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Posts Tagged ‘Design’

My most important Twitter Messages #20

June 7th, 2017 No comments

Twitter von der hess

Just for backup reason a summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from April 2015 until May 2015. Read more...

My most important Twitter Messages #19

June 6th, 2017 No comments

Twitter von der hess

Just for backup reason a summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from January 2015 until March 2015. Read more...

Gastvorlesung und Workshop Human Plant Interfaces

May 13th, 2016 No comments

Plant Colour Patterns

Im Anfang Mai 2015 lud mich Myriel Milicevic für eine Gastvorlesung und anschließendem Workshop für Ihren Kurs Interfacing with Nature an der Hochschule Potsdam ein. Mein Themengebiet für diesen Tag waren die Artistic Human Plant Interfaces/Elektrobotanik. In der 90-120min Einführung bekamen die Studenten aus den Bereichen Produkt Design, Interface Design und Kommunikationsdesign einen ersten Eindruck, welche Überschneidungen zwischen Menschen und Pflanzen, sowie zwischen Pflanzen und Technologie auftauchen.

 

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Guestlecture and Workshop Human Plant Interfaces

May 12th, 2016 No comments

Plant Colour Patterns

On May 2015, Myriel Milicevic invited me for a Guestlecture & Workshop on Artistic Human Plant Interfaces/Elektrobotanik for her Interfacing with Nature class at University of Applied Science Potsdam. The starting 90-120min lecture provided the students (in that case communication, product, and interface designer) an introduction about interfaces with plants. This includes viusal approaches as well as bio sensing projects.

 

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Workshop Format: Create a Game (Art) Installation

May 7th, 2016 5 comments

During mid of 2013 until the beginning of 2014, Juliane Springsguth and me had the chance to develop a new game design hacking workshop format for teenagers (Mostly 8th graders around 13-15 years old) in cooperation with "Berufsorientierte Schulprojektwochen (BOP)" organized by the Media Education Institution WeTeK Berlin gGmbH.

Our objective was to generate a tangible and audiovisual output in shape of a Game (Art) installation during the workshop. Furthermore, our intention regarding those young participants was to empower them to express their ideas in a (media) technology driven environment. Officially the objective was that they get a first impression how a job as digital media worker could look like.

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Personalize the online platform medizintechnologie.de

May 3rd, 2016 2 comments

medtech_header

After launching the online guide for developing medical devices, our team had the chance to rest a little bit and dealt with some minor improvements for the platform in general (see our Kanban Board, other inspirations on Agile Board Hacks).

 

Medizintechnologie.de Kanban Board

We used and adapted the Kanban Board method for our coordination.

 

Beside of those minor tasks on our board, we had to explore these additional user needs for our next milestone:

  • Improve user engagement through a customized and personalized online guide
  • Increase the level of learning for the online guide without being too theoretical
  • Improve decision making  skills of a medical product development through online tools
  • Improve the quality of grant applications for medical products

After some internal meetings with our copywriters and the medical engineering team, we figured out some key features for our new service in a very abstract sketch.

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An online platform for medical engineering: Vision, Information and requirement engineering

April 5th, 2016 No comments

medtech_header

Some time ago, I posted a ‘making of’ series about the low-budget project wasfuttern.de. This time I will blog about the development process of the current bigger (3-5 years) web project in the field of medical engineering in Germany. My writings intend to give Interaction Designer and User Experience specialist an insight view what I have learnt from this project.

 

Background

When I started end of 2012, the publication Website: Nationaler Strategieprozess "Innovationen in der Medizintechnik" appeared and stated Germany needs more informational transparency about the medical engineering industry. The medical engineer stakeholders should be better connected to each other. And on-going, start-ups, small and mid-sized businesses need more support during their certification process within EU.

As one solution for these problems an online platform for the medical engineering community in Germany was proposed.

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My most important Twitter Messages #18

January 22nd, 2015 No comments

Twitter von der hess

Long time ago I started posting my last summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from Ocotber 2014 until January 2015. Read more...

Human Plant Interfaces: Conclusion and Findings

October 25th, 2014 No comments

horticulture

The theoretical and practical part of this thesis proposed techniques and applications for Human Plant Interfaces. The results of the qualitative analysis and the practical work exposed evidences for the relevance of the topic Human Plant Interaction.

The theoretical analysis pointed out that plants are a valid material for visualization applications. The applied techniques are heavily depending on the data characteristics. For long term data visualization the usage of plant displays with their changing appearance ability through plants growth is an appropriate tool. In contrast to this, visualizing real-time data requires a different approach. Simple data values or the visualizations of state changes in an interactive system can be performed through kinetic gestures of a plant (e.g. movement of branches). More complex data can be visualized with the help of projection mapping techniques. The physical size of these visualizations varied from small (table-size) to huge.

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Plants in urban environments: “Dead Tree Drops”

September 29th, 2014 15 comments

webpage_banner

The previous project “Travelling plants” explored the possibilities of connecting digital communication technology with plants. People’s reaction emerged like expected, but the involvement of digital communication technology provides still some space for further experiments. Therefore, the new experiment named “Dead Tree Drop” connects and stores location-based digital data directly on a plant within an urban natural environment. In the course of this thesis the strong relationship between plant-based artwork and its environment were described before. For this reason plants can be associated with local characteristics. Moreover, humans like to stay and rest in natural environments, where they often like to read books and magazines. These initial conditions inspired me to create a physical interface for local-based digital information within natural urban environments.

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