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	<title>der hess</title>
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		<title>My most important Twitter Messages #13</title>
		<link>http://blog.derhess.de/2012/02/21/my-most-important-twitter-messages-13/</link>
		<comments>http://blog.derhess.de/2012/02/21/my-most-important-twitter-messages-13/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 13:06:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technologie]]></category>
		<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[flash]]></category>
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		<description><![CDATA[A small summary of my Twitter messages from December 2011- February 2012: Allgemein (General) It might be interesting to observe this site time by time. Bernstein Center for Computational Neuroscience Göttingen Boston Public Library published the scans of some #vintage travel #posters  link via @shervinafshar If you ever need free high-res maps of the globe [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /></p>
<p>A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from December 2011- February 2012:</p>
<p><strong><span id="more-1780"></span>Allgemein (General)</strong></p>
<ul>
<li>It might be interesting to observe this site time by time. <a href="http://www.bccn-goettingen.de/" target="_blank">Bernstein Center for Computational Neuroscience</a> Göttingen</li>
<li><a href="http://www.flickr.com/photos/boston_public_library/sets/72157618058787787/" target="_blank">Boston Public Library published the scans of some <s>#</s><strong>vintage</strong> travel <s>#</s><strong>posters</strong></a>  link via <a href="https://twitter.com/#%21/shervinafshar" rel="nofollow" data-screen-name="shervinafshar"><s>@</s>shervinafshar</a></li>
<li>If you ever need <a href="http://www.shadedrelief.com/natural3/index.html" target="_blank">free high-res maps of the globe</a> bookmark this awesome link</li>
<li><a href="http://www.jamesaltucher.com/2011/05/why-and-how-i-self-published-a-book/" target="_blank">Why and How I Self-Published a Book</a> by James Altuche</li>
<li>This article hit my mind: <a href="http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?_r=2&amp;pagewanted=1" target="_blank">The Rise of the New Groupthink</a></li>
<li>Symposium <a href="https://vimeo.com/33537455" target="_blank">Playful Post Digital Culture</a> talks</li>
<li>RT <a href="http://blog.subsquare.com/state-of-the-demoscene-in-numbers" target="_blank">State of the demoscene: 1991 - 2011</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>maybe nice too?!<a href="http://t.co/v8npHaKA"> Nervous System</a> at CMU Design the Future</li>
<li>RT <a href="http://improved.ro/blog/2011/12/algorithmic-abuse/" target="_blank">Algorithmic Abuse</a></li>
<li>Wow, really cool <s>#</s>generative artwork: <a href="http://www.creativeapplications.net/processing/videorative-portrait-of-randall-okita-processing/" target="_blank">Videorative Portrait </a>- a generative, narrative and interactive video portrait</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li title="http://shancarter.com/data_converter/" data-display-url="shancarter.com/data_converter/" data-ultimate-url="http://shancarter.com/data_converter" data-expanded-url="http://shancarter.com/data_converter/">RT <a href="http://shancarter.com/data_converter/" target="_blank">Mr. Data Converter</a> will convert your Excel data into HTML, JSON or XML.So simple, so handy.</li>
<li title="http://shancarter.com/data_converter/" data-display-url="shancarter.com/data_converter/" data-ultimate-url="http://shancarter.com/data_converter" data-expanded-url="http://shancarter.com/data_converter/">RT Beautiful little <a href="http://muehlseife.blogspot.com/2011/07/correlations-library.html" target="_blank">correlation library for processing</a> to visualize the correlations between different elements</li>
<li>Trying to dive into <s>#</s><strong>d3</strong> these are some helpful resources: <a href="http://mbostock.github.com/d3/tutorial/circle.html" target="_blank">start</a> | doing more <a href="http://www.recursion.org/d3-for-mere-mortals" target="_blank">custom drawing</a></li>
<li>Some nice links for doing <a href="http://www.jeromecukier.net/blog/2011/08/11/d3-scales-and-color/" target="_blank">scaling and mapping</a> in d3.js  and for <a href="http://christopheviau.com/d3_tutorial/" target="_blank">animation</a></li>
<li title="http://shancarter.com/data_converter/" data-display-url="shancarter.com/data_converter/" data-ultimate-url="http://shancarter.com/data_converter" data-expanded-url="http://shancarter.com/data_converter/">RT <a href="http://www.visualcomplexity.com/vc/blog/?p=644" target="_blank">Information Visualization Manifesto</a></li>
<li title="http://shancarter.com/data_converter/" data-display-url="shancarter.com/data_converter/" data-ultimate-url="http://shancarter.com/data_converter" data-expanded-url="http://shancarter.com/data_converter/">RT <a href="http://innovis.cpsc.ucalgary.ca/Publications" target="_blank">Publications by Calgary Innovis students</a> are online as full text. Nice archive, bookmarked.</li>
<li title="http://shancarter.com/data_converter/" data-display-url="shancarter.com/data_converter/" data-ultimate-url="http://shancarter.com/data_converter" data-expanded-url="http://shancarter.com/data_converter/">RT Visualisiert: <a href="http://www.christopherwarnow.com/kulturindikatoren/" target="_blank">Kulturindikatoren für Deutschland und die Bundesländer</a></li>
<li title="http://shancarter.com/data_converter/" data-display-url="shancarter.com/data_converter/" data-ultimate-url="http://shancarter.com/data_converter" data-expanded-url="http://shancarter.com/data_converter/">RT Processing applet<a href="http://www.autodeskresearch.com/projects/citeology" target="_blank"> visualizing the relationships between research publications through their use of citations</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><a href="http://www.camara-lucida.com.ar/" target="_blank">kinect rgb+depth to projector calibration</a></li>
<li>RT <a href="http://saharfikouhi.blogspot.com/2011/12/grid-augmented-reality-gaming_27.html" target="_blank">Grid is an AR environment which provides a spatial configuration for real-time gaming</a> at an architectural scale</li>
<li>Great!! New <a href="http://www.nime.org/proceedings/" target="_blank">Interfaces for Musical Expression | Proceedings</a> are online available via <a href="https://twitter.com/#%21/mkalten" rel="nofollow" data-screen-name="mkalten"><s>@</s>mkalten</a></li>
<li>Very helpful <a href="http://www.interaction-design.org" target="_blank">site for students and teachers of interaction design</a> classes  link via <a href="https://twitter.com/#%21/apolaine" rel="nofollow" data-screen-name="apolaine"><s>@</s>apolaine</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>RT Create a world of open data devices: <a href="http://blog.pachube.com/2011/11/onboard-helping-device-makers-open-data.html" target="_blank">Pachube announced 'OnBoard' for device makers &amp; manufacturers!</a></li>
<li>RT <a href="http://www.memo.tv/sony-playstation3-video-store/" target="_blank">dynamic projection mapping with camera tracking</a>. 3 videos I codirected with <s>@</s><strong>marshmallowlf</strong> for Sony PS</li>
<li>Nice Work! <a href="http://www.lomography.com/magazine/lifestyle/2011/08/31/stuck-in-a-groove-clemens-koglers-analogue-inspired-phonovideo-technique" target="_blank">Clemens Kogler's Analogue-Inspired Phonovideo Technique</a></li>
<li>RT <a href="http://pointclouds.org/news/kinectfusion-open-source.html">An open source implementation of <s>#</s>KinectFusion</a></li>
<li>RT  mighty impressive. <a href="https://www.mugeda.com/animation/edit/1263" target="_blank">Flash IDE-like animation tool in the browser using canvas</a></li>
<li>RT <a href="http://alexcpeterson.com/spacescape" target="_blank">Spacescape</a> - an opensource tool for creating seamless space skyboxes with nebulas and stars</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><a href="http://pppv.de/" target="_blank">Solar panels printed on paper</a> developed by the TU Chemnitz</li>
<li>University of Illinois engineers have found a way to <a href="http://www.theverge.com/2011/12/21/2651592/self-repairing-circuits-research" target="_blank">automatically repair broken circuitry</a></li>
<li><s></s>I don't know for what yet, but I want this! <a href="http://www.vat19.com/dvds/levitron-revolution-floats-levitates-objects.cfm" target="_blank">Levitron Revolution with EZ Float Technology</a></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>RT <a href="http://praxisintermedia.wordpress.com/" target="_blank">New Patcher-style environment</a> with <a href="http://code.google.com/p/praxis/" target="_blank">partial Processing 2D live coding</a></li>
<li>RT <a href="http://code.google.com/p/ipcapture/" target="_blank">IPCapture is a Processing library for MJPEG stream</a> acquisition from IP cameras</li>
<li><a title="Google Sketchup and Processing" href="http://www.die-seite.ch/?colladaloader" target="_blank">RT collada-Loader</a> allows you to import dae oder kmz-Files made in Google Sketchup8 into Processing</li>
<li>RT <a href="http://thomasdiewald.com/processing/libraries/diewald_MD3/" target="_blank">diewald_MD3</a> is a processing library for loading/editing Quake3-Models</li>
<li><a href="http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/" target="_blank">Augmented Reality with Processing</a></li>
<li>RT Photo: <a href="http://www.rdrb.de/post/15615004958/processing-for-ios-via-audiocommander" target="_blank">Processing for iOS</a> (via audiocommander)</li>
<li><a href="http://popcornjs.org" target="_blank">RT Popcorn.js</a>: Webinhalte mit <a href="http://www.video-flash.de/index/popcorn-js-webinhalte-mit-html5-videos-synchronisieren/" target="_blank">HTML5-Videos synchronisieren</a></li>
<li>Nice tutorial for beginners to understand <a href="http://www.carto.net/svg/manipulating_svg_with_dom_ecmascript/" target="_blank">javascript and svg</a></li>
<li>Problems with your json object data - The JSON validator is a nice helpful tool</li>
<li>RT Again, nice read -&gt; <a href="http://addyosmani.com/largescalejavascript/">Patterns For Large-Scale JavaScript Application Architecture</a></li>
<li>RT Interesting slides: <a href="http://speakerdeck.com/u/addyosmani/p/large-scale-javascript-application-architecture">Large-scale JavaScript Application Architecture</a></li>
<li>RT Great article summing up how to <a href="http://www.thebuzzmedia.com/designing-a-secure-rest-api-without-oauth-authentication/" target="_blank">implement a secure authentication scheme for REST based web services</a></li>
<li>Keep an eye on <a title="http://ofxaddons.com/changes" href="http://t.co/INR0nbTY" rel="nofollow" target="_blank" data-display-url="ofxaddons.com/changes" data-ultimate-url="http://ofxaddons.com/changes" data-expanded-url="http://ofxaddons.com/changes">http://ofxaddons.com/changes</a> ! Freshest addon commits served daily from Github via <a href="https://twitter.com/#%21/ofxaddons" rel="nofollow" data-screen-name="ofxaddons"><s>@</s>ofxaddons</a></li>
<li>RT Check out <a href="http://www.infochimps.com/products/geo" target="_blank">IP Intelligence in Action</a> (built in minutes from one of our dozens of <a href="http://www.infochimps.com/products/geo" target="_blank">geo APIs</a>)</li>
<li><a href="http://www.amazon.de/gp/product/144931144X/ref=as_li_ss_tl?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=19454&amp;creativeASIN=144931144X" target="_blank">Programming Interactivity 2nd Edition</a> by <s>@</s>factoryfactory</li>
<li>RT new <a href="http://www.pocode.org/" target="_blank">C++ creative coding environment by potion_design</a>  (comes to mind <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  /via <a href="https://twitter.com/#%21/obviousjim" rel="nofollow" data-screen-name="obviousjim"><s>@</s>obviousjim</a></li>
</ul>
<p><strong>Physical Computing</p>
<p></strong></p>
<ul>
<li title="Fab@Home">RT <a href="http://arduino.cc/blog/2011/11/30/arduino-1-0-now-available/" target="_blank">Arduino 1.0</a> now available</li>
<li title="Fab@Home">RT<a href="http://blog.littlebirdelectronics.com/initial-review-arduino-v10-ide"> Initial Review – Arduino v1.0 IDE</a></li>
<li title="Fab@Home">RT<a href="http://www.golem.de/1112/88320.html"> Tinkerforge</a>: Baukasten aus Open-Source-Hardware</li>
<li title="Fab@Home"><a href="http://www.adafruit.com/products/659" target="_blank">FLORA - Wearable electronic platform</a> / Arduino -compatible / an alternative to LilyPad board</li>
<li title="Fab@Home">Designing Fabric Interactions: <a href="http://www.fashioningtech.com/profiles/blogs/designing-fabric-interactions" target="_blank">Soft Triggers</a></li>
<li title="Fab@Home">RT Project – <a href="http://blog.littlebirdelectronics.com/project-ultrasonic-combination-switch">Ultrasonic Combination Switch</a></li>
