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		<title>My most important Twitter Messages #12</title>
		<link>http://blog.derhess.de/2011/11/26/my-most-important-twitter-messages-12/</link>
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		<pubDate>Sat, 26 Nov 2011 20:45:57 +0000</pubDate>
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		<description><![CDATA[A small summary of my Twitter messages from August - November 2011: Allgemein (General) some nice talks http://vimeo.com/eyeofestival/videos #visual #media #art #design insideAR 2011 talks (Augmented Reality Conference) are online RT Our first title in the Maker Press series: DIY Bookbinding. Download the PDF book, bind it, and win a prize startnext.de ist die Crowdfunding [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from August - November 2011:</p>
<p><strong><span id="more-1723"></span>Allgemein (General)</strong></p>
<ul>
<li>some nice talks <a title="http://vimeo.com/eyeofestival/videos" href="http://t.co/SKcgxhN" rel="nofollow" target="_blank" data-display-url="vimeo.com/eyeofestival/v…" data-ultimate-url="http://vimeo.com/eyeofestival/videos" data-expanded-url="http://vimeo.com/eyeofestival/videos">http://vimeo.com/eyeofestival/videos</a> <s>#</s><strong>visual</strong> <s>#</s><strong>media</strong> <s>#</s><strong>art</strong> <s>#</s><strong>design</strong></li>
<li><a href="http://www.youtube.com/user/metaioAR#g/u" target="_blank">insideAR 2011 talks</a> (Augmented Reality Conference) are online</li>
<li>RT Our first title in the Maker Press series: DIY Bookbinding. Download the PDF book, bind it, and win a prize</li>
<li><a title="Startnext" href="http://www.startnext.de" target="_blank">startnext.de</a> ist die <strong>Crowdfunding</strong> Plattform für deutsche Projekte in Deutschland. Link via mein Bruder Lorenz</li>
<li>Device Art: <a title="Device Art from Japan" href="http://www.intelligentagent.com/archive/Vol6_No2_pacific_rim_kusahara.htm" target="_blank">A New Form of Media Art from a Japanese Perspective </a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Our lecture from the "<a href="http://www.design.cmu.edu/designthefuture/nervous-system/" target="_blank">Design the Future</a>" series at Carnegie Mellon University is now online</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li><a title="Sense of Patterns" href="http://casualdata.com/senseofpatterns/" target="_blank">Sense of Patterns</a>, visualizing mobility data in public spaces (via <a href="https://twitter.com/#%21/moritz_stefaner" rel="nofollow" data-screen-name="moritz_stefaner"><s>@</s><strong>moritz_stefaner</strong></a>)</li>
<li>RT Great <a title="Mike Bostock - D3" href="http://vimeo.com/29458354" target="_blank">talk</a> by <a href="https://twitter.com/#%21/mbostock" rel="nofollow" data-screen-name="mbostock"><s>@</s><strong>mbostock</strong></a> on the smooth d3 force layout | <a title="Slides" href="http://mbostock.github.com/d3/talk/20110921/#0" target="_blank">interactive slides</a></li>
<li>Linz published some local data about their area - <a title="Linz Open Data" href="http://data.linz.gv.at/" target="_blank">Linz Open Data project</a> <strong></strong> via <s>@</s><strong>mkalten</strong></li>
<li><a title="https://pachube.com/" href="http://t.co/9Jysw16I" rel="nofollow" target="_blank" data-display-url="pachube.com" data-ultimate-url="https://pachube.com/" data-expanded-url="http://pachube.com">RT http://pachube.com</a> (platform for internet of things) is now free. No excuses now not to use it!</li>
<li>RT If you are into big data streams, this service should get you excited: <a title="http://datasift.com/" href="http://t.co/ypjhdMhT" rel="nofollow" target="_blank" data-display-url="datasift.com" data-ultimate-url="http://datasift.com/" data-expanded-url="http://datasift.com/">http://datasift.com/</a> (now if they had some nice visualizations... <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
<li><a title="Royal Society journal archive" href="http://royalsociety.org/news/Royal-Society-journal-archive-made-permanently-free-to-access/" target="_blank">Royal Society journal archive</a> made permanently free to access.</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>nice <a title="Gesture Wars" href="http://www.core77.com/blog/columns/gesture_wars_20272.asp" target="_blank"><strong>article</strong> about problems of <strong>gesture</strong> based <strong>interaction</strong></a>  reminds me on my old <a title="Designing Gestures" href="http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens" target="_blank">paper</a></li>
<li>very nice: TapSense: <a title="TapSense: Enhancing Finger Interaction" href="http://www.chrisharrison.net/index.php/Research/TapSense" target="_blank">Enhancing Finger Interaction on Touch Surfaces</a></li>
<li><a href="http://www.creativeapplications.net/android/touch-vision-interface-openframeworks-arduino-android/" target="_blank">Touch Vision Interface</a> has a really nice interaction approach for augmented reality apps</li>
<li>B<a title="Between the Tag and the Screen: Kjetil Nordby’s PhD" href="http://www.nearfield.org/2011/10/between-the-tag-and-the-screen-kjetil-nordbys-phd" target="_blank">etween the Tag and the Screen</a> - A PHD Thesis by Kjetil Nordby</li>
<li>sweet but not cheap: <a title="International Journal of Creative Interfaces and Computer Graphics" href="http://www.igi-global.com/journal/international-journal-creative-interfaces-computer/1161" target="_blank">International Journal of Creative <s>#</s><strong>Interfaces</strong> and Computer Graphics</a> (IJCICG)</li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>"<a title="An Urban Sensation" href="http://vimeo.com/25471417" target="_blank">An Urban Sensation</a>" overlay live CCTV footage to a 3D model of the urban environment</li>
<li>nice project<a title="openPaths" href="https://openpaths.cc/" target="_blank"> openpaths.cc</a> by the <a title="New York Times Lab" href="http://nytlabs.com/projects/openpaths.html" target="_blank">New York Times Lab</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Another tool and software for <strong>3d</strong> projection <strong>mapping</strong> <a title="http://www.madmapper.com/" href="http://t.co/ZYaTMJtT" rel="nofollow" target="_blank" data-display-url="madmapper.com" data-ultimate-url="http://www.madmapper.com/" data-expanded-url="http://www.madmapper.com">http://www.madmapper.com</a> their blog is also pretty informative</li>
<li>nice resource and <a title="Derivate: TouchDesigner" href="http://www.derivative.ca" target="_blank">software for 3D projection</a> <s>#</s><strong>mapping</strong> <s>#</s><strong>visual</strong> <s>#</s><strong>design</strong> <s>#</s><strong>interactive</strong> <s>#</s><strong>installation</strong> <s>#</s><strong>art</strong></li>
<li>Amazing! <a title="Rendering Synthetic Objects into Legacy Photographs" href="http://vimeo.com/28962540" target="_blank">Render <strong>3D</strong> objects into photos</a>: Rendering Synthetic Objects into Legacy Photographs</li>
<li><a title="KinectFusion Project Page" href="http://research.microsoft.com/en-us/projects/surfacerecon/" target="_blank">KinectFusion</a> - a research project that lets users generate high-quality 3-D models in real time using Kinect.</li>
<li>Some nice development is going on... <a title="We built this city on A and R" href="http://augmentedblog.wordpress.com/2011/11/01/we-built-this-city-on-a-and-r/" target="_blank">Augmented realtiy <s>#</s><strong>tracking</strong></a> for <s>#</s><a title="By 2014: Augmented Reality will be on every Smartphone" href="http://www.metaio.com/press/press-release/2011/by-2014-augmented-reality-will-be-on-every-smartphone/" target="_blank"><strong>mobile</strong> devices</a></li>
<li>Publication: <a href="http://viewer.zmags.com/publication/5cae4ae2#/5cae4ae2/1" target="_blank">Future Textiles</a></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Seems to be an interesting article: <a title="Ladder of Abstraction" href="http://worrydream.com/LadderOfAbstraction/" target="_blank">Ladder Of Abstraction by Bret Victor</a></li>
<li>RT In case you want to work with maps in processing, here is your open source library: <a title="unfolding maps" href="http://unfoldingmaps.org" target="_blank">unfolding</a> by <a href="https://twitter.com/#%21/tillnm" rel="nofollow" data-screen-name="tillnm"><s>@</s><strong>tillnm</strong></a></li>
<li>RT <a title="iGeo" href="http://igeo.jp/tutorial/" target="_blank">iGeo is free and open source 3D modeling software</a> library for processing for architecture and product design</li>
<li>RT <a title="Google Mapper" href="http://googlemapper.pt.vu/" target="_blank">Google Mapper for Processing</a> is a library that enables you to download images of any size from Google Maps.</li>
<li>RT howto use svg for <a title="use svg for rigged 2D-animations in processing" href="http://www.local-guru.net/blog/2011/10/3/howto-use-svg-for-rigged-2D-animations-in-processing" target="_blank">rigged 2D-animations</a> in processing</li>
<li>RT a <a title="HTTP library" href="http://francisli.github.com/processing-http/" target="_blank">new HTTP Library for processing</a> for GET,POST,oAuth and more</li>
<li>RT Finally a good overview of all <a title="ofxAddons" href="http://ofxaddons.com/" target="_blank">openFrameworks addons</a>:</li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li>Nice resources and <a title="iFixit" href="http://www.ifixit.com/" target="_blank">inspiration for fixing</a> and <a title="Facebook Group" href="https://www.facebook.com/pages/Fixers/199552773449713?ref=ts" target="_blank">repairing (electronic) objects</a> via @make</li>
<li><a title="Fab@Home" href="http://fabathome.org/" target="_blank">Fab@home</a> is working on a decentralized factory approach for your home</li>
<li><a title="Circuit Skills: Infrared Light" href="http://blog.makezine.com/archive/2011/11/circuit-skills-infrared-light-sponsored-by-jameco-electronics.html" target="_blank">Infrared 101</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Very nice collection of <a title="Title scream" href="http://www.titlescream.com/" target="_blank">old school Game title screens</a></li>
<li>RT <a href="http://tideart.com/?id=4e9c7403" target="_blank">Photo-realistic game engine from Square Enix</a></li>
<li><a title="Citrus Engine" href="http://citrusengine.com/blog/view/citrus-engine-now-free-and-open-source" target="_blank">Citrus Game Engine Now Free and Open Source</a></li>
<li>Create <strong>Flash</strong> and <strong>iOS</strong> Games via <a title="Stencyl" href="http://www.stencyl.com" target="_blank">Editor Stencil</a>  via <s>@</s><strong>andremichelle</strong> and <s>@</s><strong>jensfranke</strong> looks nice!</li>
<li><a title="Construct2" href="http://www.scirra.com/construct2" target="_blank">Construct 2</a> - A visual HTML5 game development tool</li>
<li>Very good blog about <strong>Game</strong> <strong>Design</strong>! <a title="http://www.lostgarden.com/" href="http://t.co/0CnBtlQ9" rel="nofollow" target="_blank" data-display-url="lostgarden.com" data-ultimate-url="http://www.lostgarden.com/" data-expanded-url="http://www.lostgarden.com/">http://www.lostgarden.com/</a></li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT AIR Developer Center | Using Flash Builder 4.5 to <a title="packaging air apps ios" href="http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html" target="_blank">package applications</a> for Apple iOS devices</li>
<li>Fast and easy! The Flex 4 <a title="Simplified Flex 4 architecture diagrams" href="http://www.dehats.com/drupal/?q=node/96" target="_blank">Spark Framework Architecture</a> for (ui) component development by David Deraedt</li>
<li><a title="Introspective Event Handling For Flex SkinnableComponents" href="http://thunderheadxpler.blogspot.com/2011/09/introspective-event-handling-for-flex.html" target="_blank">Great article on <s>#</s><strong>Flex</strong> 4 skin programming</a> by <s>@</s><strong>mraad</strong> . Focusing on <s>#</s><strong>performance</strong> and reducing boilerplate code</li>
<li><a title="Talking Trash – An overview of Player GC" href="http://www.digitalprimates.net/author/codeslinger/2011/10/11/talking-trash-an-overview-of-player-gc/" target="_blank">Talking Trash</a> – An overview of <s>#</s><strong>Flash</strong> Player Garbage collection</li>
<li>RT Introducing <strong>opensource</strong> <a title="Introducing open source evoSpicyParticleEngine" href="http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/" target="_blank">evoSpicyParticleEngine</a></li>
<li>RT Particle Editor for <s>#</s><strong>Starling</strong>. <a title="Particle Editor for Starling Framework" href="http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/" target="_blank">Blog Post</a> | <a title="Particle Editor" href="http://onebyonedesign.com/flash/particleeditor/" target="_blank">Tool</a> (cc <s>@</s><strong>leebrimelow</strong> <s>@</s><strong>thibault_imbert</strong> )</li>
<li>RT Check out this incredible <a title="AGALtheMEaN v0.4" href="http://www.lidev.com.ar/agalthemean-v0-4/" target="_blank">Stage3D AGAL sandbox </a>by <s>@</s><strong>li_palebluedot</strong> - a fun way to learn AGAL shaders.</li>
<li>some nice generator tool for <a href="http://projects.stroep.nl/enumGenerator/" target="_blank">enum</a> and <a href="http://projects.stroep.nl/ValueObjectGenerator/" target="_blank">value objects</a></li>
<li>That's sound cool vor enhancing your personal workflow: <a title="Creative Suite Extension Builder" href="https://www.adobe.com/devnet/creativesuite/cs-extension-builder.html" target="_blank">Creative Suite Extension Builder</a></li>
<li>Not so new but still <a href="http://www.effectiveui.com/industry-resources/whitepapers-ebooks.php?dL=7-2-3-f" target="_blank">interesting whitepaper</a> comparing <strong>AJAX</strong> and <strong>Flex</strong> in terms of <strong>productivity</strong> and etc via <strong>flexlabs</strong></li>
<li>Nice<a href="http://www.8bitrocket.com/2011/11/11/now-dont-get-cocky-web-standards-dudes-html5-still-has-a-looooooooong-way-to-go/" target="_blank"> article for identifying the best web target platform</a>. If it is <strong>Flash</strong> or <strong>HTML5</strong></li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1723&amp;md5=aa6a3a795a5f8b25080876d88240bf21" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>My most important Twitter Messages #11</title>
		<link>http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/</link>
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		<pubDate>Wed, 31 Aug 2011 10:00:29 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1683</guid>
		<description><![CDATA[A small summary of my Twitter messages from June - August 2011: Allgemein (General) OFF TOPIC: Another great Tumblr blog. Awesome People Hanging Out Together great interview about a brazilian (art) #DIY movement #gambiologia http://www.gambiologia.net/blog/ #repair #hack #culture guter Artikel: Das Zusammenspiel von Wissensarbeit und Wissensarchitektur in Beziehungsnetzen und räumlichen Strukturen Interesting article: #Design #Research [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from June - August 2011:</p>
<p><strong><span id="more-1683"></span>Allgemein (General)</strong></p>
<ul>
<li>OFF TOPIC: Another great Tumblr blog. <a href="http://awesomepeoplehangingouttogether.tumblr.com/" target="_blank">Awesome People Hanging Out Together</a></li>
<li>great interview about <a href="http://www.we-make-money-not-art.com/archives/2011/07/gambiologia.php" target="_blank">a brazilian (art) #DIY movement</a> <a title="#gambiologia" href="http://twitter.com/#%21/search?q=%23gambiologia" rel="nofollow">#gambiologia</a> <a title="http://www.gambiologia.net/blog/" href="http://t.co/qiSebQq" rel="nofollow" target="_blank" data-display-url="gambiologia.net/blog/" data-expanded-url="http://www.gambiologia.net/blog/">http://www.gambiologia.net/blog/</a> <a title="#repair" href="http://twitter.com/#%21/search?q=%23repair" rel="nofollow">#repair</a> <a title="#hack" href="http://twitter.com/#%21/search?q=%23hack" rel="nofollow">#hack</a> <a title="#culture" href="http://twitter.com/#%21/search?q=%23culture" rel="nofollow">#culture</a></li>
<li>guter Artikel: Das <a href="http://www.community-of-knowledge.de/beitrag/das-zusammenspiel-von-wissensarbeit-und-wissensarchitektur-in-beziehungsnetzen-und-raeumlichen-struk/" target="_blank">Zusammenspiel von Wissensarbeit und Wissensarchitektur</a> in Beziehungsnetzen und räumlichen Strukturen</li>
<li>Interesting article: <a href="http://www.polaine.com/2011/07/07/design-research-a-failure-of-imagination/" target="_blank">#Design #Research – A Failure of Imagination</a>? by Andy Polaine</li>
<li>Maybe I already mentioned this <a title="#funding" href="http://twitter.com/#%21/search?q=%23funding" rel="nofollow">#funding</a> platform... <a title="http://www.indiegogo.com/" href="http://t.co/j0I2vyz" rel="nofollow" target="_blank" data-display-url="indiegogo.com" data-expanded-url="http://www.indiegogo.com/">http://www.indiegogo.com/</a></li>
<li>RT A couple of great resources for free math &amp; comp sci courses: <a href="http://www.khanacademy.org/" rel="nofollow" target="_blank">http://www.khanacademy.org/</a> &amp; <a href="http://www.openculture.com/" rel="nofollow" target="_blank">http://www.openculture.com/</a></li>
<li>RT Designers: Google released hundreds of free, open-source fonts yesterday for the web. <a title="http://www.google.com/webfonts/v2" href="http://t.co/TynQfek" rel="nofollow" target="_blank" data-display-url="google.com/webfonts/v2" data-expanded-url="http://www.google.com/webfonts/v2">http://www.google.com/webfonts/v2</a></li>
