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		<title>Collaboration Tools for your projects</title>
		<link>http://blog.derhess.de/2010/03/09/collaboration-tools-for-your-projects/</link>
		<comments>http://blog.derhess.de/2010/03/09/collaboration-tools-for-your-projects/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 13:30:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1259</guid>
		<description><![CDATA[In the last months I worked with people from abroad or with big physical distances. The first time I thought, yeah that is not a problem. Everybody has got an internet connection and that is all what we need. In my old company the Liip AG - who I worked for - their whole project [...]


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			<content:encoded><![CDATA[<p>In the last months I worked with people from abroad or with big physical distances. The first time I thought, yeah that is not a problem. Everybody has got an internet connection and that is all what we need. In my old company the <a href="http://www.liip.ch/" target="_blank">Liip AG</a> - who I worked for - their whole project management and file management systems were almost accessible over an internet connection. For this reason I could work from everywhere I want. I thought, that would not change in my future time, because the internet has solutions for everything. Yeah, I have to say that is true. But it was not easy to find the right tools and services for exchanging ideas, files, time schedules and other stuff for free. My projects are not so big that it makes sense to implement this infrastructures by my own. I found some free or at least some cheap services which you can use for working together with friends or other small projects.</p>
<h3>Idea Development and Sharing</h3>
<p>Creating and developing ideas with people, who are not physical available, is not very easy. Maintaining and extending are also two not very minor problems. In the last time I found a very good workflow for me and my friends. We do a telephone conference via <a href="http://www.skype.com" target="_blank">skype</a> and in the same time we use the service <a href="http://www.mindmeister.com/" target="_blank">Mindmeister (Online Mindmapping Tool)</a> and the tool <a href="http://www.balsamiq.com/" target="_blank">Balsamiq MockUp</a>. At the moment our solution works good and it is totally free with some limitations. A more professional solution for idea development and exchange may be the Service <a href="http://www.protoshare.com/" target="_blank">ProtoShare</a>. Unfortunately, there is no real free pricing model available, therefore I never tested this service. <span id="more-1259"></span></p>
<h3>Planning and Schedules Services</h3>
<p>Sometimes you and your project members have to make choices or just finding the best time for an appointment. The services <a href="http://www.doodle.com/" target="_blank">Doodle</a> and <a href="http://whenisgood.net/" target="_blank">WhenIsGood</a> solve this problem very easily. I like the service <a href="http://www.doodle.com/" target="_blank">doodle</a> very much, because you can use it without any registration and you can make different kind of choices (timebased or any other).</p>
<h3>Project Management Services</h3>
<p>To arrange meetings is not everything. In most and even in small projects you have a rough imagination of a time schedule. This time schedule should be accessible for every project member in technical and visual form. Additional to this time schedule every project has got some documentation papers and project member information. All this information should be managed by a project management tool. A couple of project managment services are available on the internet. I am using <a href="http://www.huddle.net/" target="_blank">huddle</a> at the moment and I am quite satisfied with it. It has one free pricing model and the features are good enough for small projects. The project management services <a href="http://basecamphq.com/">Basecamp</a> and <a href="http://www.activecollab.com" target="_blank">activeCollab</a> are looking more professional and delivers some useful extensions (e.g. a Mobile Client Software). Unfortunately, there is no free pricing model available, only a fix testing period.</p>
<h3>Coding and design file Hosting</h3>
<p>In my case, we did many visual coding projects. For this reason we are using Version Management for Coding and even a <a href="http://pixelnovel.com/timeline" target="_blank">Version Managment for Adobe Photoshop</a> files. <a href="http://www.photonstorm.com/" target="_blank">Richard Davey</a> wrote a <a href="http://www.photonstorm.com/archives/710/svn-for-photoshop-with-pixelnovel" target="_blank">small blog post</a> about it. I think the very well known free services are <a href="http://code.google.com/intl/de-DE/projecthosting/" target="_blank">Google Code</a>, <a href="http://github.com/" target="_blank">GitHub</a> and <a href="http://sourceforge.net/" target="_blank">SourceForge.net</a>. Using the SVN service <a href="http://beanstalkapp.com/" target="_blank">Beanstalk</a> in relation with the <a href="http://pixelnovel.com/" target="_blank">PixelNovel</a> (Adobe Photoshop Version Management service) is a very powerful and simple tool, I guess...</p>
<h3>(Short) temporal data storage</h3>
<p>Sometimes you have to exchange some data files. That could be a file transfer from your university computer to your home computer or sending huge files to other friends (or project members). For private purposes, the service <a href="http://www.dropbox.com/" target="_blank">Dropbox</a> seems to be nice. For data, which should be only available for a short time and the data is not top secret for other people, I recommend to use the common upload file services (thx <a href="http://twitter.com/hugocamargo" target="_blank">Hugo</a> and <a href="http://aczacz.blogspot.com/" target="_blank">Anca</a> for the links):</p>
<ul>
<li><a href="http://www.filebox.com/">http://www.filebox.com</a> - 100 Gb</li>
<li><a href="http://megashares.com/">http://megashares.com</a> - 10 Gb</li>
<li><a href="http://www.filesavr.com/">http://www.filesavr.com</a> - 10 Gb</li>
<li><a href="http://www.filezzz.com/">http://www.filezzz.com</a> - 10 Gb</li>
<li><a href="http://www.yourfilelink.com/">http://www.yourfilelink.com</a> - 5 Gb</li>
<li><a href="http://gettyfile.ru/">http://gettyfile.ru</a> - 4.7 Gb</li>
<li><a href="http://qshare.com/">http://qshare.com</a> - 4 Gb</li>
<li><a href="http://depositfiles.com/">http://depositfiles.com</a> - 2 Gb</li>
<li><a href="http://www.2shared.com/">http://www.2shared.com</a> - 2 Gb</li>
<li><a href="http://shareua.com/">http://shareua.com</a> - 2 Gb</li>
<li><a href="http://uploadbox.com/">http://uploadbox.com</a> - 2 Gb</li>
<li><a href="http://www.flyupload.com/">http://www.flyupload.com</a> - 2 Gb</li>
<li><a href="http://fileshare.in.ua/">http://fileshare.in.ua</a> - 2 Gb</li>
<li><a href="http://www.badongo.com/">http://www.badongo.com</a> - 2 Gb</li>
<li><a href="http://rapidshare.ru/">http://rapidshare.ru</a> - 1.5 Gb</li>
<li><a href="http://getfile.biz/">http://getfile.biz</a> - 1 Gb</li>
<li><a href="http://www.megaupload.com/">http://www.megaupload.com</a> - 1 Gb</li>
<li><a href="http://www.transferbigfiles.com/">http://www.transferbigfiles.com</a> - 1 Gb</li>
<li><a href="http://usershare.net/">http://usershare.net</a> - 1 Gb</li>
<li><a href="http://www.filesave.me/">http://www.filesave.me</a> - 1 Gb</li>
<li><a href="http://www.storage.to/">http://www.storage.to</a> - 1 Gb</li>
<li><a href="http://www.sharingmatrix.com/">http://www.sharingmatrix.com</a> - 1 Gb</li>
<li><a href="http://dataup.to/">http://dataup.to</a> - 1 Gb</li>
<li><a href="http://www.uploadline.com/">http://www.uploadline.com</a> - 1 Gb</li>
<li><a href="http://dl.free.fr/">http://dl.free.fr</a> - 1 Gb</li>
<li><a href="http://www.mystream.to/">http://www.mystream.to</a> - 1 Gb</li>
<li><a href="http://filez.bz/">http://filez.bz</a> - 1 Gb?</li>
<li><a href="http://filebase.to/">http://filebase.to</a> - 1 Gb</li>
<li><a href="http://www.savefile.com/">http://www.savefile.com</a> - unknown</li>
</ul>
<h3>The End</h3>
<p>I hope you liked my short list of collaboration tools and services. If anything missing for you, check these two articles <a href="http://mashable.com/2007/07/22/online-collaboration/" target="_blank">Work Together: 60+ Collaborative Tools for Groups</a> and <a href="http://www.straw-dogs.co.uk/09/20/6-free-svn-project-hosting-services/" target="_blank">10 Free SVN &amp; Project Hosting Services</a> or check my links for <a href="http://delicious.com/derhess/collaboration" target="_blank">collaboration</a> and <a href="http://delicious.com/derhess/projectmanagement" target="_blank">project management</a>. And of course, feel free to add a comment. <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>My most important Twitter Messages #5</title>
		<link>http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/</link>
		<comments>http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 09:15:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1235</guid>
		<description><![CDATA[

A small summary of my Twitter messages from Januar - February 2010:
Allgemein (General)

Alexis Milant is a great video artist. Especially this video I like very much
RT @golan: Just discovered that Ars Electronica is putting their archives on Vimeo
Nice list of demos and good points for #creative #visual #flash prorgramming. Thx to @mrdoob http://mrdoob.com/blog/post/685
Sehr coole Auswahl [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #3'>My most important Twitter Messages #3</a></li>
<li><a href='http://blog.derhess.de/2009/09/09/meine-wichtigsten-twitter-messages-2/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #2'>Meine wichtigsten Twitter Messages #2</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from Januar - February 2010:</p>
<p><strong><span id="more-1235"></span>Allgemein (General)</strong></p>
<ul>
<li>Alexis Milant is a great video artist. Especially <a href="http://www.alexismilant.com/cinema_ang.php?opus=11" target="_blank">this video</a> I like very much</li>
<li>RT @golan: Just discovered that Ars Electronica is putting their <a rel="nofollow" href="http://www.vimeo.com/user2525344/" target="_blank">archives on Vimeo</a></li>
<li>Nice list of demos and good points for <a title="#creative" rel="nofollow" href="http://twitter.com/search?q=%23creative">#creative</a> <a title="#visual" rel="nofollow" href="http://twitter.com/search?q=%23visual">#visual</a> <a title="#flash" rel="nofollow" href="http://twitter.com/search?q=%23flash">#flash</a> prorgramming. Thx to @<a rel="nofollow" href="http://twitter.com/mrdoob">mrdoob</a> <a rel="nofollow" href="http://mrdoob.com/blog/post/685" target="_blank">http://mrdoob.com/blog/post/685</a></li>
<li>Sehr coole Auswahl von Videokunstwerken - <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2677028.html" target="_blank">Arte Video Art Night Marathon</a></li>
<li>Funny interactive (media) installation<a href="http://www.youtube.com/watch?v=FXdifR7s1vA" target="_blank"> Moving Mario</a> thx @Bager for the link</li>
<li>Nice Project. <a href="http://www.rebelart.net/diary/zanadesign-sand-printer/003002/" target="_blank">The Sand-Printer </a> via @<a rel="nofollow" href="http://twitter.com/make">make</a> <a rel="nofollow" href="http://tinyurl.com/y8fhz4f" target="_blank">http://tinyurl.com/y8fhz4f</a></li>
<li>Interesting Master Program: <a rel="nofollow" href="http://creativegames.org.uk/LudicInterfaces/" target="_blank">European Masters in Ludic Interfaces </a></li>
<li>One of the best stage-based animations I have seen yet.<a href="http://www.youtube.com/watch?v=pS1WALmBqUw" target="_blank"> Chunky Move's Mortal Engine</a></li>
<li>Interesting book puplished: <a href="http://www.interactivearchitecture.org/the-definative-book-to-date.html" target="_blank">Interactive Architecture</a> Book <a href="http://www.interactive-architecture.com/" target="_blank">Homepage</a></li>
<li>iFreeTablet the free alternative from ipad much cheaper and all open source. <a rel="nofollow" href="http://www.ifreetablet.com/" target="_blank">http://www.ifreetablet.com/</a> via @<a rel="nofollow" href="http://twitter.com/mcanet">mcanet</a></li>
<li>Open source hardware - feature story in Wired - <a href="http://blog.makezine.com/archive/2010/01/open_source_hardware_-_feature_stor.html" target="_blank">In the Next Industrial Revolution, Atoms Are the New Bits</a></li>
<li>Cool <a href="http://blog.makezine.com/archive/2010/02/cool_java-based_circuit_simulator.html" target="_blank">Java-based circuit simulator</a>. a good helper for physical computing experiments</li>
<li>Hm is this an interesting master study or just a trend study for getting new students:<a href="http://www.mediacourses.com/courses.asp?cat=2&amp;courseID=30" target="_blank"> MA Social Media</a></li>
<li><a href="http://puredyne.goto10.org/about.html" target="_blank">puredyne</a> - USB-bootable GNU/LINUX OS for creative media via @<a rel="nofollow" href="http://twitter.com/shervinafshar">shervinafshar</a></li>
<li><a href="http://www.community-of-knowledge.de/beitrag/293/" target="_blank">Sehr guter und informativer Artikel</a> zum Thema <a title="#Wissensmanagement" rel="nofollow" href="http://twitter.com/search?q=%23Wissensmanagement">#Wissensmanagement</a> (3.0). Nur der Schluss ist ein wenig schwach..</li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Ich bin nun überzeugt und werd mir das Buch kaufen. <a rel="nofollow" href="http://www.generative-gestaltung.de/" target="_blank">http://www.generative-gestaltung.de/</a> Visual Programming Lernen vom Feinsten</li>