<li title="Fab@Home">Open Source Laser Cutter Project: <a href="http://labs.nortd.com/lasersaur/" target="_blank">Lasersaur</a></li>
<li title="Fab@Home">This <a href="http://cubify.com/cube/index.aspx" target="_blank">3d Printer</a> looks nice</li>
<li title="Fab@Home"><a href="http://benjamin.kuperberg.fr/lab/?p=4" target="_blank">SimProj Project</a> : A Multitouch setup simulator made with processing</li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li><a href="http://lol.zoy.org/blog/2011/12/14/understanding-motion-in-games" target="_blank">great explanation of euler vs verlet integration</a> used in physics engines</li>
<li><a href="http://bldgwlf.com/wp-content/uploads/2011/09/popchart.jpg" target="_blank" rel="lightbox[1780]">Evolution of Game controllers</a>  link via tiago</li>
<li>Wonderful!<a href="http://gamecontroller.tumblr.com/" target="_blank"> Tumblr blog about game controllers</a></li>
</ul>
<p><strong>Mobile</strong></p>
<ul>
<li>RT Linksammlung „<a href="http://www.video-flash.de/index/mobile-design-patterns-apps-webseiten/" target="_blank">Mobile Design Patterns</a>”</li>
<li>I really like '<a href="http://www.mobiledesignpatterngallery.com/mobile-patterns.php" target="_blank">Mobile Design Pattern Gallery</a>' link via <a href="https://twitter.com/#%21/fplag" rel="nofollow" data-screen-name="fplag"><s>@</s>fplag</a></li>
<li><a href="http://pttrns.com/" target="_blank">Interface Design Patterns collection for <s>#</s><strong>iOS</strong></a></li>
<li>RT Übersicht zum Thema „<a href="http://www.video-flash.de/index/mobile-devices-erkennen/" target="_blank">Mobile Device Detection</a>”</li>
<li>RT <a href="http://mobilehtml5.org" target="_blank">Mobile HTML5</a> - compatibility tables for iPhone, Android, BlackBerry, Symbian, iPad and other mobile devices</li>
<li>Getting started with mobile augmented reality: <a href="http://augmentedblog.wordpress.com/2011/12/09/free-at-last-the-metaio-mobile-sdk/" target="_blank"><s>#</s>Metaio SDK</a></li>
<li>RT <a href="http://www.pcworld.com/article/248843/beware_of_malicious_qr_codes.html#tk.rss" target="_blank">hacked QR codes</a> taking over your phone via <a href="https://twitter.com/#%21/bruces" rel="nofollow" data-screen-name="bruces"><s>@</s>bruces</a></li>
<li>Adobe Inspire Magazine | <a href="http://www.adobe.com/newsletters/inspire/february2012/articles/article7/index.html" target="_blank">How to decide: Mobile websites vs. mobile apps</a></li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT Attention <s>#</s><strong>Flash</strong> folks! We’d love to see your <s>#</s><strong>Flash</strong> <s>#</s><strong>mobileapps</strong>, so submit yours to our <a href="https://www.facebook.com/flashplatform?sk=app_250900361610758" target="_blank"><s>#</s><strong>FlashRocks</strong> series</a></li>
<li>Developing an <s>#</s><strong>AIR</strong> <a href="http://www.flexjunk.com/2011/11/30/developing-an-air-native-extension-for-osx-and-windows-in-c/" target="_blank">Native Extension for OSX and Windows in C++</a></li>
<li>nice video tutorial: Extend your Flex &amp; Flash Air App with C++ in Eclipse: <a href="http://www.screencast.com/users/Quetwo/folders/Trainings/media/e9663761-67e8-4f2b-8f6c-e7d5214d2f85" target="_blank">Tutorial 1</a> | <a href="http://www.screencast.com/users/Quetwo/folders/Trainings/media/3673342f-ffc7-4b36-8334-b7985bc23246" target="_blank">Tutorial 2</a> | <a href="http://www.screencast.com/users/Quetwo/folders/Trainings/media/d982f042-5dac-4702-9eb6-f0f5c7d0d718" target="_blank">Tutorial 3</a></li>
<li>Blogged: <a href="http://www.flashrealtime.com/transfer-string-number-int-uint-bool-ane/" target="_blank">Casting basic types from AS3 to C with AIR native extensions</a></li>
<li>RT Must read <a href="http://www.adobe.com/devnet/flex/articles/flex-mobile-performance-checklist.html" target="_blank"><s>#</s><strong>flex</strong> <s>#</s><strong>mobile</strong> performance checklist</a></li>
<li>nice presentation for <s></s>Flex Mobile developers: <a href="http://www.rictus.com/muchado/wp-content/uploads/2011/04/multiscreen-dev-with-flex-360flex-2011.pptx.pdf" target="_blank">Building Multi-Density and Multi-Platform UIs with Flex</a></li>
<li>Could be helpful: <a href="http://inflagrantedelicto.memoryspiral.com/2012/01/packaging-air-3-captive-runtime-for-windows-distribution/" target="_blank">Packaging AIR 3 Captive Runtime for Windows Distribution</a></li>
<li><a href="http://code.google.com/p/mad-components/" target="_blank">mad-components</a>: User Interface components and framework for Adobe <s></s>AIR Mobile</li>
<li>Great Tool for Flash Debugging &amp; Profiling: The Miner</li>
<li>Good blog post about <a href="http://blog.paveljacko.com/?p=29" target="_blank"><s>#</s>Flex4 <s>#</s>Skinning and software architecture approaches</a></li>
<li>RT Things I bookmarked at <a href="https://twitter.com/#%21/gotoAndSki" rel="nofollow" data-screen-name="gotoAndSki"><s>@</s>gotoAndSki</a>: <a href="http://code.google.com/p/cocoon-p2p/" target="_blank">cocoon-P2P</a>, <a href="http://code.google.com/p/hydrap2p/" target="_blank">hydrap2p</a> and <a href="http://code.google.com/p/in-spirit/wiki/LinearAlgebraLib" target="_blank">LinearAlgebraLib</a></li>
<li><a href="http://blog.bengarney.com/2011/12/07/fast-bitmap-fonts-in-flash/">Fast Bitmap Fonts in Flash</a></li>
<li>Introducing the <a href="http://www.bytearray.org/?p=3860" target="_blank">"Starling" book from O'Reilly</a>, via <s>@</s>thibault_imbert</li>
<li><a href="http://jacksondunstan.com/articles/1661 ">Introduction to AGAL</a>: Part 1: by Jackson Dunstan <s>#</s>Flash <s>#</s>stage3d</li>
<li title="http://jacksondunstan.com/articles/1661" data-display-url="jacksondunstan.com/articles/1661" data-ultimate-url="http://jacksondunstan.com/articles/1661" data-expanded-url="http://jacksondunstan.com/articles/1661"><s></s><a href="http://www.webkitchen.be/2012/01/31/kinect-stage3d-away3d-air-pure-gold/" target="_blank">Stage3D + Away3D + AIR for Kinect</a> = Full-range <a href="http://www.as3nui.com/air-kinect/" target="_blank">3D motion control</a>! Check out this demo from <s>@</s>wouter</li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1780&amp;md5=c553bc553844106857d466c03a166f44" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>&#8220;TAKE ME PLACES&#8221; artwork is aborted</title>
		<link>http://blog.derhess.de/2012/02/07/take-me-places-artwork-is-aborted/</link>
		<comments>http://blog.derhess.de/2012/02/07/take-me-places-artwork-is-aborted/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 11:51:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Last year at september Me and Andrea Suter started a location-based experiment with the name Take me Places. Our basic idea was: TAKE ME PLACES is an art project, which plays with the notions of territory and dislocation, orientation and the loss of such. TAKE ME PLACES will travel around the world until July 2012. [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/02/09/senseware-how-to-create-the-experiences-architecture/' rel='bookmark' title='SENSEWARE &#8211; How to Create the Experience&#8217;s Architecture'>SENSEWARE &#8211; How to Create the Experience&#8217;s Architecture</a></li>
<li><a href='http://blog.derhess.de/2010/04/08/my-artwork-at-the-incuratable-art-exhibition-in-paris/' rel='bookmark' title='My artwork at the Incuratable Art &#8211; Exhibition in Paris'>My artwork at the Incuratable Art &#8211; Exhibition in Paris</a></li>
<li><a href='http://blog.derhess.de/2011/02/18/interactive-media-installation-sound-drawings/' rel='bookmark' title='Interactive Media Installation: Sound Drawings'>Interactive Media Installation: Sound Drawings</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.derhess.de/wp-content/uploads/2012/01/takemeHomepage.jpg" rel="lightbox[1756]"><img class="size-full wp-image-1758 aligncenter" title="take me places Homepage" src="http://blog.derhess.de/wp-content/uploads/2012/01/takemeHomepage.jpg" alt="" width="600" height="247" /></a></p>
<p>Last year at september Me and Andrea Suter started a location-based experiment with the name <strong><a title="Take me places homepage" href="http://take-me-places.blogspot.com/" target="_blank">Take me Places</a></strong>. Our basic idea was:</p>
<blockquote><p><em>TAKE ME PLACES is an art project, which plays with the notions of territory and dislocation, orientation and the loss of such. TAKE ME PLACES will travel around the world until July 2012. At the end of its travels the photographs as well as the added artefacts will be exhibited. TAKE ME PLACES plays with public spaces, is participatory, involves a random the public, is dependent upon it.</em></p></blockquote>
<p>We decided to place two suitcases in public spaces. Each suitcase were equipped with a photocamera, kind of a map, kind of a container, and instructions.  One suitcase represented an anolog version (Analog camera, paper maps, suitcase box for additional artworks) and a digital version (digital camera, digital map with QR Code, USB Stick as a container for additional digital artworks). People were supposed to take the suitcase with them and add some personal value to it.<span id="more-1756"></span></p>
<div id="attachment_1764" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2012/01/berlinSbahn.jpg" rel="lightbox[1756]"><img class=" wp-image-1764 " title="Berliner S-Bahn" src="http://blog.derhess.de/wp-content/uploads/2012/01/berlinSbahn-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">suitcase in Berlin</p></div>
<div id="attachment_1762" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2012/01/yarnBombingSuit.jpg" rel="lightbox[1756]"><img class="size-thumbnail wp-image-1762  " title="Suitcase and yarn bombing street art" src="http://blog.derhess.de/wp-content/uploads/2012/01/yarnBombingSuit-150x150.jpg" alt="suitcase around yarn" width="150" height="150" /></a><p class="wp-caption-text">suitcase around yarn</p></div>
<div id="attachment_1760" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2012/01/vienna_place_tour.jpg" rel="lightbox[1756]"><img class="wp-image-1760  " title="Vienna sightseeing tour" src="http://blog.derhess.de/wp-content/uploads/2012/01/vienna_place_tour-150x150.jpg" alt="somewhere in vienna" width="150" height="150" /></a><p class="wp-caption-text">somewhere in vienna</p></div>
<p>&nbsp;</p>
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<p>We hoped that the suitcases will travel around the world. Furthermore we had the hope that we can uncover the different expression of people feelings based on the used digital or analog media. The project started well, especially the digital suitcase traveled nicely through Austria until it ended in Berlin. After the placement in Berlin we never got any feedback back. So unfortunately the experiment failed... During this time I learnt some weak points in our concept and technical implemtation, but  in the same time I had some nice experiences. More about the project and some travel stories your can read on our <a title="Take me places homepage" href="http://take-me-places.blogspot.com/" target="_blank">project website</a>.</p>
<p>Maybe at some time the motivation comes back to initialize an improved version of this experiment. I really enjoyed our low tech approach. What do you think about our project and do you know similiar digital artworks?</p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/02/09/senseware-how-to-create-the-experiences-architecture/' rel='bookmark' title='SENSEWARE &#8211; How to Create the Experience&#8217;s Architecture'>SENSEWARE &#8211; How to Create the Experience&#8217;s Architecture</a></li>
<li><a href='http://blog.derhess.de/2010/04/08/my-artwork-at-the-incuratable-art-exhibition-in-paris/' rel='bookmark' title='My artwork at the Incuratable Art &#8211; Exhibition in Paris'>My artwork at the Incuratable Art &#8211; Exhibition in Paris</a></li>
<li><a href='http://blog.derhess.de/2011/02/18/interactive-media-installation-sound-drawings/' rel='bookmark' title='Interactive Media Installation: Sound Drawings'>Interactive Media Installation: Sound Drawings</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1756&amp;md5=0f868d80954b81226a225da57559dcfd" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Book review: Developing Flex 4 Components</title>
		<link>http://blog.derhess.de/2012/02/01/book-review-developing-flex-4-components/</link>
		<comments>http://blog.derhess.de/2012/02/01/book-review-developing-flex-4-components/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 12:00:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1747</guid>
		<description><![CDATA[A couple of weeks ago I finished reading  the book "Developing Flex 4 Components" by Mike Jones. The reviews on Amazon.com were very promising and during my Flex 3 developing I always wished such a book. For this reason my expectations were very high. I wasn't disappointed. The book is a perfect continuation of the [...]