<li>RT “<a href="http://twitter.com/subblue" rel="nofollow" data-screen-name="subblue">@subblue</a>: <a href="http://students.autodesk.com/?nd=register&amp;tagent=EDU-FY12_Launch_EC_Banner-JG-5-19-2011" target="_blank">Students and teachers can now get all Autodesk software for free</a> - wow!” &lt; smart move.</li>
<li>RT <a href="http://www.layervault.com/">Version control for designers</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Just added this interesting sounding book <a href="http://astore.amazon.de/derhessammedi-21/detail/026205048X">The Visual Mind: #Art and #Mathematics</a></li>
<li>Johannes Keplers book "<a title="Harmony of the world (page 130)" href="http://books.google.de/books?id=rEkLAAAAIAAJ" target="_blank">The harmony of the world</a>" looks like a treasure for #generative #art(ists)</li>
<li>perfect <a href="http://vimeo.com/23103181" target="_blank">inspiration for #visual #programming</a> via <a href="http://twitter.com/rdrb" rel="nofollow" data-screen-name="rdrb">@rdrb</a></li>
<li>really <a href="http://www.earslap.com/" target="_blank">nice and inspiring blog about sound programming</a> and other stuff</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li><a href="http://cinemetrics.fredericbrodbeck.de/" target="_blank">Cinemetrics</a> - Film #Visualization Project Breaks - is a really great #Info Vis project! <a href="http://www.thecreatorsproject.com/blog/whos-got-style-film-visualization-project-breaks-down-our-favorite-films" target="_blank">check</a></li>
<li><a href="http://www.metoffice.gov.uk/research/climate/climate-monitoring/land-and-atmosphere/surface-station-records" target="_blank">Land surface #climate station records</a> from the last 150 years published</li>
<li>great<a title="jail report photos" href="http://www.flickr.com/photos/jailreport/" target="_blank"> resource for an info design art project</a> link via <a href="http://twitter.com/JoshuaDavis" rel="nofollow" data-screen-name="JoshuaDavis">@JoshuaDavis</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><a href="http://www.princeton.edu/main/news/archive/S28/82/93O80/index.xml?section=research" target="_blank">Font focus</a>: Making ideas harder to read may make them easier to retain #research</li>
<li>another <a title="mobilepatterns.com" href="http://www.mobilepatterns.com/" target="_blank">#mobile interaction #design pattern website</a></li>
<li>RT Interesting presentation about <a href="http://www.slideshare.net/cxpartners/chinese-web-design-patterns-how-and-why-theyre-different" target="_blank">web design patterns on chinese web sites</a></li>
<li>nice article: F<a href="http://uxmag.com/technology/five-lessons-from-a-year-of-tablet-ux-research" target="_blank">ive Lessons from a Year of Tablet UX Research </a></li>
<li>fake texture and <a href="http://www.newscientist.com/article/dn19510-nokia-touchscreen-creates-texture-illusion.html" target="_blank">tangible feedback for #multitouch</a> devices <a title="http://www.teslatouch.com/" href="http://t.co/wylCKoK" rel="nofollow" target="_blank" data-display-url="teslatouch.com" data-expanded-url="http://www.teslatouch.com/">http://www.teslatouch.com</a></li>
<li>Fucking interesting exhibition at the MoMa(New York) <a href="http://www.moma.org/visit/calendar/exhibitions/1080" target="_blank">Talk to Me: Design and the Communication between People and Objects</a></li>
<li>Great example of a #tangible #interface: <a href="http://blog.makezine.com/archive/2011/07/humanoid-usb-posing-mannequin-for-skeletal-animation.html" target="_blank">Humanoid USB Posing Mannequin for Skeletal Animation</a></li>
<li><a href="http://www.artisopensource.net/category/projects/leaf-plusplus/" target="_blank">Leaf++</a> is a nice example how humans can interact with nature</li>
<li><a href="http://www.youtube.com/watch?v=fXbBA1DRE84&amp;feature=youtu.be">Wacom inkling device</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>it seems to be a nice resource - <a title="http://linkeddata.org/faq" href="http://t.co/eRDZ1Pl" rel="nofollow" target="_blank" data-display-url="linkeddata.org/faq" data-expanded-url="http://linkeddata.org/faq">http://linkeddata.org/faq</a> - organizing links and data... <a title="#semanticweb" href="http://twitter.com/#%21/search?q=%23semanticweb" rel="nofollow">#semanticweb</a> <a title="#rdf" href="http://twitter.com/#%21/search?q=%23rdf" rel="nofollow">#rdf</a> <a title="#information" href="http://twitter.com/#%21/search?q=%23information" rel="nofollow">#information</a> <a title="#architecture" href="http://twitter.com/#%21/search?q=%23architecture" rel="nofollow">#architecture</a></li>
<li>QR codes and cooking... <a href="http://qkies.de/" target="_blank">QKies</a> combines it perfectly via <a href="http://twitter.com/mkalten" rel="nofollow" data-screen-name="mkalten">@mkalten</a></li>
<li>QR Codes in Fashion Design - nice idea - <a href="http://www.fashioningtech.com/profiles/blogs/beaded-qr-code-garment" target="_blank">Beaded QR Code Garment</a></li>
<li>RT Flipping flip! <a href="http://swiffy.googlelabs.com/" target="_blank">Google Swiffy</a> reckons it can turn Flash into HTML5! Try it out!</li>
<li>RT The open source <a href="https://sites.google.com/site/mechatronicsguy/lightscythe" target="_blank">LightScythe</a> is a device for writing text and images frozen in midair</li>
<li>Cheap <a href="http://blog.makezine.com/archive/2011/06/harvards-14-swarm-bot-design.html" target="_blank">swarm robots</a></li>
<li><a href="http://www.swarmanoid.org/" target="_blank">Swarmanoid</a>. modular swarming scary robots out to read your books and outsmart you</li>
<li>Interesting project: Electronic Origami by Jie Qi | <a href="http://hlt.media.mit.edu/?p=1448" target="_blank">tutorial</a> | <a href="http://web.media.mit.edu/%7Ejieqi/" target="_blank">website</a></li>
<li><a href="http://www.creativeapplications.net/processing/paysages-processing/" target="_blank">Pixel Knitting</a> is a real nice <a href="http://openprocessing.org/visuals/?visualID=31404" target="_blank">effect</a> for photography-transform you photo to a cartoon like landscap</li>
<li>wow, very interesting <a href="http://www.youtube.com/watch?v=CFTs_6C919g%20" target="_blank">projection mapping and view of Leonardo's Last Suppe</a>r via <a href="http://twitter.com/memotv" rel="nofollow" data-screen-name="memotv">@memotv</a> see historical <a title="#art" href="http://twitter.com/#%21/search?q=%23art" rel="nofollow">#art</a> in new ways</li>
<li>Nice <a href="http://www.youtube.com/watch?v=WLrt7-kIgIM" target="_blank">visuals and mapping by Amon Tobin</a> 'ISAM' Live via <a href="http://twitter.com/david_bru" rel="nofollow" data-screen-name="david_bru">@david_bru</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>RT Fancy chips for dinner? <a href="http://www.newscientist.com/blogs/onepercent/2011/06/chips-for-dinner-edible-rfid-t.html" target="_blank">Edible RFID tags</a> could tell you what's in your food</li>
<li>some great tutorials on <a title="#projectionmapping" href="http://twitter.com/#%21/search?q=%23projectionmapping" rel="nofollow">#projectionmapping</a> from the kings of projections (and mapping), <a title="http://1024d.wordpress.com/" href="http://t.co/BKReXif" rel="nofollow" target="_blank" data-display-url="1024d.wordpress.com" data-expanded-url="http://1024d.wordpress.com/">http://1024d.wordpress.com/</a></li>
<li>One day this <a title="Insight3d Project" href="http://insight3d.sourceforge.net/" target="_blank">#software might help  making life for media #facade designer easier </a>#3d #mapping #tracking</li>
<li>Impressing <a href="http://www.youtube.com/watch?v=quGhaggn3cQ" target="_blank">#3d reconstruction</a> via #kinect</li>
<li>Great round-up of <a href="http://blog.makezine.com/archive/2011/06/is-the-rise-of-wearable-electronics-finally-here.html" target="_blank">wearable electronics</a> from the past and present</li>
<li>RT (almost) <a href="http://www.sciencenewsblog.com/blog/821111" target="_blank">bulletproof human skin made from spider silk</a> - amazing art+science project.</li>
<li>Algorithm <a href="http://research.microsoft.com/en-us/um/people/kopf/pixelart/" target="_blank">for extracting a resolution-independent vector representation</a> from pixel art</li>
<li>RT gutted I'm not at <a title="#SIGGRAPH2011" href="http://twitter.com/#%21/search?q=%23SIGGRAPH2011" rel="nofollow">#SIGGRAPH2011</a> <a title="http://www.youtube.com/watch?v=KwGK6lGnu90" href="http://t.co/EzwojHW" rel="nofollow" target="_blank" data-display-url="youtube.com/watch?v=KwGK6l…" data-expanded-url="http://www.youtube.com/watch?v=KwGK6lGnu90">http://www.youtube.com/watch?v=KwGK6lGnu90</a> <a title="http://www.youtube.com/watch?v=JK9EEE3RsKM" href="http://t.co/iApq0bX" rel="nofollow" target="_blank" data-display-url="youtube.com/watch?v=JK9EEE…" data-expanded-url="http://www.youtube.com/watch?v=JK9EEE3RsKM">http://www.youtube.com/watch?v=JK9EEE3RsKM</a></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><a title="CreativeJS.com" href="http://creativejs.com/" target="_blank">Cool website and resource for #JavaScript</a></li>
<li>RT <a title="FireQuery" href="http://firequery.binaryage.com/" target="_blank">FireQuery</a>: a Firebug extension for jQuery development. /via <a href="http://twitter.com/rem" rel="nofollow" data-screen-name="rem">@rem</a></li>
<li>RT <a title="PDF and JavaScript" href="http://andreasgal.com/2011/06/15/pdf-js/" target="_blank">pdf.js</a> - rendering PDF with HTML5 and JavaScript.. still beta but sounds good</li>
<li>RT <a href="http://twitter.com/PaperJS" rel="nofollow" data-screen-name="PaperJS">@PaperJS</a>: After five months in the making, <a href="http://twitter.com/juerglehni" rel="nofollow" data-screen-name="juerglehni">@juerglehni</a> and <a href="http://twitter.com/jonathanpuckey" rel="nofollow" data-screen-name="jonathanpuckey">@jonathanpuckey</a> are very happy to release <a href="http://paperjs.org/" target="_blank">Paper.js</a></li>
<li title="http://bit.ly/hLgfky" data-display-url="bit.ly/hLgfky" data-expanded-url="http://bit.ly/hLgfky">RT Oh my, <a href="http://vvvvjs.quasipartikel.at/" target="_blank">#vvvv is being ported to the web</a></li>
<li title="http://bit.ly/hLgfky" data-display-url="bit.ly/hLgfky" data-expanded-url="http://bit.ly/hLgfky">RT Olé! <a href="http://haptic-data.com/toxiclibsjs/" target="_blank">@toxiclibs for Javascript</a>! (via <a href="http://twitter.com/blprnt" rel="nofollow" data-screen-name="blprnt">@blprnt</a>, <a href="http://twitter.com/peterpaulrubens" rel="nofollow" data-screen-name="peterpaulrubens">@peterpaulrubens</a>)</li>
<li>RT <a href="http://twitter.com/tillnm" rel="nofollow" data-screen-name="tillnm">@tillnm</a>: <a href="http://www.thecloudlab.org/processing/library.html" target="_blank">Search Geometry</a>, a Processing library for isometric contours and surfaces</li>
<li>First look on the <a title="Blob detection" href="http://code.google.com/p/blobscanner/" target="_blank">#Blobscanner library</a> for #processing was great. Very easy going and well documente</li>
<li>RT new version 0.1.4 of the <a title="graffiti markup language library for processing" href="https://github.com/01010101/GML4U/downloads" target="_blank">GML Library</a> <a href="http://twitter.com/gml4u" rel="nofollow" data-screen-name="gml4u">@gml4u</a>: releasedMinor additions + fix for the TUIORecorder example issue</li>
<li>RT <a href="http://kenfrederick.blogspot.com/2011/08/drop-processing.html" target="_blank">Drop Processing</a> is an app for quickly batch processing image</li>
<li>RT <a href="http://vimeo.com/27642353" target="_blank">Processing Tutorial about how to save audio data to text files</a></li>
<li>RT Non-Commercial <a title="Kinect SDK for Windows" href="http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/" target="_blank">Kinect for Windows SDK</a> from Microsoft Research released</li>
<li><a href="http://www.topquadrant.com/products/TB_Composer.html" target="_blank">TopBraid Composer</a> is mabye the first real nice editor for <a title="#rdf" href="http://twitter.com/#%21/search?q=%23rdf" rel="nofollow">#rdf</a> <a title="#owl" href="http://twitter.com/#%21/search?q=%23owl" rel="nofollow">#owl</a> and other tasks <a title="#semanticweb" href="http://twitter.com/#%21/search?q=%23semanticweb" rel="nofollow">#semanticweb</a></li>
<li><a href="http://www.openframeworks.cc/download" target="_blank">OF v007</a> is now released - <a title="Presentation about the changes" href="http://www.roxlu.com/blog/entry/145/openframeworks-007-presentations/page/" target="_blank">Thanks to the community</a> and <a href="http://twitter.com/creativeinquiry" rel="nofollow" data-screen-name="creativeinquiry">@creativeinquiry</a> for helping make it happen!</li>
<li>RT <a title="#yUML" href="http://twitter.com/#%21/search?q=%23yUML" rel="nofollow">#yUML</a> (<a title="http://yuml.me/" href="http://t.co/ByY00g5" rel="nofollow" target="_blank" data-ultimate-url="http://yuml.me/" data-expanded-url="http://yuml.me/">yuml.me</a>) is really cool for creating quick UML diagrams. I love the scruffy ones.</li>
<li>Intel have released <a href="http://software.intel.com/en-us/articles/embree-photo-realistic-ray-tracing-kernels/" target="_blank">Embree</a> an open-source photo-realistic ray tracer for Windows, OSX and Linux</li>
<li>Qualcomm <a href="https://ar.qualcomm.at/qdevnet/sdk/ios" target="_blank">#Augmented Reality #SDK</a> for #iPhone OS</li>
<li>some really <a href="http://nocreativity.com/blog/tag/red5" target="_blank">nice #Red5 tutorials</a> <a title="#flash" href="http://twitter.com/#%21/search?q=%23flash" rel="nofollow">#flash</a> <a title="#streaming" href="http://twitter.com/#%21/search?q=%23streaming" rel="nofollow">#streaming</a> <a title="#multiplayer" href="http://twitter.com/#%21/search?q=%23multiplayer" rel="nofollow">#multiplayer</a> <a title="#java" href="http://twitter.com/#%21/search?q=%23java" rel="nofollow">#java</a></li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li>Amazing resource for hacking your <a title="#canon" href="http://twitter.com/#%21/search?q=%23canon" rel="nofollow">#canon</a> photo camera! <a title="http://chdk.wikia.com/wiki/CHDK" href="http://t.co/SIhmb0a" rel="nofollow" target="_blank" data-display-url="chdk.wikia.com/wiki/CHDK" data-expanded-url="http://chdk.wikia.com/wiki/CHDK">http://chdk.wikia.com/wiki/CHDK</a> <a title="#hack" href="http://twitter.com/#%21/search?q=%23hack" rel="nofollow">#hack</a> <a title="#programming" href="http://twitter.com/#%21/search?q=%23programming" rel="nofollow">#programming</a> <a title="#firmware" href="http://twitter.com/#%21/search?q=%23firmware" rel="nofollow">#firmware</a></li>
<li>Nice <a href="http://www.plugandwear.com/" target="_blank">online shop and resource for #wearable technology</a> #physical #computing #mobile</li>
<li><a href="http://blog.makezine.com/archive/2011/08/paduino-control-arduino-from-iphoneipadipod-touch-with-the-redpark-serial-cable.html" target="_blank">iPhone iPad iPod talks to #Arduino</a></li>
<li>RT Tutorial: <a href="http://blog.littlebirdelectronics.com/tutorial-maximising-your-arduinos-io-ports" target="_blank">Maximising your Arduino’s I/O ports</a></li>
<li>nice tutorial and interface for #wearable technology: <a href="http://bildr.org/2011/08/heartrate-arduino/" target="_blank">Polar #Heart Rate Monitor #Interface + #Arduino</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>RT The creator of TexturePacker also has a tool called <a title="Physic Editor" href="http://www.physicseditor.de/features/" target="_blank">PhysicsEditor</a> that has a Flash export option. Looks interesting!</li>
<li>Added <a href="http://citrusengine.com/blog/view/the-official-level-editor-has-arrived" target="_blank">Citrus Level #Editor</a> link to my #flash #game libs blog pos</li>
<li>RT Opinion: <a href="http://www.gamasutra.com/view/news/35291/Opinion_Analog_Input_Processing_And_Delivering_Great_Controls.php" target="_blank">Analog Input Processing And Delivering Great Controls</a></li>
<li>RT Gaming Developer Center | <a href="http://www.adobe.com/devnet/games/gaming_engines.html" target="_blank">Resource page for gaming engines, 3D, and Stage 3D</a></li>
<li>RT great article about #flash <a href="http://www.photonstorm.com/archives/1530/flash-game-dev-tip-11-the-flixel-display-list-explained" target="_blank">#flixel #game #engine in combination with other flash libraries</a></li>
<li>Added <a title="http://playerio.com/" href="http://t.co/GMPWGAP" rel="nofollow" target="_blank" data-display-url="playerio.com" data-expanded-url="http://playerio.com/">http://playerio.com/</a> Games API to my <a title="#Flash" href="http://twitter.com/#%21/search?q=%23Flash" rel="nofollow">#Flash</a> <a title="#Game" href="http://twitter.com/#%21/search?q=%23Game" rel="nofollow">#Game</a> Framework post</li>
<li>Very interesting article about <a href="http://gafferongames.com/game-physics/fix-your-timestep/" target="_blank">game loops in physics and game engines</a> #gamedev #programming #algorithm</li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT uploaded short <a href="http://wiki.alternativaplatform.com/Augmented_reality_for_version_7_Tutorial" target="_blank">Alternativa3D AR tutorial</a> including qtrack, FLARManager &amp; <a title="#IN2AR" href="http://twitter.com/#%21/search?q=%23IN2AR" rel="nofollow">#IN2AR</a> examples (via <a href="http://twitter.com/makc3d" rel="nofollow" data-screen-name="makc3d">@makc3d</a>)</li>
<li>RT some useful geom &amp; algebra stuff added: <a href="http://code.google.com/p/in-spirit/source/detail?r=232" target="_blank">Affine/Homography/Fundamental/LevMar</a> #asfeat</li>
