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Posts Tagged ‘idee’

Benefits of Human Plant Interfaces

May 18th, 2014 No comments

Plant Colour Patterns

The beginning of the introduction mentioned the current ecological problems caused by humans. Some of these issues can be blamed directly on the inappropriate use of technology. The research on Human Plant Interfaces proposes interaction design solutions, which are more eco and human friendly. The exploration of these advantages is separated in the four parts design, urban development, production lifecycle, and social design.

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Definition of Human Plant Interfaces

May 18th, 2014 No comments

Plant Colour Patterns
Interactions between humans and plants exist since humans exist. Plants are a vital part of the human ecosystem. Surprisingly, no universally valid scientific terminology for this kind of interaction between humans and plants is determined. Biology and the social science use the term people plant relationships or Ethnobotany for describing their research scope of Human Plant Interaction. Also the art domain deals with blurry definitions. The German art field uses very often the term “botanische Kunst” or “Pflanzenkunst” [Bartel2001]. The English term is mostly “Land Art”, which does not describe artistic approaches with plants very well [KastnerWallis2010]. In Interaction Design it is even more complicated. Some projects are named as natural or organic interfaces based on the applied material. In Human Computer Interaction the term natural or organic interfaces is used completely different. Natural and organic interfaces are strongly connected to tangible and gestural interfaces [ACM2008]. It describes how humans can interact with objects in general. In an interactive art context, plant based artworks in combination with technology is mostly associated to hybrid art, which unfortunately excludes the interactive characteristic of Human Plant Interfaces. In this thesis the problem of a definition of plant based interfaces is solved pragmatically through a new revisited description of plant based interfaces. Read more...

Introduction into Human Plant Interfaces

May 18th, 2014 No comments

Plant Colour Patterns

Humanity currently finds itself  in a complicated time facing many social challenges and environmental changes. On one hand, we have to deal with limited natural resources and on the other hand we see environmental effects caused by human actions. The relationship between us and our environment has become unbalanced and has influenced all levels of our society [UnitedNations1987, Lovelock1979, Lovelock2006]. This includes our everyday life as well as global politics [Haapoja2010 and LaaschConaway2013, pages 20]. Especially urban landscapes and environments mirror such developments, e.g. the competition about limited resources of habitats. As a result gentrification is an emerging phenomena in an urban communities. Read more...

Categories: english, Plants Tags: , , ,

Making of wasfuttern.de: Vom Mock-Up zum interaktiven Prototypen

July 14th, 2013 No comments

wasfuttern - making of - Part1

Seit Mitte/Ende Februar hat das Projekt wasfuttern.de das Licht der Welt erblickt. Mein frühiger Schulkollege Rusbeh kam vor ca. 1 Jahr auf mich zu mit seiner Antwort auf die alltägliche Frage "Was soll ich heute wo essen?". Jeder kennt sicherlich diese immer wieder auftretende Frage in der Mittagspause. In diesem Blogartikel gebe ich einen Einblick in unseren User-Centered Design Entstehungsprozess von wasfuttern.de.

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New place – new people – new projects

February 1st, 2013 No comments

More than one year ago I moved from Linz to Berlin. I have never  regretted it. I had and still have many friends here, for skating the city is just great, a lot of things are going on here, especially in media art and of course  more than enough party. So it's definitely enough for not getting bored.

During last 13- 14 month I got involved in some projects with friends and new people. In this blog post I give a short overview of these activities.

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SENSEWARE – How to Create the Experience’s Architecture

February 9th, 2010 No comments

Interface Culture

During my master studies at the Interface Culture department of the University in Linz I visited the great lecture SENSEWARE - How to Create the Experience's Architecture by Hide Ogawa. In this lecture we learnt and discussed how we can integrate and reproduce emotions + experiences in our technical-based environment. Furthermore, we discussed the roles of the different interactive design  disciplines - e.g. Product Designer, Industrial Designer, Interaction Designer, Visual Designer, Experience Designer etc. - and how they work together in the domain of SenseWare products.

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Flash Indie Developer Part 3: Short list of risks

November 17th, 2009 2 comments

The last blog post Flash Indie Developer Part 2 dealt with idealism and requirements. In this blog post we will discuss the most dangerous risks for your daily life.

Gefahren-Mind Map (Flash) Interaction Developer

Risks-Mind Map (Flash) Interaction Developer

A smaller or a bigger problem could be diseases. If you get sick you might not be able to work for short or longer periode. You have to pay some bills for the treatment and your income will normally decrease. You can reduce this risk with a health insurance. In Europe it is quite normal or it is even obligatory to have a health insurance. I think health insurances are the most important insurance you should have! For other important insurance please check some web-portals about "how I should start my own company" or something similiar.

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Categories: Allgemein, english, Gedanken Tags: , ,

Independent (Flash) Developer: Is it possible?!

October 5th, 2009 3 comments

A couple of months ago I started thinking about becoming an Independent (Flash) Developer. So I wrote a blog series in German about this topic. This blog series describes my idea behind the passion of an Independent (Flash) developer. Unfortunately, the feedback was quite less for me and zproxy is right, when he said I should write this in English because of the less size of German speaking flash developers and that it is also an interesting subject for all English speaking flash developer... So I decided to translate all my articles about this subject in English. Who is able to read German can have a look on the complete series here.

