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	<title>der hess &#187; Allgemein</title>
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		<title>Collaboration Tools for your projects</title>
		<link>http://blog.derhess.de/2010/03/09/collaboration-tools-for-your-projects/</link>
		<comments>http://blog.derhess.de/2010/03/09/collaboration-tools-for-your-projects/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 13:30:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[dokumentation]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=1259</guid>
		<description><![CDATA[In the last months I worked with people from abroad or with big physical distances. The first time I thought, yeah that is not a problem. Everybody has got an internet connection and that is all what we need. In my old company the Liip AG - who I worked for - their whole project [...]


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			<content:encoded><![CDATA[<p>In the last months I worked with people from abroad or with big physical distances. The first time I thought, yeah that is not a problem. Everybody has got an internet connection and that is all what we need. In my old company the <a href="http://www.liip.ch/" target="_blank">Liip AG</a> - who I worked for - their whole project management and file management systems were almost accessible over an internet connection. For this reason I could work from everywhere I want. I thought, that would not change in my future time, because the internet has solutions for everything. Yeah, I have to say that is true. But it was not easy to find the right tools and services for exchanging ideas, files, time schedules and other stuff for free. My projects are not so big that it makes sense to implement this infrastructures by my own. I found some free or at least some cheap services which you can use for working together with friends or other small projects.</p>
<h3>Idea Development and Sharing</h3>
<p>Creating and developing ideas with people, who are not physical available, is not very easy. Maintaining and extending are also two not very minor problems. In the last time I found a very good workflow for me and my friends. We do a telephone conference via <strong><a href="http://www.skype.com" target="_blank">skype</a></strong> and in the same time we use the service <strong><a href="http://www.mindmeister.com/" target="_blank">Mindmeister (Online Mindmapping Tool)</a></strong> and the tool <strong><a href="http://www.balsamiq.com/" target="_blank">Balsamiq MockUp</a></strong>. At the moment our solution works good and it is totally free with some limitations. A more professional solution for idea development and exchange may be the Service <strong><a href="http://www.protoshare.com/" target="_blank">ProtoShare</a></strong>. Unfortunately, there is no real free pricing model available, therefore I never tested this service. <span id="more-1259"></span></p>
<h3>Planning and Schedules Services</h3>
<p>Sometimes you and your project members have to make choices or just finding the best time for an appointment. The services <strong><a href="http://www.doodle.com/" target="_blank">Doodle</a></strong> and <strong><a href="http://whenisgood.net/" target="_blank">WhenIsGood</a></strong> solve this problem very easily. I like the service <strong><a href="http://www.doodle.com/" target="_blank">doodle</a></strong> very much, because you can use it without any registration and you can make different kind of choices (timebased or any other).</p>
<h3>Project Management Services</h3>
<p>To arrange meetings is not everything. In most and even in small projects you have a rough imagination of a time schedule. This time schedule should be accessible for every project member in technical and visual form. Additional to this time schedule every project has got some documentation papers and project member information. All this information should be managed by a project management tool. A couple of project managment services are available on the internet. I am using <strong><a href="http://www.huddle.net/" target="_blank">huddle</a></strong> at the moment and I am quite satisfied with it. It has one free pricing model and the features are good enough for small projects. The project management services <strong><a href="http://basecamphq.com/">Basecamp</a></strong> and <strong><a href="http://www.activecollab.com" target="_blank">activeCollab</a></strong> are looking more professional and delivers some useful extensions (e.g. a Mobile Client Software). Unfortunately, there is no free pricing model available, only a fix testing period.</p>
<h3>Coding and design file Hosting</h3>
<p>In my case, we did many visual coding projects. For this reason we are using Version Management for Coding and even a <strong><a href="http://pixelnovel.com/timeline" target="_blank">Version Managment for Adobe Photoshop</a></strong> files. <a href="http://www.photonstorm.com/" target="_blank">Richard Davey</a> wrote a <a href="http://www.photonstorm.com/archives/710/svn-for-photoshop-with-pixelnovel" target="_blank">small blog post</a> about it. I think the very well known free services are <strong><a href="http://code.google.com/intl/de-DE/projecthosting/" target="_blank">Google Code</a></strong>, <strong><a href="http://github.com/" target="_blank">GitHub</a></strong> and <strong><a href="http://sourceforge.net/" target="_blank">SourceForge.net</a></strong>. Using the SVN service <strong><a href="http://beanstalkapp.com/" target="_blank">Beanstalk</a></strong> in relation with the <strong><a href="http://pixelnovel.com/" target="_blank">PixelNovel</a></strong> (Adobe Photoshop Version Management service) is a very powerful and simple tool, I guess...</p>
<h3>(Short) temporal data storage</h3>
<p>Sometimes you have to exchange some data files. That could be a file transfer from your university computer to your home computer or sending huge files to other friends (or project members). For private purposes, the service <strong><a href="http://www.dropbox.com/" target="_blank">Dropbox</a></strong> seems to be nice. For data, which should be only available for a short time and the data is not top secret for other people, I recommend to use the common upload file services (thx <a href="http://twitter.com/hugocamargo" target="_blank">Hugo</a> and <a href="http://aczacz.blogspot.com/" target="_blank">Anca</a> for the links):</p>
<ul>
<li><a href="http://www.filebox.com/">http://www.filebox.com</a> - 100 Gb</li>
<li><a href="http://megashares.com/">http://megashares.com</a> - 10 Gb</li>
<li><a href="http://www.filesavr.com/">http://www.filesavr.com</a> - 10 Gb</li>
<li><a href="http://www.filezzz.com/">http://www.filezzz.com</a> - 10 Gb</li>
<li><a href="http://www.yourfilelink.com/">http://www.yourfilelink.com</a> - 5 Gb</li>
<li><a href="http://gettyfile.ru/">http://gettyfile.ru</a> - 4.7 Gb</li>
<li><a href="http://qshare.com/">http://qshare.com</a> - 4 Gb</li>
<li><a href="http://depositfiles.com/">http://depositfiles.com</a> - 2 Gb</li>
<li><a href="http://www.2shared.com/">http://www.2shared.com</a> - 2 Gb</li>
<li><a href="http://shareua.com/">http://shareua.com</a> - 2 Gb</li>
<li><a href="http://uploadbox.com/">http://uploadbox.com</a> - 2 Gb</li>
<li><a href="http://www.flyupload.com/">http://www.flyupload.com</a> - 2 Gb</li>
<li><a href="http://fileshare.in.ua/">http://fileshare.in.ua</a> - 2 Gb</li>
<li><a href="http://www.badongo.com/">http://www.badongo.com</a> - 2 Gb</li>
<li><a href="http://rapidshare.ru/">http://rapidshare.ru</a> - 1.5 Gb</li>
<li><a href="http://getfile.biz/">http://getfile.biz</a> - 1 Gb</li>
<li><a href="http://www.megaupload.com/">http://www.megaupload.com</a> - 1 Gb</li>
<li><a href="http://www.transferbigfiles.com/">http://www.transferbigfiles.com</a> - 1 Gb</li>
<li><a href="http://usershare.net/">http://usershare.net</a> - 1 Gb</li>
<li><a href="http://www.filesave.me/">http://www.filesave.me</a> - 1 Gb</li>
<li><a href="http://www.storage.to/">http://www.storage.to</a> - 1 Gb</li>
<li><a href="http://www.sharingmatrix.com/">http://www.sharingmatrix.com</a> - 1 Gb</li>
<li><a href="http://dataup.to/">http://dataup.to</a> - 1 Gb</li>
<li><a href="http://www.uploadline.com/">http://www.uploadline.com</a> - 1 Gb</li>
<li><a href="http://dl.free.fr/">http://dl.free.fr</a> - 1 Gb</li>
<li><a href="http://www.mystream.to/">http://www.mystream.to</a> - 1 Gb</li>
<li><a href="http://filez.bz/">http://filez.bz</a> - 1 Gb?</li>
<li><a href="http://filebase.to/">http://filebase.to</a> - 1 Gb</li>
<li><a href="http://www.savefile.com/">http://www.savefile.com</a> - unknown</li>
</ul>
<h3>The End</h3>
<p>I hope you liked my short list of collaboration tools and services. If anything missing for you, check these two articles <a href="http://mashable.com/2007/07/22/online-collaboration/" target="_blank">Work Together: 60+ Collaborative Tools for Groups</a> and <a href="http://www.straw-dogs.co.uk/09/20/6-free-svn-project-hosting-services/" target="_blank">10 Free SVN &amp; Project Hosting Services</a>, and a very good <a href="http://www.mindmeister.com/de/12213323/best-online-collaboration-tools-2010-robin-good-s-collaborative-map" target="_blank">mindmap</a>, or check my links for <a href="http://delicious.com/derhess/collaboration" target="_blank">collaboration</a> and <a href="http://delicious.com/derhess/projectmanagement" target="_blank">project management</a>. And of course, feel free to add a comment. <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>My most important Twitter Messages #5</title>
		<link>http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/</link>
		<comments>http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 09:15:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Technologie]]></category>
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		<category><![CDATA[cool stuff]]></category>
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		<category><![CDATA[image processing]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1235</guid>
		<description><![CDATA[A small summary of my Twitter messages from Januar - February 2010: Allgemein (General) Alexis Milant is a great video artist. Especially this video I like very much RT @golan: Just discovered that Ars Electronica is putting their archives on Vimeo Nice list of demos and good points for #creative #visual #flash prorgramming. Thx to [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #3'>My most important Twitter Messages #3</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from Januar - February 2010:</p>
<p><strong><span id="more-1235"></span>Allgemein (General)</strong></p>
<ul>
<li>Alexis Milant is a great video artist. Especially <a href="http://www.alexismilant.com/cinema_ang.php?opus=11" target="_blank">this video</a> I like very much</li>
<li>RT @golan: Just discovered that Ars Electronica is putting their <a rel="nofollow" href="http://www.vimeo.com/user2525344/" target="_blank">archives on Vimeo</a></li>
<li>Nice list of demos and good points for <a title="#creative" rel="nofollow" href="http://twitter.com/search?q=%23creative">#creative</a> <a title="#visual" rel="nofollow" href="http://twitter.com/search?q=%23visual">#visual</a> <a title="#flash" rel="nofollow" href="http://twitter.com/search?q=%23flash">#flash</a> prorgramming. Thx to @<a rel="nofollow" href="http://twitter.com/mrdoob">mrdoob</a> <a rel="nofollow" href="http://mrdoob.com/blog/post/685" target="_blank">http://mrdoob.com/blog/post/685</a></li>
<li>Sehr coole Auswahl von Videokunstwerken - <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2677028.html" target="_blank">Arte Video Art Night Marathon</a></li>
<li>Funny interactive (media) installation<a href="http://www.youtube.com/watch?v=FXdifR7s1vA" target="_blank"> Moving Mario</a> thx @Bager for the link</li>
<li>Nice Project. <a href="http://www.rebelart.net/diary/zanadesign-sand-printer/003002/" target="_blank">The Sand-Printer </a> via @<a rel="nofollow" href="http://twitter.com/make">make</a> <a rel="nofollow" href="http://tinyurl.com/y8fhz4f" target="_blank">http://tinyurl.com/y8fhz4f</a></li>
<li>Interesting Master Program: <a rel="nofollow" href="http://creativegames.org.uk/LudicInterfaces/" target="_blank">European Masters in Ludic Interfaces </a></li>
<li>One of the best stage-based animations I have seen yet.<a href="http://www.youtube.com/watch?v=pS1WALmBqUw" target="_blank"> Chunky Move's Mortal Engine</a></li>
<li>Interesting book puplished: <a href="http://www.interactivearchitecture.org/the-definative-book-to-date.html" target="_blank">Interactive Architecture</a> Book <a href="http://www.interactive-architecture.com/" target="_blank">Homepage</a></li>
<li>iFreeTablet the free alternative from ipad much cheaper and all open source. <a rel="nofollow" href="http://www.ifreetablet.com/" target="_blank">http://www.ifreetablet.com/</a> via @<a rel="nofollow" href="http://twitter.com/mcanet">mcanet</a></li>
<li>Open source hardware - feature story in Wired - <a href="http://blog.makezine.com/archive/2010/01/open_source_hardware_-_feature_stor.html" target="_blank">In the Next Industrial Revolution, Atoms Are the New Bits</a></li>
<li>Cool <a href="http://blog.makezine.com/archive/2010/02/cool_java-based_circuit_simulator.html" target="_blank">Java-based circuit simulator</a>. a good helper for physical computing experiments</li>
<li>Hm is this an interesting master study or just a trend study for getting new students:<a href="http://www.mediacourses.com/courses.asp?cat=2&amp;courseID=30" target="_blank"> MA Social Media</a></li>
<li><a href="http://puredyne.goto10.org/about.html" target="_blank">puredyne</a> - USB-bootable GNU/LINUX OS for creative media via @<a rel="nofollow" href="http://twitter.com/shervinafshar">shervinafshar</a></li>
<li><a href="http://www.community-of-knowledge.de/beitrag/293/" target="_blank">Sehr guter und informativer Artikel</a> zum Thema <a title="#Wissensmanagement" rel="nofollow" href="http://twitter.com/search?q=%23Wissensmanagement">#Wissensmanagement</a> (3.0). Nur der Schluss ist ein wenig schwach..</li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Ich bin nun überzeugt und werd mir das Buch kaufen. <a rel="nofollow" href="http://www.generative-gestaltung.de/" target="_blank">http://www.generative-gestaltung.de/</a> Visual Programming Lernen vom Feinsten</li>
<li>RT @<a rel="nofollow" href="http://twitter.com/rafiqelmansy">rafiqelmansy</a> Fractal Art: Inspiration with Equations <a rel="nofollow" href="http://bit.ly/8UblDj" target="_blank">http://bit.ly/8UblDj</a></li>
