/blogs/GregMcClanahan/20091202/3709/Achievement_Design_101.php" target="_blank">Achievement Design 101</a> via @mochimedia</li>
<li>Nice Blogpost: <a href="http://bbrathwaite.wordpress.com/2008/11/30/creating-a-game-design-document/" target="_blank">Creating a Game Design Document</a></li>
<li>Nice article: <a href="http://www.untoldentertainment.com/blog/2009/10/09/running-a-game-studio-from-start-up-to-sustainability/" target="_blank">Running a Game Studio: From Start-Up to Sustainability</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">Brain Computer Interface ActionScript 3.0 API</a> library released by Sean Moore</li>
<li>Blog post:<a href="http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/" target="_blank"> 34 cool ActionScript Libraries</a> by Sean Moore</li>
<li>Great <a href="http://nodename.com/blog/2009/12/03/roll-over-delaunay-voronoi-library-goes-open-source/" target="_blank">Voronoi open-source library for AS3</a> published</li>
<li>Harmcrest is a nice <a href="http://www.insideria.com/2009/11/validation-in-flex-with-hamcre.html" target="_blank">Form and User Interface Input Validation Library</a> and Framework for Flex</li>
<li>Adobe <a title="#Flash" href="http://twitter.com/search?q=%23Flash">#Flash</a> and <a href="http://bit.ly/90o5eq" target="_blank">search engine optimization</a> (<a title="#SEO" href="http://twitter.com/search?q=%23SEO">#SEO</a>): Techniques, issues, and strategies:  (via @<a href="http://twitter.com/marcthiele">marcthiele</a>)</li>
<li>Maybe the Flash Plattform gives<a href="http://newteevee.com/2009/11/21/get-ready-for-flash-player-10-1-to-stream-p2p-video-to-millions-swap-files-bittorrent-style/" target="_blank"> P2P a new chance to establish</a> in the area of network (streaming) technologies?!</li>
<li><a href="http://wiki.swfjunkie.com/tweetr" target="_blank">Tweetr AS3 Library</a> 0.95 Released by @<a href="http://twitter.com/_sandro">_sandro</a> check out:</li>
</ul>
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<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1188&amp;md5=584205518070e7c3aa5ddf2d78f7b388" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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	</item>
		<item>
		<title>Book Review: The Elements of User Experience</title>
		<link>http://blog.derhess.de/2009/07/31/book-review-the-elements-of-user-experience/</link>
		<comments>http://blog.derhess.de/2009/07/31/book-review-the-elements-of-user-experience/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 08:25:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[Konzept]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=856</guid>
		<description><![CDATA[The Elements of User Experience von Jesse James Garret ist mit einem Erscheinungsjahr von 2003 ein bissl in die Jahre gekommen, dennoch verliert es meiner Meinung nach nicht an Bedeutung. Mit seinem 5 definierten Basiselementen der User Experience für webbasierte Medien hat es Jesse James Garrett sehr gut geschafft alle Disziplinen, die in den interaktiven [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
<li><a href='http://blog.derhess.de/2011/02/14/book-review-generative-gestaltung/' rel='bookmark' title='Book review: Generative Gestaltung'>Book review: Generative Gestaltung</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="size-full wp-image-672 aligncenter" title="The elements of user experience" src="http://blog.derhess.de/wp-content/uploads/2009/07/eoue.jpg" alt="elements of user experience" width="540" height="140" /></p>
<p><strong><a href="http://www.amazon.de/gp/product/0735712026?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=0735712026" target="_blank">The Elements of User Experience</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=0735712026" border="0" alt="" width="1" height="1" /></strong> von <a href="http://blog.jjg.net/">Jesse James Garret</a> ist mit einem Erscheinungsjahr von 2003 ein bissl in die Jahre gekommen, dennoch verliert es meiner Meinung nach nicht an Bedeutung. Mit seinem <strong><a href="http://www.jjg.net/elements/pdf/elements_simpleplanes.pdf" target="_blank">5 definierten Basiselementen der User Experience</a> </strong>für webbasierte Medien hat es Jesse James Garrett sehr gut geschafft alle Disziplinen, die in den interaktiven Entwicklungsprozess involviert sind zu vereinen. Dabei betrachtet er die 5 Basiselemente immer wieder unter<a href="http://www.jjg.net/elements/translations/elements_de.pdf" target="_blank"> 2 verschiedenen Gesichtspunkten</a> (<a href="http://www.jjg.net/elements/pdf/elements.pdf" target="_blank">englische Version</a>). Einmal aus Web-Applikation-Perspektive (heute würde man Rich-Internet-Applications dazu sagen) und einmal aus Hypertext-Perspektive (Informationsdienste, wie z.B. Wikipedia). Diese unterschiedliche Betrachtung, finde ich unter heutiger technischer Entwicklung nicht mehr so zeitgemäß, da aber so viele Gemeinsamkeiten zwischen diesen beiden Betrachtungsweisen existieren, ist dies wirklich kein großes Problem das Passende daraus zu extrahieren.</p>