<li>RT Very nice (and smooth) <a title="Blitting Particle Engine" href="http://blog.alkemi-games.com/index.php?post/2010/11/16/Alkemi-Flash-Bitmap-Renderer%2C-part-3-%3A-Fire-%21" target="_blank">fire+smoke animation in Flash using blitting</a> (source available) (via <a href="http://twitter.com/elsassph" rel="nofollow" data-screen-name="elsassph">@elsassph</a>)</li>
<li>Big pdf about: Developing<a href="http://www.adobe.com/content/dam/Adobe/en/devnet/devices/pdfs/DevelopingActionScriptExtensionsForAdobeAIR.pdf" target="_blank"> ACTIONSCRIPT Extensions for ADOBE AIR</a></li>
<li><a href="https://github.com/PushButtonLabs/AS3MemoryWatcher" target="_blank">AS3MemoryWatcher</a> - hacky toolkit for tracking ALL SWF allocs via Apparat</li>
<li><a href="http://www.riatest.com/" target="_blank">RIATest</a> looks like a very useful tool for automate your GUI testings <a title="#flex" href="http://twitter.com/#%21/search?q=%23flex" rel="nofollow">#flex</a> <a title="#ui" href="http://twitter.com/#%21/search?q=%23ui" rel="nofollow">#ui</a> <a title="#testings" href="http://twitter.com/#%21/search?q=%23testings" rel="nofollow">#testings</a> <a title="#quality" href="http://twitter.com/#%21/search?q=%23quality" rel="nofollow">#quality</a></li>
<li>RT <a href="http://www.flashmagazine.com/news/detail/crocus_modeller_-_a_sweet_tool_for_developers/" target="_blank">Online UML modeling application</a> for <a title="#AS3" href="http://twitter.com/#%21/search?q=%23AS3" rel="nofollow">#AS3</a> &amp; Flex programmers, <a href="http://crocusmodeller.com/" target="_blank">Crocus Modeller</a> is free (for now) and full of features</li>
<li>If you are working with huge data amount in <a title="#flex" href="http://twitter.com/#%21/search?q=%23flex" rel="nofollow">#flex</a>, this might be helpful: <a title="How to deal with huge data in Flex (Lazy loading)" href="http://flexblog.faratasystems.com/2011/07/20/working-with-large-data-sets-in-flash-player" target="_blank">Working with large #data sets in #flash player </a></li>
<li>Really useful for developing mobile apps: <a href="http://cookbooks.adobe.com/post_Detecting_the_network_connection_type_with_Flex_4_-18791.html" target="_blank">Detecting the network connection</a> type with <a title="#Flex" href="http://twitter.com/#%21/search?q=%23Flex" rel="nofollow">#Flex</a> 4.5 <a title="#wifi" href="http://twitter.com/#%21/search?q=%23wifi" rel="nofollow">#wifi</a> <a title="#mobile" href="http://twitter.com/#%21/search?q=%23mobile" rel="nofollow">#mobile</a> <a title="#network" href="http://twitter.com/#%21/search?q=%23network" rel="nofollow">#network</a></li>
<li>RT <a href="http://coenraets.org/blog/2011/07/multi-touch-charts-for-ios-android-and-playbook-source-code-available-on-github/" target="_blank">Multi-Touch Charts for iOS, Android, and PlayBook</a>: Source Code Available on GitHub</li>
<li>RT <a href="http://twitter.com/mraad" rel="nofollow" data-screen-name="mraad">@mraad</a>: <a href="http://blogs.esri.com/Dev/blogs/arcgisserver/archive/2011/07/25/ArcGIS-API-for-Flex-and-ArcGIS-Viewer-for-Flex_3A00_-Version-2.4-released.aspx" target="_blank">ArcGIS API for #Flex</a> Version 2.0 is released (Arabic locale &amp; <a title="#iOS" href="http://twitter.com/#%21/search?q=%23iOS" rel="nofollow">#iOS</a> and <a title="#Android" href="http://twitter.com/#%21/search?q=%23Android" rel="nofollow">#Android</a> friendly:-)</li>
<li><a href="http://blog.flashgen.com/2011/07/16/my-10-tips-when-developing-for-multiple-devices/" target="_blank">10 tips from @FlashGen: developing for multiple devices #mobile #multiscreen</a></li>
<li>How to <a href="http://www.riagora.com/2011/08/flex-mobile-in-the-browser/" target="_blank">create a #Flex mobile project with #Flash Builder, and publish it as a classic web app</a></li>
<li><a href="http://flexponential.com/" target="_blank">flexponential</a> is a good resource for some flex framework issues and code snippets #flex #skinning #mobile #code #tips</li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
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		<title>Processing meets Box2D and blob detection</title>
		<link>http://blog.derhess.de/2011/06/27/processing-meets-box2d-and-blob-detection/</link>
		<comments>http://blog.derhess.de/2011/06/27/processing-meets-box2d-and-blob-detection/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 10:55:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[processing]]></category>
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		<description><![CDATA[For the Programming II Workshop at our Interface Culture department I decided to do an small experiment with Box 2D. For a long time I wanted to play around with Box 2D. Especially merging real world objects with virtual object fascinates me very much. I don't like so much the common Augmented Reality stuff. However, [...]
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			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/25589234?byline=0&amp;portrait=0" width="600" height="338" frameborder="0"></iframe><br />
For the Programming II Workshop at our <strong><a title="Interface Culture" href="http://www.ufg.ac.at/index.php?id=1594&amp;L=1" target="_blank">Interface Culture</a></strong> department I decided to do an small experiment with Box 2D. For a long time I wanted to play around with <strong><a title="Box 2D Homepage" href="http://www.box2d.org/" target="_blank">Box 2D</a></strong>. Especially merging real world objects with virtual object fascinates me very much. I don't like so much the common<a title="webcam solar AR" href="http://www.youtube.com/watch?v=NK59Beq0Sew" target="_blank"> Augmented</a> <a title="Lego AR Kiosk" href="http://www.youtube.com/watch?v=L587qNCmYnU" target="_blank">Reality stuff</a>. However, some stuff is really cool and inspires me. Here are some projects I got my inspiration from: <strong><a title="EDGEBOMBER (Homepage)" href="http://edgebomber.com/" target="_blank">EdgeBomber</a>, <a title="Laser Sound test" href="http://blog.califaudio.com/2009/08/laser-sound-test-0.html" target="_blank">Laser Sound test</a>, <a title="Phun - Educational Game" href="http://www.algodoo.com/wiki/Home" target="_blank">Phun</a>, <a title="Crayon Physics Deluxe" href="http://www.crayonphysics.com/" target="_blank">Crayon Physics</a>, <a title="2d sketches become 3d reality" href="http://gamesalfresco.com/2009/10/16/ismar-2009-sketch-and-shape-recognition-preview-from-ben-gurion-university/" target="_blank">2d Sketches becomes 3d Reality</a>, <a title="IloveSketch" href="http://blog.makezine.com/archive/2009/09/ilovesketch-a-gesture-based-3d-sket.html" target="_blank">ILoveSketch,</a> <a title="Protable beamer device interaction" href="http://www.motion-beam.com/" target="_blank">MotionBeam</a>, <a href="http://blog.makezine.com/archive/2009/08/fps-gaming-with-actual-firearms.html" target="_blank">Tangible Fire Controlls</a></strong>.</p>
<p><span id="more-1601"></span>Now talking about the technical stuff. In my experiment I am using the<strong> <a title="Google project blobscanner" href="http://code.google.com/p/blobscanner/" target="_blank">Blobscanner</a></strong> library and the <strong><a title="Box2D + Processing by Daniel Shiffman" href="http://www.shiffman.net/teaching/nature/box2d-processing/" target="_blank">Box2D code of Daniel Shiffman</a></strong>. It is really a small experiment, I just wanted to check out how difficult it is to combine camera data and virtual data. For the first test I am using a easy .jpg file with 3 rectangles. This examples works pretty well. The next map has some diagonal rectangles. The first problems appears. The upper right rectangles are drawn in the wrong direction. This is the reason why the physics simulation fails. At the moment I am using the Surface object of Box2D for drawing more complex objects. For the <strong><a title="Bumpy surface example" href="http://www.shiffman.net/itp/classes/nature/box2d_2010/bumpysurface/">surface</a></strong> object is the direction of drawing very important. You have to draw counter clockwise. So  that the normal vectors does not point inside the object (check <a title="Box2D manual" href="http://www.box2d.org/manual.html" target="_blank">chapter 4.4 Polygon Shapes</a>). Even using a <strong><a title="Understanding custom polygons in box2d" href="http://www.emanueleferonato.com/2008/12/19/understanding-custom-polygons-in-box2d/" target="_blank">polygon object</a></strong> would make more sense instead of using the surface object...</p>
<p>Another issue I have, is the correct recognition of the shapes. This problem is caused by two challenges. First challenge is to order the <a title="Forum post about segmentation" href="https://forum.processing.org/topic/new-blob-detection-and-analysis-image-labelling-and-segmentation-library-for-processing" target="_blank">edge points array</a> correctly. I get only edge points and I don't know is it the right or the left side of the object. My sorting algoritm is not implemented very well. For this reason some of my recognitions fails. But for doing a fast check on simple objects to get an idea, it was enough. However, this <strong><a title="IMPLEMENTATION OF ACO ALGORITHM FOR EDGE DETECTION AND SORTING SALESMAN PROBLEM" href="http://www.ijest.info/docs/IJEST10-02-06-132.pdf" target="_blank">paper</a></strong> about edge detection can solve my problem, or I just have to implement a "find the shortest distance algorithm". If you have some better advices, please leave a comment. Thx! The second challenge is minimizing the size of the edge points array. For this I found a nice article: <strong><a title="Line Generalization in ActionScript" href="http://www.motiondraw.com/blog/?p=50" target="_blank">Line Generalization (Smoothing, Simplifying)</a></strong>. I ported the ActionScript code to processing and it seemed to work. Tough a better approach could be to vectorize the camera data. <a href="http://en.nicoptere.net/" target="_blank">Nicolas Barradeau</a> wrote two nice blog posts about <strong><a href="http://en.nicoptere.net/?p=166" target="_blank">vectorization v0</a></strong> and <strong><a href="http://en.nicoptere.net/?p=191" target="_blank">vectorization v1</a></strong>. His code I defintely have to check out. I guess there are some  hidden solutions for my problems.</p>
<p>So far about my experiment. My code is online on my <a href="http://code.google.com/p/derhess/" target="_blank">google project</a> site or <a href="http://blog.derhess.de/wp-content/uploads/2011/06/processingBlobBox2d.zip">download</a> it. Please consider that my code is far far away from perfect. Big thanks to the great tutorial writers. I shit love the ActionScript community and the processing community <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Knowledge sharing, ahoi!!</p>
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		<title>My most important Twitter Messages #10</title>
		<link>http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/</link>
		<comments>http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 10:27:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[A small summary of my Twitter messages from March - June 2011: Allgemein (General) Very interesting documentation about media (#design): Everything is a remix Added the talk: IDEO's Tim Brown in Conversation with Bruce Nussbaum &#124; Parsons The New School for #Design videos and talks of see conference are online #design and #infovis RT gardens. [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/11/26/my-most-important-twitter-messages-12/' rel='bookmark' title='My most important Twitter Messages #12'>My most important Twitter Messages #12</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from March - June 2011:</p>
<p><strong><span id="more-1585"></span>Allgemein (General)</strong></p>
<ul>
<li>Very interesting documentation about media (<a title="#design" rel="nofollow" href="http://twitter.com/#%21/search?q=%23design">#design</a>): <a href="http://www.everythingisaremix.info/watch-the-series/">Everything is a remix</a></li>
<li>Added the talk:<a href="http://www.youtube.com/watch?v=D18Jyl-aWIY"> IDEO's Tim Brown in Conversation with Bruce Nussbaum</a> | Parsons The New School for <a title="#Design" rel="nofollow" href="http://twitter.com/#%21/search?q=%23Design">#Design</a></li>
<li><a href="http://www.see-conference.org/video-stream/">videos and talks of see conference</a> are online #design and #infovis</li>
<li>RT gardens. <a href="http://www.shinichimaruyama.com/">amazing liquid sculptures</a>.</li>
<li>This <a href="http://www.findbestopensource.com/home/">open source search engine</a> or network does not look bad</li>
<li>Interesting book: Manuel DeLanda: <a title="#Philosophy" rel="nofollow" href="http://twitter.com/#%21/search?q=%23Philosophy">#Philosophy</a> and <a title="#Simulation" rel="nofollow" href="http://twitter.com/#%21/search?q=%23Simulation">#Simulation</a>: <a href="http://burundi.sk/monoskop/log/?p=2083">The Emergence of Synthetic Reason</a></li>
<li>Also a very nice plaform for <a title="#funding" rel="nofollow" href="http://twitter.com/#%21/search?q=%23funding">#funding</a> your projects <a title="http://www.indiegogo.com/" rel="nofollow" href="http://www.indiegogo.com/" target="_blank">http://www.indiegogo.com/</a> an alternative to <a title="http://www.kickstarter.com/" rel="nofollow" href="http://www.kickstarter.com/" target="_blank">http://www.kickstarter.com/</a></li>
<li>RT <a href="http://garrettgibbons.com/blog/successful-kickstarter-campaigns">Kickstarter projects success vs fail analysis</a>, stats and links<a title="http://garrettgibbons.com/blog/successful-kickstarter-campaigns/" rel="nofollow" href="http://t.co/p7AlzXX" target="_blank"></a>/via <a rel="nofollow" href="http://twitter.com/neilhimself">@neilhimself</a></li>
<li>Really <a title="Beyoncé Tribute &amp; Performance Billboard Music Awards 2011 " href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=9l2ZLnU_xSI#t=190s">astonished example of stage based #animation</a>! via <a rel="nofollow" href="http://twitter.com/JoshuaDavis">@JoshuaDavis</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>RT <a href="http://vimeo.com/21590552">NODE10 - Forum for Digital Arts, Documentary</a></li>
<li>Really really enjoyed the<a title="Jared Tarbell - FOTB2010" href="http://www.vimeo.com/18907070"> talk of Jared Tarbell</a> about #generative #art and how #code goes beyond the desktop</li>
<li><a href="http://www.shiffman.net/teaching/nature/">very cool website for generative and genetic algorithms</a>... Would like to read the book</li>
<li>Computer #Art and #Typography, check <a href="http://www.postfl.com/">Travis Kirtons work</a> | <a title="TextDraw: A Prototype for Gestural Typesetting" rel="nofollow" href="http://tei-conf.org/10/uploads/Program/p193.pdf">paper</a> | and his master thesis</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li>RT I am quite impressed with t<a title="Think Quarterly" href="http://thinkquarterly.co.uk/">hink quarterly magazine design and branding</a>. Content looks good, too (via <a rel="nofollow" href="http://twitter.com/shervinafshar">@shervinafshar</a>)</li>
<li>Yay, my talk from last year's decoded conference is online: "<a href="http://vimeo.com/21804808">Lasst die Daten sprechen</a>" (German)</li>
<li>great project about <a title="Synchronous objects" href="http://synchronousobjects.osu.edu/">visualizing choreographic structure from dance </a>to data objects</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li> RT Q&amp;A: <a href="http://gigaom.com/video/qa-how-to-make-tv-apps-work/#">How to Make TV Apps Work</a> (via <a rel="nofollow" href="http://twitter.com/pickone">@pickone</a>)</li>
<li>Es wäre interessant die Disziplin <a href="http://de.wikipedia.org/wiki/Psychotechnik">Psychotechnik</a> wieder fürs #Interaction #Design aufzuarbeiten</li>
<li>Found a <a title="acm library link" href="http://portal.acm.org/citation.cfm?id=1601070">nice paper</a> <a title="google book link" href="http://books.google.at/books?id=vdNrnsiaei0C&amp;pg=PA141&amp;lpg=PA141&amp;dq=psychophysiological+human+computer+interaction+research&amp;source=bl&amp;ots=-bFqRB8NcI&amp;sig=_kyi4GigLPA_cXbqybNUtKbYIg0&amp;hl=de&amp;ei=mBqoTfiPHpDWsgbf__ydCA&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=6&amp;ved=0CEwQ6AEwBQ#v=onepage&amp;q=psychophysiological%20human%20computer%20interaction%20research&amp;f=false">Psychophysiology as a Tool for HCI Research: Promises and Pitfalls</a></li>
<li>This #paper sounds also very interesting:<a href="http://books.google.at/books?id=vdNrnsiaei0C&amp;lpg=PA141&amp;ots=-bFqRB8NcI&amp;dq=psychophysiological%20human%20computer%20interaction%20research&amp;pg=PA204#v=onepage&amp;q=psychophysiological%20human%20computer%20interaction%20research&amp;f=false"> Evaluation of User Interfaces for #mobile app #development environments</a></li>
<li>RT <a href="http://uxmovement.com/resources/best-collection-of-mobile-user-interface-patterns/">Ultimate Collection of Mobile User Interface Patterns</a>:<a title="http://uxmovement.com/resources/ultimate-collection-of-mobile-user-interface-patterns/" rel="nofollow" href="http://t.co/PtYjKKT" target="_blank"></a> (via <a rel="nofollow" href="http://twitter.com/pickone">@pickone</a>)</li>
<li>RT Must Read: <a rel="nofollow" href="http://twitter.com/preciousforever">@preciousforever</a>: precious presents: <a href="http://precious-forever.com/2011/05/26/patterns-for-multiscreen-strategies/">Patterns for Multiscreen Strategies</a></li>
<li>Great article by <a rel="nofollow" href="http://twitter.com/grigs">@grigs</a>: <a href="http://www.cloudfour.com/where-are-the-mobile-first-responsive-web-designs/">Where are the Mobile First Responsive Web Designs?</a></li>