<li>Really great generative art experiment - <a href="http://www.neuroproductions.be/experiments/alice-in-wonderland-the-bitmap/" target="_blank">Alice in Wonderland</a>, which worked with text as material and flash</li>
</ul>
<p><strong>Info Design and Visualization<br />
</strong></p>
<ul>
<li> RT @<a rel="nofollow" href="http://twitter.com/grumplet">grumplet</a>: <a href="http://understandingdata.dlow.org/" target="_blank">7500 words by Henry Hadlow in one image</a>. Reviews Eigenfactor.org, Photosynth, wk.com, Seadragon<a rel="nofollow" href="http://tinyurl.com/ycj5a32" target="_blank"></a>Cool info design project: Knowledge Cartography <a rel="nofollow" href="http://www.knowledgecartography.org/" target="_blank">http://www.knowledgecartography.org/</a> via MStäbler,other nice project <a rel="nofollow" href="http://eigenfactor.org/" target="_blank">http://eigenfactor.org/</a></li>
<li><a href="http://benfry.com/phd/" target="_blank">COMPUTATIONAL INFORMATION DESIGN</a> (PHD Thesis) or Book from Ben Fry available as a PDF download</li>
<li><a href="http://mahir.tumblr.com/post/335099772/choosing-colours-for-data-visualization-pdf" target="_blank">Choosing Colours for Data Visualization</a> (.pdf) - prostheticknowledge</li>
<li>RT Upcoming later this year: O'Reilly's "Beautiful Visualization" <a rel="nofollow" href="http://is.gd/6Zlt9" target="_blank">http://is.gd/6Zlt9</a> featuring a chapter on "X by Y" <a rel="nofollow" href="http://is.gd/6ZlCr" target="_blank">http://is.gd/6ZlCr</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li>RT <a href="http://www.slideshare.net/mrettig/interaction-design-history?src=embed" target="_blank">interaction design history slideshow</a> (via @<a rel="nofollow" href="http://twitter.com/ighfggmuend">ighfggmuend</a>)</li>
<li>PhD Thesis: <a href="http://www.cs.toronto.edu/~smalik/downloads/malik_2007_thesis_multi_finger_final.pdf" target="_blank">An Exploration of Multi-finger Interaction on Multi-touch Surfaces</a> by Shahzad Malik as a PDF Download</li>
<li>Nice list and maybe useful for some research papers... <a href="http://www.billbuxton.com/InputSources.html" target="_blank">A DIRECTORY OF SOURCES FOR INPUT TECHNOLOGIES</a> by Bill Buxton</li>
<li>Nice system!! <a href="http://multitouch.fi/products/cell/" target="_blank">MultiTouch Cell</a> is the first multitouch LCD for fully scalable display arrays<a rel="nofollow" href="http://multitouch.fi/products/cell/" target="_blank"></a></li>
<li>Again,I highly recommend <a href="http://www.amazon.de/gp/product/2940373078?ie=UTF8&amp;redirect=true&amp;tag=derhessammedi-21&amp;camp=3206&amp;creative=21426&amp;link_code=as3&amp;creativeASIN=2940373078&amp;linkCode=shr" target="_blank">this book for Mobile Interface Design</a>.It is old but many interface concepts are still upToDate</li>
<li>Now I am convinced about the advantages of <a rel="nofollow" href="http://sikuli.csail.mit.edu/" target="_blank">http://sikuli.csail.mit.edu/</a> for Interaction Designer. Rapid Prototyping Tool for Remote Devices</li>
<li><a href="http://www.hpi.uni-potsdam.de/baudisch/projekte/disappearing_mobile_devices.html" target="_blank">Disappearing mobile devices</a> - a paper and concept by Hasso Plattner Institut Potsdam</li>
<li><a href="http://www.smashingmagazine.com/2010/02/05/50-free-ui-and-web-design-wireframing-kits-resources-and-source-files/" target="_blank">50 Free UI and Web Design Wireframing Kits</a>, Resources and Source Files via @<a rel="nofollow" href="http://twitter.com/smashingmag">smashingmag</a></li>
<li>RT @<a rel="nofollow" href="http://twitter.com/fuelinterface">fuelinterface</a> Amazing Alternative Interfaces That Will Change Our Lives | <a href="http://ow.ly/1oK1zx" target="_blank">Fuel Your Interface</a> -&gt;Interesting overview</li>
<li><a href="http://blog.makezine.com/archive/2010/02/relief_3d_interactive_maps.html" target="_blank">scalable actuated shape display</a> from MIT's Tangible Media Group</li>
<li><a href="http://www.designingforhumans.com/idsa/2010/02/physical-gestures-to-document-design-research.html" target="_blank">Physical Gestures to Document Design Research</a></li>
<li>Dan Saffer's Talk: <a href="http://www.designresearchconference.org/index.php?option=com_k2&amp;view=item&amp;id=19:dan-saffer-researching-and-designing-interactive-gestures&amp;Itemid=73" target="_blank">Researching and Designing Interactive Gestures</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong> </strong></p>
<ul>
<li>Nice Project from MIT: High Low Tech <a rel="nofollow" href="http://hlt.media.mit.edu/" target="_blank">http://hlt.media.mit.edu/</a></li>
<li><a href="http://blog.makezine.com/archive/2010/01/craft_meets_tech_at_mit.html" target="_blank">Wearable Technologies and other High and Low Tech Stuff</a> from the MIT via @<a rel="nofollow" href="http://twitter.com/make">make</a> interesting video report!</li>
<li><a href="http://blog.makezine.com/archive/2010/01/secret_handshake_of_the_future.html" target="_blank">Secret handshake of the future</a> from the tangible Interface class of the MIT via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li>
<div><a id="status_star_7913180185" title="favorite this tweet"> </a>RT  <a href="http://vimeo.com/channels/newwaysofinteraction#8308494" target="_blank">“Notput” is an interactive music table</a> with tangible notes, that combines all three senses of hearing, sight and touch:</div>
</li>
<li>LED Galaxy Dress by <a href="http://www.ecouterre.com/5815/bewitching-led-galaxy-dress-by-cute-circuit-is-worlds-largest-wearable-display/" target="_blank">CuteCircuit is World’s Largest Wearable Display</a></li>
<li>Great use of Augmented Reality! <a href="http://gamesalfresco.com/2010/01/14/training-the-visual-way/" target="_blank">LEGO Manual With ARToolKit</a></li>
<li>That is a really<a href="http://www.ted.com/talks/blaise_aguera.html" target="_blank"> crazy map-location-based mash up demo</a> -  augmented-reality maps by microsoft</li>
<li><a href="http://blog.makezine.com/archive/2010/02/ekg-controlled_game_of_life_hoodie.html" target="_blank">EKG-controlled Game of Life hoodie</a> via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li><a href="http://www.creativeapplications.net/sound/touchdesigner-plastikman-windows-sound/" target="_blank">TouchDesigner</a>, an authoring tool for building interactive 3D art, visualizations</li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><a href="http://www.interactivearchitecture.org/kiefer-technic-showroom-facade.html" target="_blank">A Dynamic Facade</a></li>
<li>Nice examples and nice <a title="#augmented" rel="nofollow" href="http://twitter.com/search?q=%23augmented">#augmented</a> reality SDK for common <a title="#mobile" rel="nofollow" href="http://twitter.com/search?q=%23mobile">#mobile</a> Devices <a rel="nofollow" href="http://tinyurl.com/yz6hny3" target="_blank">http://tinyurl.com/yz6hny3</a> | SDK <a rel="nofollow" href="http://www.metaio.com/products/mobile/" target="_blank">www.metaio.com/products/mobile/</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li>Let <a href="http://blog.makezine.com/archive/2010/01/arduino_sketch_programs_its_peers.html" target="_blank">Arduino communicate with each other</a>. Arduino control the other Arduino.Maybe the new Adruino Virus?!via @<a rel="nofollow" href="http://twitter.com/make">make</a></li>
<li>Xuggler is the easy way to uncompress, modify, and re-compress any media file (or stream) from Java to a red5 server <a rel="nofollow" href="http://www.xuggle.com/" target="_blank">http://www.xuggle.com/</a></li>
<li><a href="http://xat.info/live-screencast-in-flash-mit-red5-und-camtasia-studio/" target="_blank">Live Screencast in Flash mit Red5 und Java Streaming Library</a></li>
<li><a href="http://www.splitmedialabs.com/vh-java-capture-sdk" target="_blank">VH Java Screen Capture SDK</a> looks nice... Hopefully it will not become so expensive..</li>
<li>Freeware: <a href="http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture" target="_blank">VH Screen Capture Driver</a> supports C++, C#, Java, Delphi, etc</li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Playyoo is an interesting plattform for Flash Mobile and Flash Lite Game Developer <a rel="nofollow" href="http://blog.playyoo.com/" target="_blank">http://blog.playyoo.com/</a> and <a rel="nofollow" href="http://playyoo.com/" target="_blank">http://playyoo.com/</a></li>
<li>Interesting report: <a href="http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/" target="_blank">Indie Flash Game Development: A 2009 Year-End Retrospective</a></li>
<li>Blog article: <a href="http://gamesalfresco.com/2009/12/31/best-selling-augmented-reality-games-of-2009/" target="_blank">Best Selling Augmented Reality Games of 2009</a></li>
<li>Flash Game License:<a href="http://www.flashgamelicense.com/blog/2010/01/looking-back-at-2009-trends-and-statistics/" target="_blank"> Looking Back at 2009: Trends and Statistics</a></li>
<li>Very cool styles for Casual Computer Games: <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2897158.html#44" target="_blank">Skateboard</a> // <a href="http://www.arte.tv/de/Kultur-entdecken/ARTE-Video-Night/2897158.html#45" target="_blank">Jump N Run Adventure</a></li>
<li>RT Getting Started: PushButton Engine recording from <a title="#SeaFlex" rel="nofollow" href="http://twitter.com/search?q=%23SeaFlex">#SeaFlex</a> last night: <a rel="nofollow" href="http://bit.ly/74jCHc" target="_blank">http://bit.ly/74jCHc</a> (via @<a rel="nofollow" href="http://twitter.com/jnbeck">jnbeck</a>)</li>
<li>Wow! a big Graphical User Interface Collection of Games. Useful for research in interaction design in Games <a rel="nofollow" href="http://gamegui.net/" target="_blank">http://gamegui.net/</a></li>
<li>Fast statistic consumption... RT @<a rel="nofollow" href="http://twitter.com/dotmick">dotmick</a>: <a rel="nofollow" href="http://www.onlineeducation.net/videogame/" target="_blank">Videogame Statistics</a></li>
<li>Cool game design prototypes for tangible interfaces: <a href="Cool game design prototypes for tangible interfaces: DaVinci (Microsoft Surface Physics Illustrator)" target="_blank">DaVinci (Microsoft Surface Physics Illustrator)</a></li>
<li><a href="http://blog.makezine.com/archive/2010/02/surfacescapes_20_demo.html" target="_blank">SurfaceScapes 2.0 demo</a> - A further nice tangible Game Interface idea!</li>
<li><a href="http://www.adobe.com/newsletters/edge/february2010/articles/article7/" target="_blank">Nice article about creating a MMO browser game</a> with Flash (Game: zOMG)</li>
<li>RT Addressing color blindness in (game) design <a rel="nofollow" href="http://is.gd/8HWrQ" target="_blank">http://is.gd/8HWrQ</a> (via @<a rel="nofollow" href="http://twitter.com/elsassph">elsassph</a>)</li>
<li>Looks good: <a href="http://www.flashrealtime.com/flash-gaming-on-nvidia-tablets/" target="_blank">Flash Gaming on NVIDIA Tablets</a></li>
<li>Two great tutorials for particle effects with flint: <a href="http://slekx.com/2009/12/flint-visual-introduction/" target="_blank">Introduction</a> <a href="http://slekx.com/2009/12/flinteroids-advanced-flint-tutorial/" target="_blank">Flint in a Game</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">Brain Computer Interface ActionScript 3.0 API library released by Sean Moore</a></li>
<li>RT New <a title="#Processing" rel="nofollow" href="http://twitter.com/search?q=%23Processing">#Processing</a> book by Ira Greenberg, The <a href="http://www.friendsofed.com/book.html?isbn=1430219793" target="_blank">Essential Guide to Processing for Flash Developers</a>, is here!</li>
<li>RT  @_sandro Highly interesting! Jangaroo - Actionscript 3 to Javascript  Compiler! <a rel="nofollow" href="http://www.jangaroo.net/home/" target="_blank">http://www.jangaroo.net/home/</a> - i think i'm in love <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Nice list:<a href="http://corlan.org/2010/01/14/5-flash-applications/" target="_blank"> 5 useful Flash applications</a> listed by Mihai CORLAN</li>
<li><a href="http://www.flashconnections.com/2010/01/15/xmoovstream-php-video-server/" target="_blank">xmoovStream PHP video server for Flash</a>. Not real Streaming, but progressive download with seeking functionality</li>
<li>RT Red5 Developer Series videos from @<a rel="nofollow" href="http://twitter.com/newviewnetworks">newviewnetworks</a> look awesome! <a rel="nofollow" href="http://bit.ly/4KJBu2" target="_blank">http://bit.ly/4KJBu2</a></li>
<li>RT We just released <a href="http://www.gskinner.com/blog/archives/2010/01/asdocr_simple_a.html" target="_blank">ASDocr</a>, an AIR 2.0 app for working w/ASDoc. Makes documenting AS3 code much easier!</li>
<li>RT Here it is: @<a rel="nofollow" href="http://twitter.com/matthbooth">matthbooth</a>'s excellent webcam light-painting tutorial - <a rel="nofollow" href="http://bit.ly/4sipE5" target="_blank">http://bit.ly/4sipE5</a></li>
<li>This Controlling the rain project with Arduino and Flash gives a <a rel="nofollow" href="http://tinyurl.com/yzw2l3k" target="_blank">nice introduction into physical computing</a></li>
<li>Good introduction video tutorial for the <a rel="nofollow" href="    *  http://www.as3apex.com/video_tuts/intro-to-gaia-flash-framework/" target="_blank">Flash Gaia Website Framework</a></li>
<li><a href="http://casario.blogs.com/mmworld/2010/02/flex-and-mobile-a-whitepaper-to-create-flex-application-for-mobile-devices.html" target="_blank">Whitpaper about Flex (Slider) Framework</a> and mobile devices</li>
<li><a href="http://help.adobe.com/en_US/as3/mobile/index.html" target="_blank">Great resources for optimizing your content</a> for flash mobile devices</li>
<li>
<div><a id="status_star_9145960256" title="favorite this tweet"> </a>A really useful set of ActionScript classes and utilities "to get you coding faster and more reliably": <a rel="nofollow" href="http://casalib.org/" target="_blank">http://casalib.org</a></div>
</li>
<li><a href="http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/" target="_blank">Pixelwave, framework for iPhones Games/Apps</a>, based completely on the Flash AS3 API <a title="#iphone" rel="nofollow" href="http://twitter.com/search?q=%23iphone">#iphone</a> <a title="#flash" rel="nofollow" href="http://twitter.com/search?q=%23flash">#flash</a> (via @<a rel="nofollow" href="http://twitter.com/fplag">fplag</a>)</li>
<li>You can monetize your Flex Components, Flex and Air applications with FlexDen.net <a rel="nofollow" href="http://www.flexden.net/" target="_blank">http://www.flexden.net/</a></li>