<p>Zudem liefert das Buch eine gute <strong><em>Step-by-Step Anleitung</em></strong> für interaktive Webprodukte, welche Disziplinen (z.B. <em>Interaction Design, Information Architecture, Interface Design</em> usw.) benötigt werden, welche Aufgabe diese verschiedenen Disziplinen haben und wie sie miteinander interagieren müssen.</p>
<p><span id="more-856"></span>Aufgrund der einfachen und verständlichen Schreibweise und das Definieren elementarer Grundlagen für eine passende User Experience im Web  auf ca. 175 Seiten ist dieses <a href="http://www.amazon.de/gp/product/0735712026?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=0735712026">kompakte Buch</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=0735712026" border="0" alt="" width="1" height="1" /> meiner Meinung nach <strong>ein absolutes Must-Read</strong> (genauso wie <a href="http://www.amazon.de/gp/product/0321344758?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=0321344758" target="_blank">Don’t make me think von Steve Krug</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=0321344758" border="0" alt="" width="1" height="1" />) für alle Web/Flash Developer und Designer, Projektmanager und Marketingbeauftragte im Online Sektor. Wer Angst vor den englischen Texten hat, dem kann ich Entwarnung geben. Es ist wirklich sehr einfach geschrieben, so dass das Schulenglisch für dieses Buch sehr gut ausreicht, auch die Grafiken im Buch unterstützen das Verständnis der Texte sehr.</p>
<p>Dieses Buch empfehle ich nicht etablierten Interaction Designer oder Interface Designer, da es sich nur mit der Oberfläche im Bereich User Experience im Web befasst und als Zielgruppe eher Anfänger im Bereich Interaction Design, User Experience anspricht.</p>
<h3 style="text-align: center;"><a href="http://www.amazon.de/gp/product/0735712026?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=0735712026">The Elements of User Experience von Jesse James Garret </a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=0735712026" border="0" alt="" width="1" height="1" /></h3>
<p><br/>Wer sich für weitere Bücher im Bereich User Experience interessiert, kann gerne mal in meinem <a title="der hess BOOKSTORE für New Media Production" href="http://bookstore.derhess.de/" target="_blank">Bookstore</a> im Bereich <a href="http://astore.amazon.de/derhessammedi-21?_encoding=UTF8&amp;node=11" target="_blank">Human-Computer Interaction</a> weitere passende Bücher anschauen, vielleicht ist auch noch etwas bei den <a href="http://astore.amazon.de/derhessammedi-21?_encoding=UTF8&amp;node=22" target="_blank">Zeitschriften</a> dabei...</p>
<p><object id="Player_78ecb855-f290-402e-a446-80245e966d6c" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="quality" value="high" /><param name="bgcolor" value="#FFFFFF" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://ws.amazon.de/widgets/q?ServiceVersion=20070822&amp;MarketPlace=DE&amp;ID=V20070822%2FDE%2Fderhessammedi-21%2F8010%2F78ecb855-f290-402e-a446-80245e966d6c&amp;Operation=GetDisplayTemplate" /><param name="name" value="Player_78ecb855-f290-402e-a446-80245e966d6c" /><param name="align" value="middle" /><embed id="Player_78ecb855-f290-402e-a446-80245e966d6c" type="application/x-shockwave-flash" width="600" height="200" src="http://ws.amazon.de/widgets/q?ServiceVersion=20070822&amp;MarketPlace=DE&amp;ID=V20070822%2FDE%2Fderhessammedi-21%2F8010%2F78ecb855-f290-402e-a446-80245e966d6c&amp;Operation=GetDisplayTemplate" align="middle" name="Player_78ecb855-f290-402e-a446-80245e966d6c" allowscriptaccess="always" bgcolor="#FFFFFF" quality="high"></embed></object> <noscript>&amp;amp;amp;amp;lt;A HREF="http://ws.amazon.de/widgets/q?ServiceVersion=20070822&amp;amp;amp;amp;amp;MarketPlace=DE&amp;amp;amp;amp;amp;ID=V20070822%2FDE%2Fderhessammedi-21%2F8010%2F78ecb855-f290-402e-a446-80245e966d6c&amp;amp;amp;amp;amp;Operation=NoScript" mce_HREF="http://ws.amazon.de/widgets/q?ServiceVersion=20070822&amp;amp;amp;amp;amp;amp;MarketPlace=DE&amp;amp;amp;amp;amp;amp;ID=V20070822%2FDE%2Fderhessammedi-21%2F8010%2F78ecb855-f290-402e-a446-80245e966d6c&amp;amp;amp;amp;amp;amp;Operation=NoScript"&amp;amp;amp;amp;gt;Amazon.de Widgets&amp;amp;amp;amp;lt;/A&amp;amp;amp;amp;gt;</noscript></p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
<li><a href='http://blog.derhess.de/2011/02/14/book-review-generative-gestaltung/' rel='bookmark' title='Book review: Generative Gestaltung'>Book review: Generative Gestaltung</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=856&amp;md5=969f7444030613c89dfe4fc8e8dbb2cb" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Zurück von der Bewerbungstour (Zürich-Linz-Wien-FFM-Berlin-Freiburg)</title>