Firstly, before I started any activity into this direction of becoming an Independent (Flash) Developer, I had to define my personal idea of an Independet (Flash) Developer.

So my main goal is to do cool things with Flash or other Technologies, which I really enjoy to realize. That could be a Flash Game, or an open source library for a special problem or just a nice software or anything, what you can imagine.

After this process of creation I must have a product, which brings some money in my pocket, so that I am able to pay my rent and living costs. So the most important thing for me is that this product has a relation to things I love to do! The earning or the income plays minor role. I hope when you do cool things the money will come...

In addition to this, I thought freelancing could be the solution. Do some small projects, which are ok for me and spend the rest of my time with the cool things I would like to do... But later I noticed for me that is not the freedom I want to have. So I spent more and more time to find a nice solution and I think I found a  plan which could work. I am going to tell you the details in this blog series about the passions and opportunities of an Independent (Flash) Developer.

Comparing the job opportunities

Comparing the job opportunities

The information size of my solution is too big for one blog article, so I divided it in 10 parts. Every part explains a very important part of the Independent (Flash) Developers journey. I created a Mindmap for you which shows all subjects and relation beyond my blog series I am going to mention.
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Flash Indie Developer Part 10: Abschluss

June 26th, 2009 5 comments

Ja es ist geschafft. Die Serie ist vorbei und ich denke Sie gibt einen guten Einblick, wie ein Independent (Flash) Developer Beruf aussehen könnte bzw. wie man damit auch überleben kann. Dennoch habe ich auf ein wenig mehr Feedback zu diesem Thema erwartet... Nun gut, es kann sein dass der deutschsprachige Raum für solch ein Vorhaben viel zu klein ist. So dass man diese Thematik eher im englischsprachigen Raum besprechen sollte und einige Produkte auf jeden Fall in englischer und deutscher Sprache veröffentlicht, wie z.B. die Flash Games.

Ich werde dieses Thema nochmals in eins, zwei Foren ansprechen und bin dort mal auf das Feedback gespannt. Hoffentlich ist es ein wenig aktiver als hier ;-)

Mein Bruder hat mich noch auf eine gute Idee gebracht. Da diese ganze Sache sehr netzwerkabhängig ist, also wer kennt wen mit welchen Skills, wäre eine Kommunikationsplattform für Independent (Flash) Developer sehr hilfreich. Bisher habe ich noch keine solche Plattform gefunden, ausser wie in dem Flash Game Artikel erwähnt für Flash Game Projekte...

Wer sich also für die Thematik des unabhängigen Entwickelns interessiert, kann mich sehr gerne kontaktieren. Ich freu mich über jeden Austausch.

Zu guter Letzt nochmal alle Artikel aufgelistet:


Categories: Gedanken Tags: , , ,

Flash Indie Developer Part 8: Verkaufe deine digitalen Produkte

June 15th, 2009 9 comments

Mindmap digitale Produkte

Mindmap digitale Produkte

In den vorherigen Artikel wurde darüber berichtet, wie wir Geld mit Flash Games, Online Werbung und Schulungen verdienen können. In diesem Artikel beschreibe ich nun den vielleicht hoffnungsvollsten Einkommensansatz in unserem Produktportfolio. Den Verkauf von digitalen Produkten. Dabei unterteilen wir die möglichen digitalen Produkte in 3 Kategorien:

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  • Software & Widgets
  • Media Assets (digitales Rohmaterial)
  • Transformierte digitale Produkte ins physische Produkt

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Software & Widgets

adobeairmarketplace nokiaovistore

Unter diesen Bereich verstehe ich kleine Anwendungen und Utility-Programme (Hilfsprogramme), die unseren Alltag sei es im Privaten oder im Berufsleben erleichtern. Apple machte mit dem iPhone App Store den ersten Schritt zu einer einheitlichen Vertriebsplattform für ihre iPhone Applications. Dies hat einige Vorteile aus Kunden- und Entwicklersicht. Die Kunden besitzen einen Ort, wo sie eine Fülle von Applikationen beziehen können und der ganze Kaufabwicklungsprozess ist durch den AppStore von Apple seriös gelöst. Wir Entwickler besitzen einen Ort wo wir unsere Anwendungen vielen Kunden anbieten können, und müssen uns nicht um eine eigenes Abrechnungssystem kümmern. Besonders für kleine Entwicklerstudios ist dies ein immenser Gewinn und ermöglicht ganz neue Geschäftsmodelle (siehe Independent Developer ;-) Nun gut, die Konkurrenz schläft zum Glück nicht und Adobe und Nokia ziehen mit ihren eigenen Distributionssystemen nach. Adobe Air Anwendungen für den Desktopbereich können auf dem Air Marketplace vertrieben werden. Für mobile Lösungen bietet Adobe einen kostenlosen(!) Flash Lite Distrubitable Player an, der uns den Vertrieb von Flash Lite Anwendungen sehr erleichtern wird. Nokia bietet dagegen mit ihren OVI Store uns eine richtige Vertriebsplattform ähnlich dem AppStore Prinzip von Apple an. Hin und wieder kann auch die Plattform GetJar.com von Interesse für mobile Applikationen oder Playyoo für mobile Flash Games sein.

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Categories: Gedanken Tags: , , , , ,