<li><a href="http://blog.inspirit.ru/?p=386" target="_blank">FlashSURF by Eugene</a> is an impressive<a href="http://code.google.com/p/in-spirit/wiki/ASSURFBundleManager" target="_blank"> image-based pattern recognition library</a> for Flash</li>
</ul>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://blog.derhess.de/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a> </p>

<p>Related posts:<ol><li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #3'>My most important Twitter Messages #3</a></li>
</ol></p>]]></content:encoded>
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		<title>Mein Fazit zum Medienfestival Transmediale in Berlin</title>
		<link>http://blog.derhess.de/2010/02/20/mein-fazit-zum-medienfestival-transmediale-in-berlin/</link>
		<comments>http://blog.derhess.de/2010/02/20/mein-fazit-zum-medienfestival-transmediale-in-berlin/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 19:02:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1224</guid>
		<description><![CDATA[Vom 2. bis zum 7. Februar fand das Medienfestival Transmediale in Berlin statt.  Das Festival stand ganz unter dem Motto "Futurity Now", sprich was ist und wie gestalten wir unsere Zukunft. Gemäß aller Vorträge und Diskussionsrunden soll dabei das Internet und die kreative Klasse die wichtigsten Rollen für unsere Zukunft übernehmen. Vom meinem subjektiven Gefühl [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2008/07/23/mein-fazit-zu-flash-lite/' rel='bookmark' title='Permanent Link: Mein Fazit zu Flash Lite'>Mein Fazit zu Flash Lite</a></li>
<li><a href='http://blog.derhess.de/2008/12/14/mein-tagliches-blogging-brot/' rel='bookmark' title='Permanent Link: Mein tägliches Blogging Brot'>Mein tägliches Blogging Brot</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.derhess.de/wp-content/uploads/2010/02/transmediale.gif" rel="lightbox[1224]"><img class="alignnone size-full wp-image-1225" title="transmediale" src="http://blog.derhess.de/wp-content/uploads/2010/02/transmediale.gif" alt="Transmedial Medienfestival Berlin 2010" width="622" height="114" /></a></p>
<p>Vom 2. bis zum 7. Februar fand das Medienfestival <strong><a href="http://www.transmediale.de/" target="_blank">Transmediale</a></strong> in Berlin statt.  Das Festival stand ganz unter dem Motto "<strong><a href="http://www.transmediale.de/en/festival/futurity_now" target="_blank">Futurity Now</a></strong>", sprich was ist und wie gestalten wir unsere Zukunft. Gemäß aller Vorträge und Diskussionsrunden soll dabei das Internet und die <a href="http://de.wikipedia.org/wiki/Kreative_Klasse" target="_blank">kreative Klasse</a> die wichtigsten Rollen für unsere Zukunft übernehmen. Vom meinem subjektiven Gefühl her stammten die meisten Besucher auch aus dieser sogenannten kreativen Klasse. An sich eine gute Sache, nur wandelte sich genau dieses Publikum in einigen Diskussionsrunden zu einer wahren Selbstbeweihräucherung, wie toll und kreativ und innovativ man doch sei. Besonders negativ ist mir die Diskussion am Ende  zum Thema  <a href="http://www.transmediale.de/en/creativity-economic-resource" target="_blank">Creativity as an Economic Resource</a> aufgefallen. Nun gut davon wollte ich mich mir freilich nicht die Stimmung vermiesen lassen und besuchte die <strong><a href="http://www.transmediale.de/en/festival/exhibition" target="_blank">Transmediale Ausstellung</a></strong>. Viele Kunstwerke gab es zwar nicht zu sehen, aber das war für mich schon O.K., denn das <a href="http://www.transmediale.de/en/node/11333" target="_blank">A Parallel Image</a>, die <a href="http://www.transmediale.de/en/paparazzi-bots" target="_blank">Paparazzi Bots</a> und der <a href="http://www.transmediale.de/en/artvertiser" target="_blank">Artvertiser</a> haben mich ziemlich überzeugt und waren sicherlich auch einer der Highlights der Austellung.</p>
<p><a href="http://blog.derhess.de/wp-content/uploads/2010/02/transmediale_art.jpg" rel="lightbox[1224]"><img class="aligncenter size-full wp-image-1227" title="Transmediale Artworks" src="http://blog.derhess.de/wp-content/uploads/2010/02/transmediale_art.jpg" alt="" width="561" height="95" /></a><span id="more-1224"></span></p>
<p>Die restlichen Tage habe ich eigentlich dann nur noch verbracht irgendwelche Vorträge anzuhören. Leider waren diese vom Niveau her sehr unterschiedlich. Teilweise sehr gut und unterhaltsam (siehe <a href="http://www.transmediale.de/en/keynote-bruce-sterling-us-atemporality" target="_blank">Bruce Sterling</a> und <a href="http://www.transmediale.de/en/node/11829" target="_blank">Richard Barbrook</a>), aber es gab auch Vorträge, wo einfach nur ein Text vorgelesen wurde. Im nach hinein habe ich erfahren, dass sowas normal sei bei philosophischen Vorträgen. Nun gut, nur zu dumm wenn die Stimme sehr monoton wird und immer schneller... Naja bei diesen Vorträgen war meine Aufmerksamkeit nach mind. 10min total hinüber. So ging es mir ziemlich häufig bei den Vorträgen. Ich hatte es bisher noch nie, das sich die Themen so gut anhören, aber die Vorträge so träge und langweilig sind. Also an dieser Stelle weiß ich wirklich nicht was sich die Veranstalter gedacht haben. Man sollte sich schon überlegen wen mann vorne ans Mikro stellt... Hin und wieder gab es auch ein paar <strong><a href="http://www.transmediale.de/en/festival/filmvideo">Filmscreenings</a></strong>, wo es das ein oder andere <a title="Secret Machine" href="http://www.transmediale.de/en/secret-machine">gute Videokunstwerk </a>zusehen gab. Leider wurden auch manche Filme einfach ohne weitere Vorstellung und Nachbesprechung gezeigt, wie z.B. das Video über einen Kriegseinsatz mit sehr schlechten Ton und spanischen Untertiteln und am Ende hieß es: "Ja das Video haben wie gefunden und fanden es interessant, deswegen haben wir es heute hier gezeigt"  Das wirkte dann manchmal wie ne lieblose Zusammenstellung und ehrlich keine Ahnung was sich dabei der Kurator gedacht hat...</p>
<p><span style="text-decoration: underline;"><strong>Fazit:</strong></span> Eins, zwei Tage nach der Transmediale hat sich dann meine Meinung zum Festival ein wenig gesetzt. Leider muss ich sagen, dass mir von den Vorträgen nicht mehr viel im Gedächtnis war, eigentlich habe ich fast keinen einzigen Punkt für mich mitnehmen können. Aus dieser Sicht war die Transmediale eine fast große Enttäuschung für mich, da doch die Infrastruktur und der Veranstaltungsort schon ziemlich super war. Auch das Thema und die Überschriften der Programmpläne war viel versprechend. Aus meiner persönlichen Sicht wurde das Meiste nur sehr oberflächlich angerissen... Vielleicht lag es auch an den überwiegend <a href="http://de.wikipedia.org/wiki/Fashion_Victim" target="_blank">fashion-victim</a> orientierten Besuchern, die einfach n bissl was von dem Künstler Flair abhaben möchten. Ganz nach dem Prinzip: Ich kauf mir n Mac also hab ich Geschmack. Ich geh auf ein Medienfestival, also bin ich kreativ and cool!</p>
<p>So wie es aussieht bin ich auch nicht ganz alleine mit meinem enttäuschten Bild über das Festival, siehe <a href="http://www.dradio.de/dkultur/sendungen/fazit/1118148/" target="_blank">dradio.de Fazit</a>.</p>
<p>Sehr schade alles, aber zum Glück gabs auch noch Parallelveranstaltung zur Transmediale, wie z.B. vom <strong><a href="http://www.betahaus.de/" target="_blank">betahaus</a></strong> und deren Workshop und Vortragsreihe zum Thema <strong><a href="http://www.facebook.com/home.php#!/event.php?eid=413357915719" target="_blank">How are Social Media changing Design?</a></strong> Danke an dieser Stelle noch an <a href="http://www.betahaus.de/team/" target="_blank">Daniela</a> für die Führung durchs betahaus und fürs Bier <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Am Ende gibt kann ich nur den Rat geben: Wer knapp bei Kasse ist und einen Austausch in Sachen Medienkunst möchte, dem sei das Ars Electronica Festival in Linz empfohlen (auch wenn das Hinkommen nicht so leicht ist).</p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://blog.derhess.de/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a> </p>

<p>Related posts:<ol><li><a href='http://blog.derhess.de/2008/07/23/mein-fazit-zu-flash-lite/' rel='bookmark' title='Permanent Link: Mein Fazit zu Flash Lite'>Mein Fazit zu Flash Lite</a></li>
<li><a href='http://blog.derhess.de/2008/12/14/mein-tagliches-blogging-brot/' rel='bookmark' title='Permanent Link: Mein tägliches Blogging Brot'>Mein tägliches Blogging Brot</a></li>
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		<title>My most important Twitter Messages #4</title>
		<link>http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/</link>
		<comments>http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 14:03:16 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1188</guid>
		<description><![CDATA[A small summary of my Twitter messages from November - December 2009: Allgemein (General) Great homepage with top-level talks for creative coders, designer and other artists Very interesting media facade project. Partly based on Adobe Air Sorftware Nice article: Media Facades: Fundamental terms and concepts International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #3'>My most important Twitter Messages #3</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from November - December 2009:</p>
<p><strong><span id="more-1188"></span>Allgemein (General)</strong></p>
<ul>
<li><a href="http://blogs.aquent.com/aquentblog/author/susie-hall/" target="_blank">Great homepage with top-level talks</a> for creative coders, designer and other artists</li>
<li>Very interesting <a href="http://playhouse.daft.ie/create/" target="_blank">media facade project</a>. Partly based on Adobe Air Sorftware</li>
<li>Nice article: <a href="http://www.mediaarchitecture.org/mediafacades2008/exhibition/basics-eng/" target="_blank">Media Facades: Fundamental terms and concepts</a></li>
<li><a href="http://www.computational-aesthetics.org/2010/" target="_blank">International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging </a></li>
<li>Very interesting designer: <a rel="nofollow" href="http://www.waldemeyer.com/" target="_blank">http://www.waldemeyer.com/</a> especially for the domain of wearable technology fashion. Also<a href="http://waldemeyer.blogspot.com/" target="_blank"> his blog</a></li>
<li>Some inspiration for your <a href="http://blog.makezine.com/archive/2009/12/make_holiday_gift_guide_2009_all-ar.html" target="_blank">wishlist? Physical Computing</a> Ahoi!</li>
<li>Very cool!! <a href="http://www.photonstorm.com/archives/710/svn-for-photoshop-with-pixelnovel?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PhotonStorm+%28Photon+Storm%29" target="_blank">Real SVN Functionality for Photoshop with PixelNovel</a></li>
<li><a href="http://wiigee.org" target="_blank">Wiigee</a> is a nice java library for working with gestures and the wiimote. a port for ActionScript would be nice <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
<li><a href="http://www.opencalais.com/" target="_blank">Reuters open MetaData (Semantic Web) Database</a> looks interesting for webservice and information experiments</li>
<li>Wow! The New York Times began to open their Information Archives! <a rel="nofollow" href="http://data.nytimes.com/" target="_blank">http://data.nytimes.com/</a></li>
<li>Nice <a href="http://geoapi.com/" target="_blank">Geo coding API for Web 2.0 services </a></li>
<li><a href="http://blog.fitc.ca/post.cfm/interactive-installations-wanted" target="_blank">Interactive installations wanted for the FITC Amsterdam</a></li>
<li>Found an <a href="http://193.171.60.44/dspace/">archive database for Media Art</a>.  Maybe it could be useful during my studies in interactive art</li>
<li><a href="http://eismann-sf.com/news/?p=824" target="_blank">Nice Graphic about Qualities of Information Design</a></li>
<li>Great slides about a good <a href="http://www.insideria.com/2009/11/how-to-run-a-creative-business.html" target="_blank">business culture in a creative environment</a></li>
<li>fascinated by the <a href="http://en.wikipedia.org/wiki/Theremin" target="_blank">Theremin Music instrument</a> and tv documentation <a href="http://de.wikipedia.org/wiki/Theremin" target="_blank">(deutsch)</a></li>
<li>Yale University's Psychology course on <a href="http://www.youtube.com/watch?v=P3FKHH2RzjI&amp;feature=SeriesPlayList&amp;p=6A08EB4EEFF3E91F" target="_blank">Youtube</a>. **OFF TOPIC**</li>
<li>Holy shit that is the<a href="http://www.koreus.com/video/out-of-time.html" target="_blank"> best parkour action</a> I have ever seen!!  **OFF TOPIC**</li>
<li>Ziemlich interessante Präsentation über die Kombination von <a href="http://mediathek.hs-furtwangen.de/public/6493e9ea456d032ab02d9c156157d3a2/" target="_blank">Mobile Art und Urban Displays von Jürgen Scheible</a></li>
<li>Nett zu lesen: <a href="http://blog.liip.ch/files/pdf/stuermer_2009_digitalenachhaltigkeiteinkonzeptmitzukunft.pdf" target="_blank">Digitale Nachhaltigkeit – ein Konzept mit Zukunft</a></li>
</ul>
<p><strong>Generative Art:</strong></p>
<ul>
<li>Interesting <a href="http://mediamilitia.com/getting-started-with-generative-art/" target="_blank">blog entry on 'Generative Art'</a> via @Natzke</li>
<li><a href="http://beta.nodebox.net/wiki/Welcome" target="_blank">Generative Art Tool </a>- out of the box via @<a href="http://twitter.com/generatorx">generatorx</a></li>
<li>Ich bin nun überzeugt und werd mir das Buch kaufen. <a rel="nofollow" href="http://www.generative-gestaltung.de/" target="_blank">http://www.generative-gestaltung.de/</a> Visual Programming Lernen vom Feinsten <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
<li>Umfangreiche Artikel Sammlung zum Thema <a href="http://medienkunstnetz.de/themen/generative_tools/" target="_blank">Generative Tools für die digitale Medienkunst</a></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><a href="http://bit.ly/4LmWBN" target="_blank">Free Sketching &amp; Wireframing Kit</a> <a rel="nofollow" href="http://bit.ly/4LmWBN" target="_blank"></a> via @fplag</li>
<li><a href="http://www.interactivearchitecture.org/" target="_blank">Great blog</a> about interaction, architecture, space, user experience etc.</li>
<li><a href="http://www.gillesbailly.fr/menua/" target="_blank">Marking Menus</a> are a very good concept for mouse gestures and menu navigation issues</li>
<li>Must read article: Open for Business - <a href="http://www.insideria.com/2009/11/open-for-business-designing-social-interfaces.html" target="_blank">Designing Social Interfaces -&gt; degree of openness from a technical view</a></li>