<li><a href="http://www.sapdesignguild.org/community/design/golden_rules.asp">Golden Rules for Bad User Interfaces</a> via <a rel="nofollow" href="http://twitter.com/timperrett">@timperrett</a></li>
<li>It's a pretty old article but still interesting to read: <a href="http://arstechnica.com/old/content/2005/05/gui.ars">A History of the GUI</a></li>
<li>RT Great collection: <a href="http://research.microsoft.com/en-us/um/people/bibuxton/buxtoncollection/default.aspx">The Buxton Collection</a> (via <a rel="nofollow" href="http://twitter.com/BogieZero">@BogieZero</a>, <a rel="nofollow" href="http://twitter.com/stefanwoelwer">@stefanwoelwer</a>)</li>
<li>Nice <a href="http://www.cost-sid.org/">conference and resource for Sonic #Interaction #Design</a> and <a title="http://www.interactive-sonification.org/ISon2010/proceedings/" rel="nofollow" href="http://tinyurl.com/5u853lu" target="_blank"></a>their <a href="http://www.interactive-sonification.org/ISon2010/proceedings/">proceedings</a></li>
<li>Nice to read: <a href="http://johnnyholland.org/2011/04/28/the-theory-behind-social%20-interaction-design/">The Theory Behind Social Interaction Design</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>RT  Great project: <a href="http://angstproject.com/kater.php">Kater - Tangible robots for multitouch tables</a> (via <a rel="nofollow" href="http://twitter.com/tillnm">@tillnm</a>)</li>
<li><a href="http://www.creativeapplications.net/iphone/extending-the-touchscreen-of-arduino-ipad-iphone/">Extending the Touchscreen</a> - #device control development | <a href="http://itp.nyu.edu/~mk3321/itp_blog/">blog</a></li>
<li>Nice <a href="http://www.projektil.ch/143-0-richti-areal.html">project for information #visualization on #architecture</a> and #urban #spaces</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Researchers have discovered a <a href="http://www.sciencedaily.com/releases/2011/03/110325102008.htm">universal property of musical scales</a>.</li>
<li>a state-of-the art report: <a href="http://blog.observatory.jisc.ac.uk/2011/04/08/techwatch-report-augmented-reality-for-smartphones/">Augmented Reality for Smartphones</a></li>
<li>Nice <a href="http://www.mindmeister.com/ja/90748081/cv-ar-mindmap">mind map about augmented reality</a> development</li>
<li><a href="http://info.ee.surrey.ac.uk/Personal/Z.Kalal/tld.html">TLD is a real-time algorithm</a> for #tracking of unknown objects | <a href="https://github.com/zk00006/OpenTLD">source</a></li>
<li><a href="http://www.creativeapplications.net/games/motionbeam-ipod-touch-c-games/">MotionBeam project</a> - Non-Flat <a title="#Displays" rel="nofollow" href="http://twitter.com/#%21/search?q=%23Displays">#Displays</a> for <a title="#mobile" rel="nofollow" href="http://twitter.com/#%21/search?q=%23mobile">#mobile</a> devices| <a href="http://www.motion-beam.com/media/motionbeam-paper.pdf">paper</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>RT Initial impressions of <a href="https://www.amazon.com/clouddrive/learnmore">Amazon Cloud Drive / Player</a> good start, TONs of promise, needs some polish</li>
<li><a href="http://developer.openplug.com/">OpenPlug Studio</a> now Free-for-All <a title="#developers" rel="nofollow" href="http://twitter.com/#%21/search?q=%23developers">#developers</a> <a title="#mobile" rel="nofollow" href="http://twitter.com/#%21/search?q=%23mobile">#mobile</a> <a rel="nofollow" href="http://bit.ly/jHtnGH" target="_blank"></a>| <a href="http://www.alcatel-lucent.com/wps/portal/!ut/p/kcxml/04_Sj9SPykssy0xPLMnMz0vM0Y_QjzKLd4x3tXDUL8h2VAQAURh_Yw!!?LMSG_CABINET=Docs_and_Resource_Ctr&amp;LMSG_CONTENT_FILE=News_Releases_2011/News_Article_002419.xml">article</a></li>
<li>RT <a href="http://www.ignotus.com/ignocodelib/">IgnoCodeLib</a> a new library to export Adobe Illustrator Files AI7 directly from processing</li>
<li><a href="http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/">PSmile - Smile Detection</a> library for <a title="#Processing" rel="nofollow" href="http://twitter.com/#%21/search?q=%23Processing">#Processing</a> by Bryan Chung <a title="http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/" rel="nofollow" href="http://is.gd/qydoyQ" target="_blank"></a>via <a rel="nofollow" href="http://twitter.com/CedricKiefer">@CedricKiefer</a> but it seems only for Mac OSX...</li>
<li>#OpenGL library for #processing -&gt;<a href="http://glgraphics.sourceforge.net/">GLGraphics</a></li>
<li>Tutorial: <a href="http://www.local-guru.net/blog/2011/04/27/using-javadb-from-processing">Using JavaDB from #Processing</a></li>
<li>RT Great starting point for<a href="http://toxiclibs.org/2011/05/tutorials-galore/"> toxiclibs</a>: #processing</li>
<li>Working with <a href="http://www.creativeapplications.net/processing/working-with-toxiclibs-processing-tutorial/">#Toxiclibs - #Processing tutorial by Amnon Owed</a> | CreativeApplications.Net</li>
<li>Another <a href="http://www.creativecoding.org/en/beyond/p5/eclipse_as_editor">great tutorial about using eclipse for processing</a></li>
<li>Building <a href="http://vormplus.be/blog/article/processing-month-day-31-building-interactive-installations-with-opencv">Interactive Installations with OpenCV</a> - <a title="#processing" rel="nofollow" href="http://twitter.com/#%21/search?q=%23processing">#processing</a></li>
<li>RT Processing Tools "<a href="http://inittemplatep5.sourceforge.net/">InitSketch</a>" got updates to work with processing 1.5</li>
<li>RT in addition to the InitSketch processing tool, there was just released a <a href="http://savetemplate.sourceforge.net/">SaveTemplate Tool</a></li>
<li>RT source for<a href="http://t.co/Fu3EfiZ"> serial comms over audio</a> used on <a rel="nofollow" href="http://twitter.com/imogenheap">@imogenheap</a> <a href="http://t.co/Id4tHnt">twitter</a> <a href="http://t.co/w1CnrgO">dress</a></li>
<li>Ruby meets creative coding <a title="http://www.zajal.cc/" rel="nofollow" href="http://www.zajal.cc/" target="_blank">http://www.zajal.cc/</a> (via <a rel="nofollow" href="http://twitter.com/rdrb">@rdrb</a>)</li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li>Interesting system for <a title="digitalStrom" href="http://www.digitalstrom.org/index.php?id=115&amp;L=2">programming your spatial home</a></li>
<li>RT Meet the <a href="http://www.sparkfun.com/news/587">IOIO for Android</a> - USB access to your Android-based phone</li>
<li>Interesting #DIY <a href="http://3dhomemade.blogspot.com/">3d Printer project</a></li>
<li><a title="Teague Labs" href="http://labs.teague.com/">An easy to use alternative to arduino</a></li>
<li>very interesting <a title="Make: Why Google Choosing Arduino Matters and is This the End of “Made for iPod” (TM)?" href="http://blog.makezine.com/archive/2011/05/why-google-choosing-arduino-matters-and-the-end-of-made-for-ipod-tm.html">article about #arduino and #android</a> | <a title="Google I/O 2011: Android Open Accessory API and Development Kit (ADK) " href="http://www.youtube.com/watch?v=s7szcpXf2rE">google video presentation</a></li>
<li>nice article: <a href="http://marioboehmer.blogspot.com/2011/05/android-adk-with-standard-arduino-uno.html">Using #Android ADK with a standard #Arduino Uno</a> and USB Host Shield</li>
<li><a href="http://makeprojects.com/">Make: Projects</a> is a living library for makers, <a href="http://blog.makezine.com/archive/2011/05/how-to-get-started-with-make-projects.html">nice place for getting inspiration</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>RT Excellent active tuts <a href="http://active.tutsplus.com/tutorials/actionscript/euclidean-vectors-in-flash/">article on Euclidean Vectors in AS3</a> by <a rel="nofollow" href="http://twitter.com/DanielSidhion">@DanielSidhion</a></li>
<li>RT Learn about #Flash <a href="http://blog.flashgen.com/2011/03/21/virtual-game-controllers/">virtual game controllers for touch-based devices</a> w/ this #article from <a rel="nofollow" href="http://twitter.com/FlashGen">@FlashGen</a></li>
<li><a href="http://code.google.com/p/quickb2/">quickb2</a> simplifies the usage of box2d physic library | <a href="http://www.emanueleferonato.com/2011/05/05/flash-physics-draw-game-with-a-car-using-quickb2/">tutorial</a></li>
<li>RT Gaming Developer Center | <a href="http://www.adobe.com/devnet/games/articles/rendering-animated-models.html">Rendering animated models in mobile games</a></li>
<li><a href="http://blog.flashgen.com/2011/06/01/pushbutton-engine-videos/">Introduction for Pushbutton Engine</a></li>
<li><a href="http://www.electrotank.com/eup.html">Electrotank Universe Platform (EUP)</a> is an interesting <a title="#game" rel="nofollow" href="http://twitter.com/#%21/search?q=%23game">#game</a> <a title="#server" rel="nofollow" href="http://twitter.com/#%21/search?q=%23server">#server</a> environment for Social MMO games</li>
<li><a href="http://www.gameclosure.com/">Game Closure</a> launches HTML5-based cross-platform game technology</li>
<li>RT gSkinner: This is awesome! A very <a title="JavaScript: RPG JS" href="http://rpgjs.com/">robust RPG game engine</a> built on top of EaselJS</li>
<li>The <a href="http://pleasepressstart.tumblr.com/">Art of Video Game Title Screens</a></li>
<li>New version of <a href="http://dambots.com/dame-editor/">Level Editor DAME 2</a> available | <a href="http://www.photonstorm.com/archives/1358/dame-2-released-my-favourite-game-map-editor">a review</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT gSkinner: Finally got around to adding a few more items to my <a title="gSkinner Library" href="https://github.com/gskinner/AS3Libs">AS3Libs Github repo</a>. Nearly done</li>
<li>RT “<a rel="nofollow" href="http://twitter.com/github_as3">@github_as3</a>: <a href="https://github.com/as3/as3-utils">as3-utils</a> - reusable package-level functions that solve common problems” quite handy stuff!</li>
<li><a href="http://code.google.com/p/cocoon-p2p/">cocoon-p2p</a>: a library for #ActionScript focussed on local IP multicast (create #iOS remote controls)</li>
<li>RT That might come useful sometime - <a href="http://biorex21.wordpress.com/2011/04/08/bluetoothsender-or-yet-another-native-process-post/">Sending Bluetooth commands via AIR using native process</a></li>
<li><a href="http://www.babelfx.org/">BabelFX</a> is a #localizing framework for #Flash &amp; #Flex apps | <a href="http://seantheflexguy.com/blog/2011/04/23/babelfx-for-localization-of-flex-applications/">article</a></li>
<li>RT Looks interesting for <a title="#Flex" rel="nofollow" href="http://twitter.com/#%21/search?q=%23Flex">#Flex</a><a title="#Java" rel="nofollow" href="http://twitter.com/#%21/search?q=%23Java">#Java</a><a title="#Enterprise" rel="nofollow" href="http://twitter.com/#%21/search?q=%23Enterprise">#Enterprise</a> apps, the <a href="http://cookbooks.adobe.com/post_Manipulating_Objects_on_the_Client_Side_Using_Flex-18726.html">Athena framework</a>. Session/EntityManager for Client Side #ORM</li>
<li>RT Interactive Lab is proud to release <a href="https://github.com/InteractiveLab/tuio.3ASCur">open-source an essential part of our multi-touch framework</a> - <a title="#as3" rel="nofollow" href="http://twitter.com/#%21/search?q=%23as3">#as3</a><a title="#tuio" rel="nofollow" href="http://twitter.com/#%21/search?q=%23tuio">#tuio</a><a title="#osc" rel="nofollow" href="http://twitter.com/#%21/search?q=%23osc">#osc</a> parser</li>
<li>RT Flex Developer Center | <a href="http://www.adobe.com/devnet/flex/articles/introducing-flex45sdk.html">Introducing Adobe Flex 4.5 SDK</a></li>
<li>Good preso on <a title="Flex performance and skinning tipps" href="http://flexponential.com/2011/04/20/flex-performance-tips-tricks/">#Flex #performance with the new 4.5 SDK #skinning</a></li>
<li>RT Flex Developer Center | <a href="http://www.adobe.com/devnet/flex/articles/mobile-skinning-part1.html">Flex mobile skins – Part 1: Optimized skinning basics</a></li>
<li>RT Incorporate<a title="Using Geolocation(GPS) on a mobile device" href="http://www.flexpasta.com/index.php/2011/05/12/flex-45-using-geolocationgps-on-a-mobile-device/"> #GPS in your #mobile #app with this #Adobe #Flex</a> 4.5 #SDK walkthrough tutorial:</li>
<li>RT <a href="http://devgirl.org/2011/05/18/flex-4-5-mobile-data-handling/">Article about persistant data</a> when developing #mobile apps with #Flex 4.5</li>
<li>A very nice <a title="item renderers and Flex mobile" href="http://www.asfusion.com/blog/entry/mobile-itemrenderer-in-actionscript-part-5">#tutorial series about item renderers</a> for #Flex 4.5 mobile devices</li>
<li>RT Flash Builder Developer Center | <a href="http://www.adobe.com/devnet/flash-builder/articles/ascode-coverage.html">ActionScript Code Coverage Plug-in for Flash Builder</a></li>
<li>RT Kudos to <a href="http://zaalabs.com/tag/zaail">ZaaLabs for ZaaIL the super-useful alchemy port of DevIL</a></li>
<li>RT @flashforum: <a href="http://www.o-minds.com/products/flashfirebug">FlashFirebug</a>: A Firefox extension that allows developers to debug AS3 flash files</li>
<li>ActionScript 3.0 <a href="http://www.as3dp.com/2011/04/24/actionscript-3-0-communication-in-parallel-programming/">Communication in Parallel Programming</a></li>
<li>RT <a href="http://thewaxup.com/erik/moonshine_showcase/">Moonshine</a> (AS3 IDE in AIR)  (via <a rel="nofollow" href="http://twitter.com/elsassph">@elsassph</a>)</li>
<li>using the <a href="http://blogs.adobe.com/koestler/2011/05/using-the-photoshop-touch-sdk-creating-a-project.html">#Photoshop #Touch SDK with #AS3</a></li>
<li>RT <a title="Measuring video consumption in Flash " href="http://www.adobe.com/devnet/video/articles/media-measurement-flash.html">Media Measurement in Flash Player 10.3</a></li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/11/26/my-most-important-twitter-messages-12/' rel='bookmark' title='My most important Twitter Messages #12'>My most important Twitter Messages #12</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1585&amp;md5=b7d804e7493bd1182555ab84f4c7cc22" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Book review: Generative Gestaltung</title>
		<link>http://blog.derhess.de/2011/02/14/book-review-generative-gestaltung/</link>
		<comments>http://blog.derhess.de/2011/02/14/book-review-generative-gestaltung/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 15:38:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1535</guid>
		<description><![CDATA[Fangen wir mit den harten Fakten an. Das Buch ist ziemlich großformatig und hat ein schönes stabiles Hardcover. Selten so ein gutes haptisches Erlebnis mit einem Fachbuch empfunden. Auch die verschiedenen Druck- und Papiermethoden in diesem Buch sind sehr gut ausgewählt. Die Projektsammlung ist im hochqualitativen Druck eingebunden, dagegen ist der normale Inhalt des Buches [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/' rel='bookmark' title='Book review: Form + Code (Generative Art &amp; Design)'>Book review: Form + Code (Generative Art &#038; Design)</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.derhess.de/wp-content/uploads/2011/02/generativegestaltung.jpg" rel="lightbox[1535]"><img class="size-full wp-image-1536 alignnone" title="generativegestaltung" src="http://blog.derhess.de/wp-content/uploads/2011/02/generativegestaltung.jpg" alt="" width="550" height="115" /></a></p>
<p>Fangen wir mit den harten Fakten an. Das Buch ist ziemlich großformatig und hat ein schönes stabiles Hardcover. Selten so ein gutes haptisches Erlebnis mit einem Fachbuch empfunden. Auch die verschiedenen Druck- und Papiermethoden in diesem Buch sind sehr gut ausgewählt. Die Projektsammlung ist im hochqualitativen Druck eingebunden, dagegen ist der normale Inhalt des Buches mit einem einfachen Farbdruck eingebunden. Die inhaltliche Struktur des Buches, das Buchdesign, selbst, sowie die zum Buch dazugehörige <a title="Generative Gestaltung Website" href="http://www.generative-gestaltung.de/" target="_blank">Website</a> sind perfekt und sehr gut benutzbar umgesetzt. Ein durchaus 100% gelungenes Design und Konzept. Diese Qualität schlägt sich mit einer Preisspanne von 60-75 Euro ziemlich ins Budget nieder. Doch ist jeden Euro wert! Meine Begründungen folgen in einem Kapitel-basiertem Feedback und einem Schlussfazit:<br />
<span id="more-1535"></span><br />
<strong>Einführung Processing:</strong><br />
Die Einführung ist kurz und knapp geschrieben und bringt die Entwicklungsumgebung, sowie Processing ziemlich gut aus der Sichtweise eines Designers auf den Punkt.</p>
<p><strong>Einführung Kapitel 1 - Farbe:</strong><br />
Anfänger werden hier mit sehr einfachen Codebeispielen zum Spielen mit Farbe animiert. Besonders die Abschnitte über das Arbeiten mit Farbpaletten ist sehr<br />
gut umgesetzt.</p>
<p><strong>Einführung Kapitel 2 - Form</strong><br />
Nach den einfachen Farbbeispielen geht es um die Erzeugung von Formen. Grundlegende Zeichnen Methoden werden erklärt (wann und wo soll das Gezeichnete<br />
gelöscht werden). Besonders die Verwendung von <em>Rasterlayouts, Agenten-basiertes Zeichnen</em>, und „<em>Zeichnen mit komplexen Modulen</em>“ waren sehr inspirierend und sehr gut beschrieben.</p>
<p><strong>Einführung Kapitel 3 – Typo:</strong><br />
Dieses Kapitel liefert ein solides Grundwissen über das gestalterische Arbeiten und Erzeugen von Typographie. Die mitgelieferten Klassen unterstützen zudem das Experimentieren (z.B. das Auflösen der Schriftkontur)</p>
<p><strong>Einführung Kapitel 4 – Bild: </strong><br />
Liefert ein solides Anfangssortiment für das Arbeiten mit Bilddaten. Den Abschnitt über „<em>Rückkopplung von Bildausschnitten</em>“ fand ich persönlich nicht so interessant, dafür war der Abschnitt über das Generieren von Bildcollagen umso aufschlussreicher für mich. Auch der Abschnitt „<em>Grafik aus Pixelwerten</em>“ wird sich sicherlich in Zukunft als hilfreich erweisen.</p>