<li>RT @<a rel="nofollow" href="http://twitter.com/rafiqelmansy">rafiqelmansy</a> Fractal Art: Inspiration with Equations <a rel="nofollow" href="http://bit.ly/8UblDj" target="_blank">http://bit.ly/8UblDj</a></li>
<li>Really great generative art experiment - <a href="http://www.neuroproductions.be/experiments/alice-in-wonderland-the-bitmap/" target="_blank">Alice in Wonderland</a>, which worked with text as material and flash</li>
</ul>
<p><strong>Info Design and Visualization<br />
</strong></p>
<ul>
<li> RT @<a rel="nofollow" href="http://twitter.com/grumplet">grumplet</a>: <a href="http://understandingdata.dlow.org/" target="_blank">7500 words by Henry Hadlow in one image</a>. Reviews Eigenfactor.org, Photosynth, wk.com, Seadragon<a rel="nofollow" href="http://tinyurl.com/ycj5a32" target="_blank"></a>Cool info design project: Knowledge Cartography <a rel="nofollow" href="http://www.knowledgecartography.org/" target="_blank">http://www.knowledgecartography.org/</a> via MStäbler,other nice project <a rel="nofollow" href="http://eigenfactor.org/" target="_blank">http://eigenfactor.org/</a></li>
<li><a href="http://benfry.com/phd/" target="_blank">COMPUTATIONAL INFORMATION DESIGN</a> (PHD Thesis) or Book from Ben Fry available as a PDF download</li>
<li><a href="http://mahir.tumblr.com/post/335099772/choosing-colours-for-data-visualization-pdf" target="_blank">Choosing Colours for Data Visualization</a> (.pdf) - prostheticknowledge</li>
<li>RT Upcoming later this year: O'Reilly's "Beautiful Visualization" <a rel="nofollow" href="http://is.gd/6Zlt9" target="_blank">http://is.gd/6Zlt9</a> featuring a chapter on "X by Y" <a rel="nofollow" href="http://is.gd/6ZlCr" target="_blank">http://is.gd/6ZlCr</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>RT <a href="http://www.slideshare.net/mrettig/interaction-design-history?src=embed" target="_blank">interaction design history slideshow</a> (via @<a rel="nofollow" href="http://twitter.com/ighfggmuend">ighfggmuend</a>)</li>
<li>PhD Thesis: <a href="http://www.cs.toronto.edu/~smalik/downloads/malik_2007_thesis_multi_finger_final.pdf" target="_blank">An Exploration of Multi-finger Interaction on Multi-touch Surfaces</a> by Shahzad Malik as a PDF Download</li>
<li>Nice list and maybe useful for some research papers... <a href="http://www.billbuxton.com/InputSources.html" target="_blank">A DIRECTORY OF SOURCES FOR INPUT TECHNOLOGIES</a> by Bill Buxton</li>
<li>Nice system!! <a href="http://multitouch.fi/products/cell/" target="_blank">MultiTouch Cell</a> is the first multitouch LCD for fully scalable display arrays<a rel="nofollow" href="http://multitouch.fi/products/cell/" target="_blank"></a></li>
<li>Again,I highly recommend <a href="http://www.amazon.de/gp/product/2940373078?ie=UTF8&amp;redirect=true&amp;tag=derhessammedi-21&amp;camp=3206&amp;creative=21426&amp;link_code=as3&amp;creativeASIN=2940373078&amp;linkCode=shr" target="_blank">this book for Mobile Interface Design</a>.It is old but many interface concepts are still upToDate</li>
<li>Now I am convinced about the advantages of <a rel="nofollow" href="http://sikuli.csail.mit.edu/" target="_blank">http://sikuli.csail.mit.edu/</a> for Interaction Designer. Rapid Prototyping Tool for Remote Devices</li>
<li><a href="http://www.hpi.uni-potsdam.de/baudisch/projekte/disappearing_mobile_devices.html" target="_blank">Disappearing mobile devices</a> - a paper and concept by Hasso Plattner Institut Potsdam</li>
<li><a href="http://www.smashingmagazine.com/2010/02/05/50-free-ui-and-web-design-wireframing-kits-resources-and-source-files/" target="_blank">50 Free UI and Web Design Wireframing Kits</a>, Resources and Source Files via @<a rel="nofollow" href="http://twitter.com/smashingmag">smashingmag</a></li>
<li>RT @<a rel="nofollow" href="http://twitter.com/fuelinterface">fuelinterface</a> Amazing Alternative Interfaces That Will Change Our Lives | <a href="http://ow.ly/1oK1zx" target="_blank">Fuel Your Interface</a> -&gt;Interesting overview</li>
<li><a href="http://blog.makezine.com/archive/2010/02/relief_3d_interactive_maps.html" target="_blank">scalable actuated shape display</a> from MIT's Tangible Media Group</li>
<li><a href="http://www.designingforhumans.com/idsa/2010/02/physical-gestures-to-document-design-research.html" target="_blank">Physical Gestures to Document Design Research</a></li>
<li>Dan Saffer's Talk: <a href="http://www.designresearchconference.org/index.php?option=com_k2&amp;view=item&amp;id=19:dan-saffer-researching-and-designing-interactive-gestures&amp;Itemid=73" target="_blank">Researching and Designing Interactive Gestures</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>Nice Project from MIT: High Low Tech <a rel="nofollow" href="http://hlt.media.mit.edu/" target="_blank">http://hlt.media.mit.edu/</a></li>
<li><a href="http://blog.makezine.com/archive/2010/01/craft_meets_tech_at_mit.html" target="_blank">Wearable Technologies and other High and Low Tech Stuff</a> from the MIT via @<a rel="nofollow" href="http://twitter.com/make">make</a> interesting video report!</li>
<li><a href="http://blog.makezine.com/archive/2010/01/secret_handshake_of_the_future.html" target="_blank">Secret handshake of the future</a> from the tangible Interface class of the MIT via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li>
<div><a id="status_star_7913180185" title="favorite this tweet"> </a>RT  <a href="http://vimeo.com/channels/newwaysofinteraction#8308494" target="_blank">“Notput” is an interactive music table</a> with tangible notes, that combines all three senses of hearing, sight and touch:</div>
</li>
<li>LED Galaxy Dress by <a href="http://www.ecouterre.com/5815/bewitching-led-galaxy-dress-by-cute-circuit-is-worlds-largest-wearable-display/" target="_blank">CuteCircuit is World’s Largest Wearable Display</a></li>
<li>Great use of Augmented Reality! <a href="http://gamesalfresco.com/2010/01/14/training-the-visual-way/" target="_blank">LEGO Manual With ARToolKit</a></li>
<li>That is a really<a href="http://www.ted.com/talks/blaise_aguera.html" target="_blank"> crazy map-location-based mash up demo</a> -  augmented-reality maps by microsoft</li>
<li><a href="http://blog.makezine.com/archive/2010/02/ekg-controlled_game_of_life_hoodie.html" target="_blank">EKG-controlled Game of Life hoodie</a> via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li><a href="http://www.creativeapplications.net/sound/touchdesigner-plastikman-windows-sound/" target="_blank">TouchDesigner</a>, an authoring tool for building interactive 3D art, visualizations</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><a href="http://www.interactivearchitecture.org/kiefer-technic-showroom-facade.html" target="_blank">A Dynamic Facade</a></li>
<li>Nice examples and nice <a title="#augmented" rel="nofollow" href="http://twitter.com/search?q=%23augmented">#augmented</a> reality SDK for common <a title="#mobile" rel="nofollow" href="http://twitter.com/search?q=%23mobile">#mobile</a> Devices <a rel="nofollow" href="http://tinyurl.com/yz6hny3" target="_blank">http://tinyurl.com/yz6hny3</a> | SDK <a rel="nofollow" href="http://www.metaio.com/products/mobile/" target="_blank">www.metaio.com/products/mobile/</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Let <a href="http://blog.makezine.com/archive/2010/01/arduino_sketch_programs_its_peers.html" target="_blank">Arduino communicate with each other</a>. Arduino control the other Arduino.Maybe the new Adruino Virus?!via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li>Xuggler is the easy way to uncompress, modify, and re-compress any media file (or stream) from Java to a red5 server <a rel="nofollow" href="http://www.xuggle.com/" target="_blank">http://www.xuggle.com/</a></li>
<li><a href="http://xat.info/live-screencast-in-flash-mit-red5-und-camtasia-studio/" target="_blank">Live Screencast in Flash mit Red5 und Java Streaming Library</a></li>
<li><a href="http://www.splitmedialabs.com/vh-java-capture-sdk" target="_blank">VH Java Screen Capture SDK</a> looks nice... Hopefully it will not become so expensive..</li>
<li>Freeware: <a href="http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture" target="_blank">VH Screen Capture Driver</a> supports C++, C#, Java, Delphi, etc</li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Playyoo is an interesting plattform for Flash Mobile and Flash Lite Game Developer <a rel="nofollow" href="http://blog.playyoo.com/" target="_blank">http://blog.playyoo.com/</a> and <a rel="nofollow" href="http://playyoo.com/" target="_blank">http://playyoo.com/</a></li>
<li>Interesting report: <a href="http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/" target="_blank">Indie Flash Game Development: A 2009 Year-End Retrospective</a></li>
<li>Blog article: <a href="http://gamesalfresco.com/2009/12/31/best-selling-augmented-reality-games-of-2009/" target="_blank">Best Selling Augmented Reality Games of 2009</a></li>
<li>Flash Game License:<a href="http://www.flashgamelicense.com/blog/2010/01/looking-back-at-2009-trends-and-statistics/" target="_blank"> Looking Back at 2009: Trends and Statistics</a></li>
<li>Very cool styles for Casual Computer Games: <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2897158.html#44" target="_blank">Skateboard</a> // <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2897158.html#45" target="_blank">Jump N Run Adventure</a></li>
<li>RT Getting Started: PushButton Engine recording from <a title="#SeaFlex" rel="nofollow" href="http://twitter.com/search?q=%23SeaFlex">#SeaFlex</a> last night: <a rel="nofollow" href="http://bit.ly/74jCHc" target="_blank">http://bit.ly/74jCHc</a> (via @<a rel="nofollow" href="http://twitter.com/jnbeck">jnbeck</a>)</li>
<li>Wow! a big Graphical User Interface Collection of Games. Useful for research in interaction design in Games <a rel="nofollow" href="http://gamegui.net/" target="_blank">http://gamegui.net/</a></li>
<li>Fast statistic consumption... RT @<a rel="nofollow" href="http://twitter.com/dotmick">dotmick</a>: <a rel="nofollow" href="http://www.onlineeducation.net/videogame/" target="_blank">Videogame Statistics</a></li>
<li>Cool game design prototypes for tangible interfaces: <a href="Cool game design prototypes for tangible interfaces: DaVinci (Microsoft Surface Physics Illustrator)" target="_blank">DaVinci (Microsoft Surface Physics Illustrator)</a></li>
<li><a href="http://blog.makezine.com/archive/2010/02/surfacescapes_20_demo.html" target="_blank">SurfaceScapes 2.0 demo</a> - A further nice tangible Game Interface idea!</li>
<li><a href="http://www.adobe.com/newsletters/edge/february2010/articles/article7/" target="_blank">Nice article about creating a MMO browser game</a> with Flash (Game: zOMG)</li>
<li>RT Addressing color blindness in (game) design <a rel="nofollow" href="http://is.gd/8HWrQ" target="_blank">http://is.gd/8HWrQ</a> (via @<a rel="nofollow" href="http://twitter.com/elsassph">elsassph</a>)</li>
<li>Looks good: <a href="http://www.flashrealtime.com/flash-gaming-on-nvidia-tablets/" target="_blank">Flash Gaming on NVIDIA Tablets</a></li>
<li>Two great tutorials for particle effects with flint: <a href="http://slekx.com/2009/12/flint-visual-introduction/" target="_blank">Introduction</a> <a href="http://slekx.com/2009/12/flinteroids-advanced-flint-tutorial/" target="_blank">Flint in a Game</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">Brain Computer Interface ActionScript 3.0 API library released by Sean Moore</a></li>
<li>RT New <a title="#Processing" rel="nofollow" href="http://twitter.com/search?q=%23Processing">#Processing</a> book by Ira Greenberg, The <a href="http://www.friendsofed.com/book.html?isbn=1430219793" target="_blank">Essential Guide to Processing for Flash Developers</a>, is here!</li>
<li>RT  @_sandro Highly interesting! Jangaroo - Actionscript 3 to Javascript  Compiler! <a rel="nofollow" href="http://www.jangaroo.net/home/" target="_blank">http://www.jangaroo.net/home/</a> - i think i'm in love <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Nice list:<a href="http://corlan.org/2010/01/14/5-flash-applications/" target="_blank"> 5 useful Flash applications</a> listed by Mihai CORLAN</li>
<li><a href="http://www.flashconnections.com/2010/01/15/xmoovstream-php-video-server/" target="_blank">xmoovStream PHP video server for Flash</a>. Not real Streaming, but progressive download with seeking functionality</li>
<li>RT Red5 Developer Series videos from @<a rel="nofollow" href="http://twitter.com/newviewnetworks">newviewnetworks</a> look awesome! <a rel="nofollow" href="http://bit.ly/4KJBu2" target="_blank">http://bit.ly/4KJBu2</a></li>
<li>RT We just released <a href="http://www.gskinner.com/blog/archives/2010/01/asdocr_simple_a.html" target="_blank">ASDocr</a>, an AIR 2.0 app for working w/ASDoc. Makes documenting AS3 code much easier!</li>
<li>RT Here it is: @<a rel="nofollow" href="http://twitter.com/matthbooth">matthbooth</a>'s excellent webcam light-painting tutorial - <a rel="nofollow" href="http://bit.ly/4sipE5" target="_blank">http://bit.ly/4sipE5</a></li>
<li>This Controlling the rain project with Arduino and Flash gives a <a rel="nofollow" href="http://tinyurl.com/yzw2l3k" target="_blank">nice introduction into physical computing</a></li>
<li>Good introduction video tutorial for the <a rel="nofollow" href="    *  http://www.as3apex.com/video_tuts/intro-to-gaia-flash-framework/" target="_blank">Flash Gaia Website Framework</a></li>
<li><a href="http://casario.blogs.com/mmworld/2010/02/flex-and-mobile-a-whitepaper-to-create-flex-application-for-mobile-devices.html" target="_blank">Whitpaper about Flex (Slider) Framework</a> and mobile devices</li>
<li><a href="http://help.adobe.com/en_US/as3/mobile/index.html" target="_blank">Great resources for optimizing your content</a> for flash mobile devices</li>