		<link>http://blog.derhess.de/2009/07/22/zuruck-von-der-bewerbungstour/</link>
		<comments>http://blog.derhess.de/2009/07/22/zuruck-von-der-bewerbungstour/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 10:18:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[studium]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=804</guid>
		<description><![CDATA[Vom 25. Juni bis zum letzten Freitag, den 17. Juli war ich im deutschsprachigen Raum für zwei Masterstudiengänge im Bereich Interactive Media auf Bewerbungstour. Eigentlich hatte ich nur 2 Aufnahmeprüfungen an der FH Potsdam und Kunstuniversität Linz, damit sich jedoch die weiten Reisen auch wirklich für mich lohnen, entschloss ich mich einige nette Städte, die [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2009/09/14/meine-masterstudiumwahl-interface-culture-in-linz/' rel='bookmark' title='Meine Masterstudiumwahl: Interface Culture in Linz'>Meine Masterstudiumwahl: Interface Culture in Linz</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/arselectcentre.jpg" alt="" width="500" height="127" /><br />
Vom 25. Juni bis zum letzten Freitag, den 17. Juli war ich im deutschsprachigen Raum für zwei Masterstudiengänge im Bereich Interactive Media auf Bewerbungstour. Eigentlich hatte ich nur 2 Aufnahmeprüfungen an der FH Potsdam und Kunstuniversität Linz, damit sich jedoch die weiten Reisen auch wirklich für mich lohnen, entschloss ich mich einige nette Städte, die auf den Weg liegen mitzunehmen. So legte ich einen ersten Zwischenstopp in Zürich ein um alte Studien Freunde und die Flash Konferenz <a href="http://fatl.ch/" target="_blank">FATL</a> zu besuchen. Nach ein paar Tagen am Zürich See ging es dann weiter Richtung Linz, wo ich auch schon meine erste Aufnahmeprüfung hatte.</p>
<p><strong>Aufnahmeprüfung Linz</strong> (Studiengang: Interface Culture)</p>
<p>Die Prüfung selber lief ein wenig chaotisch ab. Ich wurde in ein Büro gerufen, wo dann ca. 5-7 Leute an einem großen Tisch um mich rumsaßen. Laut dem Einladungstext zur Folge, sollte ich mich diesem Prüfungskomitee  innerhalb von 10min am besten mit einer Präsentation vorstellen, danach sollten 20min lang Fragen folgen. Auf dieses Szenario war ich sehr gut vorbereitet, nur zu dumm dass es nicht so ablaufen sollte. Nach der ersten freundlichen Begrüßung wurde ich schon sofort mit den ersten Fragen in Englisch zu meiner Person konfrontiert. Darauf entgegnete ich, dass ich eine Präsentation vorbereitet habe, die bestimmt die meisten Fragen beantworte und ob ich diese gerade vorstellen soll. Ich bekam das O.K. und wollte mein Programm abspielen. Aber ich kam ums verre…en nicht dazu, weil ich immer wieder mit Fragen unterbrochen wurde, die den Ablauf meiner Präsentation und den geplanten Ablauf des Aufnahmegesprächs total auf den Kopf stellten. Nun ja und dann war auch  schon die Zeit um… Ein wenig verwirrt verließ ich den Raum, denn viel gelacht und geredet haben wir, aber dennoch wusste ich nicht so recht was ich von dieser Action gerade halten solle. Aber anscheinend war ich gar nicht mal so schlecht, denn keine 2 Tage später hab ich die Zusage per Mail erhalten. Yeah! <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><span id="more-804"></span><strong>Die Stadt Linz und die Reise geht weiter</strong></p>
<p>Nach der ersten Aufnahmeprüfung schaute ich mir Linz genauer hinsichtlich Kulturinfrastruktur (<a href="http://www.aec.at/index_de.php" target="_blank">Ars Electronica</a> usw.), <a href="http://www.myspace.com/roterkrebs" target="_blank">Kneipen</a> und angenehme Plätze zum Chillen an und muss sagen, jep auch diesen Test hat Linz ziemlich gut bestanden und hat mich doch positiv überrascht. Danach ging es nach Wien mit dem Zug, weil das per Anhalterfahren irgendwie nicht klappen wollte. In Wien verbrachte ich 4 super Tage mal mit Nina, mal mit der super netten Couchsurferin <a href="http://www.blickfunk.at/marlies/" target="_blank">Marlies</a> und ihrer WG inkl. Freunden. Total fertig von einer durchzechten Partynacht im <a href="http://www.clubplanetarium.com/" target="_blank">Planetarium</a> am Praterstern ging es dann mal wieder nach Hause zur Familie und zu den alten Freunden nach Frankfurt.</p>
<p>Nachdem ich zuhause vergeblich  versucht hatte die Familie und alle alten Freunde innerhalb einer Woche zu besuchen, reiste ich völlig erschöpft Richtung Berlin zur nächsten Aufnahmeprüfung. <a href="http://about.mediensurfer.de/" target="_blank">Mathias</a> war so freundlich und beherbergte mich perfekt 4 Tage lang, so dass ich noch ein wenig an meiner Präsentation für die Aufnahmeprüfung feilen konnte. Bis es soweit war, schlug ich mich noch mit Thomas Hall sei es bei Tag oder Nacht ein bissl durch Kreuzberg und Neu-Kölln, oder besuchte einen alten Bad Nauheim Flüchtling und alten Skatekollegen <a href="http://www.facebook.com/remimartinlenz" target="_blank">Rémi Lenz</a>.</p>