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<li><a href='http://blog.derhess.de/2011/12/16/book-review-adobe-flex-training-from-the-source/' rel='bookmark' title='Book review: Adobe Flex &#8211; Training from the source'>Book review: Adobe Flex &#8211; Training from the source</a></li>
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<li><a href='http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/' rel='bookmark' title='Book review: Form + Code (Generative Art &amp; Design)'>Book review: Form + Code (Generative Art &#038; Design)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago I finished reading  the book "<strong><a title="Amazon Book Link" href="http://www.amazon.de/gp/product/032160413X/ref=as_li_ss_tl?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=19454&amp;creativeASIN=032160413X" target="_blank">Developing Flex 4 Components</a></strong>" by <strong><a title="Mike Jones website" href="http://blog.flashgen.com/" target="_blank">Mike Jones</a></strong>. The reviews on Amazon.com were very promising and during my Flex 3 developing I always wished such a book. For this reason my expectations were very high.</p>
<p>I wasn't disappointed. The book is a perfect continuation of the Flex 4 beginner book "<a title="My Book review: Flex 4 - Training from the source" href="http://blog.derhess.de/2011/12/16/book-review-adobe-flex-training-from-the-source/" target="_blank">Flex 4 - Training from the source</a>". Even it repeats some content like Data Binding and basics of developing custom compontents, it was enjoyable to read. Mike Jones has a really nice writing style for explaining the core concepts of the Flex 4 component and skinning architecture very easily. These chapters are really one of the best availabe informations to  these kind of topics. Completely new for me was the chapter about "<em>working with Metadata</em>". I learnt some deep concepts behind the Meta-tag usage of the Flex Framework. The same is valid for the "<em>Distribution</em>" part of the book. The development worklflow with<em> Flash Library Project</em>, <em>Component Integraton in Flash Builder 4</em>, and the <em>Documentation</em> part are very helpful for my future projects.</p>
<p><span id="more-1747"></span></p>
<p>I can highly recommend this book for experienced beginner and intermediate Flex Developers. For really advanced Flex developers I missed some more deeper information. Here is my wishlist for a second edition (maybe it comes some time?!):</p>
<ul>
<li><strong>Data Binding:</strong> This topic is mentioned but I wish more deeper information like the presentation "<em><a title="Slides: Diving in the flex data binding waters" href="http://www.slideshare.net/michael.labriola/diving-in-the-flex-data-binding-waters-presentation" target="_blank">Diving in the Flex Data Binding Waters</a></em>" by <a title="Michael Labriolas blog" href="http://www.digitalprimates.net/author/codeslinger" target="_blank">Michael Labriola</a> and the <a title="Data binding for complex data objects" href="http://www.codeproject.com/Articles/56024/Flex-Data-Binding-Tricks" target="_blank">compound data object approach  </a>by Olikhver Sergey</li>
<li><strong>Component Skinning architecture</strong> for multi-screen objects: If you have a very complex application or you have to create various skins for various devices, you can run very fast in an architecture nightmare. See the article <a title="Advanced Flex 4 Skinning Techniques" href="http://blog.paveljacko.com/?p=29" rel="bookmark" target="_blank">Advanced Flex 4 Skinning Techniques</a> by Pavel Jacko</li>
<li>Differences between <strong>mobile component</strong> and desktop component development</li>
<li>For some <a title="A closer look of mx_internal namespace" href="http://ravigeek.wordpress.com/2011/06/20/a-closer-look-of-mx_internal-namespace/" target="_blank">certain cases</a> the hack with the <strong>mx_internal namespace</strong> makes still <a title="Flex mx_internal examples" href="http://blog.flexexamples.com/tag/mx_internal/" target="_blank">sense</a>.  A short segment or a mini chapter about the <a title="When and how to use mx_internal in Flex" href="http://codeofdoom.com/wordpress/2009/03/12/when-and-how-to-use-mx_internal-in-flex/" target="_blank">use of this approach would be nice</a>.</li>
<li><strong>Test Driven Development with Flex Unit</strong>: I don't know if Flex Unit really belongs to this kind of book, but if you are creating a component library, then you should use Flex Unit. Just for ensure the quality of your compontes for upcoming versions. Especially, writing and managing Flex Unit code for visual components is always tricky. Some advices for this topic would be so nice.</li>
</ul>
<p>That is all what I can say. Mike Jones wrote a really good book about Flex 4 component development. It is a must-buy for every Flex Developer.</p>
<p><iframe style="width: 120px; height: 240px;" src="http://rcm-de.amazon.de/e/cm?lt1=_blank&amp;bc1=000000&amp;IS2=1&amp;bg1=FFFFFF&amp;fc1=000000&amp;lc1=0000FF&amp;t=derhessammedi-21&amp;o=3&amp;p=8&amp;l=as4&amp;m=amazon&amp;f=ifr&amp;ref=ss_til&amp;asins=032160413X" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="320" height="240"></iframe></p>
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<li><a href='http://blog.derhess.de/2011/12/16/book-review-adobe-flex-training-from-the-source/' rel='bookmark' title='Book review: Adobe Flex &#8211; Training from the source'>Book review: Adobe Flex &#8211; Training from the source</a></li>
<li><a href='http://blog.derhess.de/2011/02/14/book-review-generative-gestaltung/' rel='bookmark' title='Book review: Generative Gestaltung'>Book review: Generative Gestaltung</a></li>
<li><a href='http://blog.derhess.de/2011/01/18/book-review-form-code-generative-art/' rel='bookmark' title='Book review: Form + Code (Generative Art &amp; Design)'>Book review: Form + Code (Generative Art &#038; Design)</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1747&amp;md5=2fcb0c0a10b35123ebcb50cffafe2076" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Book review: Adobe Flex &#8211; Training from the source</title>
		<link>http://blog.derhess.de/2011/12/16/book-review-adobe-flex-training-from-the-source/</link>
		<comments>http://blog.derhess.de/2011/12/16/book-review-adobe-flex-training-from-the-source/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 10:20:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1736</guid>
		<description><![CDATA[A couple of weeks ago I read the book Flex 4 - Training from the source. It is the officially introduction book for Flex 4 from Adobe.  I was very curious about the book, because I started learning Flex 3 with no good start. For Flex 4 I wanted to learn it how I like [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2012/02/01/book-review-developing-flex-4-components/' rel='bookmark' title='Book review: Developing Flex 4 Components'>Book review: Developing Flex 4 Components</a></li>
<li><a href='http://blog.derhess.de/2009/09/22/an-adobe-air-component-for-the-vimeo-moogaloop-api/' rel='bookmark' title='An Adobe Air Component for the Vimeo Moogaloop API'>An Adobe Air Component for the Vimeo Moogaloop API</a></li>
<li><a href='http://blog.derhess.de/2011/02/14/book-review-generative-gestaltung/' rel='bookmark' title='Book review: Generative Gestaltung'>Book review: Generative Gestaltung</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago I read the book <a href="http://www.amazon.de/gp/product/0321660501/ref=as_li_ss_tl?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=19454&amp;creativeASIN=0321660501">Flex 4 - Training from the source</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=0321660501" alt="" width="1" height="1" border="0" />. It is the officially introduction book for Flex 4 from Adobe.  I was very curious about the book, because I started learning Flex 3 with no good start. For Flex 4 I wanted to learn it how I like to learn new things.</p>
<p><span id="more-1736"></span></p>
<p><strong>Content review:</strong></p>
<p>The books starts with the typical introduction about Rich Internet Applications. I skipped this chapter, because it is always the same bla bla... The chapters 2 talks about the new Flash Builder IDE. Even I was pretty familiar with the IDE I could find some nice features during reading this chapters. So I learnt already something new. Especially, the chapter 3 and 4 gave me a really good introduction and understanding about the new layout architecture and component infrastructure. The chapters Handling Events, Using Remote XML Data, Creating Classes are not so interesting for an already experienced Flex Developer. The difference between Flex 3 and Flex 4 is not big in these cases. The chapter about Data Binding was good to read again, because Binding is very helpful but sometimes not so easy to deal with. I highly recommend the chapter 10 about DataGroups and Lists and the chapter 12 about Item Renderes. On these topics the change from Flex 3 to Flex 3 is very big. Unfortunately, the chapter 15 about Formatters and Validators is pretty outdatet, because Flex 4.5 offers new Spark based Formatters and Validators. The last three chapters about Skinning and custom Actionscript components are very basic written. For beginners easy to understand and experienced Flex Developers get an idea about the differences between Flex 3 and Flex 4 component development.</p>
<p><strong>Structure:</strong></p>
<p>I have to admit I am keen on the book structure. The chapters are structured like school lessons. Every lessons has an approximate time, which works very well in my case. Additionally, it is very useful for organizing the learning with your daily schedule. However, every end of a chapter provides a good summary of the learnt content. So you automatically repeat the learnt stuff. The code examples are nice described and easy to work with, too.</p>
<p><strong>Result:</strong></p>
<p><a href="http://www.amazon.de/gp/product/0321660501/ref=as_li_ss_tl?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=19454&amp;creativeASIN=0321660501">Flex 4 - Training from the source</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=0321660501" alt="" width="1" height="1" border="0" /> is a really good book for Flex 4 beginners.  Already experienced Flex Developers can get bored about some content. It depends on your learning type. I like reading books, so for me it was perfect to get an overview. If you like more reading online resources or watching video tutorials, then go for it. There are enough documentations and tutorials available.</p>
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<li><a href='http://blog.derhess.de/2009/09/22/an-adobe-air-component-for-the-vimeo-moogaloop-api/' rel='bookmark' title='An Adobe Air Component for the Vimeo Moogaloop API'>An Adobe Air Component for the Vimeo Moogaloop API</a></li>
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		<title>My most important Twitter Messages #12</title>
		<link>http://blog.derhess.de/2011/11/26/my-most-important-twitter-messages-12/</link>
		<comments>http://blog.derhess.de/2011/11/26/my-most-important-twitter-messages-12/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 20:45:57 +0000</pubDate>
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		<description><![CDATA[A small summary of my Twitter messages from August - November 2011: Allgemein (General) some nice talks http://vimeo.com/eyeofestival/videos #visual #media #art #design insideAR 2011 talks (Augmented Reality Conference) are online RT Our first title in the Maker Press series: DIY Bookbinding. Download the PDF book, bind it, and win a prize startnext.de ist die Crowdfunding [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from August - November 2011:</p>
<p><strong><span id="more-1723"></span>Allgemein (General)</strong></p>
<ul>
<li>some nice talks <a title="http://vimeo.com/eyeofestival/videos" href="http://t.co/SKcgxhN" rel="nofollow" target="_blank" data-display-url="vimeo.com/eyeofestival/v…" data-ultimate-url="http://vimeo.com/eyeofestival/videos" data-expanded-url="http://vimeo.com/eyeofestival/videos">http://vimeo.com/eyeofestival/videos</a> <s>#</s><strong>visual</strong> <s>#</s><strong>media</strong> <s>#</s><strong>art</strong> <s>#</s><strong>design</strong></li>
<li><a href="http://www.youtube.com/user/metaioAR#g/u" target="_blank">insideAR 2011 talks</a> (Augmented Reality Conference) are online</li>
<li>RT Our first title in the Maker Press series: DIY Bookbinding. Download the PDF book, bind it, and win a prize</li>
<li><a title="Startnext" href="http://www.startnext.de" target="_blank">startnext.de</a> ist die <strong>Crowdfunding</strong> Plattform für deutsche Projekte in Deutschland. Link via mein Bruder Lorenz</li>
<li>Device Art: <a title="Device Art from Japan" href="http://www.intelligentagent.com/archive/Vol6_No2_pacific_rim_kusahara.htm" target="_blank">A New Form of Media Art from a Japanese Perspective </a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Our lecture from the "<a href="http://www.design.cmu.edu/designthefuture/nervous-system/" target="_blank">Design the Future</a>" series at Carnegie Mellon University is now online</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li><a title="Sense of Patterns" href="http://casualdata.com/senseofpatterns/" target="_blank">Sense of Patterns</a>, visualizing mobility data in public spaces (via <a href="https://twitter.com/#%21/moritz_stefaner" rel="nofollow" data-screen-name="moritz_stefaner"><s>@</s><strong>moritz_stefaner</strong></a>)</li>
<li>RT Great <a title="Mike Bostock - D3" href="http://vimeo.com/29458354" target="_blank">talk</a> by <a href="https://twitter.com/#%21/mbostock" rel="nofollow" data-screen-name="mbostock"><s>@</s><strong>mbostock</strong></a> on the smooth d3 force layout | <a title="Slides" href="http://mbostock.github.com/d3/talk/20110921/#0" target="_blank">interactive slides</a></li>
<li>Linz published some local data about their area - <a title="Linz Open Data" href="http://data.linz.gv.at/" target="_blank">Linz Open Data project</a> <strong></strong> via <s>@</s><strong>mkalten</strong></li>
<li><a title="https://pachube.com/" href="http://t.co/9Jysw16I" rel="nofollow" target="_blank" data-display-url="pachube.com" data-ultimate-url="https://pachube.com/" data-expanded-url="http://pachube.com">RT http://pachube.com</a> (platform for internet of things) is now free. No excuses now not to use it!</li>