<li>Wow, very nice idea of a physical computing interface: <a href="http://eis.comp.lancs.ac.uk/index.php?id=11&amp;type=0" target="_blank">VoodooIO</a></li>
<li><a href="http://vimeo.com/mkalten/likes/page:1/sort:newest" target="_blank">Nice video list of Tangible User Interfaces</a></li>
<li>Nice Blog and very good articles: <a href="http://www.organicui.org/?page_id=35" target="_blank">Designing Kinetic and Organic User Interfaces</a></li>
<li>Two great articles about <a href="http://tinyurl.com/yb66lkj" target="_blank">User Experience in an Agile Development</a> process (or in Scrum) <a rel="nofollow" href="http://tinyurl.com/yb66lkj" target="_blank"></a> <a rel="nofollow" href="http://tinyurl.com/ycj5a32" target="_blank">http://tinyurl.com/ycj5a32</a></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong><br />
</strong></p>
<ul>
<li><a href="http://blog.makezine.com/archive/2009/12/amazing_sound_sculptures_from_motor.html" target="_blank">Amazing sound sculptures</a> from motors &amp; more via @<a href="http://twitter.com/make">make</a></li>
<li>Stumbled again about the <a href="http://jexp.de/blog/archives/16-On-LEGO-Powered-Time-Tracking;-My-Daily-Column.html" target="_blank">lego Time Tracking</a> thing. I really like this nerdy idea</li>
<li>Should I really try it? <a rel="nofollow" href="http://suicidemachine.org/" target="_blank">http://suicidemachine.org/</a> a nice net (art) project idea</li>
<li>Nice project: <a href="http://blog.makezine.com/archive/2009/11/ego_search_visualizer.html" target="_blank">Ego search visualizer</a> from MIT Lab: <a href="http://personas.media.mit.edu/" target="_blank">the project page</a></li>
<li><a href="http://www.graviti.tv/blog/?p=130" target="_blank">MIT gestural computing</a> makes multitouch look old hat - Interesting Project</li>
<li>Looking for SenseWare: My Examples -&gt; <a href="http://www.eltopo.de/sites/funktionide_part1_1.html" target="_blank">funktionide</a> // <a href="http://www.eltopo.de/sites/liquidwall_1.html" target="_blank">LiquidWall </a>// <a href="http://www.poken.com" target="_blank">Poken</a></li>
<li><a href="http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals" target="_blank">Pimp your iPhone for RFID</a></li>
<li><a href="http://blog.makezine.com/archive/2009/12/wii_remote_for_mame_on_iphone.html" target="_blank">Wii remote for MAME on iPhone</a></li>
<li>Nice experiment! <a href="http://blog.makezine.com/archive/2009/12/iphone_controlled_solar_powered_ard.html" target="_blank">iPhone controlled Arduino tank</a></li>
<li><a href="http://blog.makezine.com/archive/2009/11/diy_accelerometer_controlled_usb_ga.html" target="_blank">DIY accelerometer controlled USB gamepad</a></li>
<li>wow, a <a rel="nofollow" href="http://infosthetics.com/archives/2009/11/ringwall_world_largest_multi-touch_multi-user_wall.html" target="_blank">45m long multitouch wall</a> via @<a href="http://twitter.com/jensfranke">jensfranke</a>, @<a href="http://twitter.com/CedricKiefer">CedricKiefer</a>, @<a href="http://twitter.com/memotv">memotv</a> / Don't know if this useful...</li>
<li><a href="http://itsme.it/project/" target="_blank">itsme</a> the next generation of personal computing?! I don't know... <a rel="nofollow" href="http://itsme.it/project/" target="_blank"></a></li>
<li>Very cool idea or app for an <a href="http://www.graviti.tv/blog/?p=122" target="_blank">eyetracker approach</a></li>
<li><a href="http://www.youtube.com/watch?v=UmIgNfp-MdI" target="_blank">Microsoft "Courier" secret tablet</a></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li>Wow the <a href="http://blog.makezine.com/archive/2010/01/generate_cityscapes_with_city_engin.html" target="_blank">City Engine Software</a> looks great for Science Fiction and other Urban Movie Post Production stuff</li>
<li>Transform your real pictures into nice drawings: <a href="http://grail.cs.washington.edu/projects/gradientshop/" target="_blank">Research Project GradientShop</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><a href="http://www.computer.org/portal/web/buildyourcareer/fa035" target="_blank">Frequently Forgotten Fundamental Facts about Software Engineering</a></li>
<li>Uh nice topic for Computer Scientist in Media: <a href="http://hci.stanford.edu/research/opportunistic/" target="_blank">Opportunistic Programming</a></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li>Blog article: <a href="http://gamesalfresco.com/2009/12/31/best-selling-augmented-reality-games-of-2009/" target="_blank">Best Selling Augmented Reality Games of 2009</a></li>
<li>Interesting report:<a href="http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/" target="_blank"> Indie Flash Game Development: A 2009 Year-End Retrospective</a></li>
<li>A must read for all Flash Indie Game Developer: <a href="http://blog.elite-games.net/blog4.php/2009/12/17/total-revenue-from-last-2-years" target="_blank">Badim's Total revenue from last 2 years blog post</a></li>
<li>Playyoo is an interesting plattform for Flash Mobile and Flash Lite Game Developer <a rel="nofollow" href="http://blog.playyoo.com/" target="_blank">http://blog.playyoo.com/</a> and <a rel="nofollow" href="http://playyoo.com/" target="_blank">http://playyoo.com/</a></li>
<li>Adobe starts "<a href="http://www.adobe.com/devnet/games/" target="_blank">#Flash Platform #Gaming Technology Center"</a> (<a href="http://www.adobe.com/devnet/logged_in/ddeibler_flash_platform_games.html" target="_blank">Center</a>) via @flashforum</li>
<li>Some nice and useful <a href="http://www.youtube.com/user/kmprssr#g/a" target="_blank">video tutorials for the Flash Push Button Game Engine</a></li>
<li>Thoughtful article from @<a href="http://twitter.com/GregLoire">GregLoire</a> on <a href="http://www.gamasutra.com/blogs/GregMcClanahan/20091202/3709/Achievement_Design_101.php" target="_blank">Achievement Design 101</a> via @mochimedia</li>
<li>Nice Blogpost: <a href="http://bbrathwaite.wordpress.com/2008/11/30/creating-a-game-design-document/" target="_blank">Creating a Game Design Document</a></li>
<li>Nice article: <a href="http://www.untoldentertainment.com/blog/2009/10/09/running-a-game-studio-from-start-up-to-sustainability/" target="_blank">Running a Game Studio: From Start-Up to Sustainability</a></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">Brain Computer Interface ActionScript 3.0 API</a> library released by Sean Moore</li>
<li>Blog post:<a href="http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/" target="_blank"> 34 cool ActionScript Libraries</a> by Sean Moore</li>
<li>Great <a href="http://nodename.com/blog/2009/12/03/roll-over-delaunay-voronoi-library-goes-open-source/" target="_blank">Voronoi open-source library for AS3</a> published</li>
<li>Harmcrest is a nice <a href="http://www.insideria.com/2009/11/validation-in-flex-with-hamcre.html" target="_blank">Form and User Interface Input Validation Library</a> and Framework for Flex</li>
<li>Adobe <a title="#Flash" href="http://twitter.com/search?q=%23Flash">#Flash</a> and <a href="http://bit.ly/90o5eq" target="_blank">search engine optimization</a> (<a title="#SEO" href="http://twitter.com/search?q=%23SEO">#SEO</a>): Techniques, issues, and strategies:  (via @<a href="http://twitter.com/marcthiele">marcthiele</a>)</li>
<li>Maybe the Flash Plattform gives<a href="http://newteevee.com/2009/11/21/get-ready-for-flash-player-10-1-to-stream-p2p-video-to-millions-swap-files-bittorrent-style/" target="_blank"> P2P a new chance to establish</a> in the area of network (streaming) technologies?!</li>
<li><a href="http://wiki.swfjunkie.com/tweetr" target="_blank">Tweetr AS3 Library</a> 0.95 Released by @<a href="http://twitter.com/_sandro">_sandro</a> check out:</li>
</ul>
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<p>Related posts:<ol><li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
<li><a href='http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #3'>My most important Twitter Messages #3</a></li>
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		<title>Flash Indie Developer Part 3: Short list of risks</title>
		<link>http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/</link>
		<comments>http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 13:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[The last blog post Flash Indie Developer Part 2 dealt with idealism and requirements. In this blog post we will discuss the most dangerous risks for your daily life. A smaller or a bigger problem could be diseases. If you get sick you might not be able to work for short or longer periode. You [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 2: Requirements and Idealism'>Flash Indie Developer Part 2: Requirements and Idealism</a></li>
<li><a href='http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Check your talents and skills!'>Flash Indie Developer Part 1: Check your talents and skills!</a></li>
<li><a href='http://blog.derhess.de/2009/10/05/independent-flash-developer-is-it-possible/' rel='bookmark' title='Permanent Link: Independent (Flash) Developer: Is it possible?!'>Independent (Flash) Developer: Is it possible?!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The last blog post <a href="http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/" target="_blank">Flash Indie Developer Part 2</a> dealt with idealism and requirements. In this blog post we will discuss the most dangerous risks for your daily life.</p>
<p><div id="attachment_628" class="wp-caption aligncenter" style="width: 310px"><a rel="lightbox[indev]" href="http://blog.derhess.de/wp-content/uploads/2009/11/indieFlashDeveloper_risks_english.gif"><img class="size-medium wp-image-628" title="Risks-Mind Map (Flash) Interaction Developer" src="http://blog.derhess.de/wp-content/uploads/2009/11/indieFlashDeveloper_risks_english-300x123.gif" alt="Gefahren-Mind Map (Flash) Interaction Developer" width="300" height="123" /></a><p class="wp-caption-text">Risks-Mind Map (Flash) Interaction Developer</p></div>A smaller or a bigger problem could be <strong>diseases</strong>. If you get sick you might not be able to work for short or longer periode. You have to pay some bills for the treatment and your income will normally decrease. You can reduce this risk with a health insurance. In Europe it is quite normal or it is even obligatory to have a health insurance. I think health insurances are the most important insurance you should have! For other important insurance please check some web-portals about "<a href="http://www.howtostartup.com/" target="_blank">how I should start my own company</a>" or something <a href="http://www.startupnation.com/" target="_blank">similiar</a>.</p>
<p><span id="more-1124"></span></p>
<pre><span style="text-decoration: underline;"><strong>OFF TOPIC</strong></span>: <em>Everytime take care if the goverment would support your <a href="http://www.untoldentertainment.com/blog/2009/10/09/running-a-game-studio-from-start-up-to-sustainability/" target="_blank">new business</a>!!!</em></pre>
<p>Furthermore,  a <strong>creative trough</strong> can become also a serious problem. You as an (Flash) Independent Developer have normally a great creativity and this is one of your strong USPs compared to a normal Flash Developer employee. But what should you do if you run in a creative trough?!</p>
<ol>
<li>Keep cool! It is normal to have lack of creativity for a moment</li>
<li>Relax! Do other things which don't have a strong connection to your work</li>
<li>Try and use some creative methods (<a href="http://en.wikipedia.org/wiki/Brainstorming" target="_blank">Brainstorming</a>, <a href="http://en.wikipedia.org/wiki/Role_playing" target="_blank">Roleplaying</a> or <a href="http://en.wikipedia.org/wiki/Six_Thinking_Hats" target="_blank">Six Thinking Hats</a>)</li>
<li>If you are still in a creative trough -&gt; Keep cool!</li>
<li>Find other opportunities which generates a new income, for instance: doing lectures!</li>
<li>During the process of preparing a new income possibility, talk with many people.</li>
<li>I am sure your creativity will come back after a while!</li>
</ol>
<p>For me it is totally normal to have high creative periods and very low creative periods It helps me a lot to write down all my ideas in a book, and everytime I have a creative trough I can look in my book of ideas and get some new inspiration. That is the reason, why I highly recommend to manage your ideas. In this way you will be able to use perfectly your high and low creative periods.</p>
<p>The last and in my opinion a very often underestimated issue is the  <strong>topic of inefficient working</strong>. Nobody or no person put a real pressure on you, and because of this situation we can easily appropriate  inefficient working routines. Especially, for doing a research in a special topic, we can easily lost in the huge space of the web. Another point is the managing your daily life. For instance, you have to go shopping (buy some food or something else), after this you do a sleep, because shopping was so exhausting <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . After the sleep you are little bit tired and you decided to watch a movie or a episode of nice TV-serie. Finally, after all these nice chill activities you realize, that almost nothing is done and the day is also almost gone... That is one example, the <a href="http://www.informationisbeautiful.net/visualizations/the-hierarchy-of-digital-distractions/">pyramide of digital distraction</a> describes very clearly one of our other biggest risk of inefficient working. I don't say that you should not use social communities or chat systems (skype, twitter), but please define a outline for you! For instance, you spend the first hour of the morning for reading blogs and answering / writing e-mails. Then you started programming or working on complicated tasks. After that you will go to lunch. After lunch you start checking your e-mails for 30-60 minutes ones more and after that you go ahead with your complicated or less complicated tasks... <a href="http://blog.princeporter.com/" target="_blank">Porter</a> wrote a nice blog post about <a href="http://blog.princeporter.com/being-your-own-boss/" target="_blank">being your own boss</a> and the problems with the <a href="http://blog.princeporter.com/motivation-boost/650/" target="_blank">motivation</a>. Please feel free to read it!</p>
