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Archive for the ‘Games’ Category

Arduino Prototype: The “plate” Gaming Device

August 2nd, 2011 No comments

For two or three years I wanted to work seriously with Arduino. During this time I have done the same basic LED exercises again and again. Just for keeping alive my basic knowledge. Finally and luckily, I had to visit the Advanced Microcontroller lecture by Laurent Mignonneau. Laurent is the definition of a Geek himself. Not much talking, just doing, and a fucking huge amount of knowledge in electronics and programming. The assignment for his lecture was to create SOMETHING with a low resolution screen. Really advanced examples of a low resolution screen are the androp project (Making of | strobo animation) or Laurent's solar display (concept).

Plate Game Device Front

Device Front

device form

Device shot

Plate Game Device opened

Device opened

 

 

 

 

 

 

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My most important Twitter Messages #10

June 9th, 2011 No comments

My most important Twitter Messages #9

March 24th, 2011 No comments

My most important Twitter Messages #6

July 5th, 2010 No comments

My most important Twitter Messages #5

March 4th, 2010 No comments

My most important Twitter Messages #4

January 5th, 2010 No comments

My most important Twitter Messages #3

November 6th, 2009 No comments

Meine wichtigsten Twitter Messages #2

September 9th, 2009 1 comment

Flash Game Frameworks, Classes and Libraries

September 4th, 2009 11 comments

More than 2 years ago I wrote a blog post about Flash Game Programming. Since this blog post until today a lot of actions happens in the Flash Game Community. Some Flash Game Developer created great classes, libraries and frameworks, which makes our life as a Flash Game Developer so much simpler. In this blog post I would like to give a short overview which tools are available at the moment.

General Frameworks & Classes

PushButton Engine PixelBlitz Engine Flixel Engine

In this category you can find tools, which solve some common problems like resource management, loading processes, screen management, level management and so on

Rendering and 3D Libraries

FFilmation Rendering PixelBlitz Engine Papervision3D

This topic handles the issues of visual renderings. Some renderers delivers nice editors for creating game levels

Physic Engines and Collision Detection

Collision Detection Kit JigLib 3d Physics FOAM Rigid Body Engine

You want to add almost realistic behaviour to your game. Here are some engines which helps you

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Categories: english, Games Tags: , , ,

Meine wichtigsten Twitter Messages #1

July 27th, 2009 No comments

Twitter von der hess
Hier eine kleine geordnete Zusammenfassung meiner wichtigsten Twittermeldungen:

Mobile:

Flash:

Flex:

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