<p><strong>Fazit zu den Einführungsteil:</strong><br />
Die Einführung ist sehr gut gelungen. Die Codebeispiele lassen sich sehr gut verstehen und auch erweitern. Es ist wirklich die beste Einführung, die ich bisher in diesem Bereich gelesen habe. So macht das Programmieren Lernen auch für Designer Spaß!</p>
<p><strong>Fortgeschritten Kapitel 1 – Zufall und Rauschen:</strong><br />
Zufall und Rauschen sind zwei sehr einfach zu benutzende Werkzeuge in der Programmierung. Jedoch sorgen sie genau aus diesem Grund bei Anfängern immer wieder zu Verwirrung. Dieses Kapitel gibt eine sehr ausführliche Erläuterung welche Unterschiede zwischen diesen beiden Werkzeugen bestehen. Des weiteren erfolgen Tipps in welchen Kontext Rauschen und Zufall Sinn machen können. Für mich persönlich war dieses Kapitel mit der wertvollste Teil an diesem Buch.</p>
<p><strong>Fortgeschritten Kapitel 2 – Schwingfiguren</strong><br />
Diese Kapitel erläutert die Erzeugung von Formen mit Hilfe von Sinus und Kosinus Funktionen. Diese Funktionen sind ein elementarer Bestandteil der visuellen Programmierung, daher ist die Behandlung in diesem Buch sehr gut gewählt. Die Erzeugung von <a href="http://de.wikipedia.org/wiki/Lissajous-Figur" target="_blank">Lissajous-Figuren</a> als Codebeispiel können den ein oder anderen Designer ein wenig verwirren. Jedoch mit ein bisschen Grundlagenwissen in Mathe sollte es kein weiteres Problem sein (der mathematische Hintergrund wird in diesem Kapitel wiederholt <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><strong>Fortgeschritten Kapitel 3 – Formulierte Körper</strong><br />
Bisher wurden die meisten Beispiele im 2D Raum angewandt. Dieses Kapitel behandelt die Manipulation von Körpern im 3D-Raum. Von der grundlegenden 3D Darstellung geht es hin zu Erzeugung von komplexen 3D Körpern. Die Codebeispiele sind gute erklärt und auch hier lädt die hinzugefügte Mesh-Klasse zu weiteren Experimentieren ein.</p>
<p><strong>Fortgeschritten Kapitel 4 – Attraktoren:</strong><br />
Das Arbeiten mit Kräften im 2D oder 3D Raum ähnelt sicherlich ein wenig dem Einstiegskapitel „<em>Zeichnen mit Agente</em>n“. Nur ist in diesem Kapitel der Agent starr und Kräfte von Außen wirken auf ihn ein. In diesem Kapitel werden erstmals physikalische Kräfte zum Generieren von Grafiken benutzt.  Dieses Kapitel hält sich nicht lange mit den theoretischen physikalischen Methodiken auf, sondern wendet einfache physikalische Grundgesetze im praktischen Gestaltungskontext an. Daher wieder ein durchaus gelungenes äußerst interessantes Kapitel.</p>
<p><strong>Fortgeschritten Kapitel 5 und 6 – Baumdiagramme und Datenstrukturen</strong></p>
<p>Dieses Kapitel gefällt mir mit großen Abstand am wenigsten. Die Grafiken und Codebeispiele sehen zwar schön aus, sind aber irgendwie alle Nichtssagend für die Zukunft. Hier hätte mir eine generelle Einführung oder Übersicht über Informationsvisualierung a la „<a title="Information Design overview" href="http://queue.acm.org/detail.cfm?id=1805128" target="_blank">A Tour through the Visualization Zoo</a>“ besser gefallen. Erklärungen wie man Baumdiagramme, oder ein Layoutverfahren anwendet, empfand ich als zu speziell. Es kam ein wenig der Hauch eines Internet Tutorials hoch...</p>
<p><strong>Anhang und Reflexion</strong><br />
Dieser Abschnitt fasst nochmal das komplette Buch in 6 Seiten zusammen. Eine schöne geschriebene Reflexion, jedoch aus theoretischer Sicht zu wenig. Die Theorie hinter generativen Gestaltung bleibt ein wenig auf Strecke.</p>
<p><strong>Endresultat:</strong><br />
Ein super Buch für den praktischen anwendungsorientierten Einstieg in die „<em>Generative Gestaltung</em>“. Die <a href="http://www.generative-gestaltung.de/code" target="_blank">Codebeispiele</a> sind vorbildlich umgesetzt und erklärt. Ich hätte mir solch ein Buch sehnsüchtig in meiner Anfängerzeit gewünscht, und dass dann auch noch in der Muttersprache deutsch! Von der praktischen Seite her gibt es rein gar nichts zu bemängeln. Von theoretischer Seite weißt das Buch leider ein paar Schwächen auf. Zwar zeigt die Projektsammlung eine schöne Auswahl, doch die Beschreibungstexte lesen sich manchmal wie ein Klappentext. Der theoretische Kontext und die Idee geht dadurch in manchen Projekten ein wenig verloren. Als Referenz in einer Thesis oder Abschlussarbeit würde ich dieses Buch nicht unbedingt erwähnen. Dafür finde ich das Buch „<a title="Form + Code on amazon" href="http://www.amazon.de/gp/product/1568989377?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=19454&amp;creativeASIN=1568989377" target="_blank">Form + Code</a>“ von Casey Reas und Weiteren angebrachter. Es erwähnt und verdeutlicht nochmals die theoretischen Konzepte hinter Computer-generierten Designs (Repeat,Transform, Parameterize, Visualize, Simulate, usw.). Dafür hat es seine Schwächen in der praktischen Umsetzung. Wer sich ernsthaft in diese Thematik der „Generativen Gestaltung“ einarbeiten möchte, sollte sich unbedingt beide Bücher antun!</p>
<p style="text-align: center;"><iframe src="http://rcm-de.amazon.de/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=derhessammedi-21&o=3&p=8&l=as4&m=amazon&f=ifr&asins=3874397599" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/' rel='bookmark' title='Book review: Form + Code (Generative Art &amp; Design)'>Book review: Form + Code (Generative Art &#038; Design)</a></li>
<li><a href='http://blog.derhess.de/2009/08/05/book-review-laws-of-simplicity/' rel='bookmark' title='Book Review: Laws of Simplicity'>Book Review: Laws of Simplicity</a></li>
<li><a href='http://blog.derhess.de/2010/11/15/book-review-designing-interactions/' rel='bookmark' title='Book review: Designing Interactions'>Book review: Designing Interactions</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1535&amp;md5=b7dadd50f3aa7ed8777545ddb02264b3" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>My most important Twitter Messages #6</title>
		<link>http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/</link>
		<comments>http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 13:13:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1343</guid>
		<description><![CDATA[A small summary of my Twitter messages from March - June 2010: Allgemein (General) Reading 'How To Market Your Mobile Application' (via @smashingmag) 175 free woodworking ebooks the Pop Sciences Archive is opened and for free! Free Paper: The Internet of things: Networked objects and smart devices really cool project! http://openmaterials.org/about/ and maybe helpful for [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from March - June 2010:</p>
<p><strong><span id="more-1343"></span>Allgemein (General)</strong></p>
<ul>
<li>Reading '<a href="http://www.smashingmagazine.com/2010/03/03/how-to-market-your-mobile-app/" target="_blank">How To Market Your Mobile Application</a>'  (via @<a rel="nofollow" href="http://twitter.com/smashingmag">smashingmag</a>)</li>
<li><a href="http://blog.makezine.com/archive/2010/03/175_free_woodworking_ebooks.html" target="_blank">175 free woodworking ebooks</a></li>
<li>the <a href="http://www.popsci.com/archives" target="_blank">Pop Sciences Archive</a> is opened and for free!</li>
<li>Free Paper: <a href="http://thehammersmithgroup.com/images/reports/networked_objects.pdf" target="_blank">The Internet of things: Networked  objects and smart devices</a></li>
<li>really cool project! <a rel="nofollow" href="http://openmaterials.org/about/" target="_blank">http://openmaterials.org/about/</a> and  maybe helpful for some future projects (installations and tangible  devices?!)</li>
<li><strong><a href="http://twitter.com/ben_fry">RT @ben_fry</a> </strong>is higher education a bubble  that's about to burst? <a rel="nofollow" href="http://j.mp/cjf4Nh" target="_blank">http://j.mp/cjf4Nh</a> (via @<a rel="nofollow" href="http://twitter.com/humphd">humphd</a>)</li>
<li><strong><a href="http://twitter.com/apolaine">RT @apolaine</a> </strong>New on Playpen::  <a href="http://www.polaine.com/2010/06/07/interdisciplinarity-vs-cross-disciplinarity/" target="_blank">Interdisciplinarity vs Cross-Disciplinarity</a></li>
<li><a href="https://www.adobe.com/products/creativesuite/cslive/story/" target="_blank">Adobe Story</a>: A Collaborative Tool for  Screenwriting - maybe useful in some future projects?!</li>
<li>Interesting: <a href="http://www.slow-media.net/manifesto" target="_blank">Slow Media Manifesto</a></li>
<li>Ole <a title="#Kristensen" rel="nofollow" href="http://twitter.com/search?q=%23Kristensen">#Kristensen</a> Homepage is a  perfect resource for <a title="#stage" rel="nofollow" href="http://twitter.com/search?q=%23stage">#stage</a>-based  <a title="#animations" rel="nofollow" href="http://twitter.com/search?q=%23animations">#animations</a> and <a title="#installations" rel="nofollow" href="http://twitter.com/search?q=%23installations">#installations</a> <a rel="nofollow" href="http://bit.ly/aHxX6T" target="_blank">http://bit.ly/aHxX6T</a> | <a rel="nofollow" href="http://bit.ly/d4a8Hn" target="_blank">http://bit.ly/d4a8Hn</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li><a href="http://blog.makezine.com/archive/2010/03/math_monday_mathematical_art_in_the.html" target="_blank">Mathematical Art and sculptures</a></li>
<li>Really <a href="http://www.neuroproductions.be/experiments/blowing-up-images/" target="_blank">great particle experiment</a> with good  potential for generative art projects</li>
<li>such a nice gallery: <a href="http://www.complexification.net/gallery/ " target="_blank">Complexification | Gallery of  Computation</a> <a title="#Generative" rel="nofollow" href="http://twitter.com/search?q=%23Generative">#Generative</a> <a title="#Art" rel="nofollow" href="http://twitter.com/search?q=%23Art">#Art</a> <a title="#Drawing" rel="nofollow" href="http://twitter.com/search?q=%23Drawing">#Drawing</a></li>
</ul>
<p><strong>Info Design and Visualization<br />
</strong></p>
<ul>
<li>
<div><a id="status_star_10175167825" title="favorite  this tweet"> </a>RT @<a rel="nofollow" href="http://twitter.com/DesignerDepot">DesignerDepot</a>:  14 Visually Stunning <a href="http://www.designer-daily.com/14-visually-stunning-animated-infographics-5698" target="_blank">Animated Infographics</a></div>
</li>
<li>Tim Berners-Lee:  <a href="http://infosthetics.com/archives/2010/03/tim_berners-lee_the_year_open_data_went_worldwide_ted_talk.html" target="_blank">The Year Open Data Went Worldwide</a> (TED Talk)</li>
<li>Nice use and  explanation of Jeff Heer's horizon charts (<a rel="nofollow" href="http://is.gd/a1MhQ" target="_blank">http://is.gd/a1MhQ</a> ): "Hoe de kredietcrisis de beurs besmette" <a rel="nofollow" href="http://is.gd/a1Mfm" target="_blank">http://is.gd/a1Mfm</a></li>
<li>Launch: The <a href="http://www.google.com/publicdata/home" target="_blank">Google  Public Data Explorer</a> makes large datasets easy to explore, visualize  and communicate</li>
<li><a href="http://queue.acm.org/detail.cfm?id=1805128" target="_blank">A Tour through the Visualization Zoo</a> - Great article!!! via @<a rel="nofollow" href="http://twitter.com/moritz_stefaner">moritz_stefaner</a></li>
<li><a rel="nofollow" href="http://wefeelfine.org/book" target="_blank">http://wefeelfine.org/book</a> has included some very nice data generated graphics - nice inspiration  for info visualizatzion and generative art</li>
<li><strong><a href="http://twitter.com/moritz_stefaner">RT @moritz_stefaner</a> </strong>Put my presentation from Kassel  last week up to slideshare: <a href="http://www.slideshare.net/MoritzStefaner/information-aesthetics" target="_blank">Information Aesthetics</a></li>
<li><strong><a href="http://twitter.com/seb_ly">RT @seb_ly</a> </strong>how did I miss this?<a href="http://traintimes.org.uk:81/map/tube/" target="_blank"> London  underground trains' live position on a map</a>!</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>
<div><a id="status_star_9975554569" title="favorite  this tweet"> </a>please welcome our new and  growing <a rel="nofollow" href="http://vimeo.com/channels/interfacedesignprojects" target="_blank">project compilation on vimeo</a> (via @<a rel="nofollow" href="http://twitter.com/idpotsdam">idpotsdam</a>)</div>
</li>
<li>Nice talk: Mike Kruzeniski-<a href="http://www.nearfuturelaboratory.com/2010/03/03/a-relevant-talk/" target="_blank">Poetry &amp; Polemics  in Creating Experience</a></li>
<li>MultiTouchGesture stuff: <a href="http://www.designresearchconference.org/index.php?option=com_k2&amp;view=item&amp;id=19:dan-saffer-researching-and-designing-interactive-gestures&amp;Itemid=73" target="_blank">Talk</a> | <a href="http://gestureworks.com/about/open-source-gesture-library/" target="_blank">Icons#1</a> <a href="http://gesturecons.com/" target="_blank">Icons#2</a> <a href="http://blog.rongeorge.com/design/gesturcons/" target="_blank">Icons#3</a></li>
<li>Reading all the paper of Organic User Interfaces <a rel="nofollow" href="http://www.organicui.org/" target="_blank">http://www.organicui.org/</a></li>
<li><a href="http://www.organicui.org/?page_id=35" target="_blank">Designing Kinetic Interactions for OUI</a> is a great  article and it mentioned why interactive art is and was important</li>
<li>Some good thoughts  on "natural" user interfaces by Don Norman: <a href="http://interactions.acm.org/content/?p=1355" target="_blank">Natural User Interfaces are  not Natural</a></li>
<li><a href="http://www.strategies-research.ufg.ac.at/blog_2010/?p=273" target="_blank">Two nice talks</a> about <a title="#EMOTIONs" rel="nofollow" href="http://twitter.com/search?q=%23EMOTIONs">#EMOTIONs</a> and <a title="#HAPPINESS" rel="nofollow" href="http://twitter.com/search?q=%23HAPPINESS">#HAPPINESS</a> in <a title="#Design" rel="nofollow" href="http://twitter.com/search?q=%23Design">#Design</a> processes. Perfect  for the afternoon break <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li><a href="http://www.creativeapplications.net/sound/touchdesigner-plastikman-windows-sound/" target="_blank">TouchDesigner</a>, an authoring tool for building  interactive 3D art, visualizations</li>
<li>RT @<a rel="nofollow" href="http://twitter.com/creativeapps">creativeapps</a> <a href="http://www.creativeapplications.net/flash/toneglue-webapp-flash/" target="_blank">toneglue</a> is a nice Music band visualization App [WebApp, Flash]</li>
<li>Nice list: <a href="http://www.fastcompany.com/blog/chris-dannen/techwatch/11-killer-apps-microsoft-surface-videos" target="_blank">11 Killer Apps for Microsoft Surface</a></li>
<li><a href="http://blog.makezine.com/archive/2010/05/mobile_physical-digital_dial_interf.html" target="_blank">Mobile physical-digital dial interface</a> - Tangible  Controller for your next generation mobile?!</li>
<li><a href="http://blog.makezine.com/archive/2010/06/water-based_touch_screen_interface.html" target="_blank">Water-based touch screen interface</a> - nice  experiment-Dont know if it is helpful,at least it has a physical  feedback</li>
<li>Interactive cookies for AR Applications <a rel="nofollow" href="http://tinyurl.com/yd9et59" target="_blank">http://tinyurl.com/yd9et59</a> and <a rel="nofollow" href="http://tinyurl.com/333odbr" target="_blank">http://tinyurl.com/333odbr</a> via MultiModal Interface  Lecture</li>
<li>very nice <a href="http://www.creativeapplications.net/openframeworks/ai-controller-ipad-openframeworks/" target="_blank">media facade visualization</a></li>
<li>great audio visual based drawing project: <a href="http://nodalgenesis.com/" target="_blank">Nodal  Genesis</a>- I almost  fall in love with the vis techniques</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Skinput: Appropriating the <a href="http://www.chrisharrison.net/projects/skinput/" target="_blank">Body as an Input   Surface</a></li>
<li>RT @<a rel="nofollow" href="http://twitter.com/quasimondo">quasimondo</a>: Awesome <a href="http://www.dgp.toronto.edu/~mdelasa/slip/" target="_blank">puppet locomotion paper</a> &amp;  video</li>
<li>boah shit sick   <a href="http://gl.ict.usc.edu/Research/DigitalEmily/" target="_blank">face capturing</a>.  Much room for manipulation, like in the politic movie <a title="#WagTheDog" rel="nofollow" href="http://twitter.com/search?q=%23WagTheDog">#WagTheDog</a></li>
<li>More information <a href="http://gl.ict.usc.edu/Research/LFR/" target="_blank">how this sick face capturing and  scanning works</a></li>
<li>nice new <a href="http://www.youtube.com/watch?v=2D0TgsCnwv8" target="_blank">PSD painting tools</a><a rel="nofollow" href="http://bit.ly/b48wIG" target="_blank"></a>, especially in combination with  <a rel="nofollow" href="http://bit.ly/2LcGnM" target="_blank">http://bit.ly/2LcGnM</a> and <a href="http://www.cs.toronto.edu/~dstn/papers/coolpaint-abstract.pdf" target="_blank">Coolpaint</a></li>
<li>New Material: <a href="http://blog.makezine.com/archive/2010/06/programmable_origami.html" target="_blank">Programmable Origami</a> - reminds me on  nano technology or intelligent textils</li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><a href="http://www.xuggle.com/" target="_blank">Xuggler</a> is the easy way to uncompress, modify, and  re-compress any media file (or stream) from Java to a red5 server</li>
<li><a href="http://xat.info/live-screencast-in-flash-mit-red5-und-camtasia-studio/" target="_blank">Live Screencast in Flash mit Red5 und Java  Streaming Library</a></li>
<li><a href="http://www.splitmedialabs.com/vh-java-capture-sdk" target="_blank">VH Java Screen Capture SDK</a> looks nice... Hopefully  it will not become so expensive...</li>
<li>Freeware: <a href="http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture" target="_blank">VH Screen Capture Driver</a> supports C++,  C#, Java, Delphi, etc</li>