<p>Nun war es soweit, Mittwoch 15. Juli, ich fuhr ziemlich früh zur FH Potsdam und musste erstmal feststellen, dass die FH doch aus der Berlin Richtung ziemlich blöd am Rand von Potsdam liegt, aber gerade noch so gut, dass man noch in Berlin wohne könne. Auch die Umgebung und die Gebäude der FH Potsdam waren nicht die Schönsten, aber dass muss nichts schlechtes bedeuten. Es gibt sowieso kein hässlicheres Unigelände als der Standort Rüsselsheim der FH Wiesbaden.</p>
<p><strong>Aufnahmeprüfung FH Potsdam</strong> (Richtung: Interface Design)</p>
<p>Auch an der FH Potsdam sollte die Aufnahmeprüfung in Form einer Präsentation ablaufen. Die Hauptaufgabe bestand darin, das eingereichte Masterthesis Thema innerhalb von 5min vorzutragen und dann den Fragen der Prüfungskommission  standzuhalten. Alle Bewerber für die Fachrichtung Interface Design waren in einem kleinen Vorlesungsaal versammelt und mussten unsere Masterthesis vortragen. Ich war als erster dran, und war daher ein wenig verunsichert was mich genau erwartet. Dennoch konnte ich meine Präsentationsprogramm ganz gut abspielen und den Fragen der Prüfungskommission stand halten, jedoch immer wieder mit den Kritikpunkt, dass mein Schwerpunkt noch zu technik- und toolbezogen ist. Ein weiterer Schwachpunkt war, dass ich meine Arbeitsproben nur als Printform griffbereit hatte, weil ich irgendwie zu blöd war den Beamer richtig mit Vista zu konfigurieren. Totaler Anfängerfehler von meiner Seite, grmpfl. Naja, die anderen Bewerber wurden irgendwie mehr zu Ihrer Person und Arbeitsproben ausgefragt als ich. Keine Ahnung ob das ein gutes oder schlechtes Zeichen ist.  Im Gesamten empfand ich das Niveau der Bewerber sehr unterschiedlich, es gab einige naja schlechte und schwammige formulierte Themen, aber es gab auch 2-3 Leute, die haben mich sehr vom Hocker gehauen haben. Daher siedele ich mich eher im Mittelfeld ein und weiß nicht ob es mit einer Zusage klappen sollte.  Die FH im Gesamten und der Eindruck vom Prüfungskomitee war von sehr freundlicher Natur, aber irgendwie nicht ganz so auf der menschlichen Schiene wie in Linz, und erinnerte mich zudem manchmal an ein paar negativ Punkte meiner Furtwangener Studienzeit...</p>
<p>Nachdem Aufnahmeprozedere kehrte ich der FH den Rücken um mir die Stadt Potsdam näher unter die Lupe zu nehmen. Mein Fazit dazu, sehr sauberes Städtchen, viel viel ordentlicher im Vergleich zu Berlin, ein bissl <a href="http://de.wikipedia.org/wiki/Yuppie" target="_blank">Yuppie</a> und <a href="http://de.wikipedia.org/wiki/Snob" target="_blank">Snob</a> Flair und daher für mich persönlich(!) ein wenig unentspannter. Aus diesen Gründen kommt für mich Wohnen in Potsdam nicht wirklich in Frage, falls das Wohnen in Berlin aus irgendwelchen Gründen nicht klappen sollte…</p>
<p>Nach dem sehr facettenreichen Berlin Trip reiste ich per <a href="http://www.mitfahrgelegenheit.de/" target="_blank">Mitfahrgelegenheit</a> nach Freiburg und besuchte meine alte WG und Freunde um schön auf den Augustiner Platz ein paar Bierchen zu zischen. Am nächsten Tag ging es dann auch schon wieder zurück nach Fribourg und mein fast 3wöchiger Trip vom süddeutschsprachigen bis fast in den Nordsprachigen Raum war vorbei.</p>
<p>Vielleicht interessiert es den ein oder anderen, wie meine Bewerbungsunterlagen ausgesehen haben, deshalb hier eine kleine Tabelle:</p>
<table style="height: 210px;" border="1" cellspacing="0" cellpadding="0" width="590">
<tbody>
<tr>
<td width="154" valign="top">
<p style="text-align: center;"><strong>Uni bzw. Hochschule</strong></p>
</td>
<td width="154" valign="top">
<p style="text-align: center;"><strong>Studiengang</strong></p>
</td>
<td width="154" valign="top">
<p style="text-align: center;"><strong>Unterlagen</strong></p>
</td>
<td width="154" valign="top">
<p style="text-align: center;"><strong>Zulassung</strong></p>
</td>
</tr>
<tr>
<td width="154" valign="top">
<p style="text-align: center;">Hasso-Plattner-Insitut</p>
</td>
<td style="text-align: center;" width="154" valign="top"><a href="http://www.hpi.uni-potsdam.de/studium/master.html">IT-System Engineering</a></td>
<td width="154" valign="top"><a href="http://blog.derhess.de/wp-content/uploads/2009/07/hpi_motivationsschreiben.pdf" target="_blank">Motivationsschreiben</a>, Empfehlungsschreiben</td>
<td style="text-align: center;" width="154" valign="top">Absage</td>
</tr>
<tr>
<td style="text-align: center;" width="154" valign="top">FH Potsdam</td>
<td style="text-align: center;" width="154" valign="top"><a href="http://design.fh-potsdam.de/studiengaenge/master/" target="_blank">Interface Design</a></td>
