The book Designing Interaction from Bill Moggridge was already published in 2006. Even it is quite old for a technology book the content is still valid. The first six chapters give a perfect history background of human-computer interaction. The evolution of input devices and the computer itself is very good explained. Also the original comments from the designers and engineers are very interesting to read. In the end the reader gets a very good introduction how and why the computer evolved as it is today. Even the described history is a strongly based on the authors view. The chapters Adopting Technology and Multisensory and Multimedia gives a nice introduction into tangible interaction. It also helps beginners to understand how to leave the desktop metaphor. The whole book describes very easily how product designer, industrial designer, psychologist and engineers working together for developing the new devices. The texts about their development and thinking processes gives a very good insight. The last chapters about The Internet, Futures and Alternatives Nows, and People and Prototypes are nice to read, but with some comments I can't agree. For this reason, the aspects of Emotional Design and Prototyping are little bit weak in my opinion. However, reading the first six chapters is very useful for human-computer interaction beginners. It makes their knowledge around the history of Interaction Design more stable. The last chapters are nice to read, but not very obligatory. Unfortunately, the multimedia CD of the book I never really checked. So I can't say if it is good or not. For professional interaction designer is almost nothing new in this book, so I can't recommend it for them.
The book Designing Interaction from Bill Moggridge was already published in 2006. Even it is quite old for a technology book the content is still valid. The first six chapters...
Categories: Design, english, Generative Art, Interaction, Programming, Technologie Tags: cool stuff, flash, Games, interface design, physical computing, processing, Programming, web
Categories: Design, english, Games, Generative Art, Interaction, mobile, Programming, Technologie Tags: art, cool stuff, Design, flash, flex, Games, image processing, information design, inspiration, netzwerk, physical computing, processing, Programming, research, streaming, web
Now I am almost studying Interactive Art for one year. Me, as a Flash and Flex Developer, like coding with audio-visual and interaction-based content. But if I am honest, in the last time I did not use Flash in my projects at all. I had to deal with some other powerful creative coding tools. Some of these tools provide me, as an artist, much more freedom than the Flash plattform can ever provide. For example, creating a visual output for multi-displays applications, programming on hardware (arduino), some real-time video tracking (face detection) experiments, using special Open-GL Renderer for 3D graphics and so on. But I also ran into problems, which I would never have with using Flash. Especially, when I worked together with unexperienced programmer. For this reason, I will describe some of these creative coding tools with their inherent advantages and disadvantages. After this article you should have a good overview about the available tools in creative coding.

Creative Coding Tools Overview
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Now I am almost studying Interactive Art for one year. Me, as a Flash and Flex Developer, like coding with audio-visual and interaction-based content. But if I am honest, in...
Categories: Allgemein, english, Games, Generative Art, Interaction, mobile, Technologie Tags: books, cool stuff, Design, flash, flex, game design, image processing, information design, Interaction, interface design, mobile, Programming, research, talks, video, web, webcam
Categories: Allgemein, english, Games, Interaction, mobile, Programming, Technologie Tags: art, cool stuff, Design, flash, flex, Games, inspiration, Interaction, interface design, Programming, research, tools

During the first semester of my study Interface Culture at the University of Art in Linz I had to write some papers about interactive art. My first papers dealt with the history of interactive art and continued with some different art movements in this domain. In some cases I am more or less satisfied with my papers. Anyway, I think every 2page long paper contains some interesting points for Interaction Designer, Web Designer, Web Developer, Web Artists, Computer Scientists etc.. That is the reason why I want to share my written work with you.
Please consider that all my papers here were an assignment for the master classes of Interactive Art by Christa Sommerer. My papers don't meet the requirements of a scientific work despite the fact that the format seems to be scientific. All my texts represent partly more my own thoughts on the different art topics, so please interpret my papers as a short essay or summary. My thoughts are mainly based on the first and second references, which are mentioned at the end of each paper. I highly recommend to read these references, because they are a very good collection for delivering an introduction in the domain of interactive art. Thanks Christa for this great collection of references and the introduction!
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During the first semester of my study Interface Culture at the University of Art in Linz I had to write some papers about interactive art. My first papers dealt with...
Categories: Allgemein, Design, english, Games, Generative Art, Interaction, mobile, Programming, Technologie Tags: cool stuff, flash, fotografie, Games, image processing, inspiration, research

The Elements of User Experience
von Jesse James Garret ist mit einem Erscheinungsjahr von 2003 ein bissl in die Jahre gekommen, dennoch verliert es meiner Meinung nach nicht an Bedeutung. Mit seinem 5 definierten Basiselementen der User Experience für webbasierte Medien hat es Jesse James Garrett sehr gut geschafft alle Disziplinen, die in den interaktiven Entwicklungsprozess involviert sind zu vereinen. Dabei betrachtet er die 5 Basiselemente immer wieder unter 2 verschiedenen Gesichtspunkten (englische Version). Einmal aus Web-Applikation-Perspektive (heute würde man Rich-Internet-Applications dazu sagen) und einmal aus Hypertext-Perspektive (Informationsdienste, wie z.B. Wikipedia). Diese unterschiedliche Betrachtung, finde ich unter heutiger technischer Entwicklung nicht mehr so zeitgemäß, da aber so viele Gemeinsamkeiten zwischen diesen beiden Betrachtungsweisen existieren, ist dies wirklich kein großes Problem das Passende daraus zu extrahieren.
Zudem liefert das Buch eine gute Step-by-Step Anleitung für interaktive Webprodukte, welche Disziplinen (z.B. Interaction Design, Information Architecture, Interface Design usw.) benötigt werden, welche Aufgabe diese verschiedenen Disziplinen haben und wie sie miteinander interagieren müssen.
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The Elements of User Experience von Jesse James Garret ist mit einem Erscheinungsjahr von 2003 ein bissl in die Jahre gekommen, dennoch verliert es meiner Meinung nach nicht an Bedeutung....