<li>Pogg: <a href="http://fotosdelpais.com/octavi/pogg/doku.php" target="_blank">Processing Theora Ogg Videos</a> - Working with  ogg (Streaming) Videos // thx @<a rel="nofollow" href="http://twitter.com/david_bru">david_bru</a></li>
<li>kooaba’s image recognition web services API is  public and their Query API is free! <a href="http://www.kooaba.com/developers/" target="_blank">you can check</a></li>
<li>Great tool and lib  for web <a href="http://web-harvest.sourceforge.net/" target="_blank">harvesting / scraping to extract data from web pages</a></li>
<li>crazy <a href="http://www.escapemotions.com/experiments.html" target="_blank">Peter from Slovakia</a> is an awesome visual  animation programmer <a title="#processing" rel="nofollow" href="http://twitter.com/search?q=%23processing">#processing</a>. He rocks!</li>
<li><strong><a href="http://twitter.com/jensfranke">RT @jensfranke</a> </strong>Benedikt Gross just released  <a href="http://www.looksgood.de/libraries/Ani/" target="_blank">vers. 1.2 of his Processing Animation/tweening Library</a> ANI.<a rel="nofollow" href="http://is.gd/cISGJ" target="_blank"></a> (via @<a rel="nofollow" href="http://twitter.com/CedricKiefer">CedricKiefer</a>)</li>
<li>Very good resource for processing! <a rel="nofollow" href="http://wiki.processing.org/w/Main_Page" target="_blank">http://wiki.processing.org/w/Main_Page</a></li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li><a href="http://www.lumigram.com/catalog/index.php?language=en" target="_blank">Crazy LED clothes</a>.... <a rel="nofollow" href="http://www.lumigram.com/catalog/index.php?language=en" target="_blank"></a> maybe hackable for something</li>
<li>nice website with tutorials in wearable technology  <a rel="nofollow" href="http://lilypond.media.mit.edu/" target="_blank">http://lilypond.media.mit.edu/</a> via @<a rel="nofollow" href="http://twitter.com/popkalab">popkalab</a></li>
<li>Hmm... this <a href="http://code.google.com/p/amarino/" target="_blank">Amarino Project (Android meets  Arduino)</a> sounds interesting</li>
<li><a href="http://blog.makezine.com/archive/2010/06/flexible_arduino_is_flexible.html" target="_blank">Arduino is now flexible</a>- seems perfect for  fashionable projects?!</li>
<li><a href="http://www.oreillynet.com/pub/e/1626" target="_blank">First Steps with Arduino</a> - nice video tutorial for  beginners  via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Flash Game Developer: Announcing <a href="http://blog.elite-games.net/blog4.php/2010/03/10/announcing-mochi-social-aamp-the-mochi-g" target="_blank">Mochi Social  &amp; the Mochi GAME Developer Fund</a></li>
<li>Updated my FLash Game Lib Blog with some Links:  <a href="http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive/2010/01/06/pushbutton-engine-tutorials.aspx" target="_blank">PushButton Engine vs. Flixel Game Engine and other tutorial links</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://code.google.com/p/in-spirit/wiki/ASSURF" target="_blank">ASSURF</a> by Eugene is an impressive <a href="http://blog.inspirit.ru/?p=386" target="_blank">image-based  pattern recognition library</a> for Flash</li>
<li>Two great tutorials for particle effects with  flint: <a href="http://slekx.com/2009/12/flint-visual-introduction/" target="_blank">Introduction</a> | <a href="http://slekx.com/2009/12/flinteroids-advanced-flint-tutorial/" target="_blank">Flint in a Game</a></li>
<li><strong>RT <a href="http://twitter.com/Stevehoward999">Stevehoward999</a> </strong>nice bunch of <a href="http://tv.adobe.com/show/rich-internet-applications-101/" target="_blank">Flash Catalyst and  Flash Builder 4 tutorials</a> from Adobe TV</li>
<li>RT @<a rel="nofollow" href="http://twitter.com/mchaize">mchaize</a>: Yes ! Adobe Flex is open ! The   <a href="http://opensource.adobe.com/wiki/display/flexsdk/flexsdk_announcements" target="_blank">AdvancedDataGrid and Charting components are open source</a></li>
<li><a href="https://freeriatools.adobe.com" target="_blank">Flash Builder 4 is  still FREE</a> for students and teachers</li>
<li>Introduction to Flex 4 videos --&gt; <a href="http://polygeek.com/2077_flex_introduction-to-flex-4-videos" target="_blank">Good video  links</a></li>
<li><strong><a href="http://twitter.com/thibault_imbert">RT thibault_imbert</a> </strong>Blogged  : <a href="http://www.bytearray.org/?p=1800" target="_blank">Optimizing  Flash Ads  whitepaper and some XFL Gourmet</a></li>
<li>„<a href="http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf" target="_blank">Optimizing  Performance for the Flash Platform</a>.” Tipps für Flash Player 10.1. (pdf)</li>
<li><a href="http://www.bytearray.org/?p=1827" target="_blank">Optimizing web content for Flash Player 10.1</a> - a  nice video talk</li>
<li>very <a href="http://corlan.org/2010/05/05/working-with-doctrine-zend-framework-and-flex/" target="_blank">cool article for MySQL + PHP and Flex  Projects</a></li>
<li>Added <a rel="nofollow" href="http://www.flashscope.com/" target="_blank">http://www.flashscope.com/</a> on my <a href="http://blog.derhess.de/2009/06/15/flash-indie-developer-part-8-verkaufe-deine-digitalen-produkte/comment-page-1/#comment-1143" target="_blank">blogpost</a> for  selling and buying flash components</li>
<li>Hm, I dont know why I found this <a rel="nofollow" href="http://flexbookmarks.com/" target="_blank">http://flexbookmarks.com/</a> not ealier... But it seems  to be a cool flex blog collection</li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1343&amp;md5=70bd4c17b94781357f9b873a77607e6a" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Creative Coding Tools, which is the best?</title>
		<link>http://blog.derhess.de/2010/06/02/creative-coding-tools-which-is-the-best/</link>
		<comments>http://blog.derhess.de/2010/06/02/creative-coding-tools-which-is-the-best/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 12:15:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gedanken]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[image processing]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=1308</guid>
		<description><![CDATA[Now I am almost studying Interactive Art for one year. Me, as a Flash and Flex Developer, like coding with audio-visual and interaction-based content. But if I am honest, in the last time I did not use Flash in my projects at all. I had to deal with some other powerful creative coding tools. Some [...]
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			<content:encoded><![CDATA[<p>Now I am almost studying Interactive Art for one year. Me, as a Flash and Flex Developer, like coding with audio-visual and interaction-based content. But if I am honest, in the last time I did not use Flash in my projects at all. I had to deal with some other powerful creative coding tools. Some of these tools provide me, as an artist, much more freedom than the Flash plattform can ever provide. For example, creating a <strong>visual output for multi-displays</strong> applications, <strong>programming on hardware</strong> (arduino), some real-time<strong> video tracking</strong> (face detection) experiments, using special Open-GL Renderer for <strong>3D graphics</strong> and so on. But I also ran into problems, which I would never have with using Flash. Especially, when I worked together with unexperienced programmer. For this reason, I will describe some of these creative coding tools with their inherent advantages and disadvantages. After this article you should have a good overview about the available tools in creative coding.</p>
<div id="attachment_1319" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.derhess.de/wp-content/uploads/2010/06/creativeCoding_table.gif" rel="lightbox[1308]"><img class="size-medium wp-image-1319" title="Creative Coding Tools" src="http://blog.derhess.de/wp-content/uploads/2010/06/creativeCoding_table-300x142.gif" alt="Creative Coding Tools Overview" width="300" height="142" /></a><p class="wp-caption-text">Creative Coding Tools Overview</p></div>
<p><span id="more-1308"></span></p>
<p><a href="http://www.adobe.com/products/flash/" target="_blank"><span style="font-size: large;"><strong>Adobe Flash (text-based coding)</strong></span></a></p>
<p>Adobe delivers a very good IDE for creative coding. Many people complain about the IDE, but it is the <strong>best tool to start coding</strong> for media designer, artist etc. You have the whole familiar layer infrastructure from Photoshop, and you can easily import your Photoshop, Illustrator graphics. After importing the graphics and the artist can start coding directly on the graphics. To see the graphics visually and arrange them on the stage, and then coding seamlessly with them (connected via symbolname = variable name) minimizes the obstactles for newbies so much. The same is valid for working with interactive video and audio. I know the Flash IDE is not cheap, but it is definitely the money worth for getting a perfect start. After reaching the intermediate level, you can switch to <a href="http://www.adobe.com/devnet/flex/free/index.html" target="_blank">Flash Builder</a> Coding Editor. This editor is quite advanced and it is free for students and teacher.</p>
<p>In a summary Flash is perfect for starting creative coding. For heavy <strong>graphic and media</strong> (video + audio files) <strong>projects </strong>it is perfect and delivers a <strong>unique workflow</strong>. Flash is also a very good solution for <strong>web-based project</strong> and the <strong>community is very big and active</strong>. So you can be sure to find a whole set of additional libraries and help. Because of the simplicity the Flash Plattform has got two disadvantages. The lack of perfomance compared to other technologies (C++, Java, Python) can be a problem for complex visual renderings and algorithms. The second disadvantage is the less freedom for physical computing based projects. An Alternative for Flash is <strong><a href="http://www.silverlight.net/" target="_blank">Microsoft Silverlight</a></strong></p>
<p><a href="http://processing.org/" target="_blank"><span style="font-size: large;"><strong>Processing (text-based coding)</strong></span></a></p>
<p>Processing is a specific Java based framework for creative coding. Ben Fry and Casey Reas simplified the programming language Java, so it is easier for media artist diving into creative coding. In my opinion, <strong>it is not a good solution for starting creative coding</strong> with this tool, even it is for free! In my class and at my old university I often saw the same misunderstanding in the beginners eyes when they started with processing... This whole text-based coding without any reference to the graphics is still too abstract for beginners. That lead for unhappy artist. Then maybe they  started hating programming... That is not cool... Maybe the new IDE project <strong><a href="http://kaleido.media.mit.edu/" target="_blank">Kaleido</a></strong> can solve this.</p>
<p>The syntax of Processing is quite similar to <a href="http://de.wikipedia.org/wiki/ActionScript" target="_blank">ActionScript</a>. So it is not so difficult for Flash Coder to switch to Processing and vice versa. Processing is able to <strong>use Open-GL</strong>. In this case it makes much more sense to use this <strong>tool for 3D Project</strong> than Flash. Even you can <strong>connect Java Libraries</strong> with your Processing projects. That enables completely new application possibilities. <strong>Speech recognition, video tracking</strong>, working with <strong>Bluetooth Networks</strong> are only a few examples. Also collaborative coding via <a href="http://en.wikipedia.org/wiki/Revision_control" target="_blank">SVN</a> is quite easy in Processing and the active community is the best evidence for this.</p>
<p><a href="http://cycling74.com/" target="_blank"><span style="font-size: large;"><strong>Max/MSP/Jitter (node-based coding)</strong></span></a></p>
<p>This tool is a node-based  programming tool for media artist. Every node has an input and a output. The artist can connect this nodes with cables, like it was used to do in the earlier times with the audio synthesizer. The node-based approach may be a good starting point for beginners. For experienced programmer (also for me) it can be very weird to programm in this environment. But if I am honest, Max/MSP/Jitter delivers a b<strong>ig repertoire of audio effect nodes, video effect nodes</strong> and <strong>User Interface elements</strong>. Also working with hardware is quite well supported in this environment. <strong>Connecting MIDI devices</strong>,<strong> special sound-cards</strong> and <strong>several displays</strong> (or projectors) to Max/MSP/Jitter is not a big problem. For this reason Max/MSP/Jitter is perfect for <strong>live audio-visual performances</strong> and <strong>media installations</strong>. A further advantage is the extensibility of Max/MSP/Jitter. Advanced programmers can use the <strong>included JAVA  API</strong> or <strong>JavaScript API</strong> for creating and extending new nodes (e.g. OpenCV in Max) and user interface elements. Only for web-based projects this tool is almost useless, and even working together with other artist seems not so easy. Alternatives for the commercial based product MAX/MSP/Jitter can be <strong><a href="http://puredata.info/" target="_blank">PureData</a></strong> (mainly for audio processing), <strong><a href="http://vvvv.org/" target="_blank">VVVV</a></strong> (video and visuals) and <strong><a href="http://musart.dist.unige.it/EywMain.html" target="_blank">EyesWeb Framework</a></strong> (video and stage-based installations).</p>
<p><strong><a href="http://www.openframeworks.cc/" target="_blank"><span style="font-size: large;">openFrameworks (text-based coding)</span></a></strong></p>
<p>With openFrameworks we enter the big world of C and C++. C and C++ is quite old and for this reason the language has got some ugly inherent characteristics. For advanced programmer the <a href="http://en.wikipedia.org/wiki/Pointer_%28computing%29" target="_blank">concept of pointers</a> is quite easy to understand. In contrast intermediate programmers will get surely fucked up with the <a href="http://en.wikipedia.org/wiki/Header_file" target="_blank">header file concept</a>. Beginners are going to get lost in this big world... That sounds terrible, but it  is not so worse. C and C++ provides the biggest freedom an artist can ever get. For getting this freedom the artist has to put some effort into it.</p>
<p>Afterwards the artist can <strong>code directly on hardware</strong> (e.g. <a href="http://www.arduino.cc/" target="_blank">Arduino</a>). Also <strong>high-end performance</strong> optimizing of your application is possible here. Especially for <strong>heavy 3D -based projects</strong> you are supposed to use this platform. The team around openFrameworks created successfully an easy to use C++ Library for audio-visual coding. Their <a href="http://www.openframeworks.cc/setup" target="_blank">tutorial page</a> gives an easy start and their classes makes it quite <strong>easy working with audio,video and drawing operations in C++</strong>. The openFramework approach is very similar to the Processing project in Java World. It exist an active community, who <a href="http://www.openframeworks.cc/addons" target="_blank">extend</a> the openFramework toolkit successively. A disadvantage of openFrameworks could be the slow development process. If no suitable add-on is available for your project (for instance: network-based multi-user interaction) it can get very fast complex and time-consuming to solve this technical issue. An alternative for openFramework could be <strong><a href="http://libcinder.org/" target="_blank">Cinder</a></strong>.</p>
<p><strong><span style="font-size: large;">The End</span></strong></p>
<p>The table above reveals that there is no real winner available. All the tools do a great job in their special domain. So Flash and Processing are very good tools for web-based projects, openFrameworks and Max/MSP/Jitter are better for media installations and complex animations. Beginners should check which tool is really easy to learn. An easy start and enjoying coding is very important in the beginning! Advanced Programmer and artist should distinguish between <strong>perfomance-based/hardware-based</strong> or <strong>graphic-based/media-file-based/web-based</strong> projects. For perfomance-based/hardware-based projects openFrameworks, Max/MSP/Jitter and maybe Processing is the best solution. For web-based and media-file/graphic-based projects Flash delivers a very good solution. In some cases (e.g. big Information Design projects) Processing is more suitable... So Happy Coding and visit <strong><a href="http://www.creativeapplications.net/" target="_blank">CreativeApplications.Net</a></strong> to see what is possible!</p>
<p><strong><br />
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<p>Related posts:<ol>
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		<title>My artwork at the Incuratable Art &#8211; Exhibition in Paris</title>
		<link>http://blog.derhess.de/2010/04/08/my-artwork-at-the-incuratable-art-exhibition-in-paris/</link>
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		<pubDate>Thu, 08 Apr 2010 13:28:12 +0000</pubDate>
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		<description><![CDATA[I am glad to hear that my and Hennings artwork 100101 aka. "Binary Visualizer" is exhibited on the Incuratable Art exhibition at La Bellevilloise in Paris.  If you are in Paris from 7 to 16 April 2010, visit the exhibition and have fun with the Art Collider Project Related posts: My most important Twitter Messages [...]