<td width="154" valign="top"><a href="http://blog.derhess.de/wp-content/uploads/2009/07/fh_potsdam_teaser.pdf" target="_blank">Präsentation</a>, <a href="http://blog.derhess.de/wp-content/uploads/2009/07/fh_potsdam_proposal.pdf" target="_blank">Proposal Masterthesis</a>, <a href="http://blog.derhess.de/wp-content/uploads/2009/07/arbeitsproben.pdf" target="_blank">Liste mit Arbeitsproben</a></td>
<td style="text-align: center;" width="154" valign="top">Absage</td>
</tr>
<tr>
<td style="text-align: center;" width="154" valign="top">Kunstuni Linz</td>
<td style="text-align: center;" width="154" valign="top"><a href="http://www.ufg.ac.at/?id=1449" target="_blank">Interface Culture</a></td>
<td width="154" valign="top"><a href="http://blog.derhess.de/wp-content/uploads/2009/07/linz_vorstellung.pdf" target="_blank">Präsentation inkl. Arbeitsproben</a></td>
<td style="text-align: center;" width="154" valign="top">Zusage</td>
</tr>
<tr>
<td style="text-align: center;" width="154" valign="top">Uni Konstanz</td>
<td width="154" valign="top"><a href="http://www.informatik.uni-konstanz.de/interessenten/zulassung/" target="_blank">Information Engineering</a></td>
<td width="154" valign="top"><a href="http://blog.derhess.de/wp-content/uploads/2009/07/arbeitsproben.pdf">Liste mit Arbeitsproben</a></td>
<td style="text-align: center;" width="154" valign="top">Zusage</td>
</tr>
<tr>
<td style="text-align: center;" width="154" valign="top">Hochschule Augsburg</td>
<td style="text-align: center;" width="154" valign="top"><a href="http://www.hs-augsburg.de/hochschule/fakultaet/informatik/studium/studiengang/interaktive_mediensysteme_master/bewerbung/index.html" target="_blank">Interaktive Mediensysteme</a></td>
<td width="154" valign="top"><a href="http://blog.derhess.de/wp-content/uploads/2009/07/arbeitsproben.pdf">Liste mit Arbeitsproben</a>, <a href="http://blog.derhess.de/wp-content/uploads/2009/07/augsburg_absicht.pdf">Absichtserklärung</a></td>
<td style="text-align: center;" width="154" valign="top">nach Einladung zum Test von meiner Seite abgesagt</td>
</tr>
<tr>
<td style="text-align: center;" width="154" valign="top">Bauhaus Uni Weimar</td>
<td style="text-align: center;" width="154" valign="top"><a href="http://www.uni-weimar.de/cms/index.php?id=3714" target="_blank">Mediensysteme</a></td>
<td width="154" valign="top"><a href="http://blog.derhess.de/wp-content/uploads/2009/07/arbeitsproben.pdf">Liste mit Arbeitsproben</a>, <a href="http://blog.derhess.de/wp-content/uploads/2009/07/weimar_-motivationsschreiben.pdf" target="_blank">Motivationsschreiben</a></td>
<td style="text-align: center;" width="154" valign="top">Zusage</td>
</tr>
</tbody>
</table>
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<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2009/09/14/meine-masterstudiumwahl-interface-culture-in-linz/' rel='bookmark' title='Meine Masterstudiumwahl: Interface Culture in Linz'>Meine Masterstudiumwahl: Interface Culture in Linz</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=804&amp;md5=6b4e7f61f117b51e0b2c5b9509bc5f33" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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	</item>
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		<title>Bewerbungen für den Master in Interactive Media</title>
		<link>http://blog.derhess.de/2009/05/12/bewerbungen-fur-einen-master-in-interactive-media/</link>
		<comments>http://blog.derhess.de/2009/05/12/bewerbungen-fur-einen-master-in-interactive-media/#comments</comments>
		<pubDate>Tue, 12 May 2009 15:48:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[studium]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=541</guid>
		<description><![CDATA[Die erste Phase, das Auswählen der geeigneten Universtäten, ist nun einigermaßen erfolgreich abgeschlossen. Zwar ziehen mich die Alpen wie ein Magnet an, doch irgendwie wird es mich wohl für den Master glaub mehr in den Norden ziehen… Nichtsdestotrotz hat für mich seit 2-3 Wochen die zweite Phase (Bewerbungen) begonnen. Nach dem ich mich für die [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2008/08/31/studium-get-a-master-in-media/' rel='bookmark' title='Studium: Get a Master in Media'>Studium: Get a Master in Media</a></li>
<li><a href='http://blog.derhess.de/2011/02/18/interactive-media-installation-sound-drawings/' rel='bookmark' title='Interactive Media Installation: Sound Drawings'>Interactive Media Installation: Sound Drawings</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.derhess.de/wp-content/uploads/2009/04/interfacepotsdam.jpg" rel="lightbox[541]"><img class="alignnone size-full wp-image-144" title="interface design potsdam" src="http://blog.derhess.de/wp-content/uploads/2009/04/interfacepotsdam.jpg" alt="interface design potsdam" width="128" height="96" /></a><a href="http://blog.derhess.de/wp-content/uploads/2009/04/augsburgmedien.gif" rel="lightbox[541]"> <img class="alignnone size-full wp-image-145" title="augsburgmedien" src="http://blog.derhess.de/wp-content/uploads/2009/04/augsburgmedien.gif" alt="augsburgmedien" width="128" height="96" /></a><a href="http://blog.derhess.de/wp-content/uploads/2009/05/hassoplattner1.jpg" rel="lightbox[541]"> <img class="alignnone size-full wp-image-545" title="hassoplattner1" src="http://blog.derhess.de/wp-content/uploads/2009/05/hassoplattner1.jpg" alt="hassoplattner1" width="128" height="96" /> </a></p>