<li>
<div><a id="status_star_9145960256" title="favorite this tweet"> </a>A really useful set of ActionScript classes and utilities "to get you coding faster and more reliably": <a rel="nofollow" href="http://casalib.org/" target="_blank">http://casalib.org</a></div>
</li>
<li><a href="http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/" target="_blank">Pixelwave, framework for iPhones Games/Apps</a>, based completely on the Flash AS3 API <a title="#iphone" rel="nofollow" href="http://twitter.com/search?q=%23iphone">#iphone</a> <a title="#flash" rel="nofollow" href="http://twitter.com/search?q=%23flash">#flash</a> (via @<a rel="nofollow" href="http://twitter.com/fplag">fplag</a>)</li>
<li>You can monetize your Flex Components, Flex and Air applications with FlexDen.net <a rel="nofollow" href="http://www.flexden.net/" target="_blank">http://www.flexden.net/</a></li>
<li><a href="http://blog.inspirit.ru/?p=386" target="_blank">FlashSURF by Eugene</a> is an impressive<a href="http://code.google.com/p/in-spirit/wiki/ASSURFBundleManager" target="_blank"> image-based pattern recognition library</a> for Flash</li>
</ul>
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		<title>Mein Fazit zum Medienfestival Transmediale in Berlin</title>
		<link>http://blog.derhess.de/2010/02/20/mein-fazit-zum-medienfestival-transmediale-in-berlin/</link>
		<comments>http://blog.derhess.de/2010/02/20/mein-fazit-zum-medienfestival-transmediale-in-berlin/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 19:02:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Gedanken]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1224</guid>
		<description><![CDATA[
Vom 2. bis zum 7. Februar fand das Medienfestival Transmediale in Berlin statt.  Das Festival stand ganz unter dem Motto "Futurity Now", sprich was ist und wie gestalten wir unsere Zukunft. Gemäß aller Vorträge und Diskussionsrunden soll dabei das Internet und die kreative Klasse die wichtigsten Rollen für unsere Zukunft übernehmen. Vom meinem subjektiven Gefühl [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2008/07/23/mein-fazit-zu-flash-lite/' rel='bookmark' title='Permanent Link: Mein Fazit zu Flash Lite'>Mein Fazit zu Flash Lite</a></li>
<li><a href='http://blog.derhess.de/2008/12/14/mein-tagliches-blogging-brot/' rel='bookmark' title='Permanent Link: Mein tägliches Blogging Brot'>Mein tägliches Blogging Brot</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.derhess.de/wp-content/uploads/2010/02/transmediale.gif" rel="lightbox[1224]"><img class="alignnone size-full wp-image-1225" title="transmediale" src="http://blog.derhess.de/wp-content/uploads/2010/02/transmediale.gif" alt="Transmedial Medienfestival Berlin 2010" width="622" height="114" /></a></p>
<p>Vom 2. bis zum 7. Februar fand das Medienfestival <strong><a href="http://www.transmediale.de/" target="_blank">Transmediale</a></strong> in Berlin statt.  Das Festival stand ganz unter dem Motto "<strong><a href="http://www.transmediale.de/en/festival/futurity_now" target="_blank">Futurity Now</a></strong>", sprich was ist und wie gestalten wir unsere Zukunft. Gemäß aller Vorträge und Diskussionsrunden soll dabei das Internet und die <a href="http://de.wikipedia.org/wiki/Kreative_Klasse" target="_blank">kreative Klasse</a> die wichtigsten Rollen für unsere Zukunft übernehmen. Vom meinem subjektiven Gefühl her stammten die meisten Besucher auch aus dieser sogenannten kreativen Klasse. An sich eine gute Sache, nur wandelte sich genau dieses Publikum in einigen Diskussionsrunden zu einer wahren Selbstbeweihräucherung, wie toll und kreativ und innovativ man doch sei. Besonders negativ ist mir die Diskussion am Ende  zum Thema  <a href="http://www.transmediale.de/en/creativity-economic-resource" target="_blank">Creativity as an Economic Resource</a> aufgefallen. Nun gut davon wollte ich mich mir freilich nicht die Stimmung vermiesen lassen und besuchte die <strong><a href="http://www.transmediale.de/en/festival/exhibition" target="_blank">Transmediale Ausstellung</a></strong>. Viele Kunstwerke gab es zwar nicht zu sehen, aber das war für mich schon O.K., denn das <a href="http://www.transmediale.de/en/node/11333" target="_blank">A Parallel Image</a>, die <a href="http://www.transmediale.de/en/paparazzi-bots" target="_blank">Paparazzi Bots</a> und der <a href="http://www.transmediale.de/en/artvertiser" target="_blank">Artvertiser</a> haben mich ziemlich überzeugt und waren sicherlich auch einer der Highlights der Austellung.</p>
<p><a href="http://blog.derhess.de/wp-content/uploads/2010/02/transmediale_art.jpg" rel="lightbox[1224]"><img class="aligncenter size-full wp-image-1227" title="Transmediale Artworks" src="http://blog.derhess.de/wp-content/uploads/2010/02/transmediale_art.jpg" alt="" width="561" height="95" /></a><span id="more-1224"></span></p>
<p>Die restlichen Tage habe ich eigentlich dann nur noch verbracht irgendwelche Vorträge anzuhören. Leider waren diese vom Niveau her sehr unterschiedlich. Teilweise sehr gut und unterhaltsam (siehe <a href="http://www.transmediale.de/en/keynote-bruce-sterling-us-atemporality" target="_blank">Bruce Sterling</a> und <a href="http://www.transmediale.de/en/node/11829" target="_blank">Richard Barbrook</a>), aber es gab auch Vorträge, wo einfach nur ein Text vorgelesen wurde. Im nach hinein habe ich erfahren, dass sowas normal sei bei philosophischen Vorträgen. Nun gut, nur zu dumm wenn die Stimme sehr monoton wird und immer schneller... Naja bei diesen Vorträgen war meine Aufmerksamkeit nach mind. 10min total hinüber. So ging es mir ziemlich häufig bei den Vorträgen. Ich hatte es bisher noch nie, das sich die Themen so gut anhören, aber die Vorträge so träge und langweilig sind. Also an dieser Stelle weiß ich wirklich nicht was sich die Veranstalter gedacht haben. Man sollte sich schon überlegen wen mann vorne ans Mikro stellt... Hin und wieder gab es auch ein paar <strong><a href="http://www.transmediale.de/en/festival/filmvideo">Filmscreenings</a></strong>, wo es das ein oder andere <a title="Secret Machine" href="http://www.transmediale.de/en/secret-machine">gute Videokunstwerk </a>zusehen gab. Leider wurden auch manche Filme einfach ohne weitere Vorstellung und Nachbesprechung gezeigt, wie z.B. das Video über einen Kriegseinsatz mit sehr schlechten Ton und spanischen Untertiteln und am Ende hieß es: "Ja das Video haben wie gefunden und fanden es interessant, deswegen haben wir es heute hier gezeigt"  Das wirkte dann manchmal wie ne lieblose Zusammenstellung und ehrlich keine Ahnung was sich dabei der Kurator gedacht hat...</p>
<p><span style="text-decoration: underline;"><strong>Fazit:</strong></span> Eins, zwei Tage nach der Transmediale hat sich dann meine Meinung zum Festival ein wenig gesetzt. Leider muss ich sagen, dass mir von den Vorträgen nicht mehr viel im Gedächtnis war, eigentlich habe ich fast keinen einzigen Punkt für mich mitnehmen können. Aus dieser Sicht war die Transmediale eine fast große Enttäuschung für mich, da doch die Infrastruktur und der Veranstaltungsort schon ziemlich super war. Auch das Thema und die Überschriften der Programmpläne war viel versprechend. Aus meiner persönlichen Sicht wurde das Meiste nur sehr oberflächlich angerissen... Vielleicht lag es auch an den überwiegend <a href="http://de.wikipedia.org/wiki/Fashion_Victim" target="_blank">fashion-victim</a> orientierten Besuchern, die einfach n bissl was von dem Künstler Flair abhaben möchten. Ganz nach dem Prinzip: Ich kauf mir n Mac also hab ich Geschmack. Ich geh auf ein Medienfestival, also bin ich kreativ and cool!</p>
<p>So wie es aussieht bin ich auch nicht ganz alleine mit meinem enttäuschten Bild über das Festival, siehe <a href="http://www.dradio.de/dkultur/sendungen/fazit/1118148/" target="_blank">dradio.de Fazit</a>.</p>
<p>Sehr schade alles, aber zum Glück gabs auch noch Parallelveranstaltung zur Transmediale, wie z.B. vom <strong><a href="http://www.betahaus.de/" target="_blank">betahaus</a></strong> und deren Workshop und Vortragsreihe zum Thema <strong><a href="http://www.facebook.com/home.php#!/event.php?eid=413357915719" target="_blank">How are Social Media changing Design?</a></strong> Danke an dieser Stelle noch an <a href="http://www.betahaus.de/team/" target="_blank">Daniela</a> für die Führung durchs betahaus und fürs Bier <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Am Ende gibt kann ich nur den Rat geben: Wer knapp bei Kasse ist und einen Austausch in Sachen Medienkunst möchte, dem sei das Ars Electronica Festival in Linz empfohlen (auch wenn das Hinkommen nicht so leicht ist).</p>
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		<title>SENSEWARE &#8211; How to Create the Experience&#8217;s Architecture</title>
		<link>http://blog.derhess.de/2010/02/09/senseware-how-to-create-the-experiences-architecture/</link>
		<comments>http://blog.derhess.de/2010/02/09/senseware-how-to-create-the-experiences-architecture/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 14:19:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1202</guid>
		<description><![CDATA[
During my master studies at the Interface Culture department of the University in Linz I visited the great lecture SENSEWARE - How to Create the Experience's Architecture by Hide Ogawa. In this lecture we learnt and discussed how we can integrate and reproduce emotions + experiences in our technical-based environment. Furthermore, we discussed the roles [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.derhess.de/wp-content/uploads/2009/12/interfaceCultureBanner.jpg" rel="lightbox[1202]"><img class="size-full wp-image-1182 aligncenter" title="interface Culture Banner" src="http://blog.derhess.de/wp-content/uploads/2009/12/interfaceCultureBanner.jpg" alt="Interface Culture" width="612" height="108" /></a></p>
<p>During my master studies at the <a href="http://www.ufg.ac.at/?id=1449" target="_blank">Interface Culture department</a> of the University in Linz I visited the great lecture <a href="http://senseware.blog.so-net.ne.jp/" target="_blank">SENSEWARE - How to Create the Experience's Architecture</a> by <a href="http://howeb.org/" target="_blank">Hide Ogawa</a>. In this lecture we learnt and discussed how we can integrate and <strong>reproduce emotions + experiences</strong> in our technical-based environment. Furthermore, we discussed the roles of the different interactive design  disciplines - e.g. Product Designer, Industrial Designer, Interaction Designer, Visual Designer, Experience Designer etc. - and how they work together in the domain of SenseWare products.</p>
<p>For a better understanding how SenseWare is implemented in each culture, we had got the task to give a 5min overview of SenseWare in our country. In my presentation I mentioned mainly the religion background of SenseWare in Germany. Nowadays I think delivering experiences in Germany is mostly driven by media institutions. See my slides here:</p>
<div id="__ss_3111182" style="width: 425px; text-align: left;"><a style="font: 14px Helvetica,Arial,Sans-serif; display: block; margin: 12px 0 3px 0; text-decoration: underline;" title="Senseware in the Germany Culture" href="http://www.slideshare.net/derhess/senseware-in-the-germany-culture">Senseware in the Germany Culture</a></div>
<p style="text-align: center;"><object style="margin: 0px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=culturegermanyslides-100209032946-phpapp02&amp;stripped_title=senseware-in-the-germany-culture" /><param name="allowfullscreen" value="true" /><embed style="margin: 0px;" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=culturegermanyslides-100209032946-phpapp02&amp;stripped_title=senseware-in-the-germany-culture" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The second assignment of this lecture includes a presentation of current SenseWare examples. For me it was obvious to mention the great SenseWare work of <a href="http://www.eltopo.de/" target="_blank">Stefan Ulrich</a> (<a href="http://www.eltopo.de/sites/funktionide_part1_1.html" target="_blank">Funktionide</a> and <a href="http://www.eltopo.de/sites/liquidwall_1.html" target="_blank">Liquid Wall</a>) and the well-known digital handshake experience <a href="http://www.poken.com/" target="_blank">Poken</a>. The other students presented also very astonishing projects: <a href="http://corpora.hu/en/about/" target="_blank">Corpora in Si(gh)te</a>, <a href="http://motoi.biz/english/e_top/e_top.html" target="_blank">Sakura</a>, <a href="http://www.creativeblok.com/iloveblocks.html" target="_blank">Wishlist</a>, <a href="http://www.tednoten.com/work/portfolio/lady-k-bag-nr4" target="_blank">Lady K Bag</a>, <a href="http://www.thinkgeek.com/electronics/home-entertainment/cf9b/" target="_blank">Magic Wand</a>, <a href="http://www.toxel.com/inspiration/2009/03/29/juice-skin-packaging-by-naoto-fukasawa/" target="_blank">Juice Skin</a>, <a href="http://www.ambientdevices.com/products/umbrella.html" target="_blank">Ambient Umbrella</a>, <a href="http://www.bigshadow.jp/" target="_blank">Big Shadow</a> and so on...<span id="more-1202"></span></p>
<div id="__ss_3111197" style="width: 425px; text-align: left;"><a style="font: 14px Helvetica,Arial,Sans-serif; display: block; margin: 12px 0 3px 0; text-decoration: underline;" title="Sense Ware Examples from Germany and Switzerland" href="http://www.slideshare.net/derhess/sense-ware-examples-from-germany-and-switzerland">Sense Ware Examples from Germany and Switzerland</a></div>