<p>Thanks and congratulation, who stayed until this end of the blog post. The next blog posts discuss the really interesting topics of an (Flash) Independent Developer life. Therfore, the next article will discuss our product portfolio and what is possible with each product. The blog articles after this article describes the topic  "how you can use these products for generating  your income" in a more detail. So stay tuned!</p>
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<p>Related posts:<ol><li><a href='http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 2: Requirements and Idealism'>Flash Indie Developer Part 2: Requirements and Idealism</a></li>
<li><a href='http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Check your talents and skills!'>Flash Indie Developer Part 1: Check your talents and skills!</a></li>
<li><a href='http://blog.derhess.de/2009/10/05/independent-flash-developer-is-it-possible/' rel='bookmark' title='Permanent Link: Independent (Flash) Developer: Is it possible?!'>Independent (Flash) Developer: Is it possible?!</a></li>
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		<title>My most important Twitter Messages #3</title>
		<link>http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/</link>
		<comments>http://blog.derhess.de/2009/11/06/my-most-important-twitter-messages-3/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 20:03:47 +0000</pubDate>
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		<description><![CDATA[A small summary of my Twitter messages from September - October 2009: Allgemein (General) Wow! nice black-white photography compilation Sadly... but it is so true... the hierarchy of digital distractions - nice info graphic Nice Blog Post: How I find good folks to collaborate with Readin the paper: What is Generative Art? Complexity Theory as [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
A small summary of my <a href="http://twitter.com/derhess" target="_blank">Twitter messages</a> from September - October 2009:</p>
<p><strong><span id="more-1144"></span>Allgemein (General)</strong></p>
<ul>
<li><span><span>Wow! nice <a href="http://www.smashingmagazine.com/2009/09/09/beautiful-black-and-white-photography-2/" target="_blank">black-white photography</a> compilation</span></span></li>
<li><span><span>Sadly... but it is so true... the <a href="http://www.informationisbeautiful.net/visualizations/the-hierarchy-of-digital-distractions/" target="_blank">hierarchy of digital distractions</a> - nice info graphic</span></span></li>
<li><span><span>Nice Blog Post: <a href="http://www.intuitiongames.com/2009/09/how-i-find-good-folks-to-collaborate-with/" target="_blank">How I find good folks to collaborate with</a></span></span></li>
<li><span><span>Readin the paper: <a href="http://http://www.philipgalanter.com/downloads/ga2003_what_is_genart.pdf" target="_blank">What is Generative Art?</a> Complexity Theory as a Context for Art Theory</span></span></li>
<li><span><span>RT @<a href="http://twitter.com/scene360">scene360</a> Is it made with Paint or Code? — <a href="http://illusion.scene360.com/painting/5201/is-it-made-with-paint-or-code/" target="_blank">Illusion 360</a> - World's Most Amazing Art, Design, Technology, Video</span></span></li>
<li><span><span>Freaky pictures on <a href="http://www.nikonsmallworld.com/gallery/year/2009/1" target="_blank">Nikon Small World Gallery </a></span></span></li>
<li><span><span>Wow!!! <a href="http://blog.makezine.com/archive/2009/10/bullet_impacts_at_1000000_frames_pe.html" target="_blank">Bullet impacts at 1,000,000 frames per second</a></span></span></li>
<li><span><span>I like the web app Tilt-Shiftmaker! <a rel="nofollow" href="http://tiltshiftmaker.com/" target="_blank">http://tiltshiftmaker.com/</a></span></span></li>
<li><span><span>Tracks on a Map - A nice data visualization example <a rel="nofollow" href="http://www.tracksonamap.com/" target="_blank">http://www.tracksonamap.com/</a></span></span></li>
<li><span><span>Emperor's Castle amazing <a href="http://tinyurl.com/ylhggsl" target="_blank">papercraft</a> and here more <a href="http://tinyurl.com/ygo5gl5" target="_blank">amazing photos</a></span></span></li>
<li><span><span>Nice essay for dealing with the topic of interactive art: <a href="http://www.laboralcentrodearte.org/feedback/ChristianePaul_001.html" target="_blank">FEEDBACK: FROM OBJECT TO PROCESS AND SYSTEM</a></span></span></li>
<li><span><span>Another nice essay: <a href="http://www.medienkunstnetz.de/themes/overview_of_media_art/communication/1/" target="_blank">Interaction, Participation, Networking: Art and Telecommunication</a></span></span></li>
<li><span><span> </span></span><span><span>really nice! Combo: <a href="http://blog.makezine.com/archive/2009/10/combo_a_collaborative_animation_by.html" target="_blank">A collaborative animation</a> by Blu and David Ellis</span></span></li>
<li><span><span>Nice talk: <a href="http://creativity-online.com/work/cat-2009-the-wizard-of-data-art-aaron-koblin/16690" target="_blank">The Wizard of Data Art</a>, Aaron Koblin</span></span></li>
<li><span><span>Please read the important words from <a href="http://number27.org/worldbuilding.html" target="_blank">Jonathan Harris: World Building in a crazy world!</a> and think about it</span></span></li>
<li><span><span>Interested in generative drawing?! <a href="http://tv.adobe.com/watch/max-2009-design/new-experimental-work-from-joshua-davis" target="_blank">watch this</a> <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </span></span></li>
<li><span><span>(Reading: <a href="http://ngm.nationalgeographic.com/2007/07/swarms/miller-text" target="_blank">Swarm Theory Article)</a></span></span></li>
</ul>
<p><strong>UX and Interaction Design:</strong></p>
<ul>
<li><span><span>Really nice presentation Slides: <a href="http://www.designforcontext.com/publications/semweb-ui-pres/#%289%29" target="_blank">Interacting with the Semantic Web </a></span></span></li>
<li><span><span>UX topic: <a href="http://johnnyholland.org/2009/09/21/understanding-experience-of-social-network-sites/" target="_blank">understanding experience of social-network-sites</a> nice article</span></span></li>
<li><span><span>How to Understand Your Users with Personas - <a href="http://carsonified.com/blog/design/how-to-understand-your-users-with-personas/" target="_blank">A nice comic explanation</a></span></span></li>
<li><span><span>Nice blog article: <a href="http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/" target="_blank">Creating a Timeless User Experience</a></span></span></li>
<li><span><span>interesting interview: <a href="http://johnnyholland.org/2009/10/30/johnny-tv-features-drawing-ideas-and-communicating-interaction/" target="_blank">Drawing Ideas and Communicating Interaction </a></span></span></li>
<li><span><span>Reading the paper: <a href="http://modin.yuri.at/teaching/TangibleWorkshop/papers/UllmerIshiiTUI.pdf" target="_blank">Emerging Frameworks for Tangible User Interfaces</a></span></span></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong><br />
</strong></p>
<ul>
<li><span><span><a href="http://letsmakerobots.com/node/10577" target="_blank">Delta bot</a> a nice roboter for mouse interaction via processing and arduino</span></span></li>
<li><span><span>Very nice Flash Augmented Reality Experiment Idea: <a href="http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/" target="_blank">Augmented Reality Texture Extraction</a></span></span></li>
<li><span><span>very nice vector-based drawing tool with very nice brushes!! <a rel="nofollow" href="http://www.livebrush.com/" target="_blank">http://www.livebrush.com/</a> via @<a href="http://twitter.com/fplag">fplag</a></span></span></li>
<li><span><span>ACME – <a href="http://gamesalfresco.com/2009/10/09/acme-augmented-collaboration-in-mixed-environments/" target="_blank">Augmented Collaboration in Mixed Environments</a> - Impressive project!</span></span></li>
<li>G-speak The Spatial Operating Environment - <a href="http://www.vimeo.com/2229299" target="_blank">Minority Report Interface System</a> Yeah the future has begun <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </li>
<li><a href="http://gamesalfresco.com/2009/10/16/2d-sketches-become-3d-reality/" target="_blank"><span><span>2d Sketches Become 3d Reality</span></span></a></li>
<li><span><span>Could be a nice interface for games -&gt; <a href="http://www.youtube.com/watch?v=YxdlYFCp5Ic" target="_blank">electric stimulus to face </a></span></span></li>
<li><span><span>Video: Strategy Game <a href="http://preview.tinyurl.com/ykxkrww" target="_blank">R.U.S.E. with Multitouch Interaction </a></span></span></li>
<li><span><span>Nice product for ubiquitous blackboard installation: <a href="http://eismann-sf.com/news/?p=805" target="_blank">IdeaPaint</a>!!  Maybe also nice for hack the social space</span></span></li>
<li><span><span>The piece was created to <a href="http://vimeo.com/channels/newwaysofinteraction#7449797" target="_blank">explore a sense of connection and playfulness in multiple urban open space</a>s" via @<a href="https://twitter.com/jensfranke">jensfranke</a></span></span></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><span><span><a href="http://grail.cs.washington.edu/projects/parallax/" target="_blank">Parallax Photography</a>: Creating 3D Cinematic Effects from Stills</span></span></li>
<li><span><span>Amazing!!... <a href="http://grail.cs.washington.edu/projects/interior/" target="_blank">Reconstructing Building Interiors</a> from Images </span></span></li>
<li><span><span>WOW!!! <a href="http://blog.makezine.com/archive/2009/09/ilovesketch_a_gesture-based_3d_sket.html" target="_blank">ILoveSketch</a>, a gesture-based 3D sketchpad. Amazing!</span></span></li>
<li><span><span><a href="http://www.alexmil.de/markerless-camera-tracking/" target="_blank">Markerless camera tracking</a> (via @<a href="http://twitter.com/alexmilde">alexmilde</a>) via @<a href="http://twitter.com/jensfranke">jensfranke</a></span></span></li>
<li><span><span><a href="http://gamesalfresco.com/2009/09/24/amazing-mobile-ar-videos-from-graz/" target="_blank">Amazing Mobile AR Videos</a> from Graz</span></span></li>
<li><span><span><a href="http://gizmodo.com/5374890/this-is-a-photoshop-and-it-blew-my-mind" target="_blank">PhotoSketch</a> as new compositing and photo search engine tool for pictures looks unbelievable!</span></span></li>
<li><span><span>Totally insane, crazy, nuts, mad and anything else. <a href="http://bit.ly/13rGTP" target="_blank">The CryEngine 3</a></span></span></li>
<li><span><span>Shape Recognition and <a href="http://gamesalfresco.com/2009/10/16/ismar-2009-sketch-and-shape-recognition-preview-from-ben-gurion-university/" target="_blank">Pose Estimation for Mobile (!) Augmented Reality</a></span></span></li>
<li><span><span>Next generation of image manipulation!!! <a href="http://blogs.adobe.com/jnack/2009/10/video_new_from_adobe_labs_content-aware_fill.html" target="_blank">Content-Aware Fill</a> from Adobe -  <a href="http://www.cs.princeton.edu/gfx/pubs/Barnes_2009_PAR/index.php" target="_blank">more info</a></span></span></li>
<li><span><span>That AR stuff rocks! <a href="http://mi.eng.cam.ac.uk/~qp202/" target="_blank">Probabilistic Feature-based On-line Rapid Model Acquisition</a></span></span></li>
<li><span><span><a href=" http://bit.ly/Ya217" target="_blank">Hi-speed robotic hand</a> - impressive:<a rel="nofollow" href="http://bit.ly/Ya217" target="_blank"></a> via @<a href="https://twitter.com/Quasimondo">Quasimondo</a></span></span></li>
<li><span><span><a href="http://research.microsoft.com/en-us/um/redmond/groups/cue/MuCI/" target="_blank">Muscle-Computer Interfaces</a> (muCIs) from Microsoft</span></span></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><span><span><a href="http://www.joelonsoftware.com/items/2009/09/23.html" target="_blank">The Duct Tape Programmer</a> - the new programmer boheme?! </span></span></li>
<li><span><span>I really like the idea of: <a href="http://en.wikipedia.org/wiki/Fifth-generation_programming_language" target="_blank">Fifth-generation programming language </a></span></span></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li><span><span>Great news. The <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=551719" target="_blank">unity Game Engine</a> is now free for Indie Game Developer</span></span></li>
<li><span><span>Do you need sounds for your (Flash) Game? Then check <a href="http://www.superflashbros.net/as3sfxr/" target="_blank">this cool app</a> Thx to 8bitRocket.com</span></span></li>
</ul>
<p><span><span> </span></span></p>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><span><span>Away3d released a very <a href="http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash" target="_blank">lite version of their Flash 3D Engine</a>.</span></span></li>
<li><span><span>nice <a href="http://blog.digitalbackcountry.com/2009/09/sonoflash-easily-add-sound-to-your-flash-apps/" target="_blank">generative sound library</a> for Flash. Looks greate for some interaction stuff like games etc!</span></span></li>
<li><span><span>I think Flex Charts for data visualization is yesterday, Axiis will become the new tool! <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  <a href="http://www.twgonzalez.com/blog/?p=255" target="_blank">Read this and try</a></span></span></li>
<li><span><span>Almost all <a href="http://bit.ly/1Z2Qje" target="_blank">Max 2009 presentations</a> on AdobeTV  thx @<a href="http://twitter.com/_sandro">_sandro</a></span></span></li>
<li><span><span>New post: Eclipse Plug-in: Download AS3 libraries straight to your Eclipse/Flex Builder/FDT project <a rel="nofollow" href="http://bit.ly/10egz0" target="_blank">http://bit.ly/10egz0</a> (via @<a href="http://twitter.com/Powerflasher">Powerflasher</a>)</span></span></li>
<li><span><span>Reading: <a href="http://www.insideria.com/2009/10/air-2-enhancements-complete-ov.html" target="_blank">AIR 2 Enhancements Complete Overview</a>... Sounds nice for Software Developer and maybe also for digital aritists</span></span></li>
<li><span><span>Watching<a href="http://max.adobe.com/online/session/75" target="_blank"> Advanced Data Visualization with Flex</a> at Adobe Max 2009</span></span></li>
<li><span><span>Fall in love with <a rel="nofollow" href="http://www.liquidjourney.com/" target="_blank">http://www.liquidjourney.com/</a> such a greate resource for creative visual coding!</span></span></li>
<li><span><span>watching the talk: <a href="http://tv.adobe.com/watch/max-2009-develop/whats-new-in-flex-4/" target="_blank">What is new in Flex 4</a></span></span></li>