<p>Die erste Phase, das Auswählen der <a title="Masterstudiengänge" href="http://blog.derhess.de/2008/08/31/studium-get-a-master-in-media/" target="_blank">geeigneten Universtäten</a>, ist nun einigermaßen erfolgreich abgeschlossen. Zwar ziehen mich die Alpen wie ein Magnet an, doch irgendwie wird es mich wohl für den Master glaub mehr in den Norden ziehen… Nichtsdestotrotz hat für mich seit 2-3 Wochen die zweite Phase (Bewerbungen) begonnen.</p>
<p>Nach dem ich mich für die Universitäten <a title="IT-Systems Engineering" href="http://www.hpi.uni-potsdam.de/studium/master.html" target="_blank">Potsdam</a>, <a title="Mediensysteme - Bauhaus Universität" href="http://www.uni-weimar.de/cms/index.php?id=3714" target="_blank">Weimar</a>, <a title="Information Engineering" href="http://www.informatik.uni-konstanz.de/interessenten/zulassung/" target="_blank">Konstanz</a>, <a title="Interface Culture" href="http://www.ufg.ac.at/?id=1449" target="_blank">Linz</a>,  und die (Fach)Hochschulen <a title="Interface Design" href="http://design.fh-potsdam.de/studiengaenge/master/" target="_blank">Potsdam</a>, <a title="Interaktive Mediensysteme" href="http://www.hs-augsburg.de/hochschule/fakultaet/informatik/studium/studiengang/interaktive_mediensysteme_master/bewerbung/index.html" target="_blank">Augsburg</a> entschieden habe,  ging es  zu überprüfen was ich alles für die Bewerbungen brauche. Und „jucheee Florian“  dachte ich mir als ich die Anforderungen mal im Detail angeschaut hatte. Nur an der (Elite) Uni Potsdam oder besser gesagt am Hasso-Plattner-Institut wird es mir mit der Bewerbung leicht gemacht. Dort reicht der Zulassungsantrag mit <strong>Bachelorzeugnis</strong> und <strong>Lebenslauf</strong>. Bei den anderen Hochschulen bekam ich erst einmal einen Schreck. Lebenslauf und <strong>Arbeitsproben</strong> mit senden. O.K., kein Problem das versteh ich voll und ganz. <strong>Motivationsschreiben</strong> über 1-2 Din A4 Seiten.  Hm, gut das versteh ich auch noch irgendwie. Da geht schon ein wenig Zeit für drauf aber das passt noch… Aber Spitzenreiter in Sachen Anforderungen ist die FH Potsdam. Arbeitsproben, Lebenslauf, Zeugnisse (Ausbildung,  Arbeit, Bachelor usw.) und eine <strong>Proposal für die Masterthesis</strong> über ca. 10 Din A4 Seiten bis zum 15. Mai!  O. K. das ist mal richtig hart. Naja, aber ich wollte es ja nicht anders. Also hinsetzen und erstmal überlegen… Ca. 1 Woche später war ein Thema gefunden und zum Teil fertig ausformuliert. Noch ein paar Überarbeitungen später, bin ich damit nicht ganz so glücklich, aber die investierte Arbeit  muss für diese eine Bewerbung(!) ausreichen.<br />
Hat man nun den ganzen Papierkram, wie Lebenslauf schreiben, Liste der Arbeitsproben usw. erst einmal hinter sich gebracht,  muss man auf die Suche nach den Zulassungsanträgen gehen. Wobei ich mir da häufig ein wenig doof vorkam, so zwischen den Online-Bewerbungsverfahren, Nachsenden von Dokumenten und einem komplett schriftlichen Verfahren.  Denn wenn ich mal einen ausdruckbaren Zulassungsantrag brauchte, ging die Suche nach dem Formular erst richtig los. Nach häufigen teils wirren herum navigieren konnte ich die Hälfte der Bewerbungen erledigen.</p>
<p>Da dieses teils nervige Prozedere aber noch nicht ausreicht, kommt jetzt Phase 2b. <strong>Eignungsprüfung</strong> oder auch <strong>Zulassungstest</strong> genannt und wird von jeder Hochschule außer dem Hasso-Plattner-Institut durchgeführt. Wie diese Prüfungen ablaufen unterscheidet sich von Hochschule zur Hochschule sehr stark. An der Kunstuni in Linz muss man sich mit einer 30min Präsentation inkl. Arbeitsproben einer 4köpfigen Jury vorstellen. An der Uni Konstanz darf man eine nette Prüfung in den 4 möglichen Bereichen Grundlagen Informatik, Informatik der Systeme, Angewandte Informatik, Informationswissenschaften schreiben. Da darf alles Mathewissen und Informatikram wieder ausgepackt werden. An der FH Potsdam werden dagegen die Inhalte und der Umfang der Masterthesis besser definiert und eingegrenzt. Je nachdem wie gut das verläuft wird man angenommen oder auch nicht.</p>
<p>Also alles in Einem betrachtet ist die Phase absolut kein Zuckerschlecken,  aber machbar! Zur besseren Übersicht für mich und vielleicht auch für den ein oder anderen interessant, habe ich eine kleine Excel Tabelle mit allen Anforderungen der Unis und den Bewerbungsfristen erstellt.</p>
