Archive

Archive for the ‘english’ Category

Book review: Adobe Flex – Training from the source

December 16th, 2011 1 comment

A couple of weeks ago I read the book Flex 4 - Training from the source. It is the officially introduction book for Flex 4 from Adobe.  I was very curious about the book, because I started learning Flex 3 with no good start. For Flex 4 I wanted to learn it how I like to learn new things.

Read more...

Categories: english, Programming Tags: , ,

My most important Twitter Messages #12

November 26th, 2011 No comments

Twitter von der hess
A small summary of my Twitter messages from August - November 2011:

Read more...

My most important Twitter Messages #11

August 31st, 2011 No comments

Twitter von der hess
A small summary of my Twitter messages from June - August 2011:

Read more...

Flash talks to Max MSP via OSC

August 16th, 2011 No comments

As I already mentioned  in an earlier blog post, for reimplementing my "Sound drawing" project to Flash I had to create a communication layer between Max/Msp and Flash. In this blog post I will report about my results and some technical information. If you want to jump directly to the technical part, please skip the part "Why am I doing this". Read more...

Arduino Prototype: The “plate” Gaming Device

August 2nd, 2011 No comments

For two or three years I wanted to work seriously with Arduino. During this time I have done the same basic LED exercises again and again. Just for keeping alive my basic knowledge. Finally and luckily, I had to visit the Advanced Microcontroller lecture by Laurent Mignonneau. Laurent is the definition of a Geek himself. Not much talking, just doing, and a fucking huge amount of knowledge in electronics and programming. The assignment for his lecture was to create SOMETHING with a low resolution screen. Really advanced examples of a low resolution screen are the androp project (Making of | strobo animation) or Laurent's solar display (concept).

Plate Game Device Front

Device Front

device form

Device shot

Plate Game Device opened
Device opened

 

 

 

 

 

 

Read more...

Processing meets Box2D and blob detection

June 27th, 2011 3 comments


For the Programming II Workshop at our Interface Culture department I decided to do an small experiment with Box 2D. For a long time I wanted to play around with Box 2D. Especially merging real world objects with virtual object fascinates me very much. I don't like so much the common Augmented Reality stuff. However, some stuff is really cool and inspires me. Here are some projects I got my inspiration from: EdgeBomber, Laser Sound test, Phun, Crayon Physics, 2d Sketches becomes 3d Reality, ILoveSketch, MotionBeam, Tangible Fire Controlls.

Read more...

My most important Twitter Messages #10

June 9th, 2011 No comments

Twitter von der hess
A small summary of my Twitter messages from March - June 2011:

Read more...

Moodumbrella – a self em-powered device for well-being

May 5th, 2011 3 comments

During the lectures Fashionable Technology I and II from Sabine Seymour, Andrea Suter and me improved the common usage of an umbrella. In the end we developed a concept of a self em-powered device for people’s well being. Our umbrella using the approaches of light therapy and autonomous power resources.

moodumbrella prototype

moodumbrella

moodumbrella detail

moodumbrella detail

moodumbrella in use

moodumbrella in use

 

 

 

 

 

 

 

We created a prototype for interviews and user testings and we made a survey in Linz during a rainy day. The Austrain people were very sceptical and did not want to be asked about their happiness on rainy days. However, we were able to get some very useful feedback. The video below will show you examples of the feedback mentioned.

In the end we wrote paper about the details of light therapy and discussing mobile energy resources for smart devices.

Download the moodumbrella paper

My most important Twitter Messages #9

March 24th, 2011 No comments

Twitter von der hess
A small summary of my Twitter messages from January - March 2011:

Read more...

Harmony in Max / MSP with multiple brushes

February 23rd, 2011 No comments

For my interactive installation "Sound Drawings" I decided to use the Harmony Drawing application. Meanwhile, the single brush version worked pretty stable with the sound analyzing. There was still one thing missing. It would be much cooler if more than one person can draw on the canvas. From the technical view it was very easy to implement. In the beginning I was a little bit scared if the realtime feedback is still good with more brushes at the same time. It was! For this reason here is the source code and my versions of testing for you.

I prepared a screencast for getting an idea and overview how it works. The principles are exactly the same as in the first version. The only exception is the "brushID" as a new parameter. Every API call uses this syntax:

apiFunctionName brushID parameter1 parameter2 ...

For creating a new brush use the command "setBrush brushID brushType". Afterwards you can use the API command "setCoordinate brushID xPos yPos" for drawing programmatically. If you want to use the mouse for drawing you must use the API command "selectBrush brushID" before drawing directly on the canvas!

All JavaScript codes and Max / MSP patches are included in the example file. For the sound drawing patch you must install the Max MSP Fiddler object, before you can try experimenting.

Download Harmony with multible brushes