<li><span><span>Found a new <a href="http://blog.kevinhoyt.org/" target="_blank">great blog about physical computing with Flash and Flex</a>!!</span></span></li>
<li><span><span>FLash Particle Engine Stardust <a href="http://cjcat.blogspot.com/2009/11/stardust-video-tutorials.html" target="_blank">Video Tutorials</a>!</span></span></li>
<li><span><span>Nice <a href="http://hype.joshuadavis.com/" target="_blank">Flash Framework Hype for creative coding</a> is in progress. The first examples looks very great</span></span></li>
</ul>
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<p>Related posts:<ol><li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/01/05/my-most-important-twitter-messages-4/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #4'>My most important Twitter Messages #4</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol></p>]]></content:encoded>
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		<title>Flash Indie Developer Part 2: Requirements and Idealism</title>
		<link>http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/</link>
		<comments>http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 09:23:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1114</guid>
		<description><![CDATA[After the first blog post of the blog (Flash) Independent Developer was a little bigger, this article will be smaller and I will discuss the requirements for an (Flash) Independent Developer. These requirements are not very Flash oriented, they deal more with the idealism attitude of the new way and what do you have to [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 3: Short list of risks'>Flash Indie Developer Part 3: Short list of risks</a></li>
<li><a href='http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Check your talents and skills!'>Flash Indie Developer Part 1: Check your talents and skills!</a></li>
<li><a href='http://blog.derhess.de/2009/05/25/flash-indie-developer-part-3-gefahren/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 3: Gefahren'>Flash Indie Developer Part 3: Gefahren</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>After the<a title="Check your skills and talents" href="http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/"> first blog post </a>of the blog (Flash) Independent Developer was a little bigger, this article will be smaller and I will discuss the requirements for an (Flash) Independent Developer. These requirements are not very Flash oriented, they deal more with the idealism attitude of the new way and what do you have to consider in the beginning phase.</p>
<p>When you decide to work as an Independent Developer, you will risk a lot. And this high <strong>degree of risk</strong> is, of course, strongly connected with a <strong>high degree of  uncertainness</strong> in your working life. You should be able to handle this risky life, otherwise you should not choose the way as an (Flash) Independent Developer.</p>
<div id="attachment_612" class="wp-caption aligncenter" style="width: 310px"><a rel="lightbox[indev]" href="http://blog.derhess.de/wp-content/uploads/2009/10/indieFlashDeveloper_requirements_english.png"><img class="size-medium wp-image-612" title="Mindmap - Anforderungen (Flash) Independent Developer" src="http://blog.derhess.de/wp-content/uploads/2009/10/indieFlashDeveloper_requirements_english-300x94.png" alt="Mindmap - Requirements (Flash) Independent Developer" width="300" height="94" /></a><p class="wp-caption-text">Mindmap - Requirements (Flash) Independent Developer</p></div>
<p>Another very strong point , if you can become an (Flash) Independent Developer is, which <strong>degree of responsibility</strong> do you have?! <span id="more-1114"></span> Do you have a family?! Do you have a loan?! Which kind of obligation do you have towards other people?! All these responsibilities could be some obstacles, but it is dealable. All the things you have to do, prepare you for this independent life and consider that your income and your spare time will be very very low in the next one or two years. So you should spare some money for this time and prepare your friends and family for this way. So that at the end of your preparation time all people in your familiar surroundings know what is going on in your life and expection not to much from you in your business start time.</p>
<p>Last point and in my mind the most strongest point is the <strong>degree of idealism</strong>. Do you really want to do it? Yeah, it sounds very cool to be an Independent Developer, but it is a hard life (and of course one of the interesting life forms in our digital age). You must have a very high degree of idealism and love the things you do, so that you survive the pressure of learning new things all the time and work a lot. Maybe your usual standard of living will decrease, a car can become a luxury good or other consum goods like a big Flat-Screen can as well as become a luxury good. I think the lifestyle of an (Flash) Independent Developer has lot of similarties with the german movement of <a href="http://riinav.blogspot.com/2007/05/are-digital-bohemians-bohemians-among.html" target="_blank">digitial</a> <a href="http://www.zylstra.org/blog/archives/2007/05/blogwalk_digita.html" target="_blank">bohemianism</a> (<a title="We call it work!" href="http://wirnennenesarbeit.de/" target="_blank">German Homepage</a>).</p>
<p>I think or I hope the opening stages is the hardest time and when you pass this period, your life should become more stable. In general, I think you should have a few years (working) experiences before you start such a big project. If you are studying at the moment, try to get some experience and prepare your for this way. The years of study are very good, because you have an amount of spare time, you meet a lot of people (for doing networking) and you are familiar with a low standard of living. In this period of life it is easier for you to make sacrifices. <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>The next blog post will deal with the <a href="http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/" target="_blank">risks of an (Flash) Indepentend Developer</a> life. We will discuss which risks exist and how we can manage these risks <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://blog.derhess.de/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a> </p>

<p>Related posts:<ol><li><a href='http://blog.derhess.de/2009/11/17/flash-indie-developer-part-3-short-list-of-risks/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 3: Short list of risks'>Flash Indie Developer Part 3: Short list of risks</a></li>
<li><a href='http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Check your talents and skills!'>Flash Indie Developer Part 1: Check your talents and skills!</a></li>
<li><a href='http://blog.derhess.de/2009/05/25/flash-indie-developer-part-3-gefahren/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 3: Gefahren'>Flash Indie Developer Part 3: Gefahren</a></li>
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		<title>Flash Indie Developer Part 1: Check your talents and skills!</title>
		<link>http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/</link>
		<comments>http://blog.derhess.de/2009/10/13/flash-indie-developer-part-1-check-your-talents-and-skills/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 12:45:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.derhess.de/?p=1064</guid>
		<description><![CDATA[For every project you should check your skills before you start. It helps a lot for preventing possible problems and makes the life easier. Thus I highly recommend to do a self-assessment before your start as a Flash Independent Developer. After this self-assessment you should have a very clear picture about your abilities, skills and [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2009/05/19/flash-indie-developer-part-1-skills-und-fahigkeiten/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Skills und Fähigkeiten'>Flash Indie Developer Part 1: Skills und Fähigkeiten</a></li>
<li><a href='http://blog.derhess.de/2009/06/26/flash-indie-developer-part-10-abschluss/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 10: Abschluss'>Flash Indie Developer Part 10: Abschluss</a></li>
<li><a href='http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 2: Requirements and Idealism'>Flash Indie Developer Part 2: Requirements and Idealism</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>For every project you should check your skills before you start. It helps a lot for preventing possible problems and makes the life easier. Thus I highly recommend to do a self-assessment before your start as a Flash Independent Developer. After this self-assessment you should have a very clear picture about your abilities, skills and of course your weaknesses. It is very important that you know your weaknesses because you can outsource some of this problems to your network buddies.  An independent team-oriented working approach works in this case very well, because it replaces your weakness with a strength of another person. It works like the <a href="http://en.wikipedia.org/wiki/Captain_Planet_and_the_Planeteers" target="_blank">Captain Planet</a> or the<a href="http://en.wikipedia.org/wiki/A-Team" target="_blank"> A-Team</a> metaphor <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><div id="attachment_583" class="wp-caption aligncenter" style="width: 310px"><a rel="lightbox[indev]" href="http://blog.derhess.de/wp-content/uploads/2009/10/indieFlashDeveloper_skills_english.gif"><img class="size-medium wp-image-583" title="Skills-Mindmap Flash Independent Developer " src="http://blog.derhess.de/wp-content/uploads/2009/10/indieFlashDeveloper_skills_english-300x174.gif" alt="Skills-Mindmap Flash Independent Developer" width="300" height="174" /></a><p class="wp-caption-text">Skills-Mindmap Flash Independent Developer</p></div>On the mindmap you can see the <strong>4 core skills</strong>: Design, general knowledge about New Media, Programming (Computer Science) and soft skills. As an employee it is not so important that you have skills in each of these core skills, but as an Independent Developer you have to be an allrounder. <a href="http://www.gskinner.com/blog/" target="_blank">gSkinner</a> wrote a nice post about the<strong><a href="http://www.gskinner.com/blog/archives/2009/07/flash_actionscr.html" target="_blank"> must-have qualifications as a Flash Developer</a></strong>. I would like to add the points doing project management and creating networks to this list. An (Flash) Independent Developer has to be fancy to do project management tasks and get in touch with other people. If you don't like it, then you should not become an (Flash) Independent Developer! But I think the completely different charakter of the tasks make the life of an (Flash) Independent Developer so much more interesting.<br />
<span id="more-1064"></span><br />
<strong>Development &amp; Programming</strong></p>
<p>For me is <em>programming != programming</em> and <em>developing != developing</em>. There exists a lot of difference. All subject which has to do with code belongs to the subject of programming, the other stuff, for instance, defining my personal workflow, defining my testing approach, dividing my complex tasks in smaller issues etc. belongs to the topic of software development.</p>
<p>When you write code it is important, that this code is well structured. So you have to know and use(!) the advantages of an <strong><a title="Wikipedia OOP" href="http://en.wikipedia.org/wiki/Object-oriented_programming" target="_blank">object-oriented programming</a></strong> language. Your code have to be clear structured and well readable.<strong> <a title="Wikipedia Coding Conventions" href="http://en.wikipedia.org/wiki/Coding_conventions" target="_blank">Coding conventions</a></strong> helps a lot in this case. So take care about this conventions for every language you will use. Furthermore the most projects requires more than one kind of a programming language. So you should be able to use a <strong><a href="http://en.wikipedia.org/wiki/Client-side_scripting" target="_blank">client-side</a></strong> oriented programming language like <a href="http://en.wikipedia.org/wiki/ActionScript" target="_blank">ActionScript</a> and a <a href="http://en.wikipedia.org/wiki/Server-side_scripting" target="_blank"><strong>server-side</strong> </a>oriented programming langauge like <a href="http://en.wikipedia.org/wiki/PHP" target="_blank">PHP</a> or <a href="http://en.wikipedia.org/wiki/Java_%28programming_language%29" target="_blank">Java</a>.</p>
<p>I have already mentioned it above,  finding a good object-oriented structure is absolutely an essential requirement for your apps and games. You don't must be a Senior Software Architect or Software Engineer, but a basic understanding of <strong><a href="http://en.wikipedia.org/wiki/Design_Patterns" target="_blank">Design Patterns</a> </strong>simplifies your future life. Because you will be able to reuse code fragments, management of old code becomes easier and more stable, and you can offer very easy different versions of your software (e.g.  Lite and Premium Versions).  Or you sell some parts of your applications as components at the <a href="http://flashden.net/" target="_blank">FlashDen marketplace</a>. There exists some more use cases where object-oriented structure makes a lot of sense!</p>
<p><strong>Project Management and Software Development</strong></p>
<p>If you want to realize a bigger project (over 1-3 months or longer), it is essential that you know some basic project management tools for Software Products and some basic workflows principles for Software Development.</p>
<p>Personally, I prefer <strong><a href="http://en.wikipedia.org/wiki/Scrum_%28development%29" target="_blank">Scrum</a></strong> or <strong><a href="http://en.wikipedia.org/wiki/Agile_software_development" target="_blank">Agile Project Managment</a></strong> methods for bigger projects. I like the approach with the user stories and the sprints. And of course comparing your time with the schedule. If you are new in this kind of topic you should read some articles about creating user stories and sprints or just read the Head First Book about <a href="http://www.amazon.de/gp/product/0596527357?ie=UTF8&amp;tag=derhessammedi-21&amp;linkCode=as2&amp;camp=1638&amp;creative=19454&amp;creativeASIN=0596527357"> Software Development</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.de/e/ir?t=derhessammedi-21&amp;l=as2&amp;o=3&amp;a=0596527357" border="0" alt="" width="1" height="1" />.</p>
