Last year at september Me and Andrea Suter started a location-based experiment with the name Take me Places. Our basic idea was:
TAKE ME PLACES is an art project, which plays with the notions of territory and dislocation, orientation and the loss of such. TAKE ME PLACES will travel around the world until July 2012. At the end of its travels the photographs as well as the added artefacts will be exhibited. TAKE ME PLACES plays with public spaces, is participatory, involves a random the public, is dependent upon it.
We decided to place two suitcases in public spaces. Each suitcase were equipped with a photocamera, kind of a map, kind of a container, and instructions. One suitcase represented an anolog version (Analog camera, paper maps, suitcase box for additional artworks) and a digital version (digital camera, digital map with QR Code, USB Stick as a container for additional digital artworks). People were supposed to take the suitcase with them and add some personal value to it. Read more...
Some time ago I ported the great Harmony drawing app by Mr. Doob to Max/Msp. This Max/Msp Version I used for my media installation "Sound drawings". During the development and testing with the musicians I was not so happy with my workflow. Furthermore I felt that the Max/Msp environment causes some certain useless obstacles for me. Especially for the visual part of my work. Now I have time to check how useful Flash can be as a renderer. The first step was to port the drawing functions to ActionScript. Here is the result:
During the lectures Fashionable Technology I and II from Sabine Seymour, Andrea Suter and me improved the common usage of an umbrella. In the end we developed a concept of a self em-powered device for people’s well being. Our umbrella using the approaches of light therapy and autonomous power resources.
We created a prototype for interviews and user testings and we made a survey in Linz during a rainy day. The Austrain people were very sceptical and did not want to be asked about their happiness on rainy days. However, we were able to get some very useful feedback. The video below will show you examples of the feedback mentioned.
In the end we wrote paper about the details of light therapy and discussing mobile energy resources for smart devices.
Fangen wir mit den harten Fakten an. Das Buch ist ziemlich großformatig und hat ein schönes stabiles Hardcover. Selten so ein gutes haptisches Erlebnis mit einem Fachbuch empfunden. Auch die verschiedenen Druck- und Papiermethoden in diesem Buch sind sehr gut ausgewählt. Die Projektsammlung ist im hochqualitativen Druck eingebunden, dagegen ist der normale Inhalt des Buches mit einem einfachen Farbdruck eingebunden. Die inhaltliche Struktur des Buches, das Buchdesign, selbst, sowie die zum Buch dazugehörige Website sind perfekt und sehr gut benutzbar umgesetzt. Ein durchaus 100% gelungenes Design und Konzept. Diese Qualität schlägt sich mit einer Preisspanne von 60-75 Euro ziemlich ins Budget nieder. Doch ist jeden Euro wert! Meine Begründungen folgen in einem Kapitel-basiertem Feedback und einem Schlussfazit:
The last few weeks I did some research on the trendy topic generative art and design. I was very enthusiastically for reading the Form + Code book from Casey Reas, Chandler McWilliams, and the agency LUST.
The content of this book is very well structured. The first chapters introduces programming and the special characteristics of computers in design and art very well. I really appreciate it, that they chose the more concept introduction, then a technical focus. For this reason the reader gets a very good picture why the computer and programming could be helpful for creating new experiences. The transition from the introduction into the toolbox of creative coding is perfectly done. They explained the concepts of Repeat, Transform, Parameterize, Visualize, Simulate pretty good. Especially, the chosen examples of artworks for the various toolboxes are very appropriate. Therefore this book is a very useful resource for research in a scientific environment. The positive argument is also the little weakness of this book. In a theoretical terms everything is fine. The reader gets a very good introduction in this new topic. In practical terms the reader is very often alone with the code examples. Only two or four pages are too less for inexperienced programmers and designers. They are not going to understand and even learn so much from these code examples. The book delivers so much good content, but on the practical site if failed for me. For German-speaking and French-speaking people it is not worse, because the book Generative Gestaltung (review comes soon) is the perfect complement for this book. The book Generative Gestaltung has got some minor weakness on theoretical aspects, but the practical part and the learning from code is perfectly done!
However, this book belongs to every book collection of visual programmers, new media artists and designers. It is definitely the money worth! I enjoyed the reading very much.
Reminder for Flashers:
This books reminds me strongly on the creative coding beginnings, like it was with Flash 4, 5 and 6. Flashers, please don't forget your roots! Have also a look on the the old Flash Math Creativity Books (edition 2). Further good code examples are available on Liquid Journey. Joshua Davis and Branden Hall created a very good Flash library for generative design. Check out their Hype Framework!