<p style="text-align: center;"><object style="margin: 0px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=sensewareexamples-100209033443-phpapp01&amp;stripped_title=sense-ware-examples-from-germany-and-switzerland" /><param name="allowfullscreen" value="true" /><embed style="margin: 0px;" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=sensewareexamples-100209033443-phpapp01&amp;stripped_title=sense-ware-examples-from-germany-and-switzerland" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The final assignment of this lecture was creating a concept of an own development SenseWare. During this design process we should consider the japanese concept of <strong><a href="http://blog.evermode.com/?p=159" target="_blank">Mitate</a></strong>! <a title="an example for a better understanding" href="http://www.japanesegarden.com/learning/images/Portland-Japanese-Garden_Mitate.pdf" target="_blank">Mitate</a> is in my opinion a very interesting concept, which could have a big influence in the design process of technical devices in our future.</p>
<p>Anyway, my SenseWare concept tried to map the virtual abstract data and behaviour of social network profiles in real living objects. That sounds first very abstract and theoretical but I think my presentation slides shows my points very clear. So please have a critical look and I am looking forward about some feedback <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<div id="__ss_3111336" style="width: 425px; text-align: left;"><a style="font: 14px Helvetica,Arial,Sans-serif; display: block; margin: 12px 0 3px 0; text-decoration: underline;" title="Virtual Charisma Garden - A SenseWare Project" href="http://www.slideshare.net/derhess/virtual-charisma-garden-a-senseware-project">Virtual Charisma Garden - A SenseWare Project</a></div>
<p style="text-align: center;"><object style="margin: 0px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=florianweilvirtualcharismagardenver2-100209033817-phpapp02&amp;stripped_title=virtual-charisma-garden-a-senseware-project" /><param name="allowfullscreen" value="true" /><embed style="margin: 0px;" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=florianweilvirtualcharismagardenver2-100209033817-phpapp02&amp;stripped_title=virtual-charisma-garden-a-senseware-project" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>At the end of the <a href="http://howeb.org/" target="_blank">Hide Ogawa</a>'s lecture I was very happy about the new inspiration and approaches from a Japanese perspective. Even the fact that our group was very international oriented (ca. 15 people from ca. 12 different countries - Bulgaria, Australia, Germany, Austria, Spain, Greece, Iran, Turkey, Slovenia etc.) deliverd a huge inspiration for my mind. If you would like to add some more information of the topic of experience design and SenseWare, please feel free to leave a comment. Thx!</p>
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		<title>My most important Twitter Messages #4</title>
		<link>http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/</link>
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		<pubDate>Tue, 05 Jan 2010 14:03:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interaction]]></category>
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		<category><![CDATA[art]]></category>
		<category><![CDATA[cool stuff]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1188</guid>
		<description><![CDATA[

A small summary of my Twitter messages from November - December 2009:
Allgemein (General)

Great homepage with top-level talks for creative coders, designer and other artists
Very interesting media facade project. Partly based on Adobe Air Sorftware
Nice article: Media Facades: Fundamental terms and concepts
International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging 
Very interesting designer: http://www.waldemeyer.com/ especially [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #3'>My most important Twitter Messages #3</a></li>
<li><a href='http://blog.derhess.de/2009/09/09/meine-wichtigsten-twitter-messages-2/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #2'>Meine wichtigsten Twitter Messages #2</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from November - December 2009:</p>
<p><strong><span id="more-1188"></span>Allgemein (General)</strong></p>
<ul>
<li><a href="http://blogs.aquent.com/aquentblog/author/susie-hall/" target="_blank">Great homepage with top-level talks</a> for creative coders, designer and other artists</li>
<li>Very interesting <a href="http://playhouse.daft.ie/create/" target="_blank">media facade project</a>. Partly based on Adobe Air Sorftware</li>
<li>Nice article: <a href="http://www.mediaarchitecture.org/mediafacades2008/exhibition/basics-eng/" target="_blank">Media Facades: Fundamental terms and concepts</a></li>
<li><a href="http://www.computational-aesthetics.org/2010/" target="_blank">International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging </a></li>
<li>Very interesting designer: <a rel="nofollow" href="http://www.waldemeyer.com/" target="_blank">http://www.waldemeyer.com/</a> especially for the domain of wearable technology fashion. Also<a href="http://waldemeyer.blogspot.com/" target="_blank"> his blog</a></li>
<li>Some inspiration for your <a href="http://blog.makezine.com/archive/2009/12/make_holiday_gift_guide_2009_all-ar.html" target="_blank">wishlist? Physical Computing</a> Ahoi!</li>
<li>Very cool!! <a href="http://www.photonstorm.com/archives/710/svn-for-photoshop-with-pixelnovel?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PhotonStorm+%28Photon+Storm%29" target="_blank">Real SVN Functionality for Photoshop with PixelNovel</a></li>
<li><a href="http://wiigee.org" target="_blank">Wiigee</a> is a nice java library for working with gestures and the wiimote. a port for ActionScript would be nice <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
<li><a href="http://www.opencalais.com/" target="_blank">Reuters open MetaData (Semantic Web) Database</a> looks interesting for webservice and information experiments</li>
<li>Wow! The New York Times began to open their Information Archives! <a rel="nofollow" href="http://data.nytimes.com/" target="_blank">http://data.nytimes.com/</a></li>
<li>Nice <a href="http://geoapi.com/" target="_blank">Geo coding API for Web 2.0 services </a></li>
<li><a href="http://blog.fitc.ca/post.cfm/interactive-installations-wanted" target="_blank">Interactive installations wanted for the FITC Amsterdam</a></li>
<li>Found an <a href="http://193.171.60.44/dspace/">archive database for Media Art</a>.  Maybe it could be useful during my studies in interactive art</li>
<li><a href="http://eismann-sf.com/news/?p=824" target="_blank">Nice Graphic about Qualities of Information Design</a></li>
<li>Great slides about a good <a href="http://www.insideria.com/2009/11/how-to-run-a-creative-business.html" target="_blank">business culture in a creative environment</a></li>
<li>fascinated by the <a href="http://en.wikipedia.org/wiki/Theremin" target="_blank">Theremin Music instrument</a> and tv documentation <a href="http://de.wikipedia.org/wiki/Theremin" target="_blank">(deutsch)</a></li>
<li>Yale University's Psychology course on <a href="http://www.youtube.com/watch?v=P3FKHH2RzjI&amp;feature=SeriesPlayList&amp;p=6A08EB4EEFF3E91F" target="_blank">Youtube</a>. **OFF TOPIC**</li>
<li>Holy shit that is the<a href="http://www.koreus.com/video/out-of-time.html" target="_blank"> best parkour action</a> I have ever seen!!  **OFF TOPIC**</li>
<li>Ziemlich interessante Präsentation über die Kombination von <a href="http://mediathek.hs-furtwangen.de/public/6493e9ea456d032ab02d9c156157d3a2/" target="_blank">Mobile Art und Urban Displays von Jürgen Scheible</a></li>
<li>Nett zu lesen: <a href="http://blog.liip.ch/files/pdf/stuermer_2009_digitalenachhaltigkeiteinkonzeptmitzukunft.pdf" target="_blank">Digitale Nachhaltigkeit – ein Konzept mit Zukunft</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Interesting <a href="http://mediamilitia.com/getting-started-with-generative-art/" target="_blank">blog entry on 'Generative Art'</a> via @Natzke</li>
<li><a href="http://beta.nodebox.net/wiki/Welcome" target="_blank">Generative Art Tool </a>- out of the box via @<a href="http://twitter.com/generatorx">generatorx</a></li>
<li>Ich bin nun überzeugt und werd mir das Buch kaufen. <a rel="nofollow" href="http://www.generative-gestaltung.de/" target="_blank">http://www.generative-gestaltung.de/</a> Visual Programming Lernen vom Feinsten <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
<li>Umfangreiche Artikel Sammlung zum Thema <a href="http://medienkunstnetz.de/themen/generative_tools/" target="_blank">Generative Tools für die digitale Medienkunst</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><a href="http://bit.ly/4LmWBN" target="_blank">Free Sketching &amp; Wireframing Kit</a> <a rel="nofollow" href="http://bit.ly/4LmWBN" target="_blank"></a> via @fplag</li>
<li><a href="http://www.interactivearchitecture.org/" target="_blank">Great blog</a> about interaction, architecture, space, user experience etc.</li>
<li><a href="http://www.gillesbailly.fr/menua/" target="_blank">Marking Menus</a> are a very good concept for mouse gestures and menu navigation issues</li>
<li>Must read article: Open for Business - <a href="http://www.insideria.com/2009/11/open-for-business-designing-social-interfaces.html" target="_blank">Designing Social Interfaces -&gt; degree of openness from a technical view</a></li>
<li>Wow, very nice idea of a physical computing interface: <a href="http://eis.comp.lancs.ac.uk/index.php?id=11&amp;type=0" target="_blank">VoodooIO</a></li>
<li><a href="http://vimeo.com/mkalten/likes/page:1/sort:newest" target="_blank">Nice video list of Tangible User Interfaces</a></li>
<li>Nice Blog and very good articles: <a href="http://www.organicui.org/?page_id=35" target="_blank">Designing Kinetic and Organic User Interfaces</a></li>
<li>Two great articles about <a href="http://tinyurl.com/yb66lkj" target="_blank">User Experience in an Agile Development</a> process (or in Scrum) <a rel="nofollow" href="http://tinyurl.com/yb66lkj" target="_blank"></a> <a rel="nofollow" href="http://tinyurl.com/ycj5a32" target="_blank">http://tinyurl.com/ycj5a32</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong><br />
</strong></p>
<ul>
<li><a href="http://blog.makezine.com/archive/2009/12/amazing_sound_sculptures_from_motor.html" target="_blank">Amazing sound sculptures</a> from motors &amp; more via @<a href="http://twitter.com/make">make</a></li>
<li>Stumbled again about the <a href="http://jexp.de/blog/archives/16-On-LEGO-Powered-Time-Tracking;-My-Daily-Column.html" target="_blank">lego Time Tracking</a> thing. I really like this nerdy idea</li>
<li>Should I really try it? <a rel="nofollow" href="http://suicidemachine.org/" target="_blank">http://suicidemachine.org/</a> a nice net (art) project idea</li>
<li>Nice project: <a href="http://blog.makezine.com/archive/2009/11/ego_search_visualizer.html" target="_blank">Ego search visualizer</a> from MIT Lab: <a href="http://personas.media.mit.edu/" target="_blank">the project page</a></li>
<li><a href="http://www.graviti.tv/blog/?p=130" target="_blank">MIT gestural computing</a> makes multitouch look old hat - Interesting Project</li>
<li>Looking for SenseWare: My Examples -&gt; <a href="http://www.eltopo.de/sites/funktionide_part1_1.html" target="_blank">funktionide</a> // <a href="http://www.eltopo.de/sites/liquidwall_1.html" target="_blank">LiquidWall </a>// <a href="http://www.poken.com" target="_blank">Poken</a></li>
<li><a href="http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals" target="_blank">Pimp your iPhone for RFID</a></li>
<li><a href="http://blog.makezine.com/archive/2009/12/wii_remote_for_mame_on_iphone.html" target="_blank">Wii remote for MAME on iPhone</a></li>
<li>Nice experiment! <a href="http://blog.makezine.com/archive/2009/12/iphone_controlled_solar_powered_ard.html" target="_blank">iPhone controlled Arduino tank</a></li>
<li><a href="http://blog.makezine.com/archive/2009/11/diy_accelerometer_controlled_usb_ga.html" target="_blank">DIY accelerometer controlled USB gamepad</a></li>
<li>wow, a <a rel="nofollow" href="http://infosthetics.com/archives/2009/11/ringwall_world_largest_multi-touch_multi-user_wall.html" target="_blank">45m long multitouch wall</a> via @<a href="http://twitter.com/jensfranke">jensfranke</a>, @<a href="http://twitter.com/CedricKiefer">CedricKiefer</a>, @<a href="http://twitter.com/memotv">memotv</a> / Don't know if this useful...</li>
<li><a href="http://itsme.it/project/" target="_blank">itsme</a> the next generation of personal computing?! I don't know... <a rel="nofollow" href="http://itsme.it/project/" target="_blank"></a></li>
<li>Very cool idea or app for an <a href="http://www.graviti.tv/blog/?p=122" target="_blank">eyetracker approach</a></li>
<li><a href="http://www.youtube.com/watch?v=UmIgNfp-MdI" target="_blank">Microsoft "Courier" secret tablet</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Wow the <a href="http://blog.makezine.com/archive/2010/01/generate_cityscapes_with_city_engin.html" target="_blank">City Engine Software</a> looks great for Science Fiction and other Urban Movie Post Production stuff</li>
<li>Transform your real pictures into nice drawings: <a href="http://grail.cs.washington.edu/projects/gradientshop/" target="_blank">Research Project GradientShop</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><a href="http://www.computer.org/portal/web/buildyourcareer/fa035" target="_blank">Frequently Forgotten Fundamental Facts about Software Engineering</a></li>
<li>Uh nice topic for Computer Scientist in Media: <a href="http://hci.stanford.edu/research/opportunistic/" target="_blank">Opportunistic Programming</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Blog article: <a href="http://gamesalfresco.com/2009/12/31/best-selling-augmented-reality-games-of-2009/" target="_blank">Best Selling Augmented Reality Games of 2009</a></li>