<p>The same recommendation is valid for the basic workflow principles. Using a <strong><a href="http://en.wikipedia.org/wiki/Version_management" target="_blank">Version Management System</a></strong> for your programming code is absolutely obligatory. There exist some nice (free) services for this issue, for instance, <a href="http://code.google.com/hosting/" target="_blank">Google Project</a>, <a href="http://www.assembla.com/" target="_blank">assembla</a> or <a href="http://github.com/" target="_blank">GitHub</a>. The other big thing for me is <strong><a href="http://en.wikipedia.org/wiki/Test_Driven_Development" target="_blank">Test-Driven Development</a></strong>. In my mind if you use this kind of programming method,  you will benefit from a better quality and stability of code. But sometimes it needs to much time and the initial training is not so easy. Especially for small projects it makes not a big sense. Therefore I propose to use this kind of development approach only for your library or framework classes.</p>
<p><strong>Design</strong></p>
<p>Design plays a big big role for digital products. But Design is very far reaching and  vague word. When you are talking about Design some of you mean just Graphic Design, the other one means Interaction or Interface Design or something else. I don't care about what special discipline of design you are talking. The only thing I surely know is, that you must understand the whole bunch of design discipline. That means you have to know some stuff about <a href="http://en.wikipedia.org/wiki/Creativity_techniques" target="_blank"><strong>creative techniques</strong></a>, for instance <a href="http://en.wikipedia.org/wiki/Brainstorming" target="_blank">Brainstorming</a>, <a href="http://en.wikipedia.org/wiki/Role_playing" target="_blank">Roleplaying</a> or <a href="http://en.wikipedia.org/wiki/Six_Thinking_Hats" target="_blank">Six Thinking Hats</a> methods. You can use these methods for finding new ideas for your games or applications. In my mind creative techniques belong to the base knowledge of all design disciplines!</p>
<p>After this more abstract creative process you have to visualize your product. Every product presentation needs a nice face. So you must have knowledge in the topic of <a href="http://en.wikipedia.org/wiki/User_Experience" target="_blank">User Experience</a>, <a href="http://en.wikipedia.org/wiki/Information_design" target="_blank">Information Design</a>, <a href="http://en.wikipedia.org/wiki/Interaction_design" target="_blank">Interaction</a> and <a href="http://en.wikipedia.org/wiki/User_Interface_Design" target="_blank">Interface Design</a>, <a href="http://en.wikipedia.org/wiki/Game_design" target="_blank">Game Design</a>, <a href="http://en.wikipedia.org/wiki/Motion_graphics" target="_blank">Motion Design</a> and at last <a href="http://en.wikipedia.org/wiki/Graphic_Design" target="_blank">Graphic Design</a>. Usually, it is almost impossible to have great skills in all of this design disciplines. Maybe you have some talented designer in your network, who can do some stuff for you. In return you can do some programming stuff for him or them! If you are not able to outsource some tasks which you are not able to do, please buy a book for your self-study in this kind of topic.</p>
<p><em>Everytime take care that<span style="text-decoration: underline;"> design is a unique selling point</span> for your products!!!!</em><strong> </strong></p>
<p><strong>Soft skills and general knowledge</strong></p>
<p>Uh soft skills is such a big buzzword in Germany... I don't like this word. For me it is not possible to learn soft skills. I think, soft skills are directly related to your personal life experience. The best approach to improve your soft skills is to do a long term trip at a foreign country or do something, where you must be act independently (as an Independent Flash Developer <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Anyway, you should create a network with your friends or some other colleagues. So that you can support each other. That is very important! Or participate in some special online communities and gain the friendship to the members of this community. Try to talk at some conference and User Groups or do something else! The worst thing you can do is nothing! It makes so fun working together with friends and other people, who supports each other!</p>
<p>Furthermore, didactical skills also belongs to the subject of soft skills. I have enumerated a lot of technic-based knowledge above and this knowledge could be very useful for other people, too. So it is quite possible that you can teach people in this kind of stuff. Read the blog article <a href="http://www.insideria.com/2009/05/gettting-involved-in-higher-ed.html" target="_blank">Getting Involved in Higher Education by Tom Barker</a>. I completely share his view in this subject. I did the last 6 years some snowboard courses in the Swiss and Austrian Alps. In this time I learnt a lot of snowboarding and about myself(!). So if you don't have problems to speak to a smaller audience, you should do some lectures at schools, colleges or something similar. Additional to the already mentioned points, being a teacher delivers mostly a nice stream of income. Especially, if you have a creative trough and your are unproductive at the moment.</p>
<p>O.K. the name general knowledge is not so well chosen from me. What I mean is some general knowledge about the economy of the new media branch. You have not to be an expert! But you should know how this branch works and how you can identify some new trends in this area. That 's all!</p>
<p><strong>Conclusion:</strong></p>
<p>You can see, you have to know a lot of stuff. But I think if you have got a good education in this new media stuff, then the most points are familiar for you. It is very important for you, that you know where you have your strength and talents. Use these abilities and improve them. At the same time analyze your weaknesses and try to find people in your network, who is/are able to solve your weaknesses a lot of better than you.  After this step of self-assessment, you will be a step further in becoming an Independent (Flash) Developer <img src='http://blog.derhess.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://blog.derhess.de/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a> </p>

<p>Related posts:<ol><li><a href='http://blog.derhess.de/2009/05/19/flash-indie-developer-part-1-skills-und-fahigkeiten/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 1: Skills und Fähigkeiten'>Flash Indie Developer Part 1: Skills und Fähigkeiten</a></li>
<li><a href='http://blog.derhess.de/2009/06/26/flash-indie-developer-part-10-abschluss/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 10: Abschluss'>Flash Indie Developer Part 10: Abschluss</a></li>
<li><a href='http://blog.derhess.de/2009/11/03/flash-indie-developer-part-2-requirements-and-idealism/' rel='bookmark' title='Permanent Link: Flash Indie Developer Part 2: Requirements and Idealism'>Flash Indie Developer Part 2: Requirements and Idealism</a></li>
</ol></p>]]></content:encoded>
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		<title>Meine Masterstudiumwahl: Interface Culture in Linz</title>
		<link>http://blog.derhess.de/2009/09/14/meine-masterstudiumwahl-interface-culture-in-linz/</link>
		<comments>http://blog.derhess.de/2009/09/14/meine-masterstudiumwahl-interface-culture-in-linz/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 09:36:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[studium]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=989</guid>
		<description><![CDATA[Die letzte Runde im Projekt Masterstudium ist erreicht. Alle Bewerbungsbedingungen und Aufnahmeprüfungen habe ich mehr oder weniger erfolgreich absolviert, und die Ergebnisse sind nun auch schon alle eingetroffen. Erste Wahl war eigentlich die FH Potsdam, danach das HPI in Potsdam. Das lag zu einem an deren beidem guten Hochschul Ruf und an der sehr facettenreichen [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2009/07/22/zuruck-von-der-bewerbungstour/' rel='bookmark' title='Permanent Link: Zurück von der Bewerbungstour (Zürich-Linz-Wien-FFM-Berlin-Freiburg)'>Zurück von der Bewerbungstour (Zürich-Linz-Wien-FFM-Berlin-Freiburg)</a></li>
<li><a href='http://blog.derhess.de/2009/09/09/meine-wichtigsten-twitter-messages-2/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #2'>Meine wichtigsten Twitter Messages #2</a></li>
<li><a href='http://blog.derhess.de/2009/07/27/meine-wichtigsten-twitter-messages-1/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #1'>Meine wichtigsten Twitter Messages #1</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/arselectcentre.jpg" alt="" width="500" height="127" /><br />
Die letzte Runde im Projekt Masterstudium ist erreicht. Alle Bewerbungsbedingungen und Aufnahmeprüfungen habe ich mehr oder weniger erfolgreich absolviert, und die Ergebnisse sind nun auch schon alle eingetroffen. Erste Wahl war eigentlich die<strong> <a title="Interface Design" href="http://design.fh-potsdam.de/studiengaenge/master/">FH Potsdam</a>,</strong> danach das<strong> <a href="http://www.hpi.uni-potsdam.de/studium/master.html" target="_blank">HPI in Potsdam</a></strong>. Das lag zu einem an deren beidem guten Hochschul Ruf und an der sehr facettenreichen Stadt Berlin zum Wohnen. Leider fand ich die <a title="siehe älteren Blogpost" href="http://blog.derhess.de/2009/07/22/zuruck-von-der-bewerbungstour/" target="_blank">Aufnahmeprüfung an der FH Potsdam</a> nicht so cool, und die ganze Kommunikation rund um die Bewerbung war mir nicht wirklich sympathisch. Daher ist es vielleicht sogar gut, dass ich von der FH Potsdam eine Absage bekommen habe und auch vom HPI... Mit diesen Absagen war Berlin für mich erledigt, und es blieb mir noch die <strong>Kunstuni in Linz</strong> und die <a href="http://www.informatik.uni-konstanz.de/interessenten/zulassung/" target="_blank"><strong>Uni Konstanz</strong></a> übrig. Da fiel mir die Entscheidung am Ende nicht mehr so schwer. Da ich über mehrere Wochen hinweg ein gutes Bauchgefühl von der Kunstuni in Linz hatte.</p>
<p><span id="more-989"></span></p>
<p>Somit ist der ganze Prozess rund um das Finden eines Masterstudiumplatzes erfolgreich abgelaufen. Ab Anfang Oktober werde ich dann in Linz mit dem Studiengang<strong> <a title="Interface Culture" href="http://www.ufg.ac.at/?id=1449" target="_blank">Interface Culture</a></strong> an der Kunstuni Linz beginnen. Wer sich unter den Namen Interface Culture genauso wenig vorstellen kann, wie ich am Anfang. Hier eine Beschreibung:</p>
<blockquote><p>Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.</p>
<p>The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by <a href="http://www.interface.ufg.ac.at/interface/34.html#c50" target="_blank">Christa Sommerer</a> and <a href="http://www.interface.ufg.ac.at/interface/35.html" target="_blank">Laurent Mignonneau</a>. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.</p>
<p>The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.</p>
<p>However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.</p>
<p>Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.<br />
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.</p>
<p>The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games &amp; storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.</p>
<p>It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.</p></blockquote>
<p>Nach dieser Entscheidung sendete ich dann noch die fehlenden Unterlagen zu und suchte nach einem Zimmer in Linz. Leider ist die Zimmersuche bei mir aufgrund des sehr geringen Angebotes an WG-Zimmern ein wenig stressig abgelaufen. Wer immer noch auf Wohnungssuche in Linz ist, dem kann ich folgende Portale empfehlen:</p>
<ul>
<li><a href="http://www.flohmarkt.at/" target="_blank">Flohmarkt.at</a></li>
<li><a href="http://www.jobwohnen.at/index.php?id=172" target="_blank">JobWohnen.at</a></li>
<li><a href="http://www.oeh.uni-linz.ac.at/boerse/26" target="_blank">die ÖH Börse</a></li>
<li><a href="http://www.wg-gesucht.de/" target="_blank">wg-gesucht.de</a></li>
</ul>
<p><script type="text/javascript">// <![CDATA[
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<script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript">
</script></p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://blog.derhess.de/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a> </p>

<p>Related posts:<ol><li><a href='http://blog.derhess.de/2009/07/22/zuruck-von-der-bewerbungstour/' rel='bookmark' title='Permanent Link: Zurück von der Bewerbungstour (Zürich-Linz-Wien-FFM-Berlin-Freiburg)'>Zurück von der Bewerbungstour (Zürich-Linz-Wien-FFM-Berlin-Freiburg)</a></li>
<li><a href='http://blog.derhess.de/2009/09/09/meine-wichtigsten-twitter-messages-2/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #2'>Meine wichtigsten Twitter Messages #2</a></li>
<li><a href='http://blog.derhess.de/2009/07/27/meine-wichtigsten-twitter-messages-1/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #1'>Meine wichtigsten Twitter Messages #1</a></li>
</ol></p>]]></content:encoded>
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		<title>Meine wichtigsten Twitter Messages #2</title>
		<link>http://blog.derhess.de/2009/09/09/meine-wichtigsten-twitter-messages-2/</link>
		<comments>http://blog.derhess.de/2009/09/09/meine-wichtigsten-twitter-messages-2/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 09:51:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technologie]]></category>
		<category><![CDATA[english]]></category>
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		<category><![CDATA[flash]]></category>
		<category><![CDATA[flash lite]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[information design]]></category>
		<category><![CDATA[Interaction]]></category>
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		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blog.derhess.de/?p=983</guid>
		<description><![CDATA[Hier eine kleine geordnete Zusammenfassung meiner wichtigsten Twittermeldungen: Allgemein (General) Here are 192 of the best creative, smart and clever advertising messages (link via Philip Fieber) Gartner Hype Cycle 2009 - a Technology Trend Chart Nice words about Joseph Weizenbaum (link via @david_sch) Wow! Very nice list -&#62; Massive Compilation of Designer Tools very nice [...]