<p><a href="http://blog.derhess.de/wp-content/uploads/2009/05/unibewerbung.xls">Anforderungen Uni Bewerbung</a></p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2008/08/31/studium-get-a-master-in-media/' rel='bookmark' title='Studium: Get a Master in Media'>Studium: Get a Master in Media</a></li>
<li><a href='http://blog.derhess.de/2011/02/18/interactive-media-installation-sound-drawings/' rel='bookmark' title='Interactive Media Installation: Sound Drawings'>Interactive Media Installation: Sound Drawings</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=541&amp;md5=f77b81d45c7066199813222d1cfc5d6c" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Literatur: Mobile Application Development</title>
		<link>http://blog.derhess.de/2008/02/27/literatur-mobile-application-development/</link>
		<comments>http://blog.derhess.de/2008/02/27/literatur-mobile-application-development/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 15:37:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flash lite]]></category>
		<category><![CDATA[interface design]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=328</guid>
		<description><![CDATA[Im Rahmen meiner neuen Anstellung als Flash und Interaction Developer beim SWR in Baden-Baden muss ich verschiedene Mobile Anwendung mit Hilfe von Flash erstellen. Da ich leider im mobilen Bereich noch nicht so mega fit bin, musste ich mir erst ein bissl theoretisches Wissen mit Hilfe von Bücherv aneignen. Hier mein kleines Fazit über die [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2008/05/28/mobile-flash-mit-janus-unter-windows-mobile/' rel='bookmark' title='Mobile Flash mit Janus unter WinCE'>Mobile Flash mit Janus unter WinCE</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2006/11/23/literatur-fur-interaktives-video/' rel='bookmark' title='Literatur für interaktives Video'>Literatur für interaktives Video</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-329" title="intellinterface" src="http://blog.derhess.de/wp-content/uploads/2009/04/intellinterface.jpg" alt="intellinterface" width="128" height="96" /> <img class="alignnone size-full wp-image-330" title="smallscreens" src="http://blog.derhess.de/wp-content/uploads/2009/04/smallscreens.jpg" alt="smallscreens" width="128" height="96" /> <img class="alignnone size-full wp-image-331" title="flashmobile" src="http://blog.derhess.de/wp-content/uploads/2009/04/flashmobile.jpg" alt="flashmobile" width="128" height="96" /></p>
<p>Im Rahmen meiner neuen Anstellung als Flash und Interaction Developer beim <a class="checkLink" href="http://www.swr.de" target="_blank">SWR</a> in Baden-Baden muss ich verschiedene Mobile Anwendung mit Hilfe von Flash erstellen. Da ich leider im mobilen Bereich noch nicht so mega fit bin, musste ich mir erst ein bissl theoretisches Wissen mit Hilfe von Bücherv aneignen. Hier mein kleines Fazit über die gelesene Literatur.</p>
<p><strong><a href="http://www.amazon.de/gp/product/3827317967?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=3827317967">Das intelligente Interface von Jef Raskin</a></strong><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=3827317967" border="0" alt="" width="1" height="1" /><br />
In diesem Buch geht es eher allgemein über die Interaktion zwischen Mensch und Maschine. So werden zum Beispiel von Jef Raskin einige wissenschafltichen Methoden für die Qualitätsmessung von Interaction Designs vorgestellt. Desweiteren werden immer wieder Bedienungsunterschiede zwischen Mac und PC erörtert und miteinander verglichen. Dadurch bekommt man als leser einen sehr guten Einstieg in die Materie des Interaction Design und kann die dabei auftretenden Problematiken sehr gut nachvollziehen. Wer also einen Einstieg ins (wissenschaftliche) Interaction Design sucht ist bei diesem Buch genau richtig.</p>
<p><strong><a href="http://www.amazon.de/gp/product/0321344758?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=0321344758">Don't make me think von Steve Krug</a></strong><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=0321344758" border="0" alt="" width="1" height="1" /><br />
Diese Buch beschäftigt sich hauptsächlich mit dem Thema Web Usability, jedoch lassen sich auch einige Tipps (wie z.B. das Kapitel über das richtige Wording) für andere Bereiche z.B. der GUI-Entwicklung übernehmen. Durch die sehr lockere Schreibweise und die nicht besonders hohe Seitenzahl lässt sich das Buch zudem sehr schön nebenher auf einer längeren Reise durchlesen. Ich kann auch dieses Buch nur empfehlen, die dort vermittelten Informationen bleiben wirklich sehr gut im Kopf kleben und man kann es wegen der einfachen Schreibweise auch an ganz normalen Menschen weitergeben, die sich für das Thema <a class="checkLink" href="http://de.wikipedia.org/wiki/Usability" target="_blank">Web Usability</a> ein bissl sensiblisieren wollen.</p>
