Nowadays information becomes more pervasive and crucial in a knowledge-based society [ZhaoMoere2008]. Therefore it is important for a society to develop an easy access to communicate meaning and functionality of information [MoereOffenhuber2009]. The easiest information access exists in our natural everyday physical environment. Public screens attempt to address this task. Unfortunately, current public screens hold several disadvantages for our public environment. They need a dedicated flat surface, illuminating their surrounded environments, and address only the visual sense. Furthermore, people often associate public screens with advertisement and pay less attention to them [MoereOffenhuber2009]. Therefore, it is rational to investigate information displays beyond the traditional screen-based visualizations. Plants are one of these objects, which are omnipresent in our daily physical environment. For this reason, data sculptures with plants might be an alternative approach to solve the problems of public screens and reach wide audiences. The following artworks are interpreted as the next development steps of the contemporary plant-based artworks from chapter 2.3 “Ethnobotany”. In this stage electronic and digital technology is applied to plants.
Within the scope of my research I will present a qualitative evaluation of visualizing techniques with plants. The evaluation model is based on the comparison methods developed by Andrew Vande Moere, Dietmar Offenhuber [MoereOffenhuber2009], and as well as Matthew Brehmer, and Tamara Munzner (2013) [BrehmerMunzer]. The evaluation result reveals their visual encoding techniques, and which characteristic of data they visualize. Furthermore, the outcome assigns approaches of creating more intriguing, and easy memorable visualizations. Read more...
Humans use their knowledge about plants and their ecology for enhancing their life quality. Their accomplishments related to plant cultivation is associated to the botany discipline horticulture. That includes activities from the fields of science, technology, and business. Horticulture incorporates the tasks and services of food production, plant conservation, horticulture therapy, landscape restoration, landscape and garden design. All the human endeavours towards horticulture serve the goal of developing and maintaining human health and well-being.
Horticulture is strongly connected with gardening and should not be distinguished with agriculture. Agriculture is usually organized in large fields that grow only one plant species (mono culture). Furthermore, gardens are in most cases isolated from its environment. A common field is not protected by a fence or other construction. Moreover, agriculture makes heavy use of big machines for cultivating their plant growth and food production. The last and another important difference between horticulture and agriculture is the lack of an appealing design practice in agriculture [Nemitz2000, page 173]. Read more...
Dead objects and living organisms are all involved in a physical environment. Nothing exist without an embedded context. The same rules apply to plants as well as for other things. In this chapter we will explore the ecologic conditions in which plants are embedded. Ecology is described as:
Interactions between humans and plants exist since humans exist. Plants are a vital part of the human ecosystem. Surprisingly, no universally valid scientific terminology for this kind of interaction between humans and plants is determined. Biology and the social science use the term people plant relationships or Ethnobotany for describing their research scope of Human Plant Interaction. Also the art domain deals with blurry definitions. The German art field uses very often the term “botanische Kunst” or “Pflanzenkunst” [Bartel2001]. The English term is mostly “Land Art”, which does not describe artistic approaches with plants very well [KastnerWallis2010]. In Interaction Design it is even more complicated. Some projects are named as natural or organic interfaces based on the applied material. In Human Computer Interaction the term natural or organic interfaces is used completely different. Natural and organic interfaces are strongly connected to tangible and gestural interfaces [ACM2008]. It describes how humans can interact with objects in general. In an interactive art context, plant based artworks in combination with technology is mostly associated to hybrid art, which unfortunately excludes the interactive characteristic of Human Plant Interfaces. In this thesis the problem of a definition of plant based interfaces is solved pragmatically through a new revisited description of plant based interfaces. Read more...
During my research for my master thesis, I got some nice book recommendations about plants, nature, art and environment.
These books provide a good overview how plants are used in Fine Arts over the last 100 years. Furthermore, it addresses and describes the environmental impacts of these design and art approaches. Pretty useful for an art history overview.
- [Bartel2001] Bartelsheim, Sabine. Pflanzenkunstwerke: Lebende Pflanzen in der Kunst des 20. Jahrhunderts. Schreiber, 2001
- [Nemitz2000] Nemitz, Barbara. trans plant. Living Vegetation in Contemporary Art. Hatje Cantz, 2000
- [KastnerWallis2010] Kastner, Jeffrey; Wallis, Brian. Land and Environmental Art. Phaidon Press, 2010
- [WiMaMe2010] Witzgall, Susanne; Matzner, Florian; Meder, Iris. (Re)Designing Nature - Aktuelle Positionen der Naturgestaltung in Kunst und Landschaftsarchitektur. Hatje Cantz, 2010
- [Haeusler2015] Häusler, Minh. The Fusion of Flora and Art. Hirmer, 2015
- [Ost2015] Ost, Daniel. Der Meister der Blumenkunst. Elisabeth Sandmann Verlag, 2015
- [Wagener] Wagener, Klaus. Architektur und Pflanze: Interior design with plants. Verlag Eugen Ulmer, 2012
- Phaidon editors (2016). Plant: Exploring the Botanical World. Phaidon, 2016.
Categories: Design, english, Generative Art, Interaction, Plants, Programming, Technologie art, books, Design, inspiration, Interaction, Programming, research
The previous chapter "Can plants be music instruments" explored the possibilities of Biosensing with plants. Partially, it reveals some approaches how to translate plant perceptions into electronic signals (e.g. Pulsum Plantae). Movement and locomotion are always connected with perception [Ingensiep2001, p.303; Chamovitz2013, pp. 15] . The perception signal and the movement abilities of a living organism define how the movement will be performed. This interaction has an explosive power in philosophy. Read more...
A small summary of my Twitter messages from February 2013- June 2013:
Categories: Design, english, Games, Generative Art, Interaction, mobile, Programming, Technologie art, books, cool stuff, Design, flash, Games, inspiration, Interaction, interface design, physical computing, Programming, tools, tutorials, video, web
During my research on Human Plant Interfaces I stumbled on the book "Nature" published by MIT Press and the Whitechapel Gallery. It is a collection of texts (essays, interviews, etc.) about the Contemporary Art history related to the topic Nature. This book is a nice inspiration source for every artist, scientist, developer who is dealing with nature. In my special case I was mainly interested into plants. You can read a short summary of my readings for my master thesis in Human Plant Interfaces: Read more...
A small summary of my Twitter messages from February 2012- July 2012:
Categories: Design, english, Games, Interaction, mobile, Programming, Technologie Design, flash, Games, image processing, information design, Interaction, mobile, physical computing, processing, Programming, research, tracking, tutorials, web
Last year at september Me and Andrea Suter started a location-based experiment with the name Take me Places. Our basic idea was:
TAKE ME PLACES is an art project, which plays with the notions of territory and dislocation, orientation and the loss of such. TAKE ME PLACES will travel around the world until July 2012. At the end of its travels the photographs as well as the added artefacts will be exhibited. TAKE ME PLACES plays with public spaces, is participatory, involves a random the public, is dependent upon it.
We decided to place two suitcases in public spaces. Each suitcase were equipped with a photocamera, kind of a map, kind of a container, and instructions. One suitcase represented an anolog version (Analog camera, paper maps, suitcase box for additional artworks) and a digital version (digital camera, digital map with QR Code, USB Stick as a container for additional digital artworks). People were supposed to take the suitcase with them and add some personal value to it. Read more...