

I have already mentioned it in an earlier blog post that I am still working on a vimeo component for the Adobe AIR environment. Now I have created version which is stable enough for a intensive testings. So if you would like to use it for your Air Application, don't hesitate to use it. I would be very happy about some feedback messages from you.
Now I describe some special functionality compared to my FlexVimeo Player component. Because of the incompatible command Security.allowDomain() in the Adobe Air environment (which is essential for working with the Vimeo Moogaloop API ), I had to create a seperate remote player. This remote player receives control message and send control messages via LocalConnection to the AirVimeoPlayer Component. So if you use my AirVimeoPlayer Component, you must always use my remote_vimeo.swf File for controlling the Vimeo Moogaloop API. It works in the same way as the youTube AS3 API Wrapper.
The other not so nice thing is that I ran in some perfomance issue because of sending to many messages via LocalConnection. So I had to put down the amount of update message for the PlayingState.Playing, but that should not be problem for you. In my cases it works fine.
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I have already mentioned it in an earlier blog post that I am still working on a vimeo component for the Adobe AIR environment. Now I have created version which...

Die letzte Runde im Projekt Masterstudium ist erreicht. Alle Bewerbungsbedingungen und Aufnahmeprüfungen habe ich mehr oder weniger erfolgreich absolviert, und die Ergebnisse sind nun auch schon alle eingetroffen. Erste Wahl war eigentlich die FH Potsdam, danach das HPI in Potsdam. Das lag zu einem an deren beidem guten Hochschul Ruf und an der sehr facettenreichen Stadt Berlin zum Wohnen. Leider fand ich die Aufnahmeprüfung an der FH Potsdam nicht so cool, und die ganze Kommunikation rund um die Bewerbung war mir nicht wirklich sympathisch. Daher ist es vielleicht sogar gut, dass ich von der FH Potsdam eine Absage bekommen habe und auch vom HPI... Mit diesen Absagen war Berlin für mich erledigt, und es blieb mir noch die Kunstuni in Linz und die Uni Konstanz übrig. Da fiel mir die Entscheidung am Ende nicht mehr so schwer. Da ich über mehrere Wochen hinweg ein gutes Bauchgefühl von der Kunstuni in Linz hatte.
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Die letzte Runde im Projekt Masterstudium ist erreicht. Alle Bewerbungsbedingungen und Aufnahmeprüfungen habe ich mehr oder weniger erfolgreich absolviert, und die Ergebnisse sind nun auch schon alle eingetroffen. Erste Wahl...
Categories: Allgemein, Design, english, Games, mobile, Programming, Technologie Tags: flash, flash lite, flex, Games, information design, Interaction, Programming, research, web
More than 2 years ago I wrote a blog post about Flash Game Programming. Since this blog post until today a lot of actions happens in the Flash Game Community. Some Flash Game Developer created great classes, libraries and frameworks, which makes our life as a Flash Game Developer so much simpler. In this blog post I would like to give a short overview which tools are available at the moment.
General Frameworks & Classes

In this category you can find tools, which solve some common problems like resource management, loading processes, screen management, level management and so on
- Push Button Engine (all in one Solution for all kind of games) | Video Tutorial | YouTube
- Flixel (all in on Solution for 2D Games) | Tutorial 1 and 2 | Detail 1 and 2 | DAME Editor
- Bold Pixel Engine (all in on Solution for 2D Games) | Review | Tutorials
- Glaze (physics, AI,Screen Management, UserInput)
- Citrus Flash Game Engine (all in one Solution and Box2D) | Leveleditor
- Flash Punk (collision detection, bitmap-based rendering, User Input, ...) | Tutorial
PixelBlitz Engine (collision detection, bitmap-based rendering, User Input, ...)
AS Data Structures for Game Developers **outdatet**
- AS HIVE (Loading Media and XML Assets, Screen Management, MVC Structure)
Rendering and 3D Libraries

This topic handles the issues of visual renderings. Some renderers delivers nice editors for creating game levels
Physic Engines and Collision Detection

You want to add almost realistic behaviour to your game. Here are some engines which helps you
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More than 2 years ago I wrote a blog post about Flash Game Programming. Since this blog post until today a lot of actions happens in the Flash Game Community....