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			<content:encoded><![CDATA[<p>I am glad to hear that my and Hennings artwork <a href="http://wiki.theartcollider.org/projects/from_a_digital_point_of_view" target="_blank"><strong>100101 aka. "Binary Visualizer"</strong></a> is exhibited on the <a href="http://wiki.theartcollider.org/blog/incuratable_art_-_exhibition?rev=1269615550" target="_blank"><span style="text-decoration: underline;"><strong>Incuratable Art </strong></span>exhibition</a> at <a href="http://labellevilloise.com/" target="_blank">La Bellevilloise</a> in Paris.  If you are in Paris from 7 to 16 April 2010, visit the exhibition and have fun with the <a href="http://theartcollider.org/" target="_blank">Art Collider Project</a> <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><a href="http://blog.derhess.de/wp-content/uploads/2010/04/artcollider.jpg" rel="lightbox[1283]"><img class="aligncenter size-medium wp-image-1284" title="artcollider" src="http://blog.derhess.de/wp-content/uploads/2010/04/artcollider-183x300.jpg" alt="" width="183" height="300" /></a></p>
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		<title>My most important Twitter Messages #5</title>
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		<pubDate>Thu, 04 Mar 2010 09:15:37 +0000</pubDate>
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		<description><![CDATA[A small summary of my Twitter messages from Januar - February 2010: Allgemein (General) Alexis Milant is a great video artist. Especially this video I like very much RT @golan: Just discovered that Ars Electronica is putting their archives on Vimeo Nice list of demos and good points for #creative #visual #flash prorgramming. Thx to [...]
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			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from Januar - February 2010:</p>
<p><strong><span id="more-1235"></span>Allgemein (General)</strong></p>
<ul>
<li>Alexis Milant is a great video artist. Especially <a href="http://www.alexismilant.com/cinema_ang.php?opus=11" target="_blank">this video</a> I like very much</li>
<li>RT @golan: Just discovered that Ars Electronica is putting their <a rel="nofollow" href="http://www.vimeo.com/user2525344/" target="_blank">archives on Vimeo</a></li>
<li>Nice list of demos and good points for <a title="#creative" rel="nofollow" href="http://twitter.com/search?q=%23creative">#creative</a> <a title="#visual" rel="nofollow" href="http://twitter.com/search?q=%23visual">#visual</a> <a title="#flash" rel="nofollow" href="http://twitter.com/search?q=%23flash">#flash</a> prorgramming. Thx to @<a rel="nofollow" href="http://twitter.com/mrdoob">mrdoob</a> <a rel="nofollow" href="http://mrdoob.com/blog/post/685" target="_blank">http://mrdoob.com/blog/post/685</a></li>
<li>Sehr coole Auswahl von Videokunstwerken - <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2677028.html" target="_blank">Arte Video Art Night Marathon</a></li>
<li>Funny interactive (media) installation<a href="http://www.youtube.com/watch?v=FXdifR7s1vA" target="_blank"> Moving Mario</a> thx @Bager for the link</li>
<li>Nice Project. <a href="http://www.rebelart.net/diary/zanadesign-sand-printer/003002/" target="_blank">The Sand-Printer </a> via @<a rel="nofollow" href="http://twitter.com/make">make</a> <a rel="nofollow" href="http://tinyurl.com/y8fhz4f" target="_blank">http://tinyurl.com/y8fhz4f</a></li>
<li>Interesting Master Program: <a rel="nofollow" href="http://creativegames.org.uk/LudicInterfaces/" target="_blank">European Masters in Ludic Interfaces </a></li>
<li>One of the best stage-based animations I have seen yet.<a href="http://www.youtube.com/watch?v=pS1WALmBqUw" target="_blank"> Chunky Move's Mortal Engine</a></li>
<li>Interesting book puplished: <a href="http://www.interactivearchitecture.org/the-definative-book-to-date.html" target="_blank">Interactive Architecture</a> Book <a href="http://www.interactive-architecture.com/" target="_blank">Homepage</a></li>
<li>iFreeTablet the free alternative from ipad much cheaper and all open source. <a rel="nofollow" href="http://www.ifreetablet.com/" target="_blank">http://www.ifreetablet.com/</a> via @<a rel="nofollow" href="http://twitter.com/mcanet">mcanet</a></li>
<li>Open source hardware - feature story in Wired - <a href="http://blog.makezine.com/archive/2010/01/open_source_hardware_-_feature_stor.html" target="_blank">In the Next Industrial Revolution, Atoms Are the New Bits</a></li>
<li>Cool <a href="http://blog.makezine.com/archive/2010/02/cool_java-based_circuit_simulator.html" target="_blank">Java-based circuit simulator</a>. a good helper for physical computing experiments</li>
<li>Hm is this an interesting master study or just a trend study for getting new students:<a href="http://www.mediacourses.com/courses.asp?cat=2&amp;courseID=30" target="_blank"> MA Social Media</a></li>
<li><a href="http://puredyne.goto10.org/about.html" target="_blank">puredyne</a> - USB-bootable GNU/LINUX OS for creative media via @<a rel="nofollow" href="http://twitter.com/shervinafshar">shervinafshar</a></li>
<li><a href="http://www.community-of-knowledge.de/beitrag/293/" target="_blank">Sehr guter und informativer Artikel</a> zum Thema <a title="#Wissensmanagement" rel="nofollow" href="http://twitter.com/search?q=%23Wissensmanagement">#Wissensmanagement</a> (3.0). Nur der Schluss ist ein wenig schwach..</li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Ich bin nun überzeugt und werd mir das Buch kaufen. <a rel="nofollow" href="http://www.generative-gestaltung.de/" target="_blank">http://www.generative-gestaltung.de/</a> Visual Programming Lernen vom Feinsten</li>
<li>RT @<a rel="nofollow" href="http://twitter.com/rafiqelmansy">rafiqelmansy</a> Fractal Art: Inspiration with Equations <a rel="nofollow" href="http://bit.ly/8UblDj" target="_blank">http://bit.ly/8UblDj</a></li>
<li>Really great generative art experiment - <a href="http://www.neuroproductions.be/experiments/alice-in-wonderland-the-bitmap/" target="_blank">Alice in Wonderland</a>, which worked with text as material and flash</li>
</ul>
<p><strong>Info Design and Visualization<br />
</strong></p>
<ul>
<li> RT @<a rel="nofollow" href="http://twitter.com/grumplet">grumplet</a>: <a href="http://understandingdata.dlow.org/" target="_blank">7500 words by Henry Hadlow in one image</a>. Reviews Eigenfactor.org, Photosynth, wk.com, Seadragon<a rel="nofollow" href="http://tinyurl.com/ycj5a32" target="_blank"></a>Cool info design project: Knowledge Cartography <a rel="nofollow" href="http://www.knowledgecartography.org/" target="_blank">http://www.knowledgecartography.org/</a> via MStäbler,other nice project <a rel="nofollow" href="http://eigenfactor.org/" target="_blank">http://eigenfactor.org/</a></li>
<li><a href="http://benfry.com/phd/" target="_blank">COMPUTATIONAL INFORMATION DESIGN</a> (PHD Thesis) or Book from Ben Fry available as a PDF download</li>
<li><a href="http://mahir.tumblr.com/post/335099772/choosing-colours-for-data-visualization-pdf" target="_blank">Choosing Colours for Data Visualization</a> (.pdf) - prostheticknowledge</li>
<li>RT Upcoming later this year: O'Reilly's "Beautiful Visualization" <a rel="nofollow" href="http://is.gd/6Zlt9" target="_blank">http://is.gd/6Zlt9</a> featuring a chapter on "X by Y" <a rel="nofollow" href="http://is.gd/6ZlCr" target="_blank">http://is.gd/6ZlCr</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>RT <a href="http://www.slideshare.net/mrettig/interaction-design-history?src=embed" target="_blank">interaction design history slideshow</a> (via @<a rel="nofollow" href="http://twitter.com/ighfggmuend">ighfggmuend</a>)</li>
<li>PhD Thesis: <a href="http://www.cs.toronto.edu/~smalik/downloads/malik_2007_thesis_multi_finger_final.pdf" target="_blank">An Exploration of Multi-finger Interaction on Multi-touch Surfaces</a> by Shahzad Malik as a PDF Download</li>
<li>Nice list and maybe useful for some research papers... <a href="http://www.billbuxton.com/InputSources.html" target="_blank">A DIRECTORY OF SOURCES FOR INPUT TECHNOLOGIES</a> by Bill Buxton</li>
<li>Nice system!! <a href="http://multitouch.fi/products/cell/" target="_blank">MultiTouch Cell</a> is the first multitouch LCD for fully scalable display arrays<a rel="nofollow" href="http://multitouch.fi/products/cell/" target="_blank"></a></li>
<li>Again,I highly recommend <a href="http://www.amazon.de/gp/product/2940373078?ie=UTF8&amp;redirect=true&amp;tag=derhessammedi-21&amp;camp=3206&amp;creative=21426&amp;link_code=as3&amp;creativeASIN=2940373078&amp;linkCode=shr" target="_blank">this book for Mobile Interface Design</a>.It is old but many interface concepts are still upToDate</li>
<li>Now I am convinced about the advantages of <a rel="nofollow" href="http://sikuli.csail.mit.edu/" target="_blank">http://sikuli.csail.mit.edu/</a> for Interaction Designer. Rapid Prototyping Tool for Remote Devices</li>
<li><a href="http://www.hpi.uni-potsdam.de/baudisch/projekte/disappearing_mobile_devices.html" target="_blank">Disappearing mobile devices</a> - a paper and concept by Hasso Plattner Institut Potsdam</li>
<li><a href="http://www.smashingmagazine.com/2010/02/05/50-free-ui-and-web-design-wireframing-kits-resources-and-source-files/" target="_blank">50 Free UI and Web Design Wireframing Kits</a>, Resources and Source Files via @<a rel="nofollow" href="http://twitter.com/smashingmag">smashingmag</a></li>
<li>RT @<a rel="nofollow" href="http://twitter.com/fuelinterface">fuelinterface</a> Amazing Alternative Interfaces That Will Change Our Lives | <a href="http://ow.ly/1oK1zx" target="_blank">Fuel Your Interface</a> -&gt;Interesting overview</li>
<li><a href="http://blog.makezine.com/archive/2010/02/relief_3d_interactive_maps.html" target="_blank">scalable actuated shape display</a> from MIT's Tangible Media Group</li>
<li><a href="http://www.designingforhumans.com/idsa/2010/02/physical-gestures-to-document-design-research.html" target="_blank">Physical Gestures to Document Design Research</a></li>
<li>Dan Saffer's Talk: <a href="http://www.designresearchconference.org/index.php?option=com_k2&amp;view=item&amp;id=19:dan-saffer-researching-and-designing-interactive-gestures&amp;Itemid=73" target="_blank">Researching and Designing Interactive Gestures</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>Nice Project from MIT: High Low Tech <a rel="nofollow" href="http://hlt.media.mit.edu/" target="_blank">http://hlt.media.mit.edu/</a></li>
<li><a href="http://blog.makezine.com/archive/2010/01/craft_meets_tech_at_mit.html" target="_blank">Wearable Technologies and other High and Low Tech Stuff</a> from the MIT via @<a rel="nofollow" href="http://twitter.com/make">make</a> interesting video report!</li>
<li><a href="http://blog.makezine.com/archive/2010/01/secret_handshake_of_the_future.html" target="_blank">Secret handshake of the future</a> from the tangible Interface class of the MIT via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li>
<div><a id="status_star_7913180185" title="favorite this tweet"> </a>RT  <a href="http://vimeo.com/channels/newwaysofinteraction#8308494" target="_blank">“Notput” is an interactive music table</a> with tangible notes, that combines all three senses of hearing, sight and touch:</div>
</li>
<li>LED Galaxy Dress by <a href="http://www.ecouterre.com/5815/bewitching-led-galaxy-dress-by-cute-circuit-is-worlds-largest-wearable-display/" target="_blank">CuteCircuit is World’s Largest Wearable Display</a></li>
<li>Great use of Augmented Reality! <a href="http://gamesalfresco.com/2010/01/14/training-the-visual-way/" target="_blank">LEGO Manual With ARToolKit</a></li>
<li>That is a really<a href="http://www.ted.com/talks/blaise_aguera.html" target="_blank"> crazy map-location-based mash up demo</a> -  augmented-reality maps by microsoft</li>
<li><a href="http://blog.makezine.com/archive/2010/02/ekg-controlled_game_of_life_hoodie.html" target="_blank">EKG-controlled Game of Life hoodie</a> via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li><a href="http://www.creativeapplications.net/sound/touchdesigner-plastikman-windows-sound/" target="_blank">TouchDesigner</a>, an authoring tool for building interactive 3D art, visualizations</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><a href="http://www.interactivearchitecture.org/kiefer-technic-showroom-facade.html" target="_blank">A Dynamic Facade</a></li>
<li>Nice examples and nice <a title="#augmented" rel="nofollow" href="http://twitter.com/search?q=%23augmented">#augmented</a> reality SDK for common <a title="#mobile" rel="nofollow" href="http://twitter.com/search?q=%23mobile">#mobile</a> Devices <a rel="nofollow" href="http://tinyurl.com/yz6hny3" target="_blank">http://tinyurl.com/yz6hny3</a> | SDK <a rel="nofollow" href="http://www.metaio.com/products/mobile/" target="_blank">www.metaio.com/products/mobile/</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Let <a href="http://blog.makezine.com/archive/2010/01/arduino_sketch_programs_its_peers.html" target="_blank">Arduino communicate with each other</a>. Arduino control the other Arduino.Maybe the new Adruino Virus?!via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li>Xuggler is the easy way to uncompress, modify, and re-compress any media file (or stream) from Java to a red5 server <a rel="nofollow" href="http://www.xuggle.com/" target="_blank">http://www.xuggle.com/</a></li>
<li><a href="http://xat.info/live-screencast-in-flash-mit-red5-und-camtasia-studio/" target="_blank">Live Screencast in Flash mit Red5 und Java Streaming Library</a></li>
<li><a href="http://www.splitmedialabs.com/vh-java-capture-sdk" target="_blank">VH Java Screen Capture SDK</a> looks nice... Hopefully it will not become so expensive..</li>
<li>Freeware: <a href="http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture" target="_blank">VH Screen Capture Driver</a> supports C++, C#, Java, Delphi, etc</li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Playyoo is an interesting plattform for Flash Mobile and Flash Lite Game Developer <a rel="nofollow" href="http://blog.playyoo.com/" target="_blank">http://blog.playyoo.com/</a> and <a rel="nofollow" href="http://playyoo.com/" target="_blank">http://playyoo.com/</a></li>
<li>Interesting report: <a href="http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/" target="_blank">Indie Flash Game Development: A 2009 Year-End Retrospective</a></li>
<li>Blog article: <a href="http://gamesalfresco.com/2009/12/31/best-selling-augmented-reality-games-of-2009/" target="_blank">Best Selling Augmented Reality Games of 2009</a></li>
<li>Flash Game License:<a href="http://www.flashgamelicense.com/blog/2010/01/looking-back-at-2009-trends-and-statistics/" target="_blank"> Looking Back at 2009: Trends and Statistics</a></li>
<li>Very cool styles for Casual Computer Games: <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2897158.html#44" target="_blank">Skateboard</a> // <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2897158.html#45" target="_blank">Jump N Run Adventure</a></li>
<li>RT Getting Started: PushButton Engine recording from <a title="#SeaFlex" rel="nofollow" href="http://twitter.com/search?q=%23SeaFlex">#SeaFlex</a> last night: <a rel="nofollow" href="http://bit.ly/74jCHc" target="_blank">http://bit.ly/74jCHc</a> (via @<a rel="nofollow" href="http://twitter.com/jnbeck">jnbeck</a>)</li>
<li>Wow! a big Graphical User Interface Collection of Games. Useful for research in interaction design in Games <a rel="nofollow" href="http://gamegui.net/" target="_blank">http://gamegui.net/</a></li>
<li>Fast statistic consumption... RT @<a rel="nofollow" href="http://twitter.com/dotmick">dotmick</a>: <a rel="nofollow" href="http://www.onlineeducation.net/videogame/" target="_blank">Videogame Statistics</a></li>
<li>Cool game design prototypes for tangible interfaces: <a href="Cool game design prototypes for tangible interfaces: DaVinci (Microsoft Surface Physics Illustrator)" target="_blank">DaVinci (Microsoft Surface Physics Illustrator)</a></li>
<li><a href="http://blog.makezine.com/archive/2010/02/surfacescapes_20_demo.html" target="_blank">SurfaceScapes 2.0 demo</a> - A further nice tangible Game Interface idea!</li>
<li><a href="http://www.adobe.com/newsletters/edge/february2010/articles/article7/" target="_blank">Nice article about creating a MMO browser game</a> with Flash (Game: zOMG)</li>
<li>RT Addressing color blindness in (game) design <a rel="nofollow" href="http://is.gd/8HWrQ" target="_blank">http://is.gd/8HWrQ</a> (via @<a rel="nofollow" href="http://twitter.com/elsassph">elsassph</a>)</li>
<li>Looks good: <a href="http://www.flashrealtime.com/flash-gaming-on-nvidia-tablets/" target="_blank">Flash Gaming on NVIDIA Tablets</a></li>
<li>Two great tutorials for particle effects with flint: <a href="http://slekx.com/2009/12/flint-visual-introduction/" target="_blank">Introduction</a> <a href="http://slekx.com/2009/12/flinteroids-advanced-flint-tutorial/" target="_blank">Flint in a Game</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">Brain Computer Interface ActionScript 3.0 API library released by Sean Moore</a></li>
<li>RT New <a title="#Processing" rel="nofollow" href="http://twitter.com/search?q=%23Processing">#Processing</a> book by Ira Greenberg, The <a href="http://www.friendsofed.com/book.html?isbn=1430219793" target="_blank">Essential Guide to Processing for Flash Developers</a>, is here!</li>
<li>RT  @_sandro Highly interesting! Jangaroo - Actionscript 3 to Javascript  Compiler! <a rel="nofollow" href="http://www.jangaroo.net/home/" target="_blank">http://www.jangaroo.net/home/</a> - i think i'm in love <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Nice list:<a href="http://corlan.org/2010/01/14/5-flash-applications/" target="_blank"> 5 useful Flash applications</a> listed by Mihai CORLAN</li>
<li><a href="http://www.flashconnections.com/2010/01/15/xmoovstream-php-video-server/" target="_blank">xmoovStream PHP video server for Flash</a>. Not real Streaming, but progressive download with seeking functionality</li>
<li>RT Red5 Developer Series videos from @<a rel="nofollow" href="http://twitter.com/newviewnetworks">newviewnetworks</a> look awesome! <a rel="nofollow" href="http://bit.ly/4KJBu2" target="_blank">http://bit.ly/4KJBu2</a></li>
<li>RT We just released <a href="http://www.gskinner.com/blog/archives/2010/01/asdocr_simple_a.html" target="_blank">ASDocr</a>, an AIR 2.0 app for working w/ASDoc. Makes documenting AS3 code much easier!</li>
<li>RT Here it is: @<a rel="nofollow" href="http://twitter.com/matthbooth">matthbooth</a>'s excellent webcam light-painting tutorial - <a rel="nofollow" href="http://bit.ly/4sipE5" target="_blank">http://bit.ly/4sipE5</a></li>
<li>This Controlling the rain project with Arduino and Flash gives a <a rel="nofollow" href="http://tinyurl.com/yzw2l3k" target="_blank">nice introduction into physical computing</a></li>
<li>Good introduction video tutorial for the <a rel="nofollow" href="    *  http://www.as3apex.com/video_tuts/intro-to-gaia-flash-framework/" target="_blank">Flash Gaia Website Framework</a></li>
<li><a href="http://casario.blogs.com/mmworld/2010/02/flex-and-mobile-a-whitepaper-to-create-flex-application-for-mobile-devices.html" target="_blank">Whitpaper about Flex (Slider) Framework</a> and mobile devices</li>
<li><a href="http://help.adobe.com/en_US/as3/mobile/index.html" target="_blank">Great resources for optimizing your content</a> for flash mobile devices</li>
<li>
<div><a id="status_star_9145960256" title="favorite this tweet"> </a>A really useful set of ActionScript classes and utilities "to get you coding faster and more reliably": <a rel="nofollow" href="http://casalib.org/" target="_blank">http://casalib.org</a></div>
</li>
<li><a href="http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/" target="_blank">Pixelwave, framework for iPhones Games/Apps</a>, based completely on the Flash AS3 API <a title="#iphone" rel="nofollow" href="http://twitter.com/search?q=%23iphone">#iphone</a> <a title="#flash" rel="nofollow" href="http://twitter.com/search?q=%23flash">#flash</a> (via @<a rel="nofollow" href="http://twitter.com/fplag">fplag</a>)</li>
<li>You can monetize your Flex Components, Flex and Air applications with FlexDen.net <a rel="nofollow" href="http://www.flexden.net/" target="_blank">http://www.flexden.net/</a></li>
<li><a href="http://blog.inspirit.ru/?p=386" target="_blank">FlashSURF by Eugene</a> is an impressive<a href="http://code.google.com/p/in-spirit/wiki/ASSURFBundleManager" target="_blank"> image-based pattern recognition library</a> for Flash</li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
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		<title>My most important Twitter Messages #3</title>
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		<pubDate>Fri, 06 Nov 2009 20:03:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Generative Art]]></category>
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		<description><![CDATA[A small summary of my Twitter messages from September - October 2009: Allgemein (General) Wow! nice black-white photography compilation Sadly... but it is so true... the hierarchy of digital distractions - nice info graphic Nice Blog Post: How I find good folks to collaborate with Readin the paper: What is Generative Art? Complexity Theory as [...]