<li>RT If you are into big data streams, this service should get you excited: <a title="http://datasift.com/" href="http://t.co/ypjhdMhT" rel="nofollow" target="_blank" data-display-url="datasift.com" data-ultimate-url="http://datasift.com/" data-expanded-url="http://datasift.com/">http://datasift.com/</a> (now if they had some nice visualizations... <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
<li><a title="Royal Society journal archive" href="http://royalsociety.org/news/Royal-Society-journal-archive-made-permanently-free-to-access/" target="_blank">Royal Society journal archive</a> made permanently free to access.</li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>nice <a title="Gesture Wars" href="http://www.core77.com/blog/columns/gesture_wars_20272.asp" target="_blank"><strong>article</strong> about problems of <strong>gesture</strong> based <strong>interaction</strong></a>  reminds me on my old <a title="Designing Gestures" href="http://blog.derhess.de/2010/12/06/technical-paper-designing-gestures-for-multi-touch-screens" target="_blank">paper</a></li>
<li>very nice: TapSense: <a title="TapSense: Enhancing Finger Interaction" href="http://www.chrisharrison.net/index.php/Research/TapSense" target="_blank">Enhancing Finger Interaction on Touch Surfaces</a></li>
<li><a href="http://www.creativeapplications.net/android/touch-vision-interface-openframeworks-arduino-android/" target="_blank">Touch Vision Interface</a> has a really nice interaction approach for augmented reality apps</li>
<li>B<a title="Between the Tag and the Screen: Kjetil Nordby’s PhD" href="http://www.nearfield.org/2011/10/between-the-tag-and-the-screen-kjetil-nordbys-phd" target="_blank">etween the Tag and the Screen</a> - A PHD Thesis by Kjetil Nordby</li>
<li>sweet but not cheap: <a title="International Journal of Creative Interfaces and Computer Graphics" href="http://www.igi-global.com/journal/international-journal-creative-interfaces-computer/1161" target="_blank">International Journal of Creative <s>#</s><strong>Interfaces</strong> and Computer Graphics</a> (IJCICG)</li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>"<a title="An Urban Sensation" href="http://vimeo.com/25471417" target="_blank">An Urban Sensation</a>" overlay live CCTV footage to a 3D model of the urban environment</li>
<li>nice project<a title="openPaths" href="https://openpaths.cc/" target="_blank"> openpaths.cc</a> by the <a title="New York Times Lab" href="http://nytlabs.com/projects/openpaths.html" target="_blank">New York Times Lab</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Another tool and software for <strong>3d</strong> projection <strong>mapping</strong> <a title="http://www.madmapper.com/" href="http://t.co/ZYaTMJtT" rel="nofollow" target="_blank" data-display-url="madmapper.com" data-ultimate-url="http://www.madmapper.com/" data-expanded-url="http://www.madmapper.com">http://www.madmapper.com</a> their blog is also pretty informative</li>
<li>nice resource and <a title="Derivate: TouchDesigner" href="http://www.derivative.ca" target="_blank">software for 3D projection</a> <s>#</s><strong>mapping</strong> <s>#</s><strong>visual</strong> <s>#</s><strong>design</strong> <s>#</s><strong>interactive</strong> <s>#</s><strong>installation</strong> <s>#</s><strong>art</strong></li>
<li>Amazing! <a title="Rendering Synthetic Objects into Legacy Photographs" href="http://vimeo.com/28962540" target="_blank">Render <strong>3D</strong> objects into photos</a>: Rendering Synthetic Objects into Legacy Photographs</li>
<li><a title="KinectFusion Project Page" href="http://research.microsoft.com/en-us/projects/surfacerecon/" target="_blank">KinectFusion</a> - a research project that lets users generate high-quality 3-D models in real time using Kinect.</li>
<li>Some nice development is going on... <a title="We built this city on A and R" href="http://augmentedblog.wordpress.com/2011/11/01/we-built-this-city-on-a-and-r/" target="_blank">Augmented realtiy <s>#</s><strong>tracking</strong></a> for <s>#</s><a title="By 2014: Augmented Reality will be on every Smartphone" href="http://www.metaio.com/press/press-release/2011/by-2014-augmented-reality-will-be-on-every-smartphone/" target="_blank"><strong>mobile</strong> devices</a></li>
<li>Publication: <a href="http://viewer.zmags.com/publication/5cae4ae2#/5cae4ae2/1" target="_blank">Future Textiles</a></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Seems to be an interesting article: <a title="Ladder of Abstraction" href="http://worrydream.com/LadderOfAbstraction/" target="_blank">Ladder Of Abstraction by Bret Victor</a></li>
<li>RT In case you want to work with maps in processing, here is your open source library: <a title="unfolding maps" href="http://unfoldingmaps.org" target="_blank">unfolding</a> by <a href="https://twitter.com/#%21/tillnm" rel="nofollow" data-screen-name="tillnm"><s>@</s><strong>tillnm</strong></a></li>
<li>RT <a title="iGeo" href="http://igeo.jp/tutorial/" target="_blank">iGeo is free and open source 3D modeling software</a> library for processing for architecture and product design</li>
<li>RT <a title="Google Mapper" href="http://googlemapper.pt.vu/" target="_blank">Google Mapper for Processing</a> is a library that enables you to download images of any size from Google Maps.</li>
<li>RT howto use svg for <a title="use svg for rigged 2D-animations in processing" href="http://www.local-guru.net/blog/2011/10/3/howto-use-svg-for-rigged-2D-animations-in-processing" target="_blank">rigged 2D-animations</a> in processing</li>
<li>RT a <a title="HTTP library" href="http://francisli.github.com/processing-http/" target="_blank">new HTTP Library for processing</a> for GET,POST,oAuth and more</li>
<li>RT Finally a good overview of all <a title="ofxAddons" href="http://ofxaddons.com/" target="_blank">openFrameworks addons</a>:</li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li>Nice resources and <a title="iFixit" href="http://www.ifixit.com/" target="_blank">inspiration for fixing</a> and <a title="Facebook Group" href="https://www.facebook.com/pages/Fixers/199552773449713?ref=ts" target="_blank">repairing (electronic) objects</a> via @make</li>
<li><a title="Fab@Home" href="http://fabathome.org/" target="_blank">Fab@home</a> is working on a decentralized factory approach for your home</li>
<li><a title="Circuit Skills: Infrared Light" href="http://blog.makezine.com/archive/2011/11/circuit-skills-infrared-light-sponsored-by-jameco-electronics.html" target="_blank">Infrared 101</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Very nice collection of <a title="Title scream" href="http://www.titlescream.com/" target="_blank">old school Game title screens</a></li>
<li>RT <a href="http://tideart.com/?id=4e9c7403" target="_blank">Photo-realistic game engine from Square Enix</a></li>
<li><a title="Citrus Engine" href="http://citrusengine.com/blog/view/citrus-engine-now-free-and-open-source" target="_blank">Citrus Game Engine Now Free and Open Source</a></li>
<li>Create <strong>Flash</strong> and <strong>iOS</strong> Games via <a title="Stencyl" href="http://www.stencyl.com" target="_blank">Editor Stencil</a>  via <s>@</s><strong>andremichelle</strong> and <s>@</s><strong>jensfranke</strong> looks nice!</li>
<li><a title="Construct2" href="http://www.scirra.com/construct2" target="_blank">Construct 2</a> - A visual HTML5 game development tool</li>
<li>Very good blog about <strong>Game</strong> <strong>Design</strong>! <a title="http://www.lostgarden.com/" href="http://t.co/0CnBtlQ9" rel="nofollow" target="_blank" data-display-url="lostgarden.com" data-ultimate-url="http://www.lostgarden.com/" data-expanded-url="http://www.lostgarden.com/">http://www.lostgarden.com/</a></li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT AIR Developer Center | Using Flash Builder 4.5 to <a title="packaging air apps ios" href="http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html" target="_blank">package applications</a> for Apple iOS devices</li>
<li>Fast and easy! The Flex 4 <a title="Simplified Flex 4 architecture diagrams" href="http://www.dehats.com/drupal/?q=node/96" target="_blank">Spark Framework Architecture</a> for (ui) component development by David Deraedt</li>
<li><a title="Introspective Event Handling For Flex SkinnableComponents" href="http://thunderheadxpler.blogspot.com/2011/09/introspective-event-handling-for-flex.html" target="_blank">Great article on <s>#</s><strong>Flex</strong> 4 skin programming</a> by <s>@</s><strong>mraad</strong> . Focusing on <s>#</s><strong>performance</strong> and reducing boilerplate code</li>
<li><a title="Talking Trash – An overview of Player GC" href="http://www.digitalprimates.net/author/codeslinger/2011/10/11/talking-trash-an-overview-of-player-gc/" target="_blank">Talking Trash</a> – An overview of <s>#</s><strong>Flash</strong> Player Garbage collection</li>
<li>RT Introducing <strong>opensource</strong> <a title="Introducing open source evoSpicyParticleEngine" href="http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/" target="_blank">evoSpicyParticleEngine</a></li>
<li>RT Particle Editor for <s>#</s><strong>Starling</strong>. <a title="Particle Editor for Starling Framework" href="http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/" target="_blank">Blog Post</a> | <a title="Particle Editor" href="http://onebyonedesign.com/flash/particleeditor/" target="_blank">Tool</a> (cc <s>@</s><strong>leebrimelow</strong> <s>@</s><strong>thibault_imbert</strong> )</li>
<li>RT Check out this incredible <a title="AGALtheMEaN v0.4" href="http://www.lidev.com.ar/agalthemean-v0-4/" target="_blank">Stage3D AGAL sandbox </a>by <s>@</s><strong>li_palebluedot</strong> - a fun way to learn AGAL shaders.</li>
<li>some nice generator tool for <a href="http://projects.stroep.nl/enumGenerator/" target="_blank">enum</a> and <a href="http://projects.stroep.nl/ValueObjectGenerator/" target="_blank">value objects</a></li>
<li>That's sound cool vor enhancing your personal workflow: <a title="Creative Suite Extension Builder" href="https://www.adobe.com/devnet/creativesuite/cs-extension-builder.html" target="_blank">Creative Suite Extension Builder</a></li>
<li>Not so new but still <a href="http://www.effectiveui.com/industry-resources/whitepapers-ebooks.php?dL=7-2-3-f" target="_blank">interesting whitepaper</a> comparing <strong>AJAX</strong> and <strong>Flex</strong> in terms of <strong>productivity</strong> and etc via <strong>flexlabs</strong></li>
<li>Nice<a href="http://www.8bitrocket.com/2011/11/11/now-dont-get-cocky-web-standards-dudes-html5-still-has-a-looooooooong-way-to-go/" target="_blank"> article for identifying the best web target platform</a>. If it is <strong>Flash</strong> or <strong>HTML5</strong></li>
</ul>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2011/06/09/my-most-important-twitter-messages-10/' rel='bookmark' title='My most important Twitter Messages #10'>My most important Twitter Messages #10</a></li>
<li><a href='http://blog.derhess.de/2011/08/31/my-most-important-twitter-messages-11-2/' rel='bookmark' title='My most important Twitter Messages #11'>My most important Twitter Messages #11</a></li>
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		<title>My most important Twitter Messages #11</title>
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		<pubDate>Wed, 31 Aug 2011 10:00:29 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1683</guid>
		<description><![CDATA[A small summary of my Twitter messages from June - August 2011: Allgemein (General) OFF TOPIC: Another great Tumblr blog. Awesome People Hanging Out Together great interview about a brazilian (art) #DIY movement #gambiologia http://www.gambiologia.net/blog/ #repair #hack #culture guter Artikel: Das Zusammenspiel von Wissensarbeit und Wissensarchitektur in Beziehungsnetzen und räumlichen Strukturen Interesting article: #Design #Research [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from June - August 2011:</p>
<p><strong><span id="more-1683"></span>Allgemein (General)</strong></p>
<ul>
<li>OFF TOPIC: Another great Tumblr blog. <a href="http://awesomepeoplehangingouttogether.tumblr.com/" target="_blank">Awesome People Hanging Out Together</a></li>
<li>great interview about <a href="http://www.we-make-money-not-art.com/archives/2011/07/gambiologia.php" target="_blank">a brazilian (art) #DIY movement</a> <a title="#gambiologia" href="http://twitter.com/#%21/search?q=%23gambiologia" rel="nofollow">#gambiologia</a> <a title="http://www.gambiologia.net/blog/" href="http://t.co/qiSebQq" rel="nofollow" target="_blank" data-display-url="gambiologia.net/blog/" data-expanded-url="http://www.gambiologia.net/blog/">http://www.gambiologia.net/blog/</a> <a title="#repair" href="http://twitter.com/#%21/search?q=%23repair" rel="nofollow">#repair</a> <a title="#hack" href="http://twitter.com/#%21/search?q=%23hack" rel="nofollow">#hack</a> <a title="#culture" href="http://twitter.com/#%21/search?q=%23culture" rel="nofollow">#culture</a></li>
<li>guter Artikel: Das <a href="http://www.community-of-knowledge.de/beitrag/das-zusammenspiel-von-wissensarbeit-und-wissensarchitektur-in-beziehungsnetzen-und-raeumlichen-struk/" target="_blank">Zusammenspiel von Wissensarbeit und Wissensarchitektur</a> in Beziehungsnetzen und räumlichen Strukturen</li>
<li>Interesting article: <a href="http://www.polaine.com/2011/07/07/design-research-a-failure-of-imagination/" target="_blank">#Design #Research – A Failure of Imagination</a>? by Andy Polaine</li>
<li>Maybe I already mentioned this <a title="#funding" href="http://twitter.com/#%21/search?q=%23funding" rel="nofollow">#funding</a> platform... <a title="http://www.indiegogo.com/" href="http://t.co/j0I2vyz" rel="nofollow" target="_blank" data-display-url="indiegogo.com" data-expanded-url="http://www.indiegogo.com/">http://www.indiegogo.com/</a></li>
<li>RT A couple of great resources for free math &amp; comp sci courses: <a href="http://www.khanacademy.org/" rel="nofollow" target="_blank">http://www.khanacademy.org/</a> &amp; <a href="http://www.openculture.com/" rel="nofollow" target="_blank">http://www.openculture.com/</a></li>
<li>RT Designers: Google released hundreds of free, open-source fonts yesterday for the web. <a title="http://www.google.com/webfonts/v2" href="http://t.co/TynQfek" rel="nofollow" target="_blank" data-display-url="google.com/webfonts/v2" data-expanded-url="http://www.google.com/webfonts/v2">http://www.google.com/webfonts/v2</a></li>
<li>RT “<a href="http://twitter.com/subblue" rel="nofollow" data-screen-name="subblue">@subblue</a>: <a href="http://students.autodesk.com/?nd=register&amp;tagent=EDU-FY12_Launch_EC_Banner-JG-5-19-2011" target="_blank">Students and teachers can now get all Autodesk software for free</a> - wow!” &lt; smart move.</li>