<li>Interesting report:<a href="http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/" target="_blank"> Indie Flash Game Development: A 2009 Year-End Retrospective</a></li>
<li>A must read for all Flash Indie Game Developer: <a href="http://blog.elite-games.net/blog4.php/2009/12/17/total-revenue-from-last-2-years" target="_blank">Badim's Total revenue from last 2 years blog post</a></li>
<li>Playyoo is an interesting plattform for Flash Mobile and Flash Lite Game Developer <a rel="nofollow" href="http://blog.playyoo.com/" target="_blank">http://blog.playyoo.com/</a> and <a rel="nofollow" href="http://playyoo.com/" target="_blank">http://playyoo.com/</a></li>
<li>Adobe starts "<a href="http://www.adobe.com/devnet/games/" target="_blank">#Flash Platform #Gaming Technology Center"</a> (<a href="http://www.adobe.com/devnet/logged_in/ddeibler_flash_platform_games.html" target="_blank">Center</a>) via @flashforum</li>
<li>Some nice and useful <a href="http://www.youtube.com/user/kmprssr#g/a" target="_blank">video tutorials for the Flash Push Button Game Engine</a></li>
<li>Thoughtful article from @<a href="http://twitter.com/GregLoire">GregLoire</a> on <a href="http://www.gamasutra.com/blogs/GregMcClanahan/20091202/3709/Achievement_Design_101.php" target="_blank">Achievement Design 101</a> via @mochimedia</li>
<li>Nice Blogpost: <a href="http://bbrathwaite.wordpress.com/2008/11/30/creating-a-game-design-document/" target="_blank">Creating a Game Design Document</a></li>
<li>Nice article: <a href="http://www.untoldentertainment.com/blog/2009/10/09/running-a-game-studio-from-start-up-to-sustainability/" target="_blank">Running a Game Studio: From Start-Up to Sustainability</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">Brain Computer Interface ActionScript 3.0 API</a> library released by Sean Moore</li>
<li>Blog post:<a href="http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/" target="_blank"> 34 cool ActionScript Libraries</a> by Sean Moore</li>
<li>Great <a href="http://nodename.com/blog/2009/12/03/roll-over-delaunay-voronoi-library-goes-open-source/" target="_blank">Voronoi open-source library for AS3</a> published</li>
<li>Harmcrest is a nice <a href="http://www.insideria.com/2009/11/validation-in-flex-with-hamcre.html" target="_blank">Form and User Interface Input Validation Library</a> and Framework for Flex</li>
<li>Adobe <a title="#Flash" href="http://twitter.com/search?q=%23Flash">#Flash</a> and <a href="http://bit.ly/90o5eq" target="_blank">search engine optimization</a> (<a title="#SEO" href="http://twitter.com/search?q=%23SEO">#SEO</a>): Techniques, issues, and strategies:  (via @<a href="http://twitter.com/marcthiele">marcthiele</a>)</li>
<li>Maybe the Flash Plattform gives<a href="http://newteevee.com/2009/11/21/get-ready-for-flash-player-10-1-to-stream-p2p-video-to-millions-swap-files-bittorrent-style/" target="_blank"> P2P a new chance to establish</a> in the area of network (streaming) technologies?!</li>
<li><a href="http://wiki.swfjunkie.com/tweetr" target="_blank">Tweetr AS3 Library</a> 0.95 Released by @<a href="http://twitter.com/_sandro">_sandro</a> check out:</li>
</ul>
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<p>Related posts:<ol><li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #3'>My most important Twitter Messages #3</a></li>
<li><a href='http://blog.derhess.de/2009/09/09/meine-wichtigsten-twitter-messages-2/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #2'>Meine wichtigsten Twitter Messages #2</a></li>
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		<title>My papers about Interactive Art</title>
		<link>http://blog.derhess.de/2009/12/28/my-papers-about-interactive-art/</link>
		<comments>http://blog.derhess.de/2009/12/28/my-papers-about-interactive-art/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 15:14:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1160</guid>
		<description><![CDATA[
During the first semester of my study Interface Culture at the University of Art in Linz I had to write some papers about interactive art. My first papers dealt with the history of interactive art and continued with some different art movements in this domain. In some cases I am more or less satisfied with [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2007/12/21/as3-interactive-webcam-package-12/' rel='bookmark' title='Permanent Link: AS3: Interactive Webcam Package 1.2'>AS3: Interactive Webcam Package 1.2</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2007/06/14/as2-interactive-webcam-package/' rel='bookmark' title='Permanent Link: AS2: Interactive Webcam Package'>AS2: Interactive Webcam Package</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.derhess.de/wp-content/uploads/2009/12/interfaceCultureBanner.jpg" rel="lightbox[1160]"><img class="size-full wp-image-1182 aligncenter" title="interface Culture Banner" src="http://blog.derhess.de/wp-content/uploads/2009/12/interfaceCultureBanner.jpg" alt="Interface Culture" width="612" height="108" /></a></p>
<p>During the first semester of my study <a href="http://www.ufg.ac.at/?id=1449" target="_blank">Interface Culture</a> at the University of Art in Linz I had to write some papers about interactive art. My first papers dealt with the history of interactive art and continued with some different art movements in this domain. In some cases I am more or less satisfied with my papers. Anyway, I think every 2page long paper contains some interesting points for Interaction Designer, Web Designer, Web Developer, Web Artists, Computer Scientists etc.. That is the reason why I want to share my written work with you.</p>
<p>Please consider that all my papers here were an assignment for the master classes of Interactive Art by <a title="Artist Page of Christa Sommerer" href="http://www.interface.ufg.ac.at/christa-laurent/" target="_blank">Christa Sommerer</a>. My papers don't meet the requirements of a scientific work despite the fact that the format seems to be scientific. All my texts represent partly more my own thoughts on the different art topics, so please interpret my papers as a short essay or summary. My thoughts are mainly based on the first and second references, which are mentioned at the end of each paper. I highly recommend to read these references, because they are a very good collection for delivering an introduction in the domain of interactive art. Thanks Christa for this great collection of references and the introduction!</p>
<p><span id="more-1160"></span></p>
<p><a title="Paper: Report about the interactive art" href="http://blog.derhess.de/wp-content/uploads/2009/12/interactiveArt1_history.pdf" target="_blank"><strong>Paper: Report about the interactive art exhibition feedback</strong></a></p>
<p>Christiane Paul wrote an <a title="FEEDBACK: FROM OBJECT TO PROCESS AND SYSTEM " href="http://www.laboralcentrodearte.org/feedback/ChristianePaul_001.html" target="_blank">essay</a> about the evolution of feedback and interactive art related to the feedback exhibition. This paper summarizes the most important aspects of Christiane Paul’s article.</p>
<p><a title="Paper: The Passage from Material to Interface" href="http://blog.derhess.de/wp-content/uploads/2009/12/MaterialToInterfaces_Assignment3.pdf" target="_blank"><strong>Paper: The Passage from Material to Interface</strong></a></p>
<p>This article describes the transformation from material to interfaces in the artwork based on the text “<a title="Media Art History: Table of Content" href="http://www.mediaarthistory.org/pub/mediaarthistories.html" target="_blank">The Passage from Material to Interface</a>” from Louise Poissant. Louise Poissant wrote about the quality characteristics of material and the transformation of material to an Interface. In relation to this transformation we discuss the tree constituting poles of art. A further issue is the influences of language pragmatics for art movements. Furthermore the text explains the requirements which an artwork must meet to be an interface. Another argument in the text is the function set of interfaces. Based on these definitions we explore the tasks for new media artist for our future life.</p>
<p><a title="Paper: Machine Art and their influences for the entertainment industry" href="http://blog.derhess.de/wp-content/uploads/2009/12/MachineArt_Assignment4_FlorianWeil.pdf" target="_blank"><strong>Machine Art and their influences for the entertainment industry</strong></a></p>
<p>This article explores the <a title=" The Apparatus World by Peter Weibel" href="http://www.vasulka.org/Kitchen/PDF_Eigenwelt/pdf/015-020.pdf" target="_blank">autonomous evolution in painting to machine art</a>. Photography has influenced this evolution as one of the first machine-based art tools, which are able to create a picture. In this context the text dealt with the role of the artist in machine-based art. The examples of the <a title="NAM JUNE Paik/Abe Video Synthesizer (Keyer &amp; colorizer)" href="http://www.vasulka.org/archive/eigenwelt/pdf.old/126-129.pdf" target="_blank">Video Synthesizer</a> and the Software Art project Sketchmaker shows up this relationship between the artwork, the machine and the artist. After that we explores the influences, which some artworks had for the entertainment industry. Sometimes these connections and influences are more or less obvious.</p>
<p><strong><a title="Paper: Interaction, Participation and Networking Art" href="http://blog.derhess.de/wp-content/uploads/2009/12/InteractionParticipationAndNetworkingArt.pdf" target="_blank">Paper: Interaction, Participation and Networking Art</a></strong></p>
<p>This paper is a summary of the essay “<a href="http://www.medienkunstnetz.de/themes/overview_of_media_art/communication/1/" target="_blank">Interaction, Participation, Networking Art and telecommunication</a>” from Inke Arns. We explore how the spectator is involved into the artwork and how the participation of art changed in the last 50-60 years. Furthermore, this paper point out the evolution of art and which role participation plays in the art context.</p>
<p><strong><a title="Paper: Interaction between Perception and Memory - Art and Technology in Japan" href="http://blog.derhess.de/wp-content/uploads/2009/12/InteractionBetweenPerceptionAndMemoryJapan.pdf" target="_blank">Paper: Interaction between Perception and Memory - </a></strong><a title="Paper: Interaction between Perception and Memory - Art and Technology in Japan" href="http://blog.derhess.de/wp-content/uploads/2009/12/InteractionBetweenPerceptionAndMemoryJapan.pdf" target="_blank"><strong>Art and Technology in Japan</strong></a></p>
<p>This paper is a summary of the text "Interaction between Perception and Memory - Art and Technology in Japan in the 1990ies" from Yukiko Shikata. This text will mention a short overview of the evolution of media art and interactive art in 1990s in Europe and how this influenced the beginning of interactive art in Japan in the early 1990s. Furthermore we describe the progress of interactive art in Japan, and which the most meaningful artworks are in the realm of interactive art of the Japanese Culture. Which influences the big disasters of the Japanese economics, the great earthquake and the terrorist attack in Tokyo had on the interactive artworks.</p>
<p><a title="Paper: Telepresence: Automata, Illusion, and Rejecting the Body" href="http://blog.derhess.de/wp-content/uploads/2009/12/TelePresenceRobotic_FlorianWeil.pdf" target="_blank"><strong>Paper: Telepresence: Automata, Illusion, and Rejecting the Body</strong></a></p>
<p><a title="History of Telepresence: Automata, Illusion and Rejecting the Body by Oliver Grau" href="http://books.google.at/books?id=zHfdepm-VOUC&amp;lpg=RA4-PT99&amp;ots=zFjbCE5Zmk&amp;dq=adam%20Riess%20%22seeing%20machine%22%201916&amp;pg=RA4-PT90#v=onepage&amp;q=&amp;f=false" target="_blank">Telepresence</a> unites three themes of our intellectual history: a) Automation and the search for artificial intelligence. b) Illusion in art. c) Rejection of the body in concepts of spiritual or mentalist concepts. In this relation we will explore the notion of artificial life for the point a), the aesthetics of virtual realities for point b), and precursors of  telecommunications for point c). Furthermore we will discuss how these three points evolved nowadays. In this context I will mention some robotics developments, cinema 4d installations and some new wearable technologies, which belongs to the domain of telepresence.</p>
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<p>Related posts:<ol><li><a href='http://blog.derhess.de/2007/12/21/as3-interactive-webcam-package-12/' rel='bookmark' title='Permanent Link: AS3: Interactive Webcam Package 1.2'>AS3: Interactive Webcam Package 1.2</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2007/06/14/as2-interactive-webcam-package/' rel='bookmark' title='Permanent Link: AS2: Interactive Webcam Package'>AS2: Interactive Webcam Package</a></li>
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		<title>Flash Indie Developer Part 3: Short list of risks</title>
		<link>http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/</link>
		<comments>http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 13:00:00 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1124</guid>
		<description><![CDATA[The last blog post Flash Indie Developer Part 2 dealt with idealism and requirements. In this blog post we will discuss the most dangerous risks for your daily life.
