Im Anfang Mai 2015 lud mich Myriel Milicevic für eine Gastvorlesung und anschließendem Workshop für Ihren Kurs Interfacing with Nature an der Hochschule Potsdam ein. Mein Themengebiet für diesen Tag waren die Artistic Human Plant Interfaces/Elektrobotanik. In der 90-120min Einführung bekamen die Studenten aus den Bereichen Produkt Design, Interface Design und Kommunikationsdesign einen ersten Eindruck, welche Überschneidungen zwischen Menschen und Pflanzen, sowie zwischen Pflanzen und Technologie auftauchen.
On May 2015, Myriel Milicevic invited me for a Guestlecture & Workshop on Artistic Human Plant Interfaces/Elektrobotanik for her Interfacing with Nature class at University of Applied Science Potsdam. The starting 90-120min lecture provided the students (in that case communication, product, and interface designer) an introduction about interfaces with plants. This includes viusal approaches as well as bio sensing projects.
Categories: english, Plants, Technologie art, Design, education, Interaction, My Experiments, nature, physical computing, processing, Programming, prototyping, tutorials, workshop
After launching the online guide for developing medical devices, our team had the chance to rest a little bit and dealt with some minor improvements for the platform in general (see our Kanban Board, other inspirations on Agile Board Hacks).
We used and adapted the Kanban Board method for our coordination.
Beside of those minor tasks on our board, we had to explore these additional user needs for our next milestone:
- Improve user engagement through a customized and personalized online guide
- Increase the level of learning for the online guide without being too theoretical
- Improve decision making skills of a medical product development through online tools
- Improve the quality of grant applications for medical products
After some internal meetings with our copywriters and the medical engineering team, we figured out some key features for our new service in a very abstract sketch.
Categories: Design, english, Interaction, My Experiments Design, dokumentation, Interaction, interface design, medizintechnologie, prototyping, web, web design
Some findings of my master thesis about biosensing are published in the new book:
The Green Thread: Dialogues with the Vegetal World
Edited by Patrícia Vieira; Monica Gagliano and John Ryan
Together with Christa Sommerer and Laurent Mignonneau, we wrote the chapter 13 The Art of Human to Plant Interaction. If you want to see videos of these featured Human Plant Interaction, please check: Biosensing for Human Computer Interactions
Please feel free to post your Feedback about our chapter!
Categories: english, Interaction, Plants, Technologie art, books, inspiration, Interaction, nature, physical computing, publications, research, studium
The theoretical and practical part of this thesis proposed techniques and applications for Human Plant Interfaces. The results of the qualitative analysis and the practical work exposed evidences for the relevance of the topic Human Plant Interaction.
The theoretical analysis pointed out that plants are a valid material for visualization applications. The applied techniques are heavily depending on the data characteristics. For long term data visualization the usage of plant displays with their changing appearance ability through plants growth is an appropriate tool. In contrast to this, visualizing real-time data requires a different approach. Simple data values or the visualizations of state changes in an interactive system can be performed through kinetic gestures of a plant (e.g. movement of branches). More complex data can be visualized with the help of projection mapping techniques. The physical size of these visualizations varied from small (table-size) to huge.
The previous chapter described the artwork “Season Patterns”, which captured natural environmental changes. The interactive relationship only existed between the artist and his surrounding natural environment. In contrast to that, the collaboration project “Travelling Plants” with Juliane Springsguth created a direct interactive relationship between plants and humans as well as between humans and humans.
The interaction between humans and plants intended to improve the human well-being. This improvement was applied in an urban context, where the daily life is characterized by stress and appointments [Shoemaker2002, page 140]. Public transport as a public space is a location where people have the time to rest, although the environment does not provide a relaxing friendly atmosphere. Under these circumstances, a setting with plants has the ability to transform a stressful mood to a relaxing state of mind more easily [Shoemaker2002, pp. 181]. The famous landscape architect Frederick Law Olmsted assigned plants a healing power for the human mind [Flagler1994, page 232]. Read more...
After exploring and describing the theoretical botany knowledge for Human Plant Interfaces in chapter 2, the chapter 3 has investigated contemporary Human Plant Interfaces in interactive art, media art and human computer interaction. This section explores new applications for interacting with or through plants in urban or interior environments. The methodology of the practical works is based on the research outcomes of chapter 2 and 3.
Artists and designers do not always use plants directly for expressing their ideas. Their various artistic approaches bridge the gap between different disciplines. In this chapter I will present artworks that holding a connection to plants, but stronger connections to other disciplines, like wearable technology, playful interfaces, generative art, robotic and bio art. This summary will outline their artistic expressions beyond a direct human plant interaction.
Categories: english, Games, Generative Art, mobile, Plants, Programming art, cool stuff, Design, Interaction, Konzept, nature, research
The previous chapter explored the possibilities of biosensing with plants. Partially, it reveals some methods for translating plant perceptions into electronic signals (e.g. “Pulsu(m) Plantae”). Movement and locomotion are always connected with perception [Ingensiep2001, page 303; Chamovitz2013, pp. 15]. The perception signal and the movement abilities of a living organism define how the movement will be performed. This interaction has an explosive power in philosophy. These two abilities (perception and movement) determine the differences between plants and animals. More or less, the latest scientific findings reveal that plants are able to perceive their environment and react on these circumstances [Chamovitz2013]. These results cast doubts on our philosophical classification of plants and animals. This topic has an enormous impact for our ethical consciousness. If we put plants and animals to an almost equal level, than we cannot destroy and treat plants like we used to do. It is important to have this background for understanding the ideas behind the listed artworks. Furthermore, I will focus on the locomotion capabilities of plants and less on their movement capabilities. The artistic expression related to movement and kinetic gestures were discussed in “3.1. Visualizing techniques with plants”.
After the analysis of “Visualizing techniques with plants”, we will explore interactions for human computer interaction (HCI) through plants. The objectives of this research are revealing technical approaches and which kind of interaction can be performed.
Interactions between humans and computer is usually implemented by sensors. In 2009 Dan Saffer defined a sensor for human computer interaction like this:
A sensor is typically an electrical or electronic component whose job is to detect changes in the environment [Saffer2009, page 13].
We are surrounded by plants and plants are able to sense changes in our environment. The increasing problem with our environment forces us to reconsider our usage of technology. Hybrid solutions between natural resources and our current technology is able to decrease our current environmental issues [ICC2007, pages 15-21]. For this reason, it is obvious to explore the plant abilities of sensing for HCI. The sensor belongs to the basic components of any gestural system, which is used in HCI applications [Saffer2009, page 13]. In our context we replace the common electronic sensor with a plant. An additional electronic circuit translates these bio signals into electronic computer-readable signals. Accordingly to this approach, the gestural system is completed again. Read more...