<li>RT <a href="http://www.layervault.com/">Version control for designers</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Just added this interesting sounding book <a href="http://astore.amazon.de/derhessammedi-21/detail/026205048X">The Visual Mind: #Art and #Mathematics</a></li>
<li>Johannes Keplers book "<a title="Harmony of the world (page 130)" href="http://books.google.de/books?id=rEkLAAAAIAAJ" target="_blank">The harmony of the world</a>" looks like a treasure for #generative #art(ists)</li>
<li>perfect <a href="http://vimeo.com/23103181" target="_blank">inspiration for #visual #programming</a> via <a href="http://twitter.com/rdrb" rel="nofollow" data-screen-name="rdrb">@rdrb</a></li>
<li>really <a href="http://www.earslap.com/" target="_blank">nice and inspiring blog about sound programming</a> and other stuff</li>
</ul>
<p><strong>Info Design and Visualization</strong></p>
<ul>
<li><a href="http://cinemetrics.fredericbrodbeck.de/" target="_blank">Cinemetrics</a> - Film #Visualization Project Breaks - is a really great #Info Vis project! <a href="http://www.thecreatorsproject.com/blog/whos-got-style-film-visualization-project-breaks-down-our-favorite-films" target="_blank">check</a></li>
<li><a href="http://www.metoffice.gov.uk/research/climate/climate-monitoring/land-and-atmosphere/surface-station-records" target="_blank">Land surface #climate station records</a> from the last 150 years published</li>
<li>great<a title="jail report photos" href="http://www.flickr.com/photos/jailreport/" target="_blank"> resource for an info design art project</a> link via <a href="http://twitter.com/JoshuaDavis" rel="nofollow" data-screen-name="JoshuaDavis">@JoshuaDavis</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><a href="http://www.princeton.edu/main/news/archive/S28/82/93O80/index.xml?section=research" target="_blank">Font focus</a>: Making ideas harder to read may make them easier to retain #research</li>
<li>another <a title="mobilepatterns.com" href="http://www.mobilepatterns.com/" target="_blank">#mobile interaction #design pattern website</a></li>
<li>RT Interesting presentation about <a href="http://www.slideshare.net/cxpartners/chinese-web-design-patterns-how-and-why-theyre-different" target="_blank">web design patterns on chinese web sites</a></li>
<li>nice article: F<a href="http://uxmag.com/technology/five-lessons-from-a-year-of-tablet-ux-research" target="_blank">ive Lessons from a Year of Tablet UX Research </a></li>
<li>fake texture and <a href="http://www.newscientist.com/article/dn19510-nokia-touchscreen-creates-texture-illusion.html" target="_blank">tangible feedback for #multitouch</a> devices <a title="http://www.teslatouch.com/" href="http://t.co/wylCKoK" rel="nofollow" target="_blank" data-display-url="teslatouch.com" data-expanded-url="http://www.teslatouch.com/">http://www.teslatouch.com</a></li>
<li>Fucking interesting exhibition at the MoMa(New York) <a href="http://www.moma.org/visit/calendar/exhibitions/1080" target="_blank">Talk to Me: Design and the Communication between People and Objects</a></li>
<li>Great example of a #tangible #interface: <a href="http://blog.makezine.com/archive/2011/07/humanoid-usb-posing-mannequin-for-skeletal-animation.html" target="_blank">Humanoid USB Posing Mannequin for Skeletal Animation</a></li>
<li><a href="http://www.artisopensource.net/category/projects/leaf-plusplus/" target="_blank">Leaf++</a> is a nice example how humans can interact with nature</li>
<li><a href="http://www.youtube.com/watch?v=fXbBA1DRE84&amp;feature=youtu.be">Wacom inkling device</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>it seems to be a nice resource - <a title="http://linkeddata.org/faq" href="http://t.co/eRDZ1Pl" rel="nofollow" target="_blank" data-display-url="linkeddata.org/faq" data-expanded-url="http://linkeddata.org/faq">http://linkeddata.org/faq</a> - organizing links and data... <a title="#semanticweb" href="http://twitter.com/#%21/search?q=%23semanticweb" rel="nofollow">#semanticweb</a> <a title="#rdf" href="http://twitter.com/#%21/search?q=%23rdf" rel="nofollow">#rdf</a> <a title="#information" href="http://twitter.com/#%21/search?q=%23information" rel="nofollow">#information</a> <a title="#architecture" href="http://twitter.com/#%21/search?q=%23architecture" rel="nofollow">#architecture</a></li>
<li>QR codes and cooking... <a href="http://qkies.de/" target="_blank">QKies</a> combines it perfectly via <a href="http://twitter.com/mkalten" rel="nofollow" data-screen-name="mkalten">@mkalten</a></li>
<li>QR Codes in Fashion Design - nice idea - <a href="http://www.fashioningtech.com/profiles/blogs/beaded-qr-code-garment" target="_blank">Beaded QR Code Garment</a></li>
<li>RT Flipping flip! <a href="http://swiffy.googlelabs.com/" target="_blank">Google Swiffy</a> reckons it can turn Flash into HTML5! Try it out!</li>
<li>RT The open source <a href="https://sites.google.com/site/mechatronicsguy/lightscythe" target="_blank">LightScythe</a> is a device for writing text and images frozen in midair</li>
<li>Cheap <a href="http://blog.makezine.com/archive/2011/06/harvards-14-swarm-bot-design.html" target="_blank">swarm robots</a></li>
<li><a href="http://www.swarmanoid.org/" target="_blank">Swarmanoid</a>. modular swarming scary robots out to read your books and outsmart you</li>
<li>Interesting project: Electronic Origami by Jie Qi | <a href="http://hlt.media.mit.edu/?p=1448" target="_blank">tutorial</a> | <a href="http://web.media.mit.edu/%7Ejieqi/" target="_blank">website</a></li>
<li><a href="http://www.creativeapplications.net/processing/paysages-processing/" target="_blank">Pixel Knitting</a> is a real nice <a href="http://openprocessing.org/visuals/?visualID=31404" target="_blank">effect</a> for photography-transform you photo to a cartoon like landscap</li>
<li>wow, very interesting <a href="http://www.youtube.com/watch?v=CFTs_6C919g%20" target="_blank">projection mapping and view of Leonardo's Last Suppe</a>r via <a href="http://twitter.com/memotv" rel="nofollow" data-screen-name="memotv">@memotv</a> see historical <a title="#art" href="http://twitter.com/#%21/search?q=%23art" rel="nofollow">#art</a> in new ways</li>
<li>Nice <a href="http://www.youtube.com/watch?v=WLrt7-kIgIM" target="_blank">visuals and mapping by Amon Tobin</a> 'ISAM' Live via <a href="http://twitter.com/david_bru" rel="nofollow" data-screen-name="david_bru">@david_bru</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>RT Fancy chips for dinner? <a href="http://www.newscientist.com/blogs/onepercent/2011/06/chips-for-dinner-edible-rfid-t.html" target="_blank">Edible RFID tags</a> could tell you what's in your food</li>
<li>some great tutorials on <a title="#projectionmapping" href="http://twitter.com/#%21/search?q=%23projectionmapping" rel="nofollow">#projectionmapping</a> from the kings of projections (and mapping), <a title="http://1024d.wordpress.com/" href="http://t.co/BKReXif" rel="nofollow" target="_blank" data-display-url="1024d.wordpress.com" data-expanded-url="http://1024d.wordpress.com/">http://1024d.wordpress.com/</a></li>
<li>One day this <a title="Insight3d Project" href="http://insight3d.sourceforge.net/" target="_blank">#software might help  making life for media #facade designer easier </a>#3d #mapping #tracking</li>
<li>Impressing <a href="http://www.youtube.com/watch?v=quGhaggn3cQ" target="_blank">#3d reconstruction</a> via #kinect</li>
<li>Great round-up of <a href="http://blog.makezine.com/archive/2011/06/is-the-rise-of-wearable-electronics-finally-here.html" target="_blank">wearable electronics</a> from the past and present</li>
<li>RT (almost) <a href="http://www.sciencenewsblog.com/blog/821111" target="_blank">bulletproof human skin made from spider silk</a> - amazing art+science project.</li>
<li>Algorithm <a href="http://research.microsoft.com/en-us/um/people/kopf/pixelart/" target="_blank">for extracting a resolution-independent vector representation</a> from pixel art</li>
<li>RT gutted I'm not at <a title="#SIGGRAPH2011" href="http://twitter.com/#%21/search?q=%23SIGGRAPH2011" rel="nofollow">#SIGGRAPH2011</a> <a title="http://www.youtube.com/watch?v=KwGK6lGnu90" href="http://t.co/EzwojHW" rel="nofollow" target="_blank" data-display-url="youtube.com/watch?v=KwGK6l…" data-expanded-url="http://www.youtube.com/watch?v=KwGK6lGnu90">http://www.youtube.com/watch?v=KwGK6lGnu90</a> <a title="http://www.youtube.com/watch?v=JK9EEE3RsKM" href="http://t.co/iApq0bX" rel="nofollow" target="_blank" data-display-url="youtube.com/watch?v=JK9EEE…" data-expanded-url="http://www.youtube.com/watch?v=JK9EEE3RsKM">http://www.youtube.com/watch?v=JK9EEE3RsKM</a></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><a title="CreativeJS.com" href="http://creativejs.com/" target="_blank">Cool website and resource for #JavaScript</a></li>
<li>RT <a title="FireQuery" href="http://firequery.binaryage.com/" target="_blank">FireQuery</a>: a Firebug extension for jQuery development. /via <a href="http://twitter.com/rem" rel="nofollow" data-screen-name="rem">@rem</a></li>
<li>RT <a title="PDF and JavaScript" href="http://andreasgal.com/2011/06/15/pdf-js/" target="_blank">pdf.js</a> - rendering PDF with HTML5 and JavaScript.. still beta but sounds good</li>
<li>RT <a href="http://twitter.com/PaperJS" rel="nofollow" data-screen-name="PaperJS">@PaperJS</a>: After five months in the making, <a href="http://twitter.com/juerglehni" rel="nofollow" data-screen-name="juerglehni">@juerglehni</a> and <a href="http://twitter.com/jonathanpuckey" rel="nofollow" data-screen-name="jonathanpuckey">@jonathanpuckey</a> are very happy to release <a href="http://paperjs.org/" target="_blank">Paper.js</a></li>
<li title="http://bit.ly/hLgfky" data-display-url="bit.ly/hLgfky" data-expanded-url="http://bit.ly/hLgfky">RT Oh my, <a href="http://vvvvjs.quasipartikel.at/" target="_blank">#vvvv is being ported to the web</a></li>
<li title="http://bit.ly/hLgfky" data-display-url="bit.ly/hLgfky" data-expanded-url="http://bit.ly/hLgfky">RT Olé! <a href="http://haptic-data.com/toxiclibsjs/" target="_blank">@toxiclibs for Javascript</a>! (via <a href="http://twitter.com/blprnt" rel="nofollow" data-screen-name="blprnt">@blprnt</a>, <a href="http://twitter.com/peterpaulrubens" rel="nofollow" data-screen-name="peterpaulrubens">@peterpaulrubens</a>)</li>
<li>RT <a href="http://twitter.com/tillnm" rel="nofollow" data-screen-name="tillnm">@tillnm</a>: <a href="http://www.thecloudlab.org/processing/library.html" target="_blank">Search Geometry</a>, a Processing library for isometric contours and surfaces</li>
<li>First look on the <a title="Blob detection" href="http://code.google.com/p/blobscanner/" target="_blank">#Blobscanner library</a> for #processing was great. Very easy going and well documente</li>
<li>RT new version 0.1.4 of the <a title="graffiti markup language library for processing" href="https://github.com/01010101/GML4U/downloads" target="_blank">GML Library</a> <a href="http://twitter.com/gml4u" rel="nofollow" data-screen-name="gml4u">@gml4u</a>: releasedMinor additions + fix for the TUIORecorder example issue</li>
<li>RT <a href="http://kenfrederick.blogspot.com/2011/08/drop-processing.html" target="_blank">Drop Processing</a> is an app for quickly batch processing image</li>
<li>RT <a href="http://vimeo.com/27642353" target="_blank">Processing Tutorial about how to save audio data to text files</a></li>
<li>RT Non-Commercial <a title="Kinect SDK for Windows" href="http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/" target="_blank">Kinect for Windows SDK</a> from Microsoft Research released</li>
<li><a href="http://www.topquadrant.com/products/TB_Composer.html" target="_blank">TopBraid Composer</a> is mabye the first real nice editor for <a title="#rdf" href="http://twitter.com/#%21/search?q=%23rdf" rel="nofollow">#rdf</a> <a title="#owl" href="http://twitter.com/#%21/search?q=%23owl" rel="nofollow">#owl</a> and other tasks <a title="#semanticweb" href="http://twitter.com/#%21/search?q=%23semanticweb" rel="nofollow">#semanticweb</a></li>
<li><a href="http://www.openframeworks.cc/download" target="_blank">OF v007</a> is now released - <a title="Presentation about the changes" href="http://www.roxlu.com/blog/entry/145/openframeworks-007-presentations/page/" target="_blank">Thanks to the community</a> and <a href="http://twitter.com/creativeinquiry" rel="nofollow" data-screen-name="creativeinquiry">@creativeinquiry</a> for helping make it happen!</li>
<li>RT <a title="#yUML" href="http://twitter.com/#%21/search?q=%23yUML" rel="nofollow">#yUML</a> (<a title="http://yuml.me/" href="http://t.co/ByY00g5" rel="nofollow" target="_blank" data-ultimate-url="http://yuml.me/" data-expanded-url="http://yuml.me/">yuml.me</a>) is really cool for creating quick UML diagrams. I love the scruffy ones.</li>
<li>Intel have released <a href="http://software.intel.com/en-us/articles/embree-photo-realistic-ray-tracing-kernels/" target="_blank">Embree</a> an open-source photo-realistic ray tracer for Windows, OSX and Linux</li>
<li>Qualcomm <a href="https://ar.qualcomm.at/qdevnet/sdk/ios" target="_blank">#Augmented Reality #SDK</a> for #iPhone OS</li>
<li>some really <a href="http://nocreativity.com/blog/tag/red5" target="_blank">nice #Red5 tutorials</a> <a title="#flash" href="http://twitter.com/#%21/search?q=%23flash" rel="nofollow">#flash</a> <a title="#streaming" href="http://twitter.com/#%21/search?q=%23streaming" rel="nofollow">#streaming</a> <a title="#multiplayer" href="http://twitter.com/#%21/search?q=%23multiplayer" rel="nofollow">#multiplayer</a> <a title="#java" href="http://twitter.com/#%21/search?q=%23java" rel="nofollow">#java</a></li>
</ul>
<p><strong>Physical Computing<br />
</strong></p>
<ul>
<li>Amazing resource for hacking your <a title="#canon" href="http://twitter.com/#%21/search?q=%23canon" rel="nofollow">#canon</a> photo camera! <a title="http://chdk.wikia.com/wiki/CHDK" href="http://t.co/SIhmb0a" rel="nofollow" target="_blank" data-display-url="chdk.wikia.com/wiki/CHDK" data-expanded-url="http://chdk.wikia.com/wiki/CHDK">http://chdk.wikia.com/wiki/CHDK</a> <a title="#hack" href="http://twitter.com/#%21/search?q=%23hack" rel="nofollow">#hack</a> <a title="#programming" href="http://twitter.com/#%21/search?q=%23programming" rel="nofollow">#programming</a> <a title="#firmware" href="http://twitter.com/#%21/search?q=%23firmware" rel="nofollow">#firmware</a></li>
<li>Nice <a href="http://www.plugandwear.com/" target="_blank">online shop and resource for #wearable technology</a> #physical #computing #mobile</li>