A smaller or a bigger problem could be diseases. If you get sick you might not be able to work for short or longer periode. You have [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 2: Requirements and Idealism'>Flash Indie Developer Part 2: Requirements and Idealism</a></li>
<li><a href='http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Check your talents and skills!'>Flash Indie Developer Part 1: Check your talents and skills!</a></li>
<li><a href='http://blog.derhess.de/2009/10/05/independent-flash-developer-is-it-possible/' rel='bookmark' title='Permanent Link: Independent (Flash) Developer: Is it possible?!'>Independent (Flash) Developer: Is it possible?!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The last blog post <a href="http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/" target="_blank">Flash Indie Developer Part 2</a> dealt with idealism and requirements. In this blog post we will discuss the most dangerous risks for your daily life.</p>
<p><div id="attachment_628" class="wp-caption aligncenter" style="width: 310px"><a rel="lightbox[indev]" href="http://blog.derhess.de/wp-content/uploads/2009/11/indieFlashDeveloper_risks_english.gif"><img class="size-medium wp-image-628" title="Risks-Mind Map (Flash) Interaction Developer" src="http://blog.derhess.de/wp-content/uploads/2009/11/indieFlashDeveloper_risks_english-300x123.gif" alt="Gefahren-Mind Map (Flash) Interaction Developer" width="300" height="123" /></a><p class="wp-caption-text">Risks-Mind Map (Flash) Interaction Developer</p></div>A smaller or a bigger problem could be <strong>diseases</strong>. If you get sick you might not be able to work for short or longer periode. You have to pay some bills for the treatment and your income will normally decrease. You can reduce this risk with a health insurance. In Europe it is quite normal or it is even obligatory to have a health insurance. I think health insurances are the most important insurance you should have! For other important insurance please check some web-portals about "<a href="http://www.howtostartup.com/" target="_blank">how I should start my own company</a>" or something <a href="http://www.startupnation.com/" target="_blank">similiar</a>.</p>
<p><span id="more-1124"></span></p>
<pre><span style="text-decoration: underline;"><strong>OFF TOPIC</strong></span>: <em>Everytime take care if the goverment would support your <a href="http://www.untoldentertainment.com/blog/2009/10/09/running-a-game-studio-from-start-up-to-sustainability/" target="_blank">new business</a>!!!</em></pre>
<p>Furthermore,  a <strong>creative trough</strong> can become also a serious problem. You as an (Flash) Independent Developer have normally a great creativity and this is one of your strong USPs compared to a normal Flash Developer employee. But what should you do if you run in a creative trough?!</p>
<ol>
<li>Keep cool! It is normal to have lack of creativity for a moment</li>
<li>Relax! Do other things which don't have a strong connection to your work</li>
<li>Try and use some creative methods (<a href="http://en.wikipedia.org/wiki/Brainstorming" target="_blank">Brainstorming</a>, <a href="http://en.wikipedia.org/wiki/Role_playing" target="_blank">Roleplaying</a> or <a href="http://en.wikipedia.org/wiki/Six_Thinking_Hats" target="_blank">Six Thinking Hats</a>)</li>
<li>If you are still in a creative trough -&gt; Keep cool!</li>
<li>Find other opportunities which generates a new income, for instance: doing lectures!</li>
<li>During the process of preparing a new income possibility, talk with many people.</li>
<li>I am sure your creativity will come back after a while!</li>
</ol>
<p>For me it is totally normal to have high creative periods and very low creative periods It helps me a lot to write down all my ideas in a book, and everytime I have a creative trough I can look in my book of ideas and get some new inspiration. That is the reason, why I highly recommend to manage your ideas. In this way you will be able to use perfectly your high and low creative periods.</p>
<p>The last and in my opinion a very often underestimated issue is the  <strong>topic of inefficient working</strong>. Nobody or no person put a real pressure on you, and because of this situation we can easily appropriate  inefficient working routines. Especially, for doing a research in a special topic, we can easily lost in the huge space of the web. Another point is the managing your daily life. For instance, you have to go shopping (buy some food or something else), after this you do a sleep, because shopping was so exhausting <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . After the sleep you are little bit tired and you decided to watch a movie or a episode of nice TV-serie. Finally, after all these nice chill activities you realize, that almost nothing is done and the day is also almost gone... That is one example, the <a href="http://www.informationisbeautiful.net/visualizations/the-hierarchy-of-digital-distractions/">pyramide of digital distraction</a> describes very clearly one of our other biggest risk of inefficient working. I don't say that you should not use social communities or chat systems (skype, twitter), but please define a outline for you! For instance, you spend the first hour of the morning for reading blogs and answering / writing e-mails. Then you started programming or working on complicated tasks. After that you will go to lunch. After lunch you start checking your e-mails for 30-60 minutes ones more and after that you go ahead with your complicated or less complicated tasks... <a href="http://blog.princeporter.com/" target="_blank">Porter</a> wrote a nice blog post about <a href="http://blog.princeporter.com/being-your-own-boss/" target="_blank">being your own boss</a> and the problems with the <a href="http://blog.princeporter.com/motivation-boost/650/" target="_blank">motivation</a>. Please feel free to read it!</p>
<p>Thanks and congratulation, who stayed until this end of the blog post. The next blog posts discuss the really interesting topics of an (Flash) Independent Developer life. Therfore, the next article will discuss our product portfolio and what is possible with each product. The blog articles after this article describes the topic  "how you can use these products for generating  your income" in a more detail. So stay tuned!</p>
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<p>Related posts:<ol><li><a href='http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 2: Requirements and Idealism'>Flash Indie Developer Part 2: Requirements and Idealism</a></li>
<li><a href='http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Check your talents and skills!'>Flash Indie Developer Part 1: Check your talents and skills!</a></li>
<li><a href='http://blog.derhess.de/2009/10/05/independent-flash-developer-is-it-possible/' rel='bookmark' title='Permanent Link: Independent (Flash) Developer: Is it possible?!'>Independent (Flash) Developer: Is it possible?!</a></li>
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		<title>My most important Twitter Messages #3</title>
		<link>http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/</link>
		<comments>http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 20:03:47 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1144</guid>
		<description><![CDATA[

A small summary of my Twitter messages from September - October 2009:
Allgemein (General)

Wow! nice black-white photography compilation
Sadly... but it is so true... the hierarchy of digital distractions - nice info graphic
Nice Blog Post: How I find good folks to collaborate with
Readin the paper: What is Generative Art? Complexity Theory as a Context for Art Theory
RT [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2009/09/09/meine-wichtigsten-twitter-messages-2/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #2'>Meine wichtigsten Twitter Messages #2</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from September - October 2009:</p>
<p><strong><span id="more-1144"></span>Allgemein (General)</strong></p>
<ul>
<li><span><span>Wow! nice <a href="http://www.smashingmagazine.com/2009/09/09/beautiful-black-and-white-photography-2/" target="_blank">black-white photography</a> compilation</span></span></li>
<li><span><span>Sadly... but it is so true... the <a href="http://www.informationisbeautiful.net/visualizations/the-hierarchy-of-digital-distractions/" target="_blank">hierarchy of digital distractions</a> - nice info graphic</span></span></li>
<li><span><span>Nice Blog Post: <a href="http://www.intuitiongames.com/2009/09/how-i-find-good-folks-to-collaborate-with/" target="_blank">How I find good folks to collaborate with</a></span></span></li>
<li><span><span>Readin the paper: <a href="http://http://www.philipgalanter.com/downloads/ga2003_what_is_genart.pdf" target="_blank">What is Generative Art?</a> Complexity Theory as a Context for Art Theory</span></span></li>
<li><span><span>RT @<a href="http://twitter.com/scene360">scene360</a> Is it made with Paint or Code? — <a href="http://illusion.scene360.com/painting/5201/is-it-made-with-paint-or-code/" target="_blank">Illusion 360</a> - World's Most Amazing Art, Design, Technology, Video</span></span></li>
<li><span><span>Freaky pictures on <a href="http://www.nikonsmallworld.com/gallery/year/2009/1" target="_blank">Nikon Small World Gallery </a></span></span></li>
<li><span><span>Wow!!! <a href="http://blog.makezine.com/archive/2009/10/bullet_impacts_at_1000000_frames_pe.html" target="_blank">Bullet impacts at 1,000,000 frames per second</a></span></span></li>
<li><span><span>I like the web app Tilt-Shiftmaker! <a rel="nofollow" href="http://tiltshiftmaker.com/" target="_blank">http://tiltshiftmaker.com/</a></span></span></li>
<li><span><span>Tracks on a Map - A nice data visualization example <a rel="nofollow" href="http://www.tracksonamap.com/" target="_blank">http://www.tracksonamap.com/</a></span></span></li>
<li><span><span>Emperor's Castle amazing <a href="http://tinyurl.com/ylhggsl" target="_blank">papercraft</a> and here more <a href="http://tinyurl.com/ygo5gl5" target="_blank">amazing photos</a></span></span></li>
<li><span><span>Nice essay for dealing with the topic of interactive art: <a href="http://www.laboralcentrodearte.org/feedback/ChristianePaul_001.html" target="_blank">FEEDBACK: FROM OBJECT TO PROCESS AND SYSTEM</a></span></span></li>
<li><span><span>Another nice essay: <a href="http://www.medienkunstnetz.de/themes/overview_of_media_art/communication/1/" target="_blank">Interaction, Participation, Networking: Art and Telecommunication</a></span></span></li>
<li><span><span> </span></span><span><span>really nice! Combo: <a href="http://blog.makezine.com/archive/2009/10/combo_a_collaborative_animation_by.html" target="_blank">A collaborative animation</a> by Blu and David Ellis</span></span></li>
<li><span><span>Nice talk: <a href="http://creativity-online.com/work/cat-2009-the-wizard-of-data-art-aaron-koblin/16690" target="_blank">The Wizard of Data Art</a>, Aaron Koblin</span></span></li>
<li><span><span>Please read the important words from <a href="http://number27.org/worldbuilding.html" target="_blank">Jonathan Harris: World Building in a crazy world!</a> and think about it</span></span></li>
<li><span><span>Interested in generative drawing?! <a href="http://tv.adobe.com/watch/max-2009-design/new-experimental-work-from-joshua-davis" target="_blank">watch this</a> <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </span></span></li>
<li><span><span>(Reading: <a href="http://ngm.nationalgeographic.com/2007/07/swarms/miller-text" target="_blank">Swarm Theory Article)</a></span></span></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><span><span>Really nice presentation Slides: <a href="http://www.designforcontext.com/publications/semweb-ui-pres/#%289%29" target="_blank">Interacting with the Semantic Web </a></span></span></li>
<li><span><span>UX topic: <a href="http://johnnyholland.org/2009/09/21/understanding-experience-of-social-network-sites/" target="_blank">understanding experience of social-network-sites</a> nice article</span></span></li>
<li><span><span>How to Understand Your Users with Personas - <a href="http://carsonified.com/blog/design/how-to-understand-your-users-with-personas/" target="_blank">A nice comic explanation</a></span></span></li>
<li><span><span>Nice blog article: <a href="http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/" target="_blank">Creating a Timeless User Experience</a></span></span></li>
<li><span><span>interesting interview: <a href="http://johnnyholland.org/2009/10/30/johnny-tv-features-drawing-ideas-and-communicating-interaction/" target="_blank">Drawing Ideas and Communicating Interaction </a></span></span></li>
<li><span><span>Reading the paper: <a href="http://modin.yuri.at/teaching/TangibleWorkshop/papers/UllmerIshiiTUI.pdf" target="_blank">Emerging Frameworks for Tangible User Interfaces</a></span></span></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong><br />
</strong></p>
<ul>
<li><span><span><a href="http://letsmakerobots.com/node/10577" target="_blank">Delta bot</a> a nice roboter for mouse interaction via processing and arduino</span></span></li>
<li><span><span>Very nice Flash Augmented Reality Experiment Idea: <a href="http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/" target="_blank">Augmented Reality Texture Extraction</a></span></span></li>
<li><span><span>very nice vector-based drawing tool with very nice brushes!! <a rel="nofollow" href="http://www.livebrush.com/" target="_blank">http://www.livebrush.com/</a> via @<a href="http://twitter.com/fplag">fplag</a></span></span></li>
<li><span><span>ACME – <a href="http://gamesalfresco.com/2009/10/09/acme-augmented-collaboration-in-mixed-environments/" target="_blank">Augmented Collaboration in Mixed Environments</a> - Impressive project!</span></span></li>