<p>Nach dem Lesen der etwas allgemeineren Interaction Design Materie bin ich nun zum speziellen Interaction Design für kleine Displays bzw. für mobile Devices gewechselt.</p>
<p><strong><a href="http://www.amazon.de/gp/product/2940373078?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=2940373078">Designing for Small Screens von studio 7.5</a></strong><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=2940373078" border="0" alt="" width="1" height="1" /><br />
Dieses Buch befasst sich ausschliesslich mit dem Thema Screen und Interaction Design für Geräte mit geringer Display Auflösung. Anfangs gibt es eine schöne Einführung in die Entwicklungsgeschichte von Small Screen Devices (Handys, PDAs, GameBoy usw.). Danach folgen grundlegende Themen, wie z.B. die physikalischen Interaktionsmöglichkeiten an mobilen Geräten, empfohlene GUI Elemente für kleine Displays, Designrichtlinien für Text- und Farbgestaltung, und und... Was ich persönlich sehr gute an diesem Buch finde, ist das jedes Kapitel in 3 Abschnitte unterteilt ist. Kapitel A behandelt die Interaction Design Konzepte und Empfehlungen, Kapitel B zeigt die realisierten Konzepte anhand von Produktbeispielen auf und Kapitel C vermittelt dann noch mal einen tieferen (technischen) Hintergrund. Also dieses Buch ist auf jeden Fall Pflicht für jeden Mobile Interaction Designer im Anfangsstadium!</p>
<p>Nach dem ich jetzt viel Interaction Design Krams gelesen hatte, musste sich mein Wissen jetzt unbedingt noch auf der technischen Seite festigen. Hier entschied ich mich für ein Mobile Application Buch mit Fokus auf Flash Lite, da dass Projekt bei meinen Arbeitgeber mit <a class="checkLink" target="_blank">Flash Lite</a> realisiert werden soll.</p>
<p><strong><a href="http://www.amazon.de/gp/product/1590595580?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=1590595580">Flash Applications for Mobile Devices von Richard Leggett</a></strong><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=1590595580" border="0" alt="" width="1" height="1" /><br />
Dieses Buch gab mir einen sehr guten technischen Überblick was mit Flash Lite bis zur Version 2.1 alles möglich ist und worin die Flash Player Unterschiede zur PC Variante liegen. Es deckt sehr viele Bereiche des Mobile Content (Gaming, Informationfsdienste usw.) Development mit Bezug auf Flash auf und gibt zudem immer wieder weitere allgemeine Infomationen zum Mobile Markt. Diese Zusatzinformationen haben mir sehr geholfen den mobilen Bereich besser zu verstehen. Sogar aus technischer Sicht werden dem Leser viele Zusatzinformationen angeboten. So beschreibt der Autor zum Beispiel sehr genau, wie man mit Flash Lite <a class="checkLink" href="http://de.wikipedia.org/wiki/C%2B%2B" target="_blank">C++</a> und <a class="checkLink" href="http://de.wikipedia.org/wiki/Python_%28Programmiersprache%29" target="_blank">Python</a> Programme auf dem Handy ausführen kann. Welche Vor- und Nachteile daraus entstehen werden sehr schön erklärt. Also die perfekte technische Einführung für die Entwicklung von Mobilen Anwendung mit Hilfe von Flash Lite. Allerdings vorab, dieses Buch verlangt schon fortgeschrittene ActionScript Kenntnisse vom Leser, sonst wird es kein Spass das Buch zu lesen <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><strong>Mein Fazit</strong> dieser kleinen Recherchephase:<br />
Für das Einarbeiten von Mobilen Anwendungen mit Flash bieten die Bücher <a href="http://www.amazon.de/gp/product/2940373078?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=2940373078">Designing for Small Screens</a> und <a href="http://www.amazon.de/gp/product/1590595580?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=1590595580">Flash Applications for Mobile Devices</a> genau die richtigen Einstiegshilfen. Die Bücher <a href="http://www.amazon.de/gp/product/3827317967?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=3827317967">Das intelligente Interface</a> und <a href="http://www.amazon.de/gp/product/0321344758?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=6742&amp;creativeASIN=0321344758">Don't make me thing</a> geben einen guten Einstieg ins Interaction Design, sind aber nicht wirklich sehr hilfreich für die Entwicklung mobiler Anwendungen. Daher bei geringer Recherchezeit die anderen 2 Bücher lesen <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2008/05/28/mobile-flash-mit-janus-unter-windows-mobile/' rel='bookmark' title='Mobile Flash mit Janus unter WinCE'>Mobile Flash mit Janus unter WinCE</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2006/11/23/literatur-fur-interaktives-video/' rel='bookmark' title='Literatur für interaktives Video'>Literatur für interaktives Video</a></li>
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