<li><a href="http://blog.makezine.com/archive/2011/08/paduino-control-arduino-from-iphoneipadipod-touch-with-the-redpark-serial-cable.html" target="_blank">iPhone iPad iPod talks to #Arduino</a></li>
<li>RT Tutorial: <a href="http://blog.littlebirdelectronics.com/tutorial-maximising-your-arduinos-io-ports" target="_blank">Maximising your Arduino’s I/O ports</a></li>
<li>nice tutorial and interface for #wearable technology: <a href="http://bildr.org/2011/08/heartrate-arduino/" target="_blank">Polar #Heart Rate Monitor #Interface + #Arduino</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>RT The creator of TexturePacker also has a tool called <a title="Physic Editor" href="http://www.physicseditor.de/features/" target="_blank">PhysicsEditor</a> that has a Flash export option. Looks interesting!</li>
<li>Added <a href="http://citrusengine.com/blog/view/the-official-level-editor-has-arrived" target="_blank">Citrus Level #Editor</a> link to my #flash #game libs blog pos</li>
<li>RT Opinion: <a href="http://www.gamasutra.com/view/news/35291/Opinion_Analog_Input_Processing_And_Delivering_Great_Controls.php" target="_blank">Analog Input Processing And Delivering Great Controls</a></li>
<li>RT Gaming Developer Center | <a href="http://www.adobe.com/devnet/games/gaming_engines.html" target="_blank">Resource page for gaming engines, 3D, and Stage 3D</a></li>
<li>RT great article about #flash <a href="http://www.photonstorm.com/archives/1530/flash-game-dev-tip-11-the-flixel-display-list-explained" target="_blank">#flixel #game #engine in combination with other flash libraries</a></li>
<li>Added <a title="http://playerio.com/" href="http://t.co/GMPWGAP" rel="nofollow" target="_blank" data-display-url="playerio.com" data-expanded-url="http://playerio.com/">http://playerio.com/</a> Games API to my <a title="#Flash" href="http://twitter.com/#%21/search?q=%23Flash" rel="nofollow">#Flash</a> <a title="#Game" href="http://twitter.com/#%21/search?q=%23Game" rel="nofollow">#Game</a> Framework post</li>
<li>Very interesting article about <a href="http://gafferongames.com/game-physics/fix-your-timestep/" target="_blank">game loops in physics and game engines</a> #gamedev #programming #algorithm</li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li>RT uploaded short <a href="http://wiki.alternativaplatform.com/Augmented_reality_for_version_7_Tutorial" target="_blank">Alternativa3D AR tutorial</a> including qtrack, FLARManager &amp; <a title="#IN2AR" href="http://twitter.com/#%21/search?q=%23IN2AR" rel="nofollow">#IN2AR</a> examples (via <a href="http://twitter.com/makc3d" rel="nofollow" data-screen-name="makc3d">@makc3d</a>)</li>
<li>RT some useful geom &amp; algebra stuff added: <a href="http://code.google.com/p/in-spirit/source/detail?r=232" target="_blank">Affine/Homography/Fundamental/LevMar</a> #asfeat</li>
<li>RT Very nice (and smooth) <a title="Blitting Particle Engine" href="http://blog.alkemi-games.com/index.php?post/2010/11/16/Alkemi-Flash-Bitmap-Renderer%2C-part-3-%3A-Fire-%21" target="_blank">fire+smoke animation in Flash using blitting</a> (source available) (via <a href="http://twitter.com/elsassph" rel="nofollow" data-screen-name="elsassph">@elsassph</a>)</li>
<li>Big pdf about: Developing<a href="http://www.adobe.com/content/dam/Adobe/en/devnet/devices/pdfs/DevelopingActionScriptExtensionsForAdobeAIR.pdf" target="_blank"> ACTIONSCRIPT Extensions for ADOBE AIR</a></li>
<li><a href="https://github.com/PushButtonLabs/AS3MemoryWatcher" target="_blank">AS3MemoryWatcher</a> - hacky toolkit for tracking ALL SWF allocs via Apparat</li>
<li><a href="http://www.riatest.com/" target="_blank">RIATest</a> looks like a very useful tool for automate your GUI testings <a title="#flex" href="http://twitter.com/#%21/search?q=%23flex" rel="nofollow">#flex</a> <a title="#ui" href="http://twitter.com/#%21/search?q=%23ui" rel="nofollow">#ui</a> <a title="#testings" href="http://twitter.com/#%21/search?q=%23testings" rel="nofollow">#testings</a> <a title="#quality" href="http://twitter.com/#%21/search?q=%23quality" rel="nofollow">#quality</a></li>
<li>RT <a href="http://www.flashmagazine.com/news/detail/crocus_modeller_-_a_sweet_tool_for_developers/" target="_blank">Online UML modeling application</a> for <a title="#AS3" href="http://twitter.com/#%21/search?q=%23AS3" rel="nofollow">#AS3</a> &amp; Flex programmers, <a href="http://crocusmodeller.com/" target="_blank">Crocus Modeller</a> is free (for now) and full of features</li>
<li>If you are working with huge data amount in <a title="#flex" href="http://twitter.com/#%21/search?q=%23flex" rel="nofollow">#flex</a>, this might be helpful: <a title="How to deal with huge data in Flex (Lazy loading)" href="http://flexblog.faratasystems.com/2011/07/20/working-with-large-data-sets-in-flash-player" target="_blank">Working with large #data sets in #flash player </a></li>
<li>Really useful for developing mobile apps: <a href="http://cookbooks.adobe.com/post_Detecting_the_network_connection_type_with_Flex_4_-18791.html" target="_blank">Detecting the network connection</a> type with <a title="#Flex" href="http://twitter.com/#%21/search?q=%23Flex" rel="nofollow">#Flex</a> 4.5 <a title="#wifi" href="http://twitter.com/#%21/search?q=%23wifi" rel="nofollow">#wifi</a> <a title="#mobile" href="http://twitter.com/#%21/search?q=%23mobile" rel="nofollow">#mobile</a> <a title="#network" href="http://twitter.com/#%21/search?q=%23network" rel="nofollow">#network</a></li>
<li>RT <a href="http://coenraets.org/blog/2011/07/multi-touch-charts-for-ios-android-and-playbook-source-code-available-on-github/" target="_blank">Multi-Touch Charts for iOS, Android, and PlayBook</a>: Source Code Available on GitHub</li>
<li>RT <a href="http://twitter.com/mraad" rel="nofollow" data-screen-name="mraad">@mraad</a>: <a href="http://blogs.esri.com/Dev/blogs/arcgisserver/archive/2011/07/25/ArcGIS-API-for-Flex-and-ArcGIS-Viewer-for-Flex_3A00_-Version-2.4-released.aspx" target="_blank">ArcGIS API for #Flex</a> Version 2.0 is released (Arabic locale &amp; <a title="#iOS" href="http://twitter.com/#%21/search?q=%23iOS" rel="nofollow">#iOS</a> and <a title="#Android" href="http://twitter.com/#%21/search?q=%23Android" rel="nofollow">#Android</a> friendly:-)</li>
<li><a href="http://blog.flashgen.com/2011/07/16/my-10-tips-when-developing-for-multiple-devices/" target="_blank">10 tips from @FlashGen: developing for multiple devices #mobile #multiscreen</a></li>
<li>How to <a href="http://www.riagora.com/2011/08/flex-mobile-in-the-browser/" target="_blank">create a #Flex mobile project with #Flash Builder, and publish it as a classic web app</a></li>
<li><a href="http://flexponential.com/" target="_blank">flexponential</a> is a good resource for some flex framework issues and code snippets #flex #skinning #mobile #code #tips</li>
</ul>
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</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1683&amp;md5=c3edf98f6ee0c6c4a828334f4d4d5d19" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Flash talks to Max MSP via OSC</title>
		<link>http://blog.derhess.de/2011/08/16/flash-talks-to-max-msp-via-osc/</link>
		<comments>http://blog.derhess.de/2011/08/16/flash-talks-to-max-msp-via-osc/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 10:38:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1549</guid>
		<description><![CDATA[As I already mentioned  in an earlier blog post, for reimplementing my "Sound drawing" project to Flash I had to create a communication layer between Max/Msp and Flash. In this blog post I will report about my results and some technical information. If you want to jump directly to the technical part, please skip the [...]
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<li><a href='http://blog.derhess.de/2011/03/24/my-most-important-twitter-messages-9/' rel='bookmark' title='My most important Twitter Messages #9'>My most important Twitter Messages #9</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-1670 alignnone" title="flashMaxHeader" src="http://blog.derhess.de/wp-content/uploads/2011/08/flashMaxHeader.gif" alt="" width="599" height="176" /></p>
<p>As I already mentioned  in an <a title="Harmony port to Flash" href="http://blog.derhess.de/2011/08/09/mr-doobs-harmony-project-ported-to-flash-as3/" target="_blank">earlier blog post</a>, for reimplementing my "Sound drawing" project to Flash I had to create a communication layer between Max/Msp and Flash. In this blog post I will report about my results and some technical information. If you want to jump directly to the technical part, please skip the part "Why am I doing this".<span id="more-1549"></span></p>
<p><strong>Why am I doing this?</strong></p>
<p>I want to have access to more performance in general, I want to have access to more technical advanced stuff, I want an easy way for using external hardware devices, and last point, I want to collaborate with other media artists (without changin the working environment).</p>
<p>Flash is a very nice for working with graphics, videos and other media based stuff. That is the total strength of Flash, but it fails in some <em><strong>performance issues</strong></em> (compared to C++) and some <strong><em>algorithmic libraries</em></strong> (compared to libraries like <a title="IanniX is a graphical open-source sequencer" href="http://www.iannix.org/" target="_blank">IanniX</a>, <a title="Java Math library" href="http://commons.apache.org/math/index.html" target="_blank">Math</a>, <a title="OpenCV" href="http://en.wikipedia.org/wiki/OpenCV" target="_blank">OpenCV</a>, and <a title="Speech recognition library" href="http://cmusphinx.sourceforge.net/sphinx4/" target="_blank">Sphinx4</a>). One motivation for me in this project lies to combine the advantages of these worlds. But I don't want to change the usage of these libraries. Some libraries have to be executes as an exe Application and they just perform great in C++, and not in a Flash environment (in some cases <a title="Adobe Labs: Flash Player runs C/C++ code" href="http://labs.adobe.com/technologies/alchemy/" target="_blank">Alchemy</a> could be a solution).</p>
<p>Next point of performance is creating a <em><strong>scalable</strong></em> approach for <em><strong>media installation</strong></em>. Some media installation can't  be run by only one machine.  You need more computers, which talks to each other. For this reason, I put my focus on the <a title="Open Sound Control (OSC)" href="http://opensoundcontrol.org/" target="_blank"><strong>Open Sound Control</strong></a> network protocol. As the OSC team drescribed, this protocol is <a title="introduction of osc" href="http://opensoundcontrol.org/introduction-osc" target="_blank">made for communication</a> between computers and media devices. It is often used in very <a title="reactable" href="http://www.reactable.com/" target="_blank">robust</a> <a title="TUIO Multitouch" href="http://www.tuio.org/" target="_blank">environments</a> and the <a title="Best Practices for Open Sound Control (advanced stuff)" href="http://opensoundcontrol.org/publication/best-practices-open-sound-control" target="_blank">documentation</a> is very well, too. Almost every creative coding software supports the OSC communication, which is very good for <em><strong>collaborating with other media artists</strong></em> (everyone can still work in the preferred software environment).</p>
<p>Some hardware can already talk OSC or it uses an communication software like <a title="TUIO" href="http://www.tuio.org/" target="_blank">TUIO</a>, <a title="iOSC for iPhone" href="http://www.creativeapplications.net/iphone/iosc-iphone/" target="_blank">iOSC</a>, <a title="TouchOSC" href="http://hexler.net/software/touchosc-android" target="_blank">AndroidOSC</a>. For <a title="wikipedia: Midi Controller" href="http://en.wikipedia.org/wiki/MIDI_controller" target="_blank"><strong>Midi controllers</strong></a> you can use graphical environments like <a title="Max Msp" href="http://cycling74.com/" target="_blank">Max/Msp</a> or <a title="PureData" href="http://puredata.info/" target="_blank">PureData</a>. These softwares have directly access to the midi hardware and can configure the most things. Afterwards you send the midi data from Max/Msp (or PureData) to Flash via OSC. In this way Flash gets access to a new level of external devices...</p>
<p><strong>Flash talks OSC</strong></p>
<p>First I was a little bit scared, because I thought I have to dive into the nerdie <a title="Book : What can you do with bytes?" href="http://www.bytearray.org/?p=711" target="_blank"><strong>byte array socket programming</strong></a> part in Flash. Luckily, I found information about the <a title="FlOSC server software" href="http://benchun.net/flosc/" target="_blank"><strong>FlOSC project</strong></a>. FlOSC is Java based application, which receives the OSC messages and routing them to the Flash XML socket. There are some great tutorials available by <a title="flosc Tutorial v0.7" href="http://transmote.com/flosc/" target="_blank">Eric Socolofsky</a> and Tim Poulin (<a title="Flash Server Project with Max MSP Part 1" href="http://timpoulinartist.com/2009/08/flash-server-project-with-max-msp-part-1/" target="_blank">part 1</a>, <a title="connect a simple movieclip instance to an oscillator in Max" href="http://timpoulinartist.com/2009/08/flash-server-part-2/" target="_blank">part 2</a>, <a title="sending realtime data" href="http://timpoulinartist.com/2009/08/flash-server-part-3/" target="_blank">part 3</a>). After watching all of these tutorials, I was a little bit scared of the reliable performance of this approach. The <a title="livedocs: XML Socket" href="http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/XMLSocket.html" target="_blank">Flash XML socket</a> is nice for chat applications or some round-based multiplayer games, but for realtime data transmission I heard bad things...</p>
