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Posts Tagged ‘Design’

Moodumbrella – a self em-powered device for well-being

May 5th, 2011 3 comments

During the lectures Fashionable Technology I and II from Sabine Seymour, Andrea Suter and me improved the common usage of an umbrella. In the end we developed a concept of a self em-powered device for people’s well being. Our umbrella using the approaches of light therapy and autonomous power resources.

moodumbrella prototype

moodumbrella

moodumbrella detail

moodumbrella detail

moodumbrella in use

moodumbrella in use

 

 

 

 

 

 

 

We created a prototype for interviews and user testings and we made a survey in Linz during a rainy day. The Austrain people were very sceptical and did not want to be asked about their happiness on rainy days. However, we were able to get some very useful feedback. The video below will show you examples of the feedback mentioned.

In the end we wrote paper about the details of light therapy and discussing mobile energy resources for smart devices.

Download the moodumbrella paper

My most important Twitter Messages #9

March 24th, 2011 No comments

Twitter von der hess
A small summary of my Twitter messages from January - March 2011:

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Book review: Form + Code (Generative Art & Design)

January 18th, 2011 No comments

Form + Code Title

The last few weeks I did some research on the trendy topic generative art and design. I was very enthusiastically for reading the Form + Code book from Casey Reas, Chandler McWilliams, and the agency LUST.

The content of this book is very well structured. The first chapters introduces programming and the special characteristics of computers in design and art very well. I really appreciate it, that they chose the more concept introduction, then a technical focus. For this reason the reader gets a very good picture why the computer and programming could be helpful for creating new experiences. The transition from the introduction into the toolbox of creative coding is perfectly done. They explained the concepts of Repeat, Transform, Parameterize, Visualize, Simulate pretty good. Especially, the chosen examples of artworks for the various toolboxes are very appropriate. Therefore this book is a very useful resource for research in a scientific environment. The positive argument is also the little weakness of this book. In a theoretical terms everything is fine. The reader gets a very good introduction in this new topic. In practical terms the reader is very often alone with the code examples. Only two or four pages are too less for inexperienced programmers and designers. They are not going to understand and even learn so much from these code examples. The book delivers so much good content, but on the practical site if failed for me. For German-speaking and French-speaking people it is not worse, because the book Generative Gestaltung (review comes soon) is the perfect complement for this book. The book Generative Gestaltung has got some minor weakness on theoretical aspects, but the practical part and the learning from code is perfectly done!

However, this book belongs to every book collection of visual programmers, new media artists and designers. It is definitely the money worth! I enjoyed the reading very much.

Reminder  for Flashers:

This books reminds me strongly on the creative coding beginnings, like it was with Flash 4, 5 and 6. Flashers, please don't forget your roots! Have also a look on the the old Flash Math Creativity Books (edition 2). Further good code examples are available on Liquid Journey. Joshua Davis and Branden Hall created a very good Flash library for generative design. Check out their Hype Framework!

My most important Twitter Messages #8

December 23rd, 2010 No comments

Twitter von der hess
A small summary of my Twitter messages from October - December 2010:

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Book review: Designing Interactions

November 15th, 2010 No comments

The book Designing Interaction from Bill Moggridge was already published in 2006. Even it is quite old for a technology book the content is still valid. The first six chapters give a perfect history background of human-computer interaction. The evolution of input devices and the computer itself is very good explained. Also the original comments from the designers and engineers are very interesting to read.  In the end the reader gets a very good introduction how and why the computer evolved as it is today. Even the described history is a strongly based on the authors view.  The chapters Adopting Technology and Multisensory and Multimedia gives a nice introduction into tangible interaction. It also helps beginners to understand how to leave the desktop metaphor. The whole book describes very easily how product designer, industrial designer, psychologist and engineers working together for developing the new devices. The texts about their development and thinking processes gives a very good insight. The last chapters about The Internet, Futures and Alternatives Nows, and People and Prototypes are nice to read, but with some comments I can't agree. For this reason, the aspects of Emotional Design and Prototyping are little bit weak in my opinion. However, reading the first six chapters is very useful for human-computer interaction beginners. It makes their knowledge around the history of Interaction Design more stable. The last chapters are nice to read, but not very obligatory. Unfortunately, the multimedia CD of the book I never really checked.  So I can't say if it is good or not. For professional interaction designer is almost nothing new in this book, so I can't recommend it for them.

Book Review: Kreativität – Konzept und Lebenstil

November 8th, 2010 No comments

Bei dem Buch Kreativität - Konzept und Lebensstil von Rainer M. Holm-Hadulla wird das kreative Schaffen und Leben aus einer psychologischen Perspektive betrachtet. Das heißt es werden nicht die Kreativtechniken selbst erläutert, sondern die Thematik Kreativität im Gesamten. In den ersten 20 Seiten definiert der Autor den Begriff Kreativität, und zerlegt ihn in die Bestandteile Begabung, Motivation, Persönlichkeit und Umgebung. Danach wird der Begriff Kreativität in einen kulturgeschichtlichen Kontext diskutiert. Mir persönlich gefielen besonders die Ansichten aus dem asiatischen Raum.