<li>G-speak The Spatial Operating Environment - <a href="http://www.vimeo.com/2229299" target="_blank">Minority Report Interface System</a> Yeah the future has begun <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </li>
<li><a href="http://gamesalfresco.com/2009/10/16/2d-sketches-become-3d-reality/" target="_blank"><span><span>2d Sketches Become 3d Reality</span></span></a></li>
<li><span><span>Could be a nice interface for games -&gt; <a href="http://www.youtube.com/watch?v=YxdlYFCp5Ic" target="_blank">electric stimulus to face </a></span></span></li>
<li><span><span>Video: Strategy Game <a href="http://preview.tinyurl.com/ykxkrww" target="_blank">R.U.S.E. with Multitouch Interaction </a></span></span></li>
<li><span><span>Nice product for ubiquitous blackboard installation: <a href="http://eismann-sf.com/news/?p=805" target="_blank">IdeaPaint</a>!!  Maybe also nice for hack the social space</span></span></li>
<li><span><span>The piece was created to <a href="http://vimeo.com/channels/newwaysofinteraction#7449797" target="_blank">explore a sense of connection and playfulness in multiple urban open space</a>s" via @<a href="https://twitter.com/jensfranke">jensfranke</a></span></span></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><span><span><a href="http://grail.cs.washington.edu/projects/parallax/" target="_blank">Parallax Photography</a>: Creating 3D Cinematic Effects from Stills</span></span></li>
<li><span><span>Amazing!!... <a href="http://grail.cs.washington.edu/projects/interior/" target="_blank">Reconstructing Building Interiors</a> from Images </span></span></li>
<li><span><span>WOW!!! <a href="http://blog.makezine.com/archive/2009/09/ilovesketch_a_gesture-based_3d_sket.html" target="_blank">ILoveSketch</a>, a gesture-based 3D sketchpad. Amazing!</span></span></li>
<li><span><span><a href="http://www.alexmil.de/markerless-camera-tracking/" target="_blank">Markerless camera tracking</a> (via @<a href="http://twitter.com/alexmilde">alexmilde</a>) via @<a href="http://twitter.com/jensfranke">jensfranke</a></span></span></li>
<li><span><span><a href="http://gamesalfresco.com/2009/09/24/amazing-mobile-ar-videos-from-graz/" target="_blank">Amazing Mobile AR Videos</a> from Graz</span></span></li>
<li><span><span><a href="http://gizmodo.com/5374890/this-is-a-photoshop-and-it-blew-my-mind" target="_blank">PhotoSketch</a> as new compositing and photo search engine tool for pictures looks unbelievable!</span></span></li>
<li><span><span>Totally insane, crazy, nuts, mad and anything else. <a href="http://bit.ly/13rGTP" target="_blank">The CryEngine 3</a></span></span></li>
<li><span><span>Shape Recognition and <a href="http://gamesalfresco.com/2009/10/16/ismar-2009-sketch-and-shape-recognition-preview-from-ben-gurion-university/" target="_blank">Pose Estimation for Mobile (!) Augmented Reality</a></span></span></li>
<li><span><span>Next generation of image manipulation!!! <a href="http://blogs.adobe.com/jnack/2009/10/video_new_from_adobe_labs_content-aware_fill.html" target="_blank">Content-Aware Fill</a> from Adobe -  <a href="http://www.cs.princeton.edu/gfx/pubs/Barnes_2009_PAR/index.php" target="_blank">more info</a></span></span></li>
<li><span><span>That AR stuff rocks! <a href="http://mi.eng.cam.ac.uk/~qp202/" target="_blank">Probabilistic Feature-based On-line Rapid Model Acquisition</a></span></span></li>
<li><span><span><a href=" http://bit.ly/Ya217" target="_blank">Hi-speed robotic hand</a> - impressive:<a rel="nofollow" href="http://bit.ly/Ya217" target="_blank"></a> via @<a href="https://twitter.com/Quasimondo">Quasimondo</a></span></span></li>
<li><span><span><a href="http://research.microsoft.com/en-us/um/redmond/groups/cue/MuCI/" target="_blank">Muscle-Computer Interfaces</a> (muCIs) from Microsoft</span></span></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><span><span><a href="http://www.joelonsoftware.com/items/2009/09/23.html" target="_blank">The Duct Tape Programmer</a> - the new programmer boheme?! </span></span></li>
<li><span><span>I really like the idea of: <a href="http://en.wikipedia.org/wiki/Fifth-generation_programming_language" target="_blank">Fifth-generation programming language </a></span></span></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li><span><span>Great news. The <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=551719" target="_blank">unity Game Engine</a> is now free for Indie Game Developer</span></span></li>
<li><span><span>Do you need sounds for your (Flash) Game? Then check <a href="http://www.superflashbros.net/as3sfxr/" target="_blank">this cool app</a> Thx to 8bitRocket.com</span></span></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><span><span>Away3d released a very <a href="http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash" target="_blank">lite version of their Flash 3D Engine</a>.</span></span></li>
<li><span><span>nice <a href="http://blog.digitalbackcountry.com/2009/09/sonoflash-easily-add-sound-to-your-flash-apps/" target="_blank">generative sound library</a> for Flash. Looks greate for some interaction stuff like games etc!</span></span></li>
<li><span><span>I think Flex Charts for data visualization is yesterday, Axiis will become the new tool! <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  <a href="http://www.twgonzalez.com/blog/?p=255" target="_blank">Read this and try</a></span></span></li>
<li><span><span>Almost all <a href="http://bit.ly/1Z2Qje" target="_blank">Max 2009 presentations</a> on AdobeTV  thx @<a href="http://twitter.com/_sandro">_sandro</a></span></span></li>
<li><span><span>New post: Eclipse Plug-in: Download AS3 libraries straight to your Eclipse/Flex Builder/FDT project <a rel="nofollow" href="http://bit.ly/10egz0" target="_blank">http://bit.ly/10egz0</a> (via @<a href="http://twitter.com/Powerflasher">Powerflasher</a>)</span></span></li>
<li><span><span>Reading: <a href="http://www.insideria.com/2009/10/air-2-enhancements-complete-ov.html" target="_blank">AIR 2 Enhancements Complete Overview</a>... Sounds nice for Software Developer and maybe also for digital aritists</span></span></li>
<li><span><span>Watching<a href="http://max.adobe.com/online/session/75" target="_blank"> Advanced Data Visualization with Flex</a> at Adobe Max 2009</span></span></li>
<li><span><span>Fall in love with <a rel="nofollow" href="http://www.liquidjourney.com/" target="_blank">http://www.liquidjourney.com/</a> such a greate resource for creative visual coding!</span></span></li>
<li><span><span>watching the talk: <a href="http://tv.adobe.com/watch/max-2009-develop/whats-new-in-flex-4/" target="_blank">What is new in Flex 4</a></span></span></li>
<li><span><span>Found a new <a href="http://blog.kevinhoyt.org/" target="_blank">great blog about physical computing with Flash and Flex</a>!!</span></span></li>
<li><span><span>FLash Particle Engine Stardust <a href="http://cjcat.blogspot.com/2009/11/stardust-video-tutorials.html" target="_blank">Video Tutorials</a>!</span></span></li>
<li><span><span>Nice <a href="http://hype.joshuadavis.com/" target="_blank">Flash Framework Hype for creative coding</a> is in progress. The first examples looks very great</span></span></li>
</ul>
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		<title>Flash Indie Developer Part 2: Requirements and Idealism</title>
		<link>http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/</link>
		<comments>http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 09:23:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[After the first blog post of the blog (Flash) Independent Developer was a little bigger, this article will be smaller and I will discuss the requirements for an (Flash) Independent Developer. These requirements are not very Flash oriented, they deal more with the idealism attitude of the new way and what do you have to [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 3: Short list of risks'>Flash Indie Developer Part 3: Short list of risks</a></li>
<li><a href='http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Check your talents and skills!'>Flash Indie Developer Part 1: Check your talents and skills!</a></li>
<li><a href='http://blog.derhess.de/2009/05/25/flash-indie-developer-part-3-gefahren/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 3: Gefahren'>Flash Indie Developer Part 3: Gefahren</a></li>
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			<content:encoded><![CDATA[<p>After the<a title="Check your skills and talents" href="http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/"> first blog post </a>of the blog (Flash) Independent Developer was a little bigger, this article will be smaller and I will discuss the requirements for an (Flash) Independent Developer. These requirements are not very Flash oriented, they deal more with the idealism attitude of the new way and what do you have to consider in the beginning phase.</p>
<p>When you decide to work as an Independent Developer, you will risk a lot. And this high <strong>degree of risk</strong> is, of course, strongly connected with a <strong>high degree of  uncertainness</strong> in your working life. You should be able to handle this risky life, otherwise you should not choose the way as an (Flash) Independent Developer.</p>
<div id="attachment_612" class="wp-caption aligncenter" style="width: 310px"><a rel="lightbox[indev]" href="http://blog.derhess.de/wp-content/uploads/2009/10/indieFlashDeveloper_requirements_english.png"><img class="size-medium wp-image-612" title="Mindmap - Anforderungen (Flash) Independent Developer" src="http://blog.derhess.de/wp-content/uploads/2009/10/indieFlashDeveloper_requirements_english-300x94.png" alt="Mindmap - Requirements (Flash) Independent Developer" width="300" height="94" /></a><p class="wp-caption-text">Mindmap - Requirements (Flash) Independent Developer</p></div>
<p>Another very strong point , if you can become an (Flash) Independent Developer is, which <strong>degree of responsibility</strong> do you have?! <span id="more-1114"></span> Do you have a family?! Do you have a loan?! Which kind of obligation do you have towards other people?! All these responsibilities could be some obstacles, but it is dealable. All the things you have to do, prepare you for this independent life and consider that your income and your spare time will be very very low in the next one or two years. So you should spare some money for this time and prepare your friends and family for this way. So that at the end of your preparation time all people in your familiar surroundings know what is going on in your life and expection not to much from you in your business start time.</p>
<p>Last point and in my mind the most strongest point is the <strong>degree of idealism</strong>. Do you really want to do it? Yeah, it sounds very cool to be an Independent Developer, but it is a hard life (and of course one of the interesting life forms in our digital age). You must have a very high degree of idealism and love the things you do, so that you survive the pressure of learning new things all the time and work a lot. Maybe your usual standard of living will decrease, a car can become a luxury good or other consum goods like a big Flat-Screen can as well as become a luxury good. I think the lifestyle of an (Flash) Independent Developer has lot of similarties with the german movement of <a href="http://riinav.blogspot.com/2007/05/are-digital-bohemians-bohemians-among.html" target="_blank">digitial</a> <a href="http://www.zylstra.org/blog/archives/2007/05/blogwalk_digita.html" target="_blank">bohemianism</a> (<a title="We call it work!" href="http://wirnennenesarbeit.de/" target="_blank">German Homepage</a>).</p>
<p>I think or I hope the opening stages is the hardest time and when you pass this period, your life should become more stable. In general, I think you should have a few years (working) experiences before you start such a big project. If you are studying at the moment, try to get some experience and prepare your for this way. The years of study are very good, because you have an amount of spare time, you meet a lot of people (for doing networking) and you are familiar with a low standard of living. In this period of life it is easier for you to make sacrifices. <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>The next blog post will deal with the <a href="http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/" target="_blank">risks of an (Flash) Indepentend Developer</a> life. We will discuss which risks exist and how we can manage these risks <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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<li><a href='http://blog.derhess.de/2009/05/25/flash-indie-developer-part-3-gefahren/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 3: Gefahren'>Flash Indie Developer Part 3: Gefahren</a></li>
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		<title>The new YouTube AS3 Chromeless API in Flex, Air, Flash</title>
		<link>http://blog.derhess.de/2009/10/27/the-new-youtube-as3-chromeless-api-in-flex-air-flash/</link>
		<comments>http://blog.derhess.de/2009/10/27/the-new-youtube-as3-chromeless-api-in-flex-air-flash/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 16:23:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
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		<description><![CDATA[I was very pleased that YouTube released a ActionScript 3 API for their Chromeless Player. I looked at some availabe code snippets on different blogs and unfortunateley, I had to realize that the API is not really object-oriented and a little bit annoying to work with (because of the missing code completion).