<p>Luckily again, some time passed since FlOSC were created and Adobe provided a new <strong><a title="livedocs: new Socket class" href="http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/Socket.html" target="_blank">binary socket API</a></strong> for the Flash Player. Things became even better. Since Version 2 of Adobe Air, Air supports the<strong> <a title="livedocs: DatagramSocket" href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/net/DatagramSocket.html#DatagramSocket%28%29" target="_blank">network UDP layer</a></strong> for really fast data transmission. I have not to mention that the Flash open-source is great <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> , so I could find easily a nice library.  The <strong><a title="TUIO Flash" href="http://bubblebird.at/tuioflash/" target="_blank">tuio flash library</a></strong> solved almost everything I needed. I had to write my own <a title="code example of a simple OSCListener" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/air_flashToMaxMSP/SimpleOSCListener.as" target="_blank">OSCListener</a>, which is great explained in the <a title="Sending and Receiving OSC Message in Flash" href="http://bubblebird.at/tuioflash/guides/sending-osc/" target="_blank">tuio guide and in its comments</a>. During development I had sometimes problems with the binding of the DatagramSocket. It was obvious that the (binded) port was never closed. I had to wait until Windows shutted it down or just do it manually. Unfortunately, the <a title="UDPConnector documentation" href="http://bubblebird.at/tuioflash/doc/org/tuio/connectors/UDPConnector.html" target="_blank">UDPConnector class</a> does not provide a close function. Therefore I added a close function by myself at the end of the class. Extending or creating a custom UDP Connector was not possible, because all members of the class are private.</p>
<pre class="actionscript"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">close</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
    <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">connection</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
           <span style="color: #0066CC;">this</span>.<span style="color: #006600;">connection</span>.<span style="color: #0066CC;">close</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre>
<p><strong>Max/MSP talks OSC</strong></p>
<p>After this minor coding everything worked fine. So I could jump to Max/MSP. Using OSC in Max/Msp is not very difficult. The <a title="UDP Networking in Max/Msp" href="http://cycling74.com/docs/max5/tutorials/max-tut/communicationschapter03.html" target="_blank">documentation</a> is pretty good and the provided example file helps a lot. I just extended the <a title="MaxMSP patch file" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/air_flashToMaxMSP/osc_send_receive.maxpat" target="_blank">example</a> with one function. If the max patch receives successfully a message from the Flash Client (Adobe Air app), then send a message back to the Flash client.  For the <a title="Flash MaxMSP Harmony patch" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/air_MaxFlashHarmony/harmonyDrawing_OSC.maxpat" target="_blank">second example</a> you have to install the <a title="fiddle - for pitch tracking " href="http://crca.ucsd.edu/~tapel/software.html" target="_blank">fiddle plugIn</a> (for <a title="fiddle for Windows" href="http://www.cycling74.com/forums/topic.php?id=26018" target="_blank">Windows</a>) for Max/Msp.</p>
<p><iframe src="http://player.vimeo.com/video/27735490?byline=0&amp;portrait=0" frameborder="0" width="600" height="338"></iframe></p>
<p>&nbsp;</p>
<p><strong>Max/Msp and Flash in love</strong></p>
<p>I created two mini examples. <a title="example one application code" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/air_flashToMaxMSP/as3_flashToMaxMsp.as" target="_blank">Example one</a> just demonstrates sending messages between Flash and Max/Msp. The <a title="second example app code" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/air_MaxFlashHarmony/as3_MaxFlashHarmony.as" target="_blank">second example</a> is little bit more complicated and shoud give you an idea of a real life project. The max patch analyzes an audio file and sends the pitch tracking + volume tracking data to the Flash client. The flash client reads the data and draw it on the canvas. As you can see on my screen capture video above. The performance of this test application is pretty solid and robust. Now imagine instead of the tracking data we send midi data or just some <a title="OpenCV and Max/Msp/Jitter" href="http://jmpelletier.com/cvjit/" target="_blank">image processing data</a>. Or we do some heavy image processing on one machine and send the data to another machine, which only renders the Flash output... I guess there are many new things possible <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><strong>Download Code</strong></p>
<p>The source code is available on my <a title="code on google project" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/" target="_blank">google project SVN</a> or download the <a title="download Flash to Max/Msp examples" href="http://blog.derhess.de/wp-content/uploads/2011/08/flash2MaxMSP.zip">zip file</a>. For the examples you must have installed <a title="Max Msp 5" href="http://cycling74.com/" target="_blank">Max/Msp 5</a>, <a title="fiddle - for pitch tracking " href="http://crca.ucsd.edu/%7Etapel/software.html" target="_blank">fiddle plugIn</a> (for <a title="fiddle for Windows" href="http://www.cycling74.com/forums/topic.php?id=26018" target="_blank">Windows</a>), <a title="Download Flex SDK 4.5" href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4.5" target="_blank">Flex SDK 4.5</a>, <a title="Flash Professional" href="http://www.adobe.com/de/products/flash.html" target="_blank">Flash CS5</a> or <a title="Flash Builder" href="http://www.adobe.com/products/flash-builder.html" target="_blank">Flash Builder 4</a>. The code examples also requires the additional ActionScript libraries <a title="Minimal Comps by Keith Peters" href="http://www.minimalcomps.com/" target="_blank">MinimalComps</a>, <a title="Monster Debugger" href="http://monsterdebugger.com/" target="_blank">MonsterDebugger</a>, and <a title="TUIO Flash" href="http://bubblebird.at/tuioflash/" target="_blank">TUIO Flash</a>.</p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/03/24/my-most-important-twitter-messages-9/' rel='bookmark' title='My most important Twitter Messages #9'>My most important Twitter Messages #9</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
</ol></p> <p><a href="http://blog.derhess.de/?flattrss_redirect&amp;id=1549&amp;md5=4163014b1d4425b437fc9255e5ccdb17" title="Flattr" target="_blank"><img src="http://blog.derhess.de/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Mr. Doobs Harmony project ported to Flash AS3</title>
		<link>http://blog.derhess.de/2011/08/09/mr-doobs-harmony-project-ported-to-flash-as3/</link>
		<comments>http://blog.derhess.de/2011/08/09/mr-doobs-harmony-project-ported-to-flash-as3/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 10:00:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[flash]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1645</guid>
		<description><![CDATA[Some time ago I ported the great Harmony drawing app by Mr. Doob to Max/Msp. This Max/Msp Version I used for my media installation "Sound drawings". During the development and testing with the musicians I was not so happy with my workflow. Furthermore I felt that the Max/Msp environment causes some certain useless obstacles for [...]
Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/08/mr-doobs-harmony-drawing-app-ported-to-max-msp/' rel='bookmark' title='Mr. Doobs Harmony drawing APP ported to MAX / MSP'>Mr. Doobs Harmony drawing APP ported to MAX / MSP</a></li>
<li><a href='http://blog.derhess.de/2011/02/23/harmony-in-max-msp-with-multiple-brushes/' rel='bookmark' title='Harmony in Max / MSP with multiple brushes'>Harmony in Max / MSP with multiple brushes</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.derhess.de/wp-content/uploads/2011/08/flashharmonyport.jpg" rel="lightbox[1645]"><img class="size-full wp-image-1651 aligncenter" title="flash harmony port" src="http://blog.derhess.de/wp-content/uploads/2011/08/flashharmonyport.jpg" alt="" width="600" height="148" /></a></p>
<p>Some time ago I ported the great <strong><a title="Harmony drawing app" href="http://mrdoob.com/projects/harmony/" target="_blank">Harmony drawing app by Mr. Doob</a></strong> to Max/Msp. This <strong><a title="Harmony drawing app for Max/Msp" href="http://blog.derhess.de/2010/07/08/mr-doobs-harmony-drawing-app-ported-to-max-msp/" target="_blank">Max/Msp Version</a></strong> I used for my media installation <a title="blog post about the Sound drawings project" href="http://blog.derhess.de/2011/02/18/interactive-media-installation-sound-drawings/" target="_blank">"Sound drawings"</a>. During the development and testing with the musicians I was not so happy with my workflow. Furthermore I felt that the Max/Msp environment causes some certain useless obstacles for me. Especially for the visual part of my work. Now I have time to check how useful Flash can be as a renderer. The first step was to port the drawing functions to ActionScript. Here is the result:</p>
<p><span id="more-1645"></span>
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_as3_harmony_1493868329"
			class="flashmovie"
			width="600"
			height="300">
	<param name="movie" value="http://blog.derhess.de/wp-content/uploads/2011/08/as3_harmony.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://blog.derhess.de/wp-content/uploads/2011/08/as3_harmony.swf"
			name="fm_as3_harmony_1493868329"
			width="600"
			height="300">
	<!--<![endif]-->
		
<p><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>

	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>
<p>For drawing in <strong>full size</strong> mode please visit the <strong><a title="Full size drawing app" href="http://blog.derhess.de/wp-content/uploads/2011/08/as3_harmony.html" target="_blank">html File</a></strong>. The <a title="code of the Flash project" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/as3_harmony_port/as3_harmony.as" target="_blank"><strong>code</strong></a> is available on my <a title="code on google project" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/drawing/brushes/" target="_blank">Google project site</a>. Before using the code in your projects, please check the requirements of the <a title="GPL Version 3" href="http://www.gnu.org/licenses/gpl.html" target="_blank">GPL license Version 3</a> and read <a title="Mr. Doob blog post about harmony ports" href="http://mrdoob.com/blog/post/696" target="_blank">Mr. Doobs blog post</a> about using his code. The API is still the same as the orginial JavaScript version. Every brush has to implement the <a title="IBrush Interface" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/drawing/brushes/IBrush.as" target="_blank">IBrush</a> Interface methods:</p>
<pre class="actionscript"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> init<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">// for re-creating the brush (after calling destroy)</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> destroy<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//destroy the brush data and free the memory</span>
&nbsp;
<span style="color: #808080; font-style: italic;">////////// Drawing functions ///////////////</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> strokeStart<span style="color: #66cc66;">&#40;</span>mouseX:<span style="color: #0066CC;">int</span>, mouseY:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>; <span style="color: #808080; font-style: italic;">// set first drawing point</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> stroke<span style="color: #66cc66;">&#40;</span>mouseX:<span style="color: #0066CC;">int</span>, mouseY:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>; <span style="color: #808080; font-style: italic;">// set following drawing points</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> strokeEnd<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>; <span style="color: #808080; font-style: italic;">// stop drawing</span></pre>
<p>Brushes are very easy to use, but for <strong>performance issues</strong> you have to consider, that the drawing commands are expensive for the computer. I already ran into some performance problems after a few seconds. For this reason, I decided to store the drawing result of each frame into a BitmapData object. The <a title="Hype Framework for generative design" href="http://www.hypeframework.org/" target="_blank">Hype Framework</a> is using the same approach. Here you can see the most important code lines for the bitmap storing approach...</p>
<pre class="actionscript"><span style="color: #0066CC;">public</span> fundction handleEnterFrame<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
   <span style="color: #808080; font-style: italic;">// some code before</span>
&nbsp;
   <span style="color: #808080; font-style: italic;">// draw the stroke for one(!) frame</span>
   brush.<span style="color: #006600;">stroke</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">mouseX</span>,<span style="color: #0066CC;">e</span>.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">mouseY</span><span style="color: #66cc66;">&#41;</span>;
   <span style="color: #808080; font-style: italic;">// save the drawing in a bitmapData Object for performance</span>
   bmpCanvas.<span style="color: #006600;">draw</span><span style="color: #66cc66;">&#40;</span>canvas<span style="color: #66cc66;">&#41;</span>;
   <span style="color: #808080; font-style: italic;">// clean the canvas again for new drawings.</span>
   canvas.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">clear</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
  <span style="color: #808080; font-style: italic;">// some code later...</span>
<span style="color: #66cc66;">&#125;</span></pre>
<p>Nothing more I can say. Have fun and keep on coding!</p>
<p>&nbsp;</p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2010/07/08/mr-doobs-harmony-drawing-app-ported-to-max-msp/' rel='bookmark' title='Mr. Doobs Harmony drawing APP ported to MAX / MSP'>Mr. Doobs Harmony drawing APP ported to MAX / MSP</a></li>
<li><a href='http://blog.derhess.de/2011/02/23/harmony-in-max-msp-with-multiple-brushes/' rel='bookmark' title='Harmony in Max / MSP with multiple brushes'>Harmony in Max / MSP with multiple brushes</a></li>
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		<title>Arduino Prototype: The &#8220;plate&#8221; Gaming Device</title>
		<link>http://blog.derhess.de/2011/08/02/arduino-prototype-the-plate-gaming-device/</link>
		<comments>http://blog.derhess.de/2011/08/02/arduino-prototype-the-plate-gaming-device/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 11:39:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1614</guid>
		<description><![CDATA[For two or three years I wanted to work seriously with Arduino. During this time I have done the same basic LED exercises again and again. Just for keeping alive my basic knowledge. Finally and luckily, I had to visit the Advanced Microcontroller lecture by Laurent Mignonneau. Laurent is the definition of a Geek himself. [...]