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<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from September - October 2009:</p>
<p><strong><span id="more-1144"></span>Allgemein (General)</strong></p>
<ul>
<li><span><span>Wow! nice <a href="http://www.smashingmagazine.com/2009/09/09/beautiful-black-and-white-photography-2/" target="_blank">black-white photography</a> compilation</span></span></li>
<li><span><span>Sadly... but it is so true... the <a href="http://www.informationisbeautiful.net/visualizations/the-hierarchy-of-digital-distractions/" target="_blank">hierarchy of digital distractions</a> - nice info graphic</span></span></li>
<li><span><span>Nice Blog Post: <a href="http://www.intuitiongames.com/2009/09/how-i-find-good-folks-to-collaborate-with/" target="_blank">How I find good folks to collaborate with</a></span></span></li>
<li><span><span>Readin the paper: <a href="http://http://www.philipgalanter.com/downloads/ga2003_what_is_genart.pdf" target="_blank">What is Generative Art?</a> Complexity Theory as a Context for Art Theory</span></span></li>
<li><span><span>RT @<a href="http://twitter.com/scene360">scene360</a> Is it made with Paint or Code? — <a href="http://illusion.scene360.com/painting/5201/is-it-made-with-paint-or-code/" target="_blank">Illusion 360</a> - World's Most Amazing Art, Design, Technology, Video</span></span></li>
<li><span><span>Freaky pictures on <a href="http://www.nikonsmallworld.com/gallery/year/2009/1" target="_blank">Nikon Small World Gallery </a></span></span></li>
<li><span><span>Wow!!! <a href="http://blog.makezine.com/archive/2009/10/bullet_impacts_at_1000000_frames_pe.html" target="_blank">Bullet impacts at 1,000,000 frames per second</a></span></span></li>
<li><span><span>I like the web app Tilt-Shiftmaker! <a rel="nofollow" href="http://tiltshiftmaker.com/" target="_blank">http://tiltshiftmaker.com/</a></span></span></li>
<li><span><span>Tracks on a Map - A nice data visualization example <a rel="nofollow" href="http://www.tracksonamap.com/" target="_blank">http://www.tracksonamap.com/</a></span></span></li>
<li><span><span>Emperor's Castle amazing <a href="http://tinyurl.com/ylhggsl" target="_blank">papercraft</a> and here more <a href="http://tinyurl.com/ygo5gl5" target="_blank">amazing photos</a></span></span></li>
<li><span><span>Nice essay for dealing with the topic of interactive art: <a href="http://www.laboralcentrodearte.org/feedback/ChristianePaul_001.html" target="_blank">FEEDBACK: FROM OBJECT TO PROCESS AND SYSTEM</a></span></span></li>
<li><span><span>Another nice essay: <a href="http://www.medienkunstnetz.de/themes/overview_of_media_art/communication/1/" target="_blank">Interaction, Participation, Networking: Art and Telecommunication</a></span></span></li>
<li><span><span> </span></span><span><span>really nice! Combo: <a href="http://blog.makezine.com/archive/2009/10/combo_a_collaborative_animation_by.html" target="_blank">A collaborative animation</a> by Blu and David Ellis</span></span></li>
<li><span><span>Nice talk: <a href="http://creativity-online.com/work/cat-2009-the-wizard-of-data-art-aaron-koblin/16690" target="_blank">The Wizard of Data Art</a>, Aaron Koblin</span></span></li>
<li><span><span>Please read the important words from <a href="http://number27.org/worldbuilding.html" target="_blank">Jonathan Harris: World Building in a crazy world!</a> and think about it</span></span></li>
<li><span><span>Interested in generative drawing?! <a href="http://tv.adobe.com/watch/max-2009-design/new-experimental-work-from-joshua-davis" target="_blank">watch this</a> <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </span></span></li>
<li><span><span>(Reading: <a href="http://ngm.nationalgeographic.com/2007/07/swarms/miller-text" target="_blank">Swarm Theory Article)</a></span></span></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><span><span>Really nice presentation Slides: <a href="http://www.designforcontext.com/publications/semweb-ui-pres/#%289%29" target="_blank">Interacting with the Semantic Web </a></span></span></li>
<li><span><span>UX topic: <a href="http://johnnyholland.org/2009/09/21/understanding-experience-of-social-network-sites/" target="_blank">understanding experience of social-network-sites</a> nice article</span></span></li>
<li><span><span>How to Understand Your Users with Personas - <a href="http://carsonified.com/blog/design/how-to-understand-your-users-with-personas/" target="_blank">A nice comic explanation</a></span></span></li>
<li><span><span>Nice blog article: <a href="http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/" target="_blank">Creating a Timeless User Experience</a></span></span></li>
<li><span><span>interesting interview: <a href="http://johnnyholland.org/2009/10/30/johnny-tv-features-drawing-ideas-and-communicating-interaction/" target="_blank">Drawing Ideas and Communicating Interaction </a></span></span></li>
<li><span><span>Reading the paper: <a href="http://modin.yuri.at/teaching/TangibleWorkshop/papers/UllmerIshiiTUI.pdf" target="_blank">Emerging Frameworks for Tangible User Interfaces</a></span></span></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong><br />
</strong></p>
<ul>
<li><span><span><a href="http://letsmakerobots.com/node/10577" target="_blank">Delta bot</a> a nice roboter for mouse interaction via processing and arduino</span></span></li>
<li><span><span>Very nice Flash Augmented Reality Experiment Idea: <a href="http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/" target="_blank">Augmented Reality Texture Extraction</a></span></span></li>
<li><span><span>very nice vector-based drawing tool with very nice brushes!! <a rel="nofollow" href="http://www.livebrush.com/" target="_blank">http://www.livebrush.com/</a> via @<a href="http://twitter.com/fplag">fplag</a></span></span></li>
<li><span><span>ACME – <a href="http://gamesalfresco.com/2009/10/09/acme-augmented-collaboration-in-mixed-environments/" target="_blank">Augmented Collaboration in Mixed Environments</a> - Impressive project!</span></span></li>
<li>G-speak The Spatial Operating Environment - <a href="http://www.vimeo.com/2229299" target="_blank">Minority Report Interface System</a> Yeah the future has begun <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </li>
<li><a href="http://gamesalfresco.com/2009/10/16/2d-sketches-become-3d-reality/" target="_blank"><span><span>2d Sketches Become 3d Reality</span></span></a></li>
<li><span><span>Could be a nice interface for games -&gt; <a href="http://www.youtube.com/watch?v=YxdlYFCp5Ic" target="_blank">electric stimulus to face </a></span></span></li>
<li><span><span>Video: Strategy Game <a href="http://preview.tinyurl.com/ykxkrww" target="_blank">R.U.S.E. with Multitouch Interaction </a></span></span></li>
<li><span><span>Nice product for ubiquitous blackboard installation: <a href="http://eismann-sf.com/news/?p=805" target="_blank">IdeaPaint</a>!!  Maybe also nice for hack the social space</span></span></li>
<li><span><span>The piece was created to <a href="http://vimeo.com/channels/newwaysofinteraction#7449797" target="_blank">explore a sense of connection and playfulness in multiple urban open space</a>s" via @<a href="https://twitter.com/jensfranke">jensfranke</a></span></span></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><span><span><a href="http://grail.cs.washington.edu/projects/parallax/" target="_blank">Parallax Photography</a>: Creating 3D Cinematic Effects from Stills</span></span></li>
<li><span><span>Amazing!!... <a href="http://grail.cs.washington.edu/projects/interior/" target="_blank">Reconstructing Building Interiors</a> from Images </span></span></li>
<li><span><span>WOW!!! <a href="http://blog.makezine.com/archive/2009/09/ilovesketch_a_gesture-based_3d_sket.html" target="_blank">ILoveSketch</a>, a gesture-based 3D sketchpad. Amazing!</span></span></li>
<li><span><span><a href="http://www.alexmil.de/markerless-camera-tracking/" target="_blank">Markerless camera tracking</a> (via @<a href="http://twitter.com/alexmilde">alexmilde</a>) via @<a href="http://twitter.com/jensfranke">jensfranke</a></span></span></li>
<li><span><span><a href="http://gamesalfresco.com/2009/09/24/amazing-mobile-ar-videos-from-graz/" target="_blank">Amazing Mobile AR Videos</a> from Graz</span></span></li>
<li><span><span><a href="http://gizmodo.com/5374890/this-is-a-photoshop-and-it-blew-my-mind" target="_blank">PhotoSketch</a> as new compositing and photo search engine tool for pictures looks unbelievable!</span></span></li>
<li><span><span>Totally insane, crazy, nuts, mad and anything else. <a href="http://bit.ly/13rGTP" target="_blank">The CryEngine 3</a></span></span></li>
<li><span><span>Shape Recognition and <a href="http://gamesalfresco.com/2009/10/16/ismar-2009-sketch-and-shape-recognition-preview-from-ben-gurion-university/" target="_blank">Pose Estimation for Mobile (!) Augmented Reality</a></span></span></li>
<li><span><span>Next generation of image manipulation!!! <a href="http://blogs.adobe.com/jnack/2009/10/video_new_from_adobe_labs_content-aware_fill.html" target="_blank">Content-Aware Fill</a> from Adobe -  <a href="http://www.cs.princeton.edu/gfx/pubs/Barnes_2009_PAR/index.php" target="_blank">more info</a></span></span></li>
<li><span><span>That AR stuff rocks! <a href="http://mi.eng.cam.ac.uk/~qp202/" target="_blank">Probabilistic Feature-based On-line Rapid Model Acquisition</a></span></span></li>
<li><span><span><a href=" http://bit.ly/Ya217" target="_blank">Hi-speed robotic hand</a> - impressive:<a rel="nofollow" href="http://bit.ly/Ya217" target="_blank"></a> via @<a href="https://twitter.com/Quasimondo">Quasimondo</a></span></span></li>
<li><span><span><a href="http://research.microsoft.com/en-us/um/redmond/groups/cue/MuCI/" target="_blank">Muscle-Computer Interfaces</a> (muCIs) from Microsoft</span></span></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><span><span><a href="http://www.joelonsoftware.com/items/2009/09/23.html" target="_blank">The Duct Tape Programmer</a> - the new programmer boheme?! </span></span></li>
<li><span><span>I really like the idea of: <a href="http://en.wikipedia.org/wiki/Fifth-generation_programming_language" target="_blank">Fifth-generation programming language </a></span></span></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li><span><span>Great news. The <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=551719" target="_blank">unity Game Engine</a> is now free for Indie Game Developer</span></span></li>
<li><span><span>Do you need sounds for your (Flash) Game? Then check <a href="http://www.superflashbros.net/as3sfxr/" target="_blank">this cool app</a> Thx to 8bitRocket.com</span></span></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><span><span>Away3d released a very <a href="http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash" target="_blank">lite version of their Flash 3D Engine</a>.</span></span></li>
<li><span><span>nice <a href="http://blog.digitalbackcountry.com/2009/09/sonoflash-easily-add-sound-to-your-flash-apps/" target="_blank">generative sound library</a> for Flash. Looks greate for some interaction stuff like games etc!</span></span></li>
<li><span><span>I think Flex Charts for data visualization is yesterday, Axiis will become the new tool! <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  <a href="http://www.twgonzalez.com/blog/?p=255" target="_blank">Read this and try</a></span></span></li>
<li><span><span>Almost all <a href="http://bit.ly/1Z2Qje" target="_blank">Max 2009 presentations</a> on AdobeTV  thx @<a href="http://twitter.com/_sandro">_sandro</a></span></span></li>
<li><span><span>New post: Eclipse Plug-in: Download AS3 libraries straight to your Eclipse/Flex Builder/FDT project <a rel="nofollow" href="http://bit.ly/10egz0" target="_blank">http://bit.ly/10egz0</a> (via @<a href="http://twitter.com/Powerflasher">Powerflasher</a>)</span></span></li>
<li><span><span>Reading: <a href="http://www.insideria.com/2009/10/air-2-enhancements-complete-ov.html" target="_blank">AIR 2 Enhancements Complete Overview</a>... Sounds nice for Software Developer and maybe also for digital aritists</span></span></li>
<li><span><span>Watching<a href="http://max.adobe.com/online/session/75" target="_blank"> Advanced Data Visualization with Flex</a> at Adobe Max 2009</span></span></li>
<li><span><span>Fall in love with <a rel="nofollow" href="http://www.liquidjourney.com/" target="_blank">http://www.liquidjourney.com/</a> such a greate resource for creative visual coding!</span></span></li>
<li><span><span>watching the talk: <a href="http://tv.adobe.com/watch/max-2009-develop/whats-new-in-flex-4/" target="_blank">What is new in Flex 4</a></span></span></li>
<li><span><span>Found a new <a href="http://blog.kevinhoyt.org/" target="_blank">great blog about physical computing with Flash and Flex</a>!!</span></span></li>
<li><span><span>FLash Particle Engine Stardust <a href="http://cjcat.blogspot.com/2009/11/stardust-video-tutorials.html" target="_blank">Video Tutorials</a>!</span></span></li>
<li><span><span>Nice <a href="http://hype.joshuadavis.com/" target="_blank">Flash Framework Hype for creative coding</a> is in progress. The first examples looks very great</span></span></li>
</ul>
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