My current project - [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p>I was very pleased that YouTube released a <strong><a href="http://apiblog.youtube.com/2009/10/actionscript-3-youtube-chromeless.html" target="_blank">ActionScript 3 API</a> for their Chromeless Player</strong>. I looked at some availabe <a title="link for English people" href="http://inflagrantedelicto.memoryspiral.com/2009/10/youtube-as3-example-using-flash-professional/" target="_blank">code snippets</a> on different <a title="link for German people" href="http://www.video-flash.de/index/youtube-api-chromeless-player-actionscript3/" target="_blank">blogs</a> and unfortunateley, I had to realize that the API is not really object-oriented and a little bit annoying to work with (because of the missing code completion).</p>
<p>My current project - an independent Web Video Player - is still using the old workaround <strong><a href="http://code.google.com/intl/de-DE/apis/youtube/articles/tubeloc.html" target="_blank">YouTube API Tubeloc</a></strong> and I have to change this. That is the reason why I created a Flex Component for the new YouTube AS3 API. If you would like to use my code for your Flex or Air projects, please feel free to use it and if you will find some bugs, please leave a comment!</p>
<p>Now I will start with some explanations of my code. I create 4 classes, which manage the whole YouTube Chromeless API. The class <a href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/video/youtube/YouTubeAS3.as" target="_blank"><strong>YouTubeAs3</strong></a> contains all the most important functions and is based on the Flex Framework(!). The classes <a href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/video/youtube/AirYouTube.as" target="_blank"><strong>AirYouTube </strong></a>and <strong><a href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/video/youtube/FlexYouTube.as" target="_blank">FlexYouTube</a></strong> extends the <strong><em>YouTubeAs3</em></strong> class. Both classes are Flex Framework based classes. I had to divide the YouTubeAs3 class into these 2 classes, because the Adobe Air environment don't support the command <strong><em>Security.allowDomain()</em></strong> and it is cleaner to use this command for a web-based projects. So therefore please use the <strong><em>FlexYouTube</em></strong> component for web-based projects and the <em><strong>AirYouTube</strong></em> component for your Air projects. The fourth class <a href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/video/youtube/FlashYouTube.as" target="_blank"><strong>FlashYouTube</strong></a> is an only Flash plattform based class, that should be very handy to use  for non-Flex projects.<span id="more-1098"></span></p>
<p>The other classes just simplify the coder's life. So I created some static classes for the various video quality parameters (<a href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/video/youtube/YouTubeVideoQuality.as" target="_blank"><strong>YouTubeVideoQuality Class</strong></a>), the various PlayerStates (<a href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/video/youtube/YouTubePlayingState.as" target="_blank"><strong>YouTubePlayingState</strong></a>), the YouTube errors (<a href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/video/youtube/YouTubeError.as" target="_blank"><strong>YouTubeError</strong></a>) and of course the available YouTube events (<a href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/video/youtube/YouTubeEvent.as" target="_blank"><strong>YouTubeEvent</strong></a>).</p>
<p><object style="width: 550px; height: 400px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blog.derhess.de/wp-content/uploads/2009/10/flex_youTube.swf" /><embed style="width: 550px; height: 400px;" type="application/x-shockwave-flash" width="550" height="400" src="http://blog.derhess.de/wp-content/uploads/2009/10/flex_youTube.swf"></embed></object></p>
<p>I wrote an example application for you, which should be very easy to understand. In this very <strong><a href="http://blog.derhess.de/wp-content/uploads/2009/10/flex_youTube.swf" target="_blank">small Flex application</a></strong> you can <em>stop</em>, <em>play</em> and <em>pause</em> the YouTube videos:</p>
<pre class="actionscript"><span style="color: #808080; font-style: italic;">//----------------------------------</span>
<span style="color: #808080; font-style: italic;">//  YouTube Player Control</span>
<span style="color: #808080; font-style: italic;">//----------------------------------</span>
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> handlePlay<span style="color: #66cc66;">&#40;</span>event:MouseEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>
<span style="color: #66cc66;">&#123;</span>
	youTubePlayer.<span style="color: #006600;">playVideo</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>,handlePlayingTime<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> handlePause<span style="color: #66cc66;">&#40;</span>event:MouseEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>
<span style="color: #66cc66;">&#123;</span>
	youTubePlayer.<span style="color: #006600;">pauseVideo</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #0066CC;">this</span>.<span style="color: #006600;">removeEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>,handlePlayingTime<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> handleStop<span style="color: #66cc66;">&#40;</span>event:MouseEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>
<span style="color: #66cc66;">&#123;</span>
	youTubePlayer.<span style="color: #006600;">stopVideo</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #0066CC;">this</span>.<span style="color: #006600;">removeEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>,handlePlayingTime<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #808080; font-style: italic;">// frame-based Intervall for showing loading and playing process</span>
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> handlePlayingTime<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>
<span style="color: #66cc66;">&#123;</span>
	labelTime.<span style="color: #0066CC;">text</span> = youTubePlayer.<span style="color: #006600;">getCurrentTime</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> + <span style="color: #ff0000;">&quot; / &quot;</span> + youTubePlayer.<span style="color: #006600;">getDuration</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	progresPlayingVideo.<span style="color: #006600;">minimum</span> = <span style="color: #cc66cc;">0</span>;
	progresPlayingVideo.<span style="color: #006600;">maximum</span> = youTubePlayer.<span style="color: #006600;">getDuration</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	progresPlayingVideo.<span style="color: #006600;">setProgress</span><span style="color: #66cc66;">&#40;</span>youTubePlayer.<span style="color: #006600;">getCurrentTime</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>,youTubePlayer.<span style="color: #006600;">getDuration</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	progressLoadVideo.<span style="color: #006600;">minimum</span> = <span style="color: #cc66cc;">0</span>;
	progressLoadVideo.<span style="color: #006600;">maximum</span> = youTubePlayer.<span style="color: #006600;">getVideoBytesTotal</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        progressLoadVideo.<span style="color: #006600;">setProgress</span><span style="color: #66cc66;">&#40;</span>youTubePlayer.<span style="color: #006600;">getVideoBytesLoaded</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>, youTubePlayer.<span style="color: #006600;">getVideoBytesTotal</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre>
<p>Some behaviours of this Flex-based YouTube component is adjusted for the Flex Framework. If you would like to change the size of the YouTube Player, you can use the witdh and height properties of the component. Furthermore there exists some other properties:</p>
<pre class="actionscript"><span style="color: #66cc66;">&#91;</span>Bindable<span style="color: #66cc66;">&#93;</span> <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> volume:<span style="color: #0066CC;">int</span>;  <span style="color: #808080; font-style: italic;">// Value between 0 and 100</span>
<span style="color: #66cc66;">&#91;</span>Bindable<span style="color: #66cc66;">&#93;</span> <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> playerState:<span style="color: #0066CC;">Number</span>; <span style="color: #808080; font-style: italic;">// Read-only!!!!</span>
<span style="color: #66cc66;">&#91;</span>Bindable<span style="color: #66cc66;">&#93;</span> <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> playbackQuality:<span style="color: #0066CC;">String</span>; <span style="color: #808080; font-style: italic;">// Use the static variables of the YouTubeVideoQuality class</span></pre>
<p>Handling and managing of the YouTubeEvents are the last thing I would like to explain. I support the same 4 events, which the YouTube API supports. The only difference is that I wrapped the data of the events in a special YouTube Event for an simpler event handling and code completion.</p>
<pre class="actionscript"><span style="color: #66cc66;">&#91;</span>Event<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">name</span>=<span style="color: #ff0000;">&quot;youtubeStatus&quot;</span>, <span style="color: #0066CC;">type</span>=<span style="color: #ff0000;">&quot;de.derhess.video.youtube.YouTubeEvent&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #66cc66;">&#91;</span>Event<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">name</span>=<span style="color: #ff0000;">&quot;youtubePlayerLoaded&quot;</span>, <span style="color: #0066CC;">type</span>=<span style="color: #ff0000;">&quot;de.derhess.video.youtube.YouTubeEvent&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #66cc66;">&#91;</span>Event<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">name</span>=<span style="color: #ff0000;">&quot;youtubeError&quot;</span>, <span style="color: #0066CC;">type</span>=<span style="color: #ff0000;">&quot;de.derhess.video.youtube.YouTubeEvent&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #66cc66;">&#91;</span>Event<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">name</span>=<span style="color: #ff0000;">&quot;youtubeVideoQuality&quot;</span>, <span style="color: #0066CC;">type</span>=<span style="color: #ff0000;">&quot;de.derhess.video.youtube.YouTubeEvent&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span></pre>
<p>So here I is my <strong><a title="look at my code" href="http://code.google.com/p/derhess/source/browse/trunk/AS3/de/derhess/projects/flex_youtube_player/flex_youTube.mxml" target="_blank">code of my app</a></strong>. I think it is very self-explanatory...</p>
<pre class="actionscript"> <span style="color: #808080; font-style: italic;">/* Here should be some code but wordpress always crashed
because of parsing problems... Please download the code
and look at line number 23-112 in the src folder the file
flex_youTube.mxml */</span></pre>
<p>The rest of the functions contains exactly the same functionality as the YouTube API. If something ambiguous, please look at the<a href="http://code.google.com/intl/de-DE/apis/youtube/flash_api_reference.html" target="_blank"> YouTube API documentation</a> or leave a comment. THX!</p>
<p><a href="http://blog.derhess.de/wp-content/uploads/2009/10/flex_youTube.zip" target="_blank"><strong>Download the Flex YouTube components and source code</strong></a></p>
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