Der zweite Teil des Buches widmet sich der kreativen Persönlichkeit. Welche kreative Hoch- und Tiefphasen begleiten einen Menschen auf seinem Lebensweg. Was sind die positiven Entwicklungs- und Umgebungsbedingungen im Kindesalter, in der Pubertät, und während des erwachsen werdens, usw. Holm-Hadulla erklärt diese Bedingungen immer sehr schön anhand von praktischen Beispielen (siehe Goethe, Bill Clinton, Bill Gates usw.).

Im dritten Kapitel wird Kreativität in den verschiedenen Domänen Politik, Wirtschaftsleben, Wissenschaften und Kunst näher betrachtet. In diesem Kapitel bekommt man einen sehr schönen Überblick, und es frischt auch die Allgemeinbildung ein wenig auf. Die letzten 40 Seiten widmen sich dem Coaching von kreativen Personen und Prozessen. Welche Konzepte existieren und was man als Kreativer selbst beachten sollte gehören zu den besprochenen Themen.

Mein Fazit:

Das Buch lohnt sich auf jeden Fall für wirklich Jeden. Mir persönlich hat es die Kreativindustrie mit anderen Augen sehen lassen. Vor allem dass das "kreatives Schaffen" ein Segen aber auch ein Fluch sein kann. Segen wenn man seine Balance und Anerkennung gefunden hat. Ein Fluch wenn man unter Zwang kreativ sein muss. Besonders die daraus relativ schnell entstehenden Folgen (siehe Burn Out Syndrom) haben mich doch sehr überrascht. Hervorzuheben ist auch die nicht populäre Herangehensweise (siehe Literaturverzeichnis) von Holm-Hadulla. Er gibt zwar Tipps und Empfehlungen, aber unterstreicht immer wieder dass diese sehr von der eigenen Persönlichkeit abhängen. Für manche Menschen sind die erwähnten schlechten Bedingungen genau die nötige Konfrontation gewesen um etwas sehr Gutes zu erschaffen. Die 160 Seiten sind nicht immer leicht zu lesen. Die Erläuterungen des kreativen Schaffens anhand von Goethe's Gedichten können den ein oder anderen Leser nerven. Auch wiederholt Holm-Hadulla einige Fallbeispiele (z.B. den Konfliktlösungsansatz von Bill Clinton) mehrfach, was mich hin und wieder beim Lesen störte. Am Ende ist mir dennoch das Buch sehr positiv im Gedächtnis geblieben. Für mich ist und war es ein Must-Read Buch.

Categories: Allgemein, Gedanken Tags: , ,

Designing Subspaces: Hermits in our digital Age

July 26th, 2010 1 comment

In my class PublicSpaces 2.0 from the space & design strategies department we discussed the connections between social media and public spaces. Also some design theory aspects were included into the discussion. In my case I introduced the lifestyle of hermits. Hermits create a kind of subspaces in urban or nature environments. These subspaces have got their own system and rules. Our current culture is characterized by fast technical developments and accelerated lifestyles. That includes travelling over big distances, moving often, huge information perception via social media services, etc.  In some life periods these circumstances are not healthy. They cause long-term stress symptoms, losing creativity and so on. In this case the lifestyle of hermits can give an inspiration for creating a subspace in our urban environment.  A subspace, which minimize these aspects of acceleration and creating an appropriate environment for each individual. In my presentation and in my paper I don't say that the solitary lifestyle of the hermits is optimal. A good environment has to provide also a stable social enviromnent with friends and partners. I am just using the hermit lifestyle for some design approaches and for getting inspired.

View more presentations from Florian Weil.

Furthermore, I describe in my paper how people become unconsciously and consciously an hermit. Becoming unconsciously a hermit could lead to some conflicts in our society. The key aspects of Reduction and Filtering in designing Intertactive Media play an important role for solving this issues. More detailed explanations of my thoughts are written down in my PDF paper.

PDF PAPER: Hermits in our digital Age

Links of my presentation

My most important Twitter Messages #6

July 5th, 2010 No comments

Twitter von der hess
A small summary of my Twitter messages from March - June 2010:

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My most important Twitter Messages #5

March 4th, 2010 No comments

Twitter von der hess
A small summary of my Twitter messages from Januar - February 2010:

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SENSEWARE – How to Create the Experience’s Architecture

February 9th, 2010 No comments

Interface Culture

During my master studies at the Interface Culture department of the University in Linz I visited the great lecture SENSEWARE - How to Create the Experience's Architecture by Hide Ogawa. In this lecture we learnt and discussed how we can integrate and reproduce emotions + experiences in our technical-based environment. Furthermore, we discussed the roles of the different interactive design  disciplines - e.g. Product Designer, Industrial Designer, Interaction Designer, Visual Designer, Experience Designer etc. - and how they work together in the domain of SenseWare products.

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