Since October I am working on my masterthesis about Human Plant Interfaces. I chose this topic because plants are not well researched in an interface design context. Plants are vital for our life but they are very rare in urban environments. In the context of my thesis I will research plants under the point of view of an interface designer. My objective is to find ways for integrating plants more in our daily life. The results of the research will be shared on my blog. I am happy about every feedback and open minded for discussions. At the university I showed a small presentation of my topic, it will give you an idea what I am planning to do.
*** UPDATE: Download the masterthesis here ***
A small summary of my Twitter messages from August - November 2011:
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Categories: Design, english, Games, Interaction, Programming, Technologie Tags: cool stuff, flash, image processing, information design, inspiration, Interaction, library, mobile, physical computing, processing, research, talks, web design
A small summary of my Twitter messages from June - August 2011:
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Categories: Allgemein, Design, english, Games, Interaction, Programming, Technologie Tags: cool stuff, flash, flex, Games, image processing, information design, inspiration, Interaction, Programming, research, web
A small summary of my Twitter messages from January - March 2011:
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Categories: Design, english, Games, Interaction, Programming, Technologie Tags: Design, flash, flex, Games, information design, inspiration, Interaction, MaxMSP, Programming, tracking, tutorials, video
Fangen wir mit den harten Fakten an. Das Buch ist ziemlich großformatig und hat ein schönes stabiles Hardcover. Selten so ein gutes haptisches Erlebnis mit einem Fachbuch empfunden. Auch die verschiedenen Druck- und Papiermethoden in diesem Buch sind sehr gut ausgewählt. Die Projektsammlung ist im hochqualitativen Druck eingebunden, dagegen ist der normale Inhalt des Buches mit einem einfachen Farbdruck eingebunden. Die inhaltliche Struktur des Buches, das Buchdesign, selbst, sowie die zum Buch dazugehörige Website sind perfekt und sehr gut benutzbar umgesetzt. Ein durchaus 100% gelungenes Design und Konzept. Diese Qualität schlägt sich mit einer Preisspanne von 60-75 Euro ziemlich ins Budget nieder. Doch ist jeden Euro wert! Meine Begründungen folgen in einem Kapitel-basiertem Feedback und einem Schlussfazit:
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For several months I worked on technical paper about designing gestures for screen-based environments. Finally, it is finished and you can read it. Here is the abstract:
This paper analyses gesture design for pointing devices in screen-based environments. By exploring design patterns the analysis investigated the gesture design of five different end-user products: Desktop operating systems, mobile operating systems, 3rd Party software, small software products, and common hardware products. The beginning of the paper defines what a gesture is, and the various kinds of gestures. Afterwards the analysis merges the gesture design results with the basic commands for pointing devices. This approach points out which gestures are often used, and in which context they are used. The results give interaction designers and software engineers a guide for implementing gestures in their own products. Furthermore, the paper proposes solutions for gesture documentation, and a conceptual framework for complicated gestures. The last section takes an industrial design perspective on pointing devices as an input channel. It discusses the evolution of interface design from a hardware driven to a software driven approach.
Please note:
Unfortunately, I got sick on a long-term disease. Therefore it took me so long for writing this paper and that is also the reason why the data of the analysis is from January of 2010. However, in my opinion the results of my analysis are still valid. For more up-to-date data, please check the Touch Gesture Reference from LukeW.
Acknowledgement:
I am very happy about the support from my teachers, friends, and fellow students. Big thanks to Mahir M. Yavuz and Mathias Stäbler for the content feedback. Vesela Mihaylova for a great Adobe Illustrator and graphic design support. Tim Devine for transforming over 30 pages of my bad english in a readable form, and marking some unclear points of my paper. Dudes, thank you so much!
Download
web version | print version
A small summary of my Twitter messages from March - June 2010:
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Categories: Design, english, Games, Generative Art, Interaction, mobile, Programming, Technologie Tags: art, cool stuff, Design, flash, flex, Games, image processing, information design, inspiration, netzwerk, physical computing, processing, Programming, research, streaming, web
A small summary of my Twitter messages from November - December 2009:
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Categories: Allgemein, english, Games, Interaction, mobile, Programming, Technologie Tags: art, cool stuff, Design, flash, flex, Games, inspiration, Interaction, interface design, Programming, research, tools
The last blog post Flash Indie Developer Part 2 dealt with idealism and requirements. In this blog post we will discuss the most dangerous risks for your daily life.
Risks-Mind Map (Flash) Interaction Developer
A smaller or a bigger problem could be
diseases. If you get sick you might not be able to work for short or longer periode. You have to pay some bills for the treatment and your income will normally decrease. You can reduce this risk with a health insurance. In Europe it is quite normal or it is even obligatory to have a health insurance. I think health insurances are the most important insurance you should have! For other important insurance please check some web-portals about "
how I should start my own company" or something
similiar.
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A small summary of my Twitter messages from September - October 2009:
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Categories: Allgemein, Design, english, Games, Generative Art, Interaction, mobile, Programming, Technologie Tags: cool stuff, flash, fotografie, Games, image processing, inspiration, research