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			<content:encoded><![CDATA[<p>For two or three years I wanted to work seriously with <strong><a title="Arduino Homepage" href="http://arduino.cc/" target="_blank">Arduino</a></strong>. During this time I have done the same basic LED exercises again and again. Just for keeping alive my basic knowledge. Finally and luckily, I had to visit the <strong><a title="Interface Culture - courses" href="http://www.ufg.ac.at/Courses.3001+M52087573ab0.0.html" target="_blank">Advanced Microcontroller</a></strong> lecture by <strong><a title="Homepage Christa Sommerer &amp; Laurent Mignonneau" href="http://www.interface.ufg.ac.at/christa-laurent/" target="_blank">Laurent Mignonneau</a></strong>. Laurent is the definition of a Geek himself. Not much talking, just doing, and a fucking huge amount of knowledge in electronics and programming. The assignment for his lecture was to create SOMETHING with a <strong>low resolution screen</strong>. Really advanced examples of a low resolution screen are the <a title="androp project site" href="http://www.androp.jp/brightsiren/" target="_blank">androp project</a> (<a title="making of video" href="http://www.youtube.com/watch?v=_lGmO6eq9gM" target="_blank">Making of</a> | <a title="strobo animation of androp - Bright Siren" href="http://www.youtube.com/watch?v=9ycl8DJZUOw" target="_blank">strobo animation</a>) or Laurent's <a title="Solar Display" href="http://www.interface.ufg.ac.at/christa-laurent/WORKS/FRAMES/TOPFRAMES/SolarDisplayTop.html" target="_blank">solar display</a> (<a title="solar display concept" href="http://www.interface.ufg.ac.at/christa-laurent/WORKS/CONCEPTS/SolarDisplayConcept.html" target="_blank">concept</a>).</p>
<div id="attachment_1621" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2011/07/plate_01_front.jpg" rel="lightbox[1614]"><img class="size-thumbnail wp-image-1621" title="Plate Game Device Front" src="http://blog.derhess.de/wp-content/uploads/2011/07/plate_01_front-150x150.jpg" alt="Plate Game Device Front" width="150" height="150" /></a><p class="wp-caption-text">Device Front</p></div>
<div class="mceTemp">
<div id="attachment_1629" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2011/07/plate_08_seite.jpg" rel="lightbox[1614]"><img class="size-thumbnail wp-image-1629" title="device form" src="http://blog.derhess.de/wp-content/uploads/2011/07/plate_08_seite-150x150.jpg" alt="device form" width="150" height="150" /></a><p class="wp-caption-text">Device shot</p></div>
<dl id="attachment_1622" class="wp-caption alignleft" style="width: 160px;">
<dt class="wp-caption-dt"><a href="http://blog.derhess.de/wp-content/uploads/2011/07/plate_02_display.jpg" rel="lightbox[1614]"><img class="size-thumbnail wp-image-1622" title="Plate Game Device opened" src="http://blog.derhess.de/wp-content/uploads/2011/07/plate_02_display-150x150.jpg" alt="Plate Game Device opened" width="150" height="150" /></a></dt>
<dd class="wp-caption-dd">Device opened</dd>
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<div id="attachment_1623" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2011/07/plate_03_backDis.jpg" rel="lightbox[1614]"><img class="size-thumbnail wp-image-1623  " title="Plate Game Device opened" src="http://blog.derhess.de/wp-content/uploads/2011/07/plate_03_backDis-150x150.jpg" alt="Plate Game Device opened" width="150" height="150" /></a><p class="wp-caption-text">Device opened back</p></div>
<div class="mceTemp" style="text-align: center;">
<div id="attachment_1624" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2011/07/plate_04_open.jpg" rel="lightbox[1614]"><img class="size-thumbnail wp-image-1624" title="Plate under the hood" src="http://blog.derhess.de/wp-content/uploads/2011/07/plate_04_open-150x150.jpg" alt="Plate under the hood" width="150" height="150" /></a><p class="wp-caption-text">Under the hood</p></div>
<div id="attachment_1625" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.derhess.de/wp-content/uploads/2011/07/plate_05_internal.jpg" rel="lightbox[1614]"><img class="size-thumbnail wp-image-1625" title="Plate internal parts" src="http://blog.derhess.de/wp-content/uploads/2011/07/plate_05_internal-150x150.jpg" alt="Plate internal parts" width="150" height="150" /></a><p class="wp-caption-text">Internal parts</p></div>
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<dt class="wp-caption-dt"><a href="http://blog.derhess.de/wp-content/uploads/2011/07/plate_06_hotglue.jpg" rel="lightbox[1614]"><img class="size-thumbnail wp-image-1626" title="Hot glue fixing" src="http://blog.derhess.de/wp-content/uploads/2011/07/plate_06_hotglue-150x150.jpg" alt="Hot glue fixing" width="150" height="150" /></a></dt>
<dd class="wp-caption-dd">Hot glue fixing</dd>
</dl>
</div>
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<dl id="attachment_1627" class="wp-caption alignleft" style="width: 160px;">
<dt class="wp-caption-dt"><a href="http://blog.derhess.de/wp-content/uploads/2011/07/plate_07_resistors.jpg" rel="lightbox[1614]"><img class="size-thumbnail wp-image-1627" title="display resistors" src="http://blog.derhess.de/wp-content/uploads/2011/07/plate_07_resistors-150x150.jpg" alt="display resistors" width="150" height="150" /></a></dt>
<dd class="wp-caption-dd">display resistors</dd>
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<p>However, one day in May I woke up and had this game device idea, which looks like a plate or a steering wheel. After some consideration the idea felt good. The very simple form allows me to integrate a low resoultion screen very easily. Furthermore the usage range of this kind of device would be broad. I was very happy. For the size of the device I got inspiration of a real plate. It has the perfect size for not entering the private area of other players, but still feel connected to them. The metaphor came to me when I observed the interaction between a waiter and his guests in a restaurant. When the waiter hands the plate to one guest, there exist for a short time a connection between them. The connection is mediated and supported by the plate. The physical distance provided by the plate is small enough for feeling welcome, but also big enough for respecting the private zone. For this reason the form of the device is not only usable for a remote control, it is even usable for a multiplayer gaming device. In this context I got a childhood memory... uh yeah... fighting all the time with my sister for the power of the TV remote control. That memory brought me to a new version of the game "tug of war". The plate has four handholds. For each player one. In the middle of the device the screen is placed. The screen shows two lines, like a cross.  The aim of the game is to pull the device hard enough, that one line (the opposite line of the player) comes closer. If the line jumps out of the screen the player has won. An arrow shows it. Afterwards the game starts again. I uploaded a short video for getting an idea and see the device in action.</p>
<p><iframe src="http://player.vimeo.com/video/27049859?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="580" height="326"></iframe></p>
<p>The <strong>technical implementation</strong> of my device is very simple, I have to admit... The wood and some other fixing stuff I found in the trash of the university and the Linzer <a href="http://en.wikipedia.org/wiki/DIY">DIY</a> stores. I had almost the feeling of <a title="Gambiologia, the Brazilian art and science of kludging" href="http://www.we-make-money-not-art.com/archives/2011/07/gambiologia.php">Gambiologia</a> <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  However, I cut the wood our university wood workshop. Further parts were:</p>
<ul>
<li>Board: <a title="Arduino Nano Board" href="http://arduino.cc/en/Main/ArduinoBoardNano" target="_blank">Arduino Nano</a> (ATmega168)</li>
<li>Display: <a title="Kingbright LED Matrix" href="http://www.mercateo.com/p/115-661297/TC20_11YWA_LED_Punktmatrixanzeige_gelb_50_mm_5_x_7.html" target="_blank">Kingbright LED DotMatrix TC20-11YWA</a></li>
<li>Interaction: <a title="Sparkfun Accelerometer" href="http://www.sparkfun.com/products/9269" target="_blank">Triple Axis Accelerometer Breakout - ADXL335</a></li>
<li>some cables and resistors</li>
</ul>
<p><strong>During development </strong>I ran into some<strong> pitfalls</strong>. My soldering skills are not very great and for this reason at least four or five times a cable lost the connection... In the end I stabilized the <strong>cable connection</strong> with hot glue (look at the pictures). That worked very well and I had no such problems anymore. Laurent gave me the advice to avoid cables everywhere I can. The possibility that the cable lost the connection is very high. Using plugs and connectors are good alternatives... So for the next projects I try my best to consider it.  Second pitfall was related to programming. I got a Arduino Nano Board from Laurent. I tried to replace the Nano board with my <a title="Arduino Uno" href="http://arduino.cc/en/Main/ArduinoBoardUno" target="_blank">Uno</a> board. But unfortunatley the provided Arduino Code for the LED Dot Matrix messed up. In the end the <strong>Arduino Code</strong> for Nano board was<strong> not compatible</strong> with my new Arduino Uno board. I don't know the exact reason. May one of my readers have an idea?! I would appreciate it. <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Next issue, not a very big one, was dealing with the <strong>accelerometer data</strong>. Every motion caused a motion in the opposite direction. You can see the values at my <a title="Accelerometer sensor values (strong and weak movements)" href="http://blog.derhess.de/wp-content/uploads/2011/07/sensorValues.zip" target="_blank">Excel File</a>. I implemented a simple time checking code for the sensor. It works good for the first tests, but maybe one of you can recommend me a good library or code snippet for dealing with accelerometer values...?! The source code of this project is available as usual on <a title="Arduino Code" href="http://code.google.com/p/derhess/source/browse/#svn%2Ftrunk%2Farduino%2FLED_matrix_tugOfWar" target="_blank">my Google SVN</a>. I am pretty happy with the result of my first Arduino project. Even the feedback I got from the other students were great. So I would like to continue the development. For a much better wood cut I hope I can use the laser cutter at the <a title="Ars Electronica Center in Linz" href="http://www.aec.a" target="_blank">AEC</a> or the <a title="Fab lab definition" href="http://en.wikipedia.org/wiki/Fab_lab" target="_blank">Fab lab</a> in <a title="FabLab in Berlin" href="http://fablab-berlin.com/" target="_blank">Berlin</a>. The device should get some extensions, like pressure sensors on each handhold. Adding four InraRed LEDs on the back of the device. The IR LEDs are interesting for some (3D) tracking projects a la <a title="Wii remote tracking" href="http://johnnylee.net/projects/wii/" target="_blank">Johnny Chung Lee</a>. I hope I can implement all these ideas... Happy coding and soldering!</p>
<p>Related posts:<ol>
<li><a href='http://blog.derhess.de/2011/05/05/moodumbrella-a-self-em-powered-device-for-well-being/' rel='bookmark' title='Moodumbrella &#8211; a self em-powered device for well-being'>Moodumbrella &#8211; a self em-powered device for well-being</a></li>
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		<title>Processing meets Box2D and blob detection</title>
		<link>http://blog.derhess.de/2011/06/27/processing-meets-box2d-and-blob-detection/</link>
		<comments>http://blog.derhess.de/2011/06/27/processing-meets-box2d-and-blob-detection/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 10:55:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[For the Programming II Workshop at our Interface Culture department I decided to do an small experiment with Box 2D. For a long time I wanted to play around with Box 2D. Especially merging real world objects with virtual object fascinates me very much. I don't like so much the common Augmented Reality stuff. However, [...]
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			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/25589234?byline=0&amp;portrait=0" width="600" height="338" frameborder="0"></iframe><br />
For the Programming II Workshop at our <strong><a title="Interface Culture" href="http://www.ufg.ac.at/index.php?id=1594&amp;L=1" target="_blank">Interface Culture</a></strong> department I decided to do an small experiment with Box 2D. For a long time I wanted to play around with <strong><a title="Box 2D Homepage" href="http://www.box2d.org/" target="_blank">Box 2D</a></strong>. Especially merging real world objects with virtual object fascinates me very much. I don't like so much the common<a title="webcam solar AR" href="http://www.youtube.com/watch?v=NK59Beq0Sew" target="_blank"> Augmented</a> <a title="Lego AR Kiosk" href="http://www.youtube.com/watch?v=L587qNCmYnU" target="_blank">Reality stuff</a>. However, some stuff is really cool and inspires me. Here are some projects I got my inspiration from: <strong><a title="EDGEBOMBER (Homepage)" href="http://edgebomber.com/" target="_blank">EdgeBomber</a>, <a title="Laser Sound test" href="http://blog.califaudio.com/2009/08/laser-sound-test-0.html" target="_blank">Laser Sound test</a>, <a title="Phun - Educational Game" href="http://www.algodoo.com/wiki/Home" target="_blank">Phun</a>, <a title="Crayon Physics Deluxe" href="http://www.crayonphysics.com/" target="_blank">Crayon Physics</a>, <a title="2d sketches become 3d reality" href="http://gamesalfresco.com/2009/10/16/ismar-2009-sketch-and-shape-recognition-preview-from-ben-gurion-university/" target="_blank">2d Sketches becomes 3d Reality</a>, <a title="IloveSketch" href="http://blog.makezine.com/archive/2009/09/ilovesketch-a-gesture-based-3d-sket.html" target="_blank">ILoveSketch,</a> <a title="Protable beamer device interaction" href="http://www.motion-beam.com/" target="_blank">MotionBeam</a>, <a href="http://blog.makezine.com/archive/2009/08/fps-gaming-with-actual-firearms.html" target="_blank">Tangible Fire Controlls</a></strong>.</p>
<p><span id="more-1601"></span>Now talking about the technical stuff. In my experiment I am using the<strong> <a title="Google project blobscanner" href="http://code.google.com/p/blobscanner/" target="_blank">Blobscanner</a></strong> library and the <strong><a title="Box2D + Processing by Daniel Shiffman" href="http://www.shiffman.net/teaching/nature/box2d-processing/" target="_blank">Box2D code of Daniel Shiffman</a></strong>. It is really a small experiment, I just wanted to check out how difficult it is to combine camera data and virtual data. For the first test I am using a easy .jpg file with 3 rectangles. This examples works pretty well. The next map has some diagonal rectangles. The first problems appears. The upper right rectangles are drawn in the wrong direction. This is the reason why the physics simulation fails. At the moment I am using the Surface object of Box2D for drawing more complex objects. For the <strong><a title="Bumpy surface example" href="http://www.shiffman.net/itp/classes/nature/box2d_2010/bumpysurface/">surface</a></strong> object is the direction of drawing very important. You have to draw counter clockwise. So  that the normal vectors does not point inside the object (check <a title="Box2D manual" href="http://www.box2d.org/manual.html" target="_blank">chapter 4.4 Polygon Shapes</a>). Even using a <strong><a title="Understanding custom polygons in box2d" href="http://www.emanueleferonato.com/2008/12/19/understanding-custom-polygons-in-box2d/" target="_blank">polygon object</a></strong> would make more sense instead of using the surface object...</p>
<p>Another issue I have, is the correct recognition of the shapes. This problem is caused by two challenges. First challenge is to order the <a title="Forum post about segmentation" href="https://forum.processing.org/topic/new-blob-detection-and-analysis-image-labelling-and-segmentation-library-for-processing" target="_blank">edge points array</a> correctly. I get only edge points and I don't know is it the right or the left side of the object. My sorting algoritm is not implemented very well. For this reason some of my recognitions fails. But for doing a fast check on simple objects to get an idea, it was enough. However, this <strong><a title="IMPLEMENTATION OF ACO ALGORITHM FOR EDGE DETECTION AND SORTING SALESMAN PROBLEM" href="http://www.ijest.info/docs/IJEST10-02-06-132.pdf" target="_blank">paper</a></strong> about edge detection can solve my problem, or I just have to implement a "find the shortest distance algorithm". If you have some better advices, please leave a comment. Thx! The second challenge is minimizing the size of the edge points array. For this I found a nice article: <strong><a title="Line Generalization in ActionScript" href="http://www.motiondraw.com/blog/?p=50" target="_blank">Line Generalization (Smoothing, Simplifying)</a></strong>. I ported the ActionScript code to processing and it seemed to work. Tough a better approach could be to vectorize the camera data. <a href="http://en.nicoptere.net/" target="_blank">Nicolas Barradeau</a> wrote two nice blog posts about <strong><a href="http://en.nicoptere.net/?p=166" target="_blank">vectorization v0</a></strong> and <strong><a href="http://en.nicoptere.net/?p=191" target="_blank">vectorization v1</a></strong>. His code I defintely have to check out. I guess there are some  hidden solutions for my problems.</p>
<p>So far about my experiment. My code is online on my <a href="http://code.google.com/p/derhess/" target="_blank">google project</a> site or <a href="http://blog.derhess.de/wp-content/uploads/2011/06/processingBlobBox2d.zip">download</a> it. Please consider that my code is far far away from perfect. Big thanks to the great tutorial writers. I shit love the ActionScript community and the processing community <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Knowledge sharing, ahoi!!</p>
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