Related posts:<ol><li><a href='http://blog.derhess.de/2009/07/27/meine-wichtigsten-twitter-messages-1/' rel='bookmark' title='Permanent Link: Meine wichtigsten Twitter Messages #1'>Meine wichtigsten Twitter Messages #1</a></li>
<li><a href='http://blog.derhess.de/2010/07/05/my-most-important-twitter-messages-6/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #6'>My most important Twitter Messages #6</a></li>
<li><a href='http://blog.derhess.de/2010/03/04/my-most-important-twitter-messages-5/' rel='bookmark' title='Permanent Link: My most important Twitter Messages #5'>My most important Twitter Messages #5</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter" src="http://blog.derhess.de/wp-content/uploads/2009/07/twitterdehess.gif" alt="Twitter von der hess" width="435" height="155" /><br />
Hier eine kleine geordnete Zusammenfassung meiner wichtigsten <a href="http://twitter.com/derhess" target="_blank">Twittermeldungen</a>:</p>
<p><strong><span id="more-983"></span>Allgemein (General)</strong></p>
<ul>
<li><span><span>Here are <a href="http://tinyurl.com/6d9shh" target="_blank">192 of the best creative, smart and clever advertising messages</a> (link via Philip Fieber)<br />
</span></span></li>
<li><a href="http://bit.ly/Su1qd" target="_blank"><span><span>Gartner Hype Cycle 2009 - a Technology Trend Chart </span></span></a></li>
<li><span><span><a href="http://bit.ly/1aEKJ7 " target="_blank">Nice words about Joseph Weizenbaum</a> (link via @<a href="http://twitter.com/david_sch">david_sch</a>)</span></span></li>
<li><span><span>Wow! Very nice list -&gt; <a href=" http://bit.ly/19VHIq" target="_blank">Massive Compilation of Designer Tools</a></span></span></li>
<li><span><span>very nice blog post about <a href=" http://bit.ly/lSNqp" target="_blank">the concept and idea of information visualization</a> via @<a href="http://twitter.com/jensfranke">jensfranke</a></span></span></li>
<li><span><span>Unbelievable <a href="http://bit.ly/CUVNt" target="_blank">COLOR photos from Tsarist Russia</a>, recently restored by Library of Congress:  via @<a href="http://twitter.com/make">make</a></span></span></li>
</ul>
<p style="text-align: left;"><strong>Projekte und Experimente (Projects and experiments)</strong><strong><br />
</strong></p>
<ul>
<li><span><span>nice idea of a visual-based music instrument - <a href="http://tinyurl.com/nanvb3" target="_blank">The tablet guitar<br />
</a></span></span></li>
<li><span><span>uh ActionScript Painter is a very nice Flash app for creating abstract graphic effects <a rel="nofollow" href="http://painter.grootlicht.com/" target="_blank">http://painter.grootlicht.com/</a> I like it very much</span></span></li>
<li><span><span>I would love a combination of <a href="http://tinyurl.com/m9jufm">this</a> and <a href="http://tinyurl.com/3damvx" target="_blank">this</a> for a google maps racing game</span></span></li>
<li><span><span>Uuuuhhhh ahhhhh. <a href=" http://bit.ly/14iWX1" target="_blank">Nice Projection on buildings</a>. Is this a new trend?! via Adrian Koch</span></span></li>
<li><span><span>Latest @<a href="http://twitter.com/evoflash">evoflash</a> AS3 demo: <a rel="nofollow" href="http://bit.ly/19xu5Q" target="_blank">http://bit.ly/19xu5Q</a>. Impressive!! (via @<a href="http://twitter.com/mrdoob">mrdoob</a>)</span></span></li>
<li><span><span><a href="http://tinyurl.com/kp6le7" target="_blank">nice interaction design idea for 3D shooter games</a> or nice simple technology for interactive media installations</span></span></li>
<li><span><span><a href="http://bit.ly/FX6N3" target="_blank">Nice 3D-augmented realtiy Marble game<br />
</a></span></span></li>
<li><span><span>Also a nice flash demo from evoflash: <a href="http://bit.ly/DNz2L" target="_blank">Proof of Concept<br />
</a></span></span></li>
<li><span><span>NICE!! -&gt; <a href="http://bit.ly/KVQp4" target="_blank">AR navigation system for Andorid<br />
</a></span></span></li>
<li><span><span>WOW. If you are bored, <a href=" http://bit.ly/J7PdV" target="_blank">please do this kind of stop motion</a></span></span></li>
</ul>
<p><strong>Neue Technologie (new Technologies)</strong></p>
<ul>
<li><span><span><a href="http://tinyurl.com/nhoyem" target="_blank">Bokode the new generation of barcodes and tracking tags</a>?! Created by the MIT lab:<br />
</span></span></li>
<li><span><span>I have seen this <a href="http://bit.ly/12DTEV " target="_blank">laser tracking </a>at the ars electronica in linz. Has someone a more information about this project?!</span></span></li>
<li><span><span>Research: Carnegie Mellon University developed<a href="http://tinyurl.com/n6u4dd" target="_blank"> a system for Inflatable buttons for touch screens</a>.<br />
</span></span></li>
<li><span><span>New generation of gamer keyboards:<a href="http://tinyurl.com/lfzrhr" target="_blank">Pressure sensitive computer keyboard </a></span></span></li>
</ul>
<p><strong>Programmierung und Software Design (Programming)</strong></p>
<ul>
<li><span><span>Object Oriented Software Design Article #1:<a href="http://tinyurl.com/mg4f8z" target="_blank"> Is Inheritance overrated ? Needed even? </a></span></span></li>
<li><span><span>Object Oriented Software Design Article #2: <a href="http://tinyurl.com/3ct3ck" target="_blank">How to Use Design Patterns A Conversation with Erich Gamma </a></span></span></li>
<li><span><span>Object Oriented Software Design Article #3:<a href="http://www.artima.com/lejava/articles/reuse.html" target="_blank"> Erich Gamma on Flexibility and Reuse</a></span></span></li>
<li><span><span>Object Oriented Software Design Article #4: <a href="http://tinyurl.com/684sj7" target="_blank">Erich Gamma Design Principles from Design Patterns</a></span></span></li>
</ul>
<p style="text-align: left;"><strong>Game Developing:</strong></p>
<ul>
<li><span><span><a href="http://bit.ly/btkG2" target="_blank">Paper for Virtual Worlds Economics Virtual Worlds</a>: A First-Hand Account of Market and Society on the Cyberian Frontier<br />
</span></span></li>
<li><span><span>Downloadbare Masterarbeit: <a href="http://download.cipsoft.com/documents/Makrooekonomie.pdf" target="_blank">Die Makroökonomie einer virtuellen Welt</a></span></span></li>
<li><span><span>nice article: <a href="http://tinyurl.com/l4vmqd" target="_blank">Top 10 Tips on How to Improve a Game Quality Assurance Department </a></span></span></li>
<li><span><span>Game Article round up #1: <a href="http://tinyurl.com/nebv7n" target="_blank">Learning from Games: A Language for Designing Emotion </a></span></span></li>
<li><span><span>Game Article round up #2: Party crashers!<a href="http://tinyurl.com/nfsaav" target="_blank"> iPhone/social games make old-guard casual game companies </a>envious<br />
</span></span></li>
<li><span><span>Game Article round up #3:<a href="http://tinyurl.com/nmuoc6" target="_blank"> Social game companies light the way for old-guard casual game makers<br />
</a></span></span></li>
<li><span><span>Interesting article on <a href="http://bit.ly/RKAUW" target="_blank">the making of World of Warcraft</a> :  via @<a href="http://twitter.com/mesh">mesh</a></span></span></li>
<li><span><span>Two nice must-read articles for Indie Flash Developer or for newbies in this subject <a rel="nofollow" href="http://tinyurl.com/kqb6cw" target="_blank">http://tinyurl.com/kqb6cw</a> and <a rel="nofollow" href="http://tinyurl.com/nawrta" target="_blank">http://tinyurl.com/nawrta</a></span></span></li>
<li><span><span>Game Design: <a href="http://bit.ly/1IE5i" target="_blank">Nice list of enemy types in casual games </a></span></span></li>
<li><span><span>diploma thesis for Game Developers: <a href="http://tinyurl.com/ktjhou" target="_blank">A Unified Framework for Rigid Body Dynamics</a></span></span></li>
</ul>
<p><!--more--><br />
<strong>Mobile and Flash Lite</strong></p>
<ul>
<li><span><span>Nice UI Components for Flash Lite Apps and Games <a rel="nofollow" href="http://bit.ly/mbDMz" target="_blank">http://bit.ly/mbDMz</a></span></span></li>
<li><span><span>New adobe devnet available: <a href="http://bit.ly/N7Vt3" target="_blank">Extending Flash Lite for the Digital Home Entertainment<br />
</a></span></span></li>
<li><span><span><a href=" http://tinyurl.com/n5rqvb" target="_blank">New Flash Lite Tutorials</a> for List UIs and Touch Events available <a href=" http://tinyurl.com/n5rqvb" target="_blank">on the LG dev center</a><a rel="nofollow" href="http://tinyurl.com/n5rqvb" target="_blank"></a></span></span></li>
</ul>
<p><strong>Flash and Flex</strong></p>
<ul>
<li><span><span>Flash Media Streaming: New RTMPe content protection white paper <a rel="nofollow" href="http://bit.ly/Pu3Jl" target="_blank">http://bit.ly/Pu3Jl</a></span></span></li>
<li><span><span>YellowBird - Flash Video in 360 degree from netherlands - nice! <a rel="nofollow" href="http://bit.ly/qf2dN" target="_blank">http://bit.ly/qf2dN</a></span></span></li>
<li><span><span>Joa released a <a href="http://tinyurl.com/llupgc" target="_blank">nice Tool for reducing the file size of a swf File</a>, when you use the Embed Tag for graphics</span></span></li>
<li><span><span><a href="http://tinyurl.com/l9qcym" target="_blank">Grape Animation Library</a> is a very nice Library for path-based Animations in Games and Animation Movies<br />
</span></span></li>
<li><span><span><a href="http://tinyurl.com/mfcceg" target="_blank">FlexPMD</a> is a tool for improving your code quality. Now it is OpenSource and it looks nice<br />
</span></span></li>
<li><span><span><a href="http://tinyurl.com/ngqodl" target="_blank">Bitmap Animation API Released – Ginger</a> from Cheezeworld - Very useful for Bitmap Based Games</span></span></li>
<li><span><span>Neues Buch im Bookstore: <a href="http://tinyurl.com/nloave" target="_blank">Flash Engineering: Agile Ansätze zum Bau von RIAs mit Flash, Flex und Actionscript</a></span></span></li>
<li><span><span>Free <a href="http://bit.ly/EwccC " target="_blank">Flash &amp; Flex Mag Issue 05/2009</a> to download </span></span><span><span> </span></span></li>
<li><span><span>yeah found this <a title="AS3glue" href="http://code.google.com/p/as3glue/" target="_blank">ActionScript Library</a> for physical interaction with THE adruino board!</span></span></li>
<li>Robert Penner started a<a title="AS3 Signals" href="http://code.google.com/p/as3-signals/" target="_blank"> new AS3 Event System</a>, wich is inspired by C# It sounds interesting</li>
<li><a href="http://code.google.com/p/stardust-particle-engine/" target="_blank">Stardust Particle Engine</a> is a nice ActionScript Library for Particle Effects in 2D and 3D!</li>
</ul>
<p><span